SimulationCraft 915-01

for World of Warcraft 9.1.5.41359 Live (hotfix 2021-12-14/41359, git build 968a8b43ce)

Current simulator hotfixes

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Rogue

Tag Spell / Effect Field Hotfixed Value DBC Value
2021-07-08 Obedience: Versatility granted reduced to 0.5% per stack of Flagellation (was 1% per stack).
Flagellation (effect#5) base_value 0.50 1.00

Warlock

Tag Spell / Effect Field Hotfixed Value DBC Value
2020-11-15 Manually set secondary Malefic Rapture level requirement
Malefic Rapture spell_level 11.00 43.00

T27_Hunter_Marksmanship : 10815 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
10815.3 10815.3 20.6 / 0.191% 1264.3 / 11.7% 1047.9
RPS Out RPS In Primary Resource Waiting APM Active Skill
10.2 10.0 Focus 0.00% 48.2 100.0% 100%
Talents
Kyrian (80)
Runeforge
Shards
Rune Word

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
T27_Hunter_Marksmanship 10815
Aimed Shot 2977 (3343) 27.5% (30.9%) 54.1 5.46sec 18495 12910 Direct 55.1 (60.4) 10061 21936 16189 51.6% (53.5%)

Stats Details: Aimed Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 54.13 55.08 0.00 0.00 1.4326 0.0000 891614.79 1273582.57 29.99% 12909.60 12909.60
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 48.40% 26.66 12 40 10061.07 7069 19190 10060.56 9036 11446 268215 383119 29.99%
crit 51.60% 28.42 15 44 21936.08 14137 38379 21987.23 19682 25165 623399 890464 29.99%

Action Details: Aimed Shot

  • id:19434
  • school:physical
  • range:40.0
  • travel_speed:100.0000
  • radius:8.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:12.000
  • cooldown hasted:true
  • base_recharge_multiplier:1.000
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:35.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:19434
  • name:Aimed Shot
  • school:physical
  • tooltip:
  • description:A powerful aimed shot that deals {$s1=0} Physical damage.

Action Priority List

    st
    [N]:54.35
  • if_expr:buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(!talent.chimaera_shot|active_enemies<2)|buff.trick_shots.remains>execute_time&active_enemies>1
  • target_if_expr:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99
    Aimed Shot (_double_tap) 366 3.4% 0.0 0.00sec 0 0 Direct 5.4 11324 23715 20424 73.5%

Stats Details: Aimed Shot Double Tap

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.00 5.36 0.00 0.00 0.0000 0.0000 109563.03 156499.83 29.99% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 26.55% 1.42 0 5 11323.62 8175 18824 9291.89 0 18824 16130 23040 24.60%
crit 73.45% 3.94 1 6 23714.97 16349 38014 23788.60 16840 31827 93433 133460 29.99%

Action Details: Aimed Shot Double Tap

  • id:19434
  • school:physical
  • range:40.0
  • travel_speed:100.0000
  • radius:8.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:12.000
  • cooldown hasted:true
  • base_recharge_multiplier:1.000
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:19434
  • name:Aimed Shot
  • school:physical
  • tooltip:
  • description:A powerful aimed shot that deals {$s1=0} Physical damage.
Arcane Shot 2068 19.2% 64.7 4.48sec 9597 8435 Direct 64.6 6402 13335 9612 46.3%

Stats Details: Arcane Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 64.73 64.63 0.00 0.00 1.1378 0.0000 621244.12 621244.12 0.00% 8434.86 8434.86
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 53.70% 34.71 21 56 6402.48 2928 10964 6398.58 5559 7142 222211 222211 0.00%
crit 46.30% 29.93 16 46 13334.59 5855 21927 13333.14 11669 14700 399034 399034 0.00%

Action Details: Arcane Shot

  • id:185358
  • school:arcane
  • range:40.0
  • travel_speed:70.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:20.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:185358
  • name:Arcane Shot
  • school:arcane
  • tooltip:
  • description:A quick shot that causes $sw2 Arcane damage.

Action Priority List

    st
    [P]:64.73
  • if_expr:buff.precise_shots.up|focus>cost+action.aimed_shot.cost
Auto Shot 677 6.3% 109.8 2.74sec 1851 825 Direct 109.5 1254 2573 1855 45.6%

Stats Details: Auto Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 109.80 109.55 0.00 0.00 2.2448 0.0000 203260.29 290336.99 29.99% 824.63 824.63
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 54.40% 59.59 38 87 1253.73 1009 2008 1253.34 1184 1315 74711 106717 29.99%
crit 45.60% 49.96 32 70 2572.93 2019 4017 2572.32 2435 2709 128549 183620 29.99%

Action Details: Auto Shot

  • id:75
  • school:physical
  • range:40.0
  • travel_speed:60.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00

Spelldata

  • id:75
  • name:Auto Shot
  • school:physical
  • tooltip:Firing at the target.
  • description:Automatically shoots the target until cancelled.
Chaos Bane 61 0.6% 2.3 108.80sec 7968 0 Direct 2.3 5458 11182 7965 43.8%

Stats Details: Chaos Bane

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.31 2.31 0.00 0.00 0.0000 0.0000 18376.23 18376.23 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 56.17% 1.30 0 3 5457.96 5018 6586 4662.25 0 6524 7071 7071 0.00%
crit 43.83% 1.01 0 3 11182.14 10035 13173 8211.13 0 13173 11306 11306 0.00%

Action Details: Chaos Bane

  • id:356046
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:15.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:true
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:4500.00
  • base_dd_max:4500.00
  • base_dd_mult:1.00

Spelldata

  • id:356046
  • name:Chaos Bane
  • school:shadow
  • tooltip:
  • description:{$@spelldesc355829=While inside the Maw or Torghast, your spells and abilities have a chance to drain a Soul Fragment from your target, granting you {$s3=10} Primary stat for {$356042d=30 seconds} and stacking up to {$356042u=15} times. When you reach {$356042u=15} stacks, unleash Chaos Bane, dealing {$s5=1500} Shadow damage split between nearby enemies and granting you {$s4=300} Primary stat for {$356043d=15 seconds}.}
Effusive Anima Accelerator 311 2.9% 5.5 60.16sec 17018 0 Periodic 39.9 1369 2754 2330 69.4% 14.4%

Stats Details: Effusive Anima Accelerator

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.47 0.00 39.94 39.94 0.0000 1.0801 93055.55 93055.55 0.00% 2157.21 0.00
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 30.60% 12.22 4 21 1368.94 22 2235 1368.94 872 1764 16731 16731 0.00%
crit 69.40% 27.72 16 39 2753.73 41 4470 2752.96 2393 3256 76324 76324 0.00%

Action Details: Effusive Anima Accelerator

  • id:353248
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:12.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.450000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:8.00
  • base_tick_time:2.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:353248
  • name:Effusive Anima Accelerator
  • school:arcane
  • tooltip:Taking $w1 Arcane damage every $t1 sec.
  • description:{$@spelldesc352188=$?a137005[Shackle the Unworthy]?a212611[Elysian Decree]?a137009[Kindred Spirits]?a137014[Resonating Arrow]?a137018[Radiant Spark]?a137022[Weapons of Order]?a137026[Divine Toll]?a137030[Boon of the Ascended]?a137034[Echoing Reprimand]?a137038[Vesper Totem]?a137042[Scouring Tithe]?a137047[Spear of Bastion][Activating your Kyrian class ability] releases a blast of overcharged anima at your target's location, dealing $<final> Arcane damage split evenly between all targets over {$353248d=8 seconds}. Reduce the cooldown of $?a137005[Shackle the Unworthy]?a212611[Elysian Decree]?a137009[Kindred Spirits]?a137014[Resonating Arrow]?a137018[Radiant Spark]?a137022[Weapons of Order]?a137026[Divine Toll]?a137030[Boon of the Ascended]?a137034[Echoing Reprimand]?a137038[Vesper Totem]?a137042[Scouring Tithe]?a137047[Spear of Bastion][your Kyrian class ability] by ${$<cd>} sec per affected enemy, to a maximum of ${$<cd>*5} sec.}
Eternal Skirmish 54 0.5% 22.1 13.20sec 729 0 Direct 22.1 486 1000 729 47.4%

Stats Details: Eternal Skirmish

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 22.05 22.05 0.00 0.00 0.0000 0.0000 16087.00 16087.00 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 52.55% 11.59 3 23 485.51 444 585 485.41 463 524 5627 5627 0.00%
crit 47.45% 10.46 2 21 999.67 888 1171 999.67 919 1073 10460 10460 0.00%

Action Details: Eternal Skirmish

  • id:323889
  • school:shadow
  • range:40.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:400.00
  • base_dd_max:400.00
  • base_dd_mult:1.00

Spelldata

  • id:323889
  • name:Eternal Skirmish
  • school:shadow
  • tooltip:
  • description:Deals {$s1=400} Shadow damage.
Frostlord's Call 0 (133) 0.0% (1.2%) 5.0 60.77sec 7965 0

Stats Details: Frostlords Call

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.01 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Frostlords Call

  • id:355303
  • school:physical
  • range:50.0
  • travel_speed:20.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:60.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:355303
  • name:Frostlord's Call
  • school:physical
  • tooltip:
  • description:Call a Nerubian to ambush an enemy, impaling them for {$355301s2=1939} Physical damage. Enemies in the Nerubian's path who are affected by your Frozen Heart suffer {$355301s3=163} Frost damage.
    Nerubian Ambush 119 1.1% 0.0 0.00sec 0 0 Direct 5.0 7155 0 7155 0.0%

Stats Details: Nerubian Ambush

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.00 4.98 0.00 0.00 0.0000 0.0000 35646.08 50916.86 29.99% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 100.00% 4.98 4 6 7155.02 6800 7568 7156.10 6907 7440 35646 50917 29.99%

Action Details: Nerubian Ambush

  • id:355912
  • school:physical
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:false
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:8457.25
  • base_dd_max:8457.25
  • base_dd_mult:1.00

Spelldata

  • id:355912
  • name:Nerubian Ambush
  • school:physical
  • tooltip:
  • description:{$@spelldesc355303=Call a Nerubian to ambush an enemy, impaling them for {$355301s2=1939} Physical damage. Enemies in the Nerubian's path who are affected by your Frozen Heart suffer {$355301s3=163} Frost damage.}
    Frost-Tinged Carapace Spikes 14 0.1% 0.0 0.00sec 0 0 Direct 5.0 858 0 858 0.0%

Stats Details: Frosttinged Carapace Spikes

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.00 4.98 0.00 0.00 0.0000 0.0000 4274.68 4274.68 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 100.00% 4.98 4 6 858.03 815 908 858.16 828 892 4275 4275 0.00%

Action Details: Frosttinged Carapace Spikes

  • id:357409
  • school:frost
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:false
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:709.85
  • base_dd_max:709.85
  • base_dd_mult:1.00

Spelldata

  • id:357409
  • name:Frost-Tinged Carapace Spikes
  • school:frost
  • tooltip:
  • description:{$@spelldesc355303=Call a Nerubian to ambush an enemy, impaling them for {$355301s2=1939} Physical damage. Enemies in the Nerubian's path who are affected by your Frozen Heart suffer {$355301s3=163} Frost damage.}
Frozen Heart 148 1.4% 107.4 2.78sec 413 0 Direct 107.4 276 568 413 46.9%

Stats Details: Frozen Heart

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 107.42 107.42 0.00 0.00 0.0000 0.0000 44343.46 44343.46 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 53.10% 57.04 29 82 275.73 252 332 275.74 269 282 15727 15727 0.00%
crit 46.90% 50.38 30 77 568.04 504 664 568.13 550 587 28616 28616 0.00%

Action Details: Frozen Heart

  • id:355759
  • school:frost
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:227.28
  • base_dd_max:227.28
  • base_dd_mult:1.00

Spelldata

  • id:355759
  • name:Frozen Heart
  • school:frost
  • tooltip:Marked by $@auracaster's Relic of the Frozen Wastes.
  • description:
Inscrutable Quantum Device (_execute) 76 0.6% 0.6 0.00sec 37322 0 Direct 0.6 0 37861 37861 100.0%

Stats Details: Inscrutable Quantum Device Execute

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.56 0.55 0.00 0.00 0.0000 0.0000 20858.55 20858.55 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
crit 100.00% 0.55 0 1 37861.24 35979 40045 20858.55 0 40045 20859 20859 0.00%

Action Details: Inscrutable Quantum Device Execute

  • id:330373
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:13679.84
  • base_dd_max:13679.84
  • base_dd_mult:1.00

Spelldata

  • id:330373
  • name:Inscrutable Quantum Device
  • school:arcane
  • tooltip:
  • description:Because your foe was mortally wounded, the Inscrutable Quantum Device dealt {$s1=3468} damage to them in an attempt to execute them.
Kill Shot 239 2.2% 6.0 10.70sec 11939 10204 Direct 6.0 7599 17494 12001 44.5%

Stats Details: Kill Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 6.02 5.98 0.00 0.00 1.1700 0.0000 71835.05 102609.18 29.99% 10203.84 10203.84
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 55.49% 3.32 0 7 7599.02 6195 11793 7507.12 0 10702 25235 36046 29.69%
crit 44.51% 2.66 0 7 17493.90 13939 26534 17096.87 0 25523 46600 66563 29.24%

Action Details: Kill Shot

  • id:53351
  • school:physical
  • range:40.0
  • travel_speed:80.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:10.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:10.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:53351
  • name:Kill Shot
  • school:physical
  • tooltip:
  • description:You attempt to finish off a wounded target, dealing {$s1=0} Physical damage. Only usable on enemies with less than {$s2=20}% health.

Action Priority List

    st
    [H]:6.02
Master Marksman 926 8.6% 194.1 1.54sec 1431 0 Periodic 144.0 1929 0 1929 0.0% 96.0%

Stats Details: Master Marksman

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 194.12 0.00 144.04 144.04 0.0000 2.0000 277798.28 277798.28 0.00% 964.29 0.00
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 100.00% 144.04 108 178 1928.62 65 9828 1929.27 1573 2398 277798 277798 0.00%

Action Details: Master Marksman

  • id:269576
  • school:physical
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:6.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:269576
  • name:Master Marksman
  • school:physical
  • tooltip:Bleeding for $w1 damage every $t1 sec.
  • description:{$@spelldesc260309=Your ranged special attack critical strikes cause the target to bleed for an additional {$s1=15}% of the damage dealt over {$269576d=6 seconds}.}
Rapid Fire 857 7.9% 19.1 15.69sec 13462 7929 Periodic 132.8 1232 2560 1934 52.8% 9.2%

Stats Details: Rapid Fire

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 19.08 0.00 133.28 132.85 1.6977 0.2070 256917.05 366980.32 29.99% 7929.29 7929.29
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 47.17% 62.66 37 90 1232.35 984 1948 1232.22 1148 1332 77217 110296 29.99%
crit 52.83% 70.19 42 95 2560.24 1968 3897 2560.08 2403 2777 179700 256684 29.99%

Action Details: Rapid Fire

  • id:257044
  • school:physical
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:20.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:2.00
  • base_tick_time:0.33
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:257044
  • name:Rapid Fire
  • school:physical
  • tooltip:Being targeted by Rapid Fire.
  • description:Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of ${$m1*$257045sw1} Physical damage. {$?s321281=true}[ Each shot generates {$263585s1=1} Focus.][] Usable while moving.

Action Details: Rapid Fire Damage

  • id:257045
  • school:physical
  • range:40.0
  • travel_speed:40.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:on_hit
  • energize_resource:focus
  • energize_amount:1.0

Spelldata

  • id:257045
  • name:Rapid Fire
  • school:physical
  • tooltip:
  • description:{$@spelldesc257044=Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of ${$m1*$257045sw1} Physical damage. {$?s321281=true}[ Each shot generates {$263585s1=1} Focus.][] Usable while moving.}

Action Priority List

    st
    [O]:19.09
  • if_expr:(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down&buff.eagletalons_true_focus.down|talent.streamline)
Resonating Arrow 23 0.2% 5.5 60.16sec 1233 1087 Direct 5.5 885 1771 1235 39.5%

Stats Details: Resonating Arrow

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.47 5.46 0.00 0.00 1.1346 0.0000 6739.95 6739.95 0.00% 1086.56 1086.56
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 60.52% 3.30 0 6 885.13 740 1279 877.77 0 1141 2923 2923 0.00%
crit 39.48% 2.15 0 6 1771.38 1494 2559 1650.79 0 2534 3817 3817 0.00%

Action Details: Resonating Arrow

  • id:308491
  • school:arcane
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:60.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:308491
  • name:Resonating Arrow
  • school:arcane
  • tooltip:
  • description:Fire a resonating arrow to the target location that deals {$308495s1=0} Arcane damage to any enemy in the area, and fill the area with echoing anima for {$308495d=10 seconds}. The effect causes your attacks to ignore line of sight to enemies in the area, and you have {$308498s1=30}% increased critical strike chance against them. Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for ${{$308495s3=4000}/1000} sec.

Action Details: Resonating Arrow Damage

  • id:308495
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:15.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:308495
  • name:Resonating Arrow
  • school:arcane
  • tooltip:
  • description:{$@spelldesc308491=Fire a resonating arrow to the target location that deals {$308495s1=0} Arcane damage to any enemy in the area, and fill the area with echoing anima for {$308495d=10 seconds}. The effect causes your attacks to ignore line of sight to enemies in the area, and you have {$308498s1=30}% increased critical strike chance against them. Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for ${{$308495s3=4000}/1000} sec.}

Action Priority List

    st
    [K]:5.47
  • if_expr:(buff.double_tap.up|!talent.double_tap|fight_remains<12)&(!raid_event.adds.exists|!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<10|raid_event.adds.count=1)|raid_event.adds.up&raid_event.adds.remains>9|active_enemies>1)
Serpent Sting 714 6.6% 0.0 0.00sec 0 0 Direct 55.0 755 1567 1173 51.5%
Periodic 131.9 758 1558 1134 46.9% 99.3%

Stats Details: Serpent Sting

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.00 54.99 131.91 131.91 0.0000 2.2589 214078.47 214078.47 0.00% 718.42 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 48.47% 26.65 12 41 754.57 601 1208 754.26 708 808 20113 20113 0.00%
crit 51.53% 28.34 16 43 1567.05 1202 2417 1567.81 1467 1737 44411 44411 0.00%
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 53.07% 70.01 46 98 758.36 610 1208 758.16 725 790 53097 53097 0.00%
crit 46.93% 61.90 39 86 1558.24 1221 2417 1558.09 1491 1667 96458 96458 0.00%

Action Details: Serpent Sting

  • id:271788
  • school:nature
  • range:40.0
  • travel_speed:45.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.165000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:18.00
  • base_tick_time:3.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:271788
  • name:Serpent Sting
  • school:nature
  • tooltip:Suffering {$s2=0} Nature damage every $t2 sec.
  • description:Fire a shot that poisons your target, causing them to take {$s1=0} Nature damage instantly and an additional $o2 Nature damage over {$d=18 seconds}.
Shadowcore Oil Blast 59 0.5% 44.3 6.68sec 400 0 Direct 44.3 267 550 400 46.8%

Stats Details: Shadowcore Oil Blast

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 44.30 44.30 0.00 0.00 0.0000 0.0000 17703.28 17703.28 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 53.19% 23.56 12 41 267.10 244 322 267.09 257 278 6294 6294 0.00%
crit 46.81% 20.74 8 38 550.20 488 644 550.33 520 583 11409 11409 0.00%

Action Details: Shadowcore Oil Blast

  • id:336463
  • school:shadow
  • range:60.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:220.00
  • base_dd_max:220.00
  • base_dd_mult:1.00

Spelldata

  • id:336463
  • name:Shadowcore Oil Blast
  • school:shadow
  • tooltip:
  • description:Deals {$s1=220} Shadow damage.
Steady Shot 589 5.4% 65.8 4.54sec 2683 2008 Direct 65.7 1901 3823 2687 40.9%

Stats Details: Steady Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 65.81 65.72 0.00 0.00 1.3361 0.0000 176586.02 252235.47 29.99% 2008.21 2008.21
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 59.13% 38.86 21 56 1901.48 1554 3076 1900.80 1798 2031 73896 105554 29.99%
crit 40.87% 26.86 14 45 3822.95 3107 6153 3822.44 3600 4151 102690 146682 29.99%

Action Details: Steady Shot

  • id:56641
  • school:physical
  • range:40.0
  • travel_speed:75.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:1.75
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:on_cast
  • energize_resource:focus
  • energize_amount:10.0

Spelldata

  • id:56641
  • name:Steady Shot
  • school:physical
  • tooltip:
  • description:A steady shot that causes {$s1=0} Physical damage. Usable while moving.{$?s321018=true}[ |cFFFFFFFFGenerates {$s2=0} Focus.][]

Action Priority List

    st
    [G]:19.66
  • if_expr:talent.steady_focus&(prev_gcd.1.steady_shot&buff.steady_focus.remains<5|buff.steady_focus.down)&(buff.resonating_arrow.down|!covenant.kyrian)
    st
    [L]:6.62
  • if_expr:covenant.kyrian&focus+cast_regen<focus.max&((cooldown.resonating_arrow.remains<gcd*3&(!soulbind.effusive_anima_accelerator|!talent.double_tap))|talent.double_tap&cooldown.double_tap.remains<3)
    st
    [Q]:39.79
Wailing Arrow 431 4.0% 5.3 62.05sec 24496 16614 Direct 5.3 14313 28505 24556 72.2%

Stats Details: Wailing Arrow

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.28 5.27 0.00 0.00 1.4745 0.0000 129325.82 129325.82 0.00% 16614.31 16614.31
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 27.82% 1.47 0 5 14312.58 11454 20130 11575.20 0 19937 20969 20969 0.00%
crit 72.18% 3.80 0 6 28504.54 22077 39874 28456.90 0 36442 108357 108357 0.00%

Action Details: Wailing Arrow

  • id:355589
  • school:shadow
  • range:40.0
  • travel_speed:40.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:60.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:15.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:355589
  • name:Wailing Arrow
  • school:shadow
  • tooltip:
  • description:Fire an enchanted arrow, dealing {$354831s1=0} Shadow damage to your target and an additional {$354831s2=0} Shadow damage to all enemies within $354831A2 yds of your target. Targets struck by a Wailing Arrow are silenced for {$355596d=5 seconds}.

Action Details: Wailing Arrow Damage

  • id:354831
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:attack_haste
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:354831
  • name:Wailing Arrow
  • school:shadow
  • tooltip:Silenced.
  • description:{$@spelldesc355589=Fire an enchanted arrow, dealing {$354831s1=0} Shadow damage to your target and an additional {$354831s2=0} Shadow damage to all enemies within $354831A2 yds of your target. Targets struck by a Wailing Arrow are silenced for {$355596d=5 seconds}.}

Action Priority List

    st
    [J]:5.30
  • if_expr:cooldown.resonating_arrow.remains<gcd&(!talent.explosive_shot|buff.bloodlust.up)|!covenant.kyrian|cooldown.resonating_arrow.remains|target.time_to_die<5
Withering Fire 36 0.3% 10.5 27.63sec 1020 0 Direct 10.5 681 1398 1023 47.7%

Stats Details: Withering Fire

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 10.52 10.49 0.00 0.00 0.0000 0.0000 10730.30 10730.30 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 52.32% 5.49 1 11 681.36 622 817 681.31 622 793 3739 3739 0.00%
crit 47.68% 5.00 1 10 1397.81 1244 1633 1399.63 1244 1602 6991 6991 0.00%

Action Details: Withering Fire

  • id:353515
  • school:shadow
  • range:60.0
  • travel_speed:40.0000
  • radius:50.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:5
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:558.44
  • base_dd_max:558.44
  • base_dd_mult:1.00

Spelldata

  • id:353515
  • name:Withering Fire
  • school:shadow
  • tooltip:Building towards a volley of Withering Fire.
  • description:{$@spelldesc353513=Every $353514U shots, trigger Withering Fire, striking up to {$s2=5} enemies in front of you for {$s1=128} Shadow damage.}
pet - bron 516 / 72
Anima Cannon 130 0.2% 4.2 28.55sec 1313 1660 Direct 4.2 943 1881 1316 39.7%

Stats Details: Anima Cannon

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 4.21 4.20 0.00 0.00 0.7914 0.0000 5523.43 5523.43 0.00% 1659.69 1659.69
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 60.29% 2.53 0 6 943.37 797 1300 899.59 0 1300 2388 2388 0.00%
crit 39.71% 1.67 0 6 1881.06 1593 2599 1605.95 0 2550 3136 3136 0.00%

Action Details: Anima Cannon

  • id:332525
  • school:arcane
  • range:100.0
  • travel_speed:20.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:1.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.605000
  • spell_power_mod.direct:0.605000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00

Spelldata

  • id:332525
  • name:Anima Cannon
  • school:arcane
  • tooltip:
  • description:{$@spelldesc333950=After using ${{$332514u=74}+1} damaging or healing spells and abilities, your next spell or ability summons Bron, who knocks enemies back on arrival and then attacks and heals your targets for {$333961d=30 seconds}.}

Action Priority List

    default
    [ ]:4.22
melee 231 0.3% 19.4 5.51sec 506 320 Direct 19.4 364 728 506 39.1%

Stats Details: Melee

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 19.39 19.39 0.00 0.00 1.5828 0.0000 9813.79 14018.01 29.99% 319.73 319.73
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 60.91% 11.81 3 24 363.80 307 501 361.20 319 458 4298 6139 29.99%
crit 39.09% 7.58 0 18 727.58 615 1003 720.05 0 899 5516 7879 29.93%

Action Details: Melee

  • id:0
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:none
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
Smash 155 0.2% 5.5 19.64sec 1188 1201 Direct 2.8 1721 3434 2378 38.4%

Stats Details: Smash

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.55 2.77 0.00 0.00 0.9890 0.0000 6590.69 6590.69 0.00% 1201.36 1201.36
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 61.60% 1.71 0 4 1720.60 1463 2363 1550.89 0 2318 2937 2937 0.00%
crit 38.40% 1.06 0 4 3434.48 2897 4726 2440.91 0 4681 3654 3654 0.00%

Action Details: Smash

  • id:341163
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:6.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:341163
  • name:Smash
  • school:physical
  • tooltip:
  • description:Attacks the ground with a heavy smash, inflicting Arcane damage to all enemies in a cone in front of the caster.

Action Priority List

    default
    [ ]:2.80
Simple Action Stats Execute Interval
T27_Hunter_Marksmanship
Veiled Augmentation 1.0 0.00sec

Stats Details: Augmentation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Augmentation

  • id:347901
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T27_Hunter_Marksmanship
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Berserking 2.0 228.17sec

Stats Details: Berserking

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Berserking

  • id:26297
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:180.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:26297
  • name:Berserking
  • school:physical
  • tooltip:Haste increased by {$s1=10}%.
  • description:Increases your haste by {$s1=10}% for {$d=12 seconds}.

Action Priority List

    cds
    [E]:2.00
  • if_expr:(buff.trueshot.up&buff.resonating_arrow.up&covenant.kyrian)|(buff.trueshot.up&buff.wild_spirits.up&covenant.night_fae)|(covenant.venthyr|covenant.necrolord)&buff.trueshot.up|fight_remains<13|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<73)
Double Tap 5.4 60.51sec

Stats Details: Double Tap

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.43 0.00 0.00 0.00 1.1344 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Double Tap

  • id:260402
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:60.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:260402
  • name:Double Tap
  • school:physical
  • tooltip:Your next Aimed Shot will fire a second time instantly at {$s4=100}% power and consume no Focus, or your next Rapid Fire will shoot {$s3=100}% additional shots during its channel.
  • description:Your next Aimed Shot will fire a second time instantly at {$s4=100}% power without consuming Focus, or your next Rapid Fire will shoot {$s3=100}% additional shots during its channel.

Action Priority List

    st
    [I]:5.43
  • if_expr:(covenant.kyrian&(cooldown.resonating_arrow.remains<gcd)|!covenant.kyrian&!covenant.night_fae|covenant.night_fae&(cooldown.wild_spirits.remains<gcd|cooldown.wild_spirits.remains>30)|fight_remains<15)&(!raid_event.adds.exists|raid_event.adds.up&(raid_event.adds.in<10&raid_event.adds.remains<3|raid_event.adds.in>cooldown|active_enemies>1)|!raid_event.adds.up&(raid_event.adds.count=1|raid_event.adds.in>cooldown))
Spectral Flask of Power 1.0 0.00sec

Stats Details: Flask

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Flask

  • id:307185
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T27_Hunter_Marksmanship
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Feast of Gluttonous Hedonism 1.0 0.00sec

Stats Details: Food

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Food

  • id:308462
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T27_Hunter_Marksmanship
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Inscrutable Quantum Device 2.0 241.69sec

Stats Details: Inscrutable Quantum Device

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.98 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Inscrutable Quantum Device

  • id:330323
  • school:arcane
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:180.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:330323
  • name:Inscrutable Quantum Device
  • school:arcane
  • tooltip:
  • description:???
Potion of Spectral Agility 1.4 301.21sec

Stats Details: Potion

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.45 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Potion

  • id:307159
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:300.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Action Priority List

    cds
    [F]:1.45
  • if_expr:buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<72)
Trueshot 3.0 120.98sec

Stats Details: Trueshot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.96 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Trueshot

  • id:288613
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:attack_haste
  • min_gcd:0.0000
  • cooldown:120.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:288613
  • name:Trueshot
  • school:physical
  • tooltip:The cooldown of Aimed Shot and Rapid Fire is reduced by ${$m1/4}%, and Aimed Shot casts {$s4=50}% faster. All Focus generation is increased by {$s5=50}%.
  • description:Reduces the cooldown of your Aimed Shot and Rapid Fire by ${$m1/4}%, and causes Aimed Shot to cast {$s4=50}% faster for {$d=15 seconds}. While Trueshot is active, you generate {$s5=50}% additional Focus.

Action Priority List

    st
    [M]:2.96
  • if_expr:buff.precise_shots.down&(covenant.venthyr|covenant.necrolord|talent.calling_the_shots)|buff.resonating_arrow.up|buff.wild_spirits.up|buff.volley.up&active_enemies>1|fight_remains<25
pet - bron
Vitalizing Bolt 8.4 13.16sec

Stats Details: Vitalizing Bolt

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
heal 8.37 0.00 0.00 0.00 1.1888 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Vitalizing Bolt

  • id:332526
  • school:arcane
  • range:100.0
  • travel_speed:20.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:1.50
  • base_crit:0.00
  • target:T27_Hunter_Marksmanship_bron
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:2.300000
  • spell_power_mod.direct:0.575000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00

Spelldata

  • id:332526
  • name:Vitalizing Bolt
  • school:arcane
  • tooltip:
  • description:{$@spelldesc333950=After using ${{$332514u=74}+1} damaging or healing spells and abilities, your next spell or ability summons Bron, who knocks enemies back on arrival and then attacks and heals your targets for {$333961d=30 seconds}.}

Action Priority List

    default
    [ ]:9.72

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Berserking 2.0 0.0 228.5sec 228.5sec 12.0sec 8.10% 0.00% 0.0 (0.0) 2.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_berserking
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:180.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:180.0s / 245.8s
  • trigger_min/max:180.0s / 245.8s
  • trigger_pct:100.00%
  • duration_min/max:12.0s / 12.0s

Stack Uptimes

  • berserking_1:8.10%

Spelldata

  • id:26297
  • name:Berserking
  • tooltip:Haste increased by {$s1=10}%.
  • description:Increases your haste by {$s1=10}% for {$d=12 seconds}.
  • max_stacks:0
  • duration:12.00
  • cooldown:180.00
  • default_chance:0.00%
Bloodlust 1.0 0.0 0.0sec 0.0sec 40.0sec 13.50% 0.00% 0.0 (0.0) 1.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • base duration:40.00
  • duration modifier:1.00
  • base cooldown:300.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:40.0s / 40.0s

Stack Uptimes

  • bloodlust_1:13.50%

Spelldata

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by $w1%.
  • description:Increases haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Bron's Call to Action 2.3 141.5 159.5sec 2.1sec 112.2sec 85.77% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_brons_call_to_action
  • max_stacks:74
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:146.8s / 187.0s
  • trigger_min/max:0.1s / 36.9s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 153.2s

Stack Uptimes

  • brons_call_to_action_1:1.19%
  • brons_call_to_action_2:1.22%
  • brons_call_to_action_3:1.52%
  • brons_call_to_action_4:1.27%
  • brons_call_to_action_5:1.13%
  • brons_call_to_action_6:1.47%
  • brons_call_to_action_7:0.93%
  • brons_call_to_action_8:1.23%
  • brons_call_to_action_9:1.09%
  • brons_call_to_action_10:1.05%
  • brons_call_to_action_11:1.27%
  • brons_call_to_action_12:0.93%
  • brons_call_to_action_13:1.02%
  • brons_call_to_action_14:1.07%
  • brons_call_to_action_15:1.04%
  • brons_call_to_action_16:0.98%
  • brons_call_to_action_17:1.14%
  • brons_call_to_action_18:1.12%
  • brons_call_to_action_19:1.04%
  • brons_call_to_action_20:1.11%
  • brons_call_to_action_21:1.02%
  • brons_call_to_action_22:1.08%
  • brons_call_to_action_23:1.21%
  • brons_call_to_action_24:1.20%
  • brons_call_to_action_25:1.14%
  • brons_call_to_action_26:1.16%
  • brons_call_to_action_27:1.19%
  • brons_call_to_action_28:1.21%
  • brons_call_to_action_29:1.16%
  • brons_call_to_action_30:1.20%
  • brons_call_to_action_31:1.24%
  • brons_call_to_action_32:1.29%
  • brons_call_to_action_33:1.33%
  • brons_call_to_action_34:1.38%
  • brons_call_to_action_35:1.41%
  • brons_call_to_action_36:1.38%
  • brons_call_to_action_37:1.38%
  • brons_call_to_action_38:1.34%
  • brons_call_to_action_39:1.36%
  • brons_call_to_action_40:1.32%
  • brons_call_to_action_41:1.27%
  • brons_call_to_action_42:1.24%
  • brons_call_to_action_43:1.21%
  • brons_call_to_action_44:1.26%
  • brons_call_to_action_45:1.27%
  • brons_call_to_action_46:1.25%
  • brons_call_to_action_47:1.25%
  • brons_call_to_action_48:1.20%
  • brons_call_to_action_49:1.20%
  • brons_call_to_action_50:1.15%
  • brons_call_to_action_51:1.13%
  • brons_call_to_action_52:1.12%
  • brons_call_to_action_53:1.10%
  • brons_call_to_action_54:1.10%
  • brons_call_to_action_55:1.12%
  • brons_call_to_action_56:1.13%
  • brons_call_to_action_57:1.12%
  • brons_call_to_action_58:1.12%
  • brons_call_to_action_59:1.08%
  • brons_call_to_action_60:1.10%
  • brons_call_to_action_61:1.07%
  • brons_call_to_action_62:1.06%
  • brons_call_to_action_63:1.08%
  • brons_call_to_action_64:1.10%
  • brons_call_to_action_65:1.10%
  • brons_call_to_action_66:1.11%
  • brons_call_to_action_67:1.12%
  • brons_call_to_action_68:1.09%
  • brons_call_to_action_69:1.07%
  • brons_call_to_action_70:1.00%
  • brons_call_to_action_71:1.00%
  • brons_call_to_action_72:0.93%
  • brons_call_to_action_73:0.91%
  • brons_call_to_action_74:0.88%

Spelldata

  • id:332514
  • name:Bron's Call to Action
  • tooltip:Bron arrives in ${{$332514u=74}+1-$w1} damaging or healing spells or abilities.
  • description:{$@spelldesc333950=After using ${{$332514u=74}+1} damaging or healing spells and abilities, your next spell or ability summons Bron, who knocks enemies back on arrival and then attacks and heals your targets for {$333961d=30 seconds}.}
  • max_stacks:74
  • duration:-0.00
  • cooldown:0.00
  • default_chance:101.00%
Chaos Bane 2.3 0.0 109.4sec 109.4sec 14.7sec 11.25% 0.00% 0.0 (0.0) 2.2

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_chaos_bane
  • max_stacks:15
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:900.00

Trigger Details

  • interval_min/max:58.6s / 182.4s
  • trigger_min/max:58.6s / 182.4s
  • trigger_pct:100.00%
  • duration_min/max:0.6s / 15.0s

Stack Uptimes

  • chaos_bane_1:11.25%

Spelldata

  • id:356043
  • name:Chaos Bane
  • tooltip:Increases $pri by $w1.
  • description:{$@spelldesc355829=While inside the Maw or Torghast, your spells and abilities have a chance to drain a Soul Fragment from your target, granting you {$s3=10} Primary stat for {$356042d=30 seconds} and stacking up to {$356042u=15} times. When you reach {$356042u=15} stacks, unleash Chaos Bane, dealing {$s5=1500} Shadow damage split between nearby enemies and granting you {$s4=300} Primary stat for {$356043d=15 seconds}.}
  • max_stacks:15
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Coldhearted 1.0 0.0 0.0sec 0.0sec 20.0sec 6.75% 0.00% 0.0 (0.0) 1.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_coldhearted
  • max_stacks:1
  • base duration:20.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:20.0s / 20.0s

Stack Uptimes

  • coldhearted_1:6.75%

Spelldata

  • id:356364
  • name:Coldhearted
  • tooltip:Damage done increased by $w1%.
  • description:{$@spelldesc355741=|CFF20ff20Your damage is increased by ${{$s1=150}/100}.2% for {$356364d=20 seconds} after attacking an enemy you have not yet damaged.|R}
  • max_stacks:0
  • duration:20.00
  • cooldown:0.00
  • default_chance:0.00%
Double Tap 5.4 0.0 60.5sec 60.5sec 4.5sec 8.15% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_double_tap
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:60.0s / 63.6s
  • trigger_min/max:60.0s / 63.6s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 11.1s

Stack Uptimes

  • double_tap_1:8.15%

Spelldata

  • id:260402
  • name:Double Tap
  • tooltip:Your next Aimed Shot will fire a second time instantly at {$s4=100}% power and consume no Focus, or your next Rapid Fire will shoot {$s3=100}% additional shots during its channel.
  • description:Your next Aimed Shot will fire a second time instantly at {$s4=100}% power without consuming Focus, or your next Rapid Fire will shoot {$s3=100}% additional shots during its channel.
  • max_stacks:0
  • duration:15.00
  • cooldown:60.00
  • default_chance:0.00%
Feast of Gluttonous Hedonism 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_feast_of_gluttonous_hedonism
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:20.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • feast_of_gluttonous_hedonism_1:100.00%

Spelldata

  • id:327709
  • name:Well Fed
  • tooltip:Agility increased by $w1.
  • description:Agility increased by {$s1=20}. Lasts {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Inscrutable Quantum Device (_crit_rating) 1.2 0.0 241.6sec 241.6sec 24.2sec 9.66% 0.00% 0.0 (0.0) 1.2

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_inscrutable_quantum_device_crit_rating
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
  • associated item:Inscrutable Quantum Device

Stat Details

  • stat:crit_rating
  • amount:813.00

Trigger Details

  • interval_min/max:180.9s / 245.8s
  • trigger_min/max:180.9s / 245.8s
  • trigger_pct:100.00%
  • duration_min/max:20.0s / 25.0s

Stack Uptimes

  • inscrutable_quantum_device_crit_rating_1:9.66%

Spelldata

  • id:330366
  • name:Inscrutable Quantum Device
  • tooltip:Critical Strike, which appears to be useful for you, increased by $w1.
  • description:Because it judged it to be useful to you, the Inscrutable Quantum Device granted you {$s1=337} Critical Strike.
  • max_stacks:0
  • duration:30.00
  • cooldown:180.00
  • default_chance:0.00%
Inscrutable Quantum Device (_haste_rating) 0.2 0.0 0.0sec 0.0sec 20.0sec 1.32% 0.00% 0.0 (0.0) 0.2

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_inscrutable_quantum_device_haste_rating
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
  • associated item:Inscrutable Quantum Device

Stat Details

  • stat:haste_rating
  • amount:813.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:20.0s / 20.0s

Stack Uptimes

  • inscrutable_quantum_device_haste_rating_1:1.32%

Spelldata

  • id:330368
  • name:Inscrutable Quantum Device
  • tooltip:Haste, which appears to be useful for you, increased by $w1.
  • description:Because it judged it to be useful to you, the Inscrutable Quantum Device granted you {$s1=337} Haste.
  • max_stacks:0
  • duration:30.00
  • cooldown:180.00
  • default_chance:0.00%
Lock and Load 8.4 0.2 31.7sec 30.7sec 2.1sec 5.76% 15.12% 0.2 (0.2) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_lock_and_load
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:8.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.7s / 254.1s
  • trigger_min/max:1.7s / 254.1s
  • trigger_pct:7.86%
  • duration_min/max:0.0s / 13.9s

Stack Uptimes

  • lock_and_load_1:5.76%

Spelldata

  • id:194594
  • name:Lock and Load
  • tooltip:Aimed Shot costs no Focus and is instant.
  • description:{$@spelldesc194595=Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%

Trigger Spelldata

  • id:194595
  • name:Lock and Load
  • tooltip:
  • description:Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:8.00%
Lone Wolf 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_lone_wolf
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • lone_wolf_1:100.00%

Spelldata

  • id:164273
  • name:Lone Wolf
  • tooltip:Damage dealt increased by $w1%.
  • description:{$@spelldesc155228=Increases your damage by {$s3=10}% when you do not have an active pet.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Potion of Spectral Agility 1.4 0.0 301.2sec 301.2sec 23.1sec 10.94% 0.00% 0.0 (0.0) 1.2

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_potion_of_spectral_agility
  • max_stacks:1
  • base duration:25.00
  • duration modifier:1.00
  • base cooldown:1.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:190.00

Trigger Details

  • interval_min/max:300.0s / 304.9s
  • trigger_min/max:300.0s / 304.9s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 25.0s

Stack Uptimes

  • potion_of_spectral_agility_1:10.94%

Spelldata

  • id:307159
  • name:Potion of Spectral Agility
  • tooltip:Agility increased by $w1.
  • description:Increases your Agility by {$s1=190} for {$d=25 seconds}.
  • max_stacks:0
  • duration:25.00
  • cooldown:1.00
  • default_chance:0.00%
Precise Shots 32.8 21.7 9.2sec 5.5sec 3.9sec 42.36% 86.03% 18.0 (25.2) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_precise_shots
  • max_stacks:2
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.50
  • default_chance:101.00%
  • default_value:0.91
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.9s / 45.5s
  • trigger_min/max:0.8s / 17.2s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 41.1s

Stack Uptimes

  • precise_shots_1:23.76%
  • precise_shots_2:18.60%

Spelldata

  • id:260242
  • name:Precise Shots
  • tooltip:Damage of {$?s342049=false}[Chimaera Shot][Arcane Shot] or Multi-Shot increased by {$s1=75}%.
  • description:{$@spelldesc260240=Aimed Shot causes your next 1-{$260242u=2} {$?s342049=false}[Chimaera Shots][Arcane Shots] or Multi-Shots to deal {$260242s1=75}% more damage.}
  • max_stacks:2
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Resonating Arrow 5.5 0.0 60.2sec 60.2sec 9.9sec 17.96% 0.00% 0.0 (0.0) 5.3

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_resonating_arrow
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:56.0s / 63.6s
  • trigger_min/max:56.0s / 63.6s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 10.0s

Stack Uptimes

  • resonating_arrow_1:17.96%

Spelldata

  • id:308495
  • name:Resonating Arrow
  • tooltip:
  • description:{$@spelldesc308491=Fire a resonating arrow to the target location that deals {$308495s1=0} Arcane damage to any enemy in the area, and fill the area with echoing anima for {$308495d=10 seconds}. The effect causes your attacks to ignore line of sight to enemies in the area, and you have {$308498s1=30}% increased critical strike chance against them. Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for ${{$308495s3=4000}/1000} sec.}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Soul Fragment 3.2 37.7 110.3sec 7.2sec 79.9sec 83.94% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_soul_fragment
  • max_stacks:15
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:30.00

Trigger Details

  • interval_min/max:58.0s / 179.2s
  • trigger_min/max:0.5s / 37.8s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 153.9s

Stack Uptimes

  • soul_fragment_1:6.91%
  • soul_fragment_2:6.82%
  • soul_fragment_3:6.61%
  • soul_fragment_4:6.52%
  • soul_fragment_5:6.31%
  • soul_fragment_6:6.16%
  • soul_fragment_7:5.94%
  • soul_fragment_8:5.98%
  • soul_fragment_9:5.67%
  • soul_fragment_10:5.58%
  • soul_fragment_11:5.64%
  • soul_fragment_12:5.41%
  • soul_fragment_13:5.23%
  • soul_fragment_14:5.15%

Spelldata

  • id:356042
  • name:Soul Fragment
  • tooltip:Increases $pri by $w1.
  • description:{$@spelldesc355829=While inside the Maw or Torghast, your spells and abilities have a chance to drain a Soul Fragment from your target, granting you {$s3=10} Primary stat for {$356042d=30 seconds} and stacking up to {$356042u=15} times. When you reach {$356042u=15} stacks, unleash Chaos Bane, dealing {$s5=1500} Shadow damage split between nearby enemies and granting you {$s4=300} Primary stat for {$356043d=15 seconds}.}
  • max_stacks:15
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Spectral Flask of Power 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_spectral_flask_of_power
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:70.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • spectral_flask_of_power_1:100.00%

Spelldata

  • id:307185
  • name:Spectral Flask of Power
  • tooltip:$pri increased by $w1.
  • description:Increases primary stat by {$s1=70} for {$d=3600 seconds}. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Steady Focus 8.5 15.6 36.3sec 12.5sec 32.8sec 93.40% 0.00% 15.6 (15.6) 7.7

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_steady_focus
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.07
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:15.0s / 161.7s
  • trigger_min/max:2.8s / 27.6s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 159.4s

Stack Uptimes

  • steady_focus_1:93.40%

Spelldata

  • id:193534
  • name:Steady Focus
  • tooltip:Haste increased by {$s1=7}%.
  • description:{$@spelldesc193533=Using Steady Shot twice in a row increases your Haste by {$193534s1=7}% for {$193534d=15 seconds}.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:0.00%

Trigger Spelldata

  • id:193533
  • name:Steady Focus
  • tooltip:
  • description:Using Steady Shot twice in a row increases your Haste by {$193534s1=7}% for {$193534d=15 seconds}.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
Trueshot 3.0 0.0 121.0sec 121.0sec 20.6sec 20.39% 0.00% 0.0 (0.0) 2.8

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_trueshot
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.42
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:120.0s / 124.2s
  • trigger_min/max:120.0s / 124.2s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 21.3s

Stack Uptimes

  • trueshot_1:20.39%

Spelldata

  • id:288613
  • name:Trueshot
  • tooltip:The cooldown of Aimed Shot and Rapid Fire is reduced by ${$m1/4}%, and Aimed Shot casts {$s4=50}% faster. All Focus generation is increased by {$s5=50}%.
  • description:Reduces the cooldown of your Aimed Shot and Rapid Fire by ${$m1/4}%, and causes Aimed Shot to cast {$s4=50}% faster for {$d=15 seconds}. While Trueshot is active, you generate {$s5=50}% additional Focus.
  • max_stacks:0
  • duration:15.00
  • cooldown:120.00
  • default_chance:0.00%
Unholy Aura 5.5 0.0 60.0sec 60.0sec 9.9sec 18.07% 0.00% 21.6 (21.6) 5.3

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_unholy_aura
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:2.00

Trigger Details

  • interval_min/max:60.0s / 60.0s
  • trigger_min/max:60.0s / 60.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 10.0s

Stack Uptimes

  • unholy_aura_1:18.07%

Spelldata

  • id:356321
  • name:Unholy Aura
  • tooltip:Draining $w1 health from nearby enemies every $t1 sec.
  • description:{$@spelldesc355766=|CFF20ff20Your helpful spells and abilities have a chance to grant your target an Unholy Aura, draining {$s1=166} health from nearby enemies every {$s2=2} sec for {$356321d=10 seconds}.|R}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Veiled Augmentation 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_veiled_augmentation
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:18.00
  • stat:strength
  • amount:18.00
  • stat:intellect
  • amount:18.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • veiled_augmentation_1:100.00%

Spelldata

  • id:347901
  • name:Veiled Augmentation
  • tooltip:Agility, Intellect and Strength increased by $w1.
  • description:Increases Agility, Intellect and Strength by {$s1=18} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Windfury Totem 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_windfury_totem
  • max_stacks:1
  • base duration:900.00
  • duration modifier:1.00
  • base cooldown:0.50
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • windfury_totem_1:100.00%

Spelldata

  • id:327942
  • name:Windfury Totem
  • tooltip:Your auto-attacks have a chance to instantly attack again.
  • description:{$@spelldesc8512=Summons a Windfury Totem with {$s1=5} health at the feet of the caster for {$d=120 seconds}. Party members within {$s2=30} yds have a $?a343211[{$327942h=20}][${{$327942h=20}-$343211m1}]% chance when they auto-attack to swing an extra time.}
  • max_stacks:0
  • duration:120.00
  • cooldown:0.00
  • default_chance:20.00%
Withering Fire 11.4 98.4 27.4sec 2.7sec 23.7sec 90.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_withering_fire
  • max_stacks:10
  • base duration:600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:20.6s / 38.2s
  • trigger_min/max:1.7s / 6.7s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 35.1s

Stack Uptimes

  • withering_fire_1:10.47%
  • withering_fire_2:9.83%
  • withering_fire_3:10.04%
  • withering_fire_4:10.71%
  • withering_fire_5:9.76%
  • withering_fire_6:10.22%
  • withering_fire_7:9.48%
  • withering_fire_8:9.49%
  • withering_fire_9:10.01%

Spelldata

  • id:353514
  • name:Withering Fire
  • tooltip:Building towards a volley of Withering Fire.
  • description:{$@spelldesc353513=Every $353514U shots, trigger Withering Fire, striking up to {$s2=5} enemies in front of you for {$s1=128} Shadow damage.}
  • max_stacks:10
  • duration:600.00
  • cooldown:0.00
  • default_chance:101.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:15.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs, Uptimes & Benefits

Proc Count Min Max Interval Min Max
double_tap_aimed 5.4 4.0 6.0 60.7s 52.6s 69.5s
reset_aa_channel 19.1 15.0 23.0 15.7s 5.9s 35.7s
Uptime Avg % Min Max Avg Dur Min Max
Focus Cap 1.83% 0.60% 5.17% 1.6s 0.0s 5.9s

Cooldown waste details

Seconds per ExecuteSeconds per Iteration
AbilityAverageMinimumMaximumAverageMinimumMaximum
Double Tap0.6500.0013.6122.3160.1775.568
Aimed Shot1.0930.0017.7886.2450.07218.420
Kill Shot0.8190.0034.5153.5430.24210.307
Wailing Arrow0.6000.0014.6552.2030.2125.857
Resonating Arrow4.2010.0047.61218.60211.55924.650
Trueshot1.1320.0014.1951.9930.0007.166
Rapid Fire1.7720.00115.65528.62411.52853.818

Resources

Gains Type Count Total Tot% Avg Overflow Ovr%
T27_Hunter_Marksmanship
Trueshot Focus 200.18 280.01 9.29% 1.40 10.15 3.50%
focus_regen Focus 618.25 1945.67 64.58% 3.15 48.67 2.44%
rapid_fire Focus 133.29 133.21 4.42% 1.00 0.07 0.05%
steady_shot Focus 65.81 654.07 21.71% 9.94 4.06 0.62%
Change Start Gain/s Loss/s Overflow (Total) End (Avg) Min Max
Focus 65.0 10.04 10.24 63.0 40.0 0.2 100.0
Usage Type Count Total Avg RPE APR
T27_Hunter_Marksmanship
aimed_shot Focus 55.1 1639.0 29.7 30.3 610.8
arcane_shot Focus 64.7 1294.7 20.0 20.0 479.9
kill_shot Focus 6.0 60.2 10.0 10.0 1193.9
wailing_arrow Focus 5.3 79.2 15.0 15.0 1633.2

Statistics & Data Analysis

Fight Length
T27_Hunter_Marksmanship Fight Length
Count 1002
Mean 300.03
Minimum 240.29
Maximum 359.66
Spread ( max - min ) 119.38
Range [ ( max - min ) / 2 * 100% ] 19.89%
DPS
T27_Hunter_Marksmanship Damage Per Second
Count 1002
Mean 10815.30
Minimum 9796.68
Maximum 11943.31
Spread ( max - min ) 2146.63
Range [ ( max - min ) / 2 * 100% ] 9.92%
Standard Deviation 333.1695
5th Percentile 10287.69
95th Percentile 11373.56
( 95th Percentile - 5th Percentile ) 1085.87
Mean Distribution
Standard Deviation 10.5252
95.00% Confidence Interval ( 10794.67 - 10835.93 )
Normalized 95.00% Confidence Interval ( 99.81% - 100.19% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 37
0.1% Error 3646
0.1 Scale Factor Error with Delta=300 948
0.05 Scale Factor Error with Delta=300 3791
0.01 Scale Factor Error with Delta=300 94758
Priority Target DPS
T27_Hunter_Marksmanship Priority Target Damage Per Second
Count 1002
Mean 10815.30
Minimum 9796.68
Maximum 11943.31
Spread ( max - min ) 2146.63
Range [ ( max - min ) / 2 * 100% ] 9.92%
Standard Deviation 333.1695
5th Percentile 10287.69
95th Percentile 11373.56
( 95th Percentile - 5th Percentile ) 1085.87
Mean Distribution
Standard Deviation 10.5252
95.00% Confidence Interval ( 10794.67 - 10835.93 )
Normalized 95.00% Confidence Interval ( 99.81% - 100.19% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 37
0.1% Error 3646
0.1 Scale Factor Error with Delta=300 948
0.05 Scale Factor Error with Delta=300 3791
0.01 Scale Factor Error with Delta=300 94758
DPS(e)
T27_Hunter_Marksmanship Damage Per Second (Effective)
Count 1002
Mean 10815.30
Minimum 9796.68
Maximum 11943.31
Spread ( max - min ) 2146.63
Range [ ( max - min ) / 2 * 100% ] 9.92%
Damage
T27_Hunter_Marksmanship Damage
Count 1002
Mean 3220038.00
Minimum 2410036.67
Maximum 3959374.84
Spread ( max - min ) 1549338.17
Range [ ( max - min ) / 2 * 100% ] 24.06%
DTPS
T27_Hunter_Marksmanship Damage Taken Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
T27_Hunter_Marksmanship Healing Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
T27_Hunter_Marksmanship Healing Per Second (Effective)
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
T27_Hunter_Marksmanship Heal
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
T27_Hunter_Marksmanship Healing Taken Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
T27_Hunter_Marksmanship Theck-Meloree Index
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
T27_Hunter_MarksmanshipTheck-Meloree Index (Effective)
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
T27_Hunter_Marksmanship Max Spike Value
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 flask
1 0.00 augmentation
2 0.00 food
3 0.00 snapshot_stats
4 0.00 fleshcraft
5 0.00 tar_trap,if=runeforge.soulforge_embers
6 0.00 double_tap,precast_time=10,if=active_enemies>1|!covenant.kyrian&!talent.volley
7 0.00 aimed_shot,if=active_enemies<3&(!covenant.kyrian&!talent.volley|active_enemies<2)
8 0.00 steady_shot,if=active_enemies>2|(covenant.kyrian|talent.volley)&active_enemies=2
Default action list Executed every time the actor is available.
# count action,conditions
9 1.00 auto_shot
0.00 counter_shot,line_cd=30,if=runeforge.sephuzs_proclamation|soulbind.niyas_tools_poison|(conduit.reversal_of_fortune&!runeforge.sephuzs_proclamation)
A 0.00 call_action_list,name=trinkets,if=covenant.kyrian&cooldown.trueshot.remains&cooldown.resonating_arrow.remains|!covenant.kyrian&cooldown.trueshot.remains
0.00 newfound_resolve,if=soulbind.newfound_resolve&(buff.resonating_arrow.up|cooldown.resonating_arrow.remains>10|fight_remains<16)
B 0.00 call_action_list,name=cds
C 0.00 call_action_list,name=st,if=active_enemies<3
D 0.00 call_action_list,name=trickshots,if=active_enemies>2
actions.cds
# count action,conditions
E 2.00 berserking,if=(buff.trueshot.up&buff.resonating_arrow.up&covenant.kyrian)|(buff.trueshot.up&buff.wild_spirits.up&covenant.night_fae)|(covenant.venthyr|covenant.necrolord)&buff.trueshot.up|fight_remains<13|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<73)
0.00 blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
0.00 lights_judgment,if=buff.trueshot.down
F 1.45 potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<72)
actions.st
# count action,conditions
G 19.66 steady_shot,if=talent.steady_focus&(prev_gcd.1.steady_shot&buff.steady_focus.remains<5|buff.steady_focus.down)&(buff.resonating_arrow.down|!covenant.kyrian)
H 6.02 kill_shot
I 5.43 double_tap,if=(covenant.kyrian&(cooldown.resonating_arrow.remains<gcd)|!covenant.kyrian&!covenant.night_fae|covenant.night_fae&(cooldown.wild_spirits.remains<gcd|cooldown.wild_spirits.remains>30)|fight_remains<15)&(!raid_event.adds.exists|raid_event.adds.up&(raid_event.adds.in<10&raid_event.adds.remains<3|raid_event.adds.in>cooldown|active_enemies>1)|!raid_event.adds.up&(raid_event.adds.count=1|raid_event.adds.in>cooldown))
0.00 flare,if=tar_trap.up&runeforge.soulforge_embers
0.00 tar_trap,if=runeforge.soulforge_embers&tar_trap.remains<gcd&cooldown.flare.remains<gcd
0.00 explosive_shot
0.00 wild_spirits,if=!raid_event.adds.exists|!raid_event.adds.up&raid_event.adds.duration+raid_event.adds.in<20|raid_event.adds.up&raid_event.adds.remains>19|active_enemies>1
0.00 flayed_shot
0.00 death_chakram,if=focus+cast_regen<focus.max
0.00 a_murder_of_crows
J 5.30 wailing_arrow,if=cooldown.resonating_arrow.remains<gcd&(!talent.explosive_shot|buff.bloodlust.up)|!covenant.kyrian|cooldown.resonating_arrow.remains|target.time_to_die<5
K 5.47 resonating_arrow,if=(buff.double_tap.up|!talent.double_tap|fight_remains<12)&(!raid_event.adds.exists|!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<10|raid_event.adds.count=1)|raid_event.adds.up&raid_event.adds.remains>9|active_enemies>1)
0.00 volley,if=buff.resonating_arrow.up|!covenant.kyrian&(buff.precise_shots.down|!talent.chimaera_shot|active_enemies<2)
L 6.62 steady_shot,if=covenant.kyrian&focus+cast_regen<focus.max&((cooldown.resonating_arrow.remains<gcd*3&(!soulbind.effusive_anima_accelerator|!talent.double_tap))|talent.double_tap&cooldown.double_tap.remains<3)
M 2.96 trueshot,if=buff.precise_shots.down&(covenant.venthyr|covenant.necrolord|talent.calling_the_shots)|buff.resonating_arrow.up|buff.wild_spirits.up|buff.volley.up&active_enemies>1|fight_remains<25
0.00 rapid_fire,if=runeforge.surging_shots&talent.streamline&(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)
N 54.35 aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(!talent.chimaera_shot|active_enemies<2)|buff.trick_shots.remains>execute_time&active_enemies>1
O 19.09 rapid_fire,if=(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down&buff.eagletalons_true_focus.down|talent.streamline)
0.00 chimaera_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
P 64.73 arcane_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
0.00 serpent_sting,target_if=min:remains,if=refreshable&target.time_to_die>duration
0.00 barrage,if=active_enemies>1
0.00 rapid_fire,if=(cooldown.resonating_arrow.remains>10&runeforge.surging_shots|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down|talent.streamline)
0.00 bag_of_tricks,if=buff.trueshot.down
0.00 fleshcraft,if=soulbind.pustule_eruption&buff.trueshot.down
Q 39.79 steady_shot
actions.trinkets
# count action,conditions
0.00 variable,name=sync_up,value=buff.resonating_arrow.up|buff.trueshot.up
0.00 variable,name=strong_sync_up,value=covenant.kyrian&buff.resonating_arrow.up&buff.trueshot.up|!covenant.kyrian&buff.trueshot.up
0.00 variable,name=strong_sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains<?cooldown.trueshot.remains,value_else=cooldown.trueshot.remains,if=buff.trueshot.down
0.00 variable,name=strong_sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains,value_else=cooldown.trueshot.remains,if=buff.trueshot.up
0.00 variable,name=sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains>?cooldown.trueshot.remains,value_else=cooldown.trueshot.remains
R 5.01 use_items,slots=trinket1,if=(trinket.1.has_use_buff|covenant.kyrian&trinket.1.has_cooldown)&(variable.strong_sync_up&(!covenant.kyrian&!trinket.2.has_use_buff|covenant.kyrian&!trinket.2.has_cooldown|trinket.2.cooldown.remains|trinket.1.has_use_buff&(!trinket.2.has_use_buff|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)|trinket.1.has_cooldown&!trinket.2.has_use_buff&trinket.1.cooldown.duration>=trinket.2.cooldown.duration)|!variable.strong_sync_up&(!trinket.2.has_use_buff&(trinket.1.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2)|trinket.2.has_use_buff&(trinket.1.has_use_buff&trinket.1.cooldown.duration>=trinket.2.cooldown.duration&(trinket.1.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2)|(!trinket.1.has_use_buff|trinket.2.cooldown.duration>=trinket.1.cooldown.duration)&(trinket.2.cooldown.ready&trinket.2.cooldown.duration-5>variable.sync_remains&variable.sync_remains<trinket.2.cooldown.duration%2|!trinket.2.cooldown.ready&(trinket.2.cooldown.remains-5<variable.strong_sync_remains&variable.strong_sync_remains>20&(trinket.1.cooldown.duration-5<variable.sync_remains|trinket.2.cooldown.remains-5<variable.sync_remains&trinket.2.cooldown.duration-10+variable.sync_remains<variable.strong_sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2|variable.sync_up)|trinket.2.cooldown.remains-5>variable.strong_sync_remains&(trinket.1.cooldown.duration-5<variable.strong_sync_remains|!trinket.1.has_use_buff&(variable.sync_remains>trinket.1.cooldown.duration%2|variable.sync_up))))))|target.time_to_die<variable.sync_remains)|!trinket.1.has_use_buff&!covenant.kyrian&(trinket.2.has_use_buff&((!variable.sync_up|trinket.2.cooldown.remains>5)&(variable.sync_remains>20|trinket.2.cooldown.remains-5>variable.sync_remains))|!trinket.2.has_use_buff&(!trinket.2.has_cooldown|trinket.2.cooldown.remains|trinket.2.cooldown.duration>=trinket.1.cooldown.duration))
S 1.98 use_items,slots=trinket2,if=(trinket.2.has_use_buff|covenant.kyrian&trinket.2.has_cooldown)&(variable.strong_sync_up&(!covenant.kyrian&!trinket.1.has_use_buff|covenant.kyrian&!trinket.1.has_cooldown|trinket.1.cooldown.remains|trinket.2.has_use_buff&(!trinket.1.has_use_buff|trinket.2.cooldown.duration>=trinket.1.cooldown.duration)|trinket.2.has_cooldown&!trinket.1.has_use_buff&trinket.2.cooldown.duration>=trinket.1.cooldown.duration)|!variable.strong_sync_up&(!trinket.1.has_use_buff&(trinket.2.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2)|trinket.1.has_use_buff&(trinket.2.has_use_buff&trinket.2.cooldown.duration>=trinket.1.cooldown.duration&(trinket.2.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2)|(!trinket.2.has_use_buff|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)&(trinket.1.cooldown.ready&trinket.1.cooldown.duration-5>variable.sync_remains&variable.sync_remains<trinket.1.cooldown.duration%2|!trinket.1.cooldown.ready&(trinket.1.cooldown.remains-5<variable.strong_sync_remains&variable.strong_sync_remains>20&(trinket.2.cooldown.duration-5<variable.sync_remains|trinket.1.cooldown.remains-5<variable.sync_remains&trinket.1.cooldown.duration-10+variable.sync_remains<variable.strong_sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2|variable.sync_up)|trinket.1.cooldown.remains-5>variable.strong_sync_remains&(trinket.2.cooldown.duration-5<variable.strong_sync_remains|!trinket.2.has_use_buff&(variable.sync_remains>trinket.2.cooldown.duration%2|variable.sync_up))))))|target.time_to_die<variable.sync_remains)|!trinket.2.has_use_buff&!covenant.kyrian&(trinket.1.has_use_buff&((!variable.sync_up|trinket.1.cooldown.remains>5)&(variable.sync_remains>20|trinket.1.cooldown.remains-5>variable.sync_remains))|!trinket.1.has_use_buff&(!trinket.1.has_cooldown|trinket.1.cooldown.remains|trinket.1.cooldown.duration>=trinket.2.cooldown.duration))

Sample Sequence

01279GGIJKMSEFNNONPNPPQNONPGGNNONPNRPPQONPQGQNPPQQPQNPQQOPNPPQQLPIKJNPOPNPGGPQNPQRQPQONPQPPQGNPPNPQQNOPQPPLGIKNJMPNONPPQGNNONPQRNOPPQGNPPQQNOPNQPQGPNPQLLIKPNJOPPQGNPQPQNPRPNPOGGPNPQQPQNPQQOPPNPPQHLGIKENMSPJHNONPPQGHNNONPRPQGHNOPPQNHQGPPQNPHQOPQ

Sample Sequence Table

Time List # Name Target Resources Buffs
Pre precombat 0 flask T27_Hunter_Marksmanship 100.0/100: 100% focus
Pre precombat 1 augmentation T27_Hunter_Marksmanship 100.0/100: 100% focus
Pre precombat 2 food T27_Hunter_Marksmanship 100.0/100: 100% focus
Pre precombat 7 aimed_shot Fluffy_Pillow 100.0/100: 100% focus
0:00.000 default 9 auto_attack Fluffy_Pillow 65.0/100: 65% focus precise_shots
0:00.000 st G steady_shot Fluffy_Pillow 65.0/100: 65% focus bloodlust, precise_shots, brons_call_to_action
0:01.139 st G steady_shot Fluffy_Pillow 83.8/100: 84% focus bloodlust, lock_and_load, precise_shots, unholy_aura, coldhearted, withering_fire, brons_call_to_action(2)
0:02.277 st I double_tap Fluffy_Pillow 100.0/100: 100% focus bloodlust, lock_and_load, precise_shots, steady_focus, unholy_aura, coldhearted, withering_fire(2), brons_call_to_action(3)
0:03.189 st J wailing_arrow Fluffy_Pillow 100.0/100: 100% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, unholy_aura, coldhearted, withering_fire(2), brons_call_to_action(3)
0:04.403 st K resonating_arrow Fluffy_Pillow 85.0/100: 85% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, unholy_aura, coldhearted, withering_fire(3), brons_call_to_action(4)
0:05.315 st M trueshot Fluffy_Pillow 92.6/100: 93% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, resonating_arrow, unholy_aura, coldhearted, withering_fire(3), brons_call_to_action(4)
0:05.315 trinkets S use_items Fluffy_Pillow 92.6/100: 93% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, withering_fire(3), brons_call_to_action(4)
0:05.315 cds E berserking Fluffy_Pillow 92.6/100: 93% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(4)
0:05.315 cds F potion Fluffy_Pillow 92.6/100: 93% focus bloodlust, berserking, double_tap, lock_and_load, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(4)
0:05.315 st N aimed_shot Fluffy_Pillow 92.6/100: 93% focus bloodlust, berserking, double_tap, lock_and_load, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(4), potion_of_spectral_agility
0:06.145 st N aimed_shot Fluffy_Pillow 100.0/100: 100% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(4), brons_call_to_action(5), potion_of_spectral_agility
0:06.974 st O rapid_fire Fluffy_Pillow 66.9/100: 67% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(4), brons_call_to_action(6), potion_of_spectral_agility
0:08.286 st N aimed_shot Fluffy_Pillow 97.8/100: 98% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(4), brons_call_to_action(6), potion_of_spectral_agility
0:09.114 st P arcane_shot Fluffy_Pillow 66.9/100: 67% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(4), brons_call_to_action(7), potion_of_spectral_agility
0:09.941 st N aimed_shot Fluffy_Pillow 58.2/100: 58% focus bloodlust, berserking, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(5), brons_call_to_action(8), potion_of_spectral_agility
0:10.769 st P arcane_shot Fluffy_Pillow 34.5/100: 34% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(5), brons_call_to_action(9), potion_of_spectral_agility
0:11.599 st P arcane_shot Fluffy_Pillow 25.8/100: 26% focus bloodlust, berserking, precise_shots, steady_focus, trueshot, resonating_arrow, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(6), brons_call_to_action(10), potion_of_spectral_agility
0:12.427 st Q steady_shot Fluffy_Pillow 17.1/100: 17% focus bloodlust, berserking, steady_focus, trueshot, resonating_arrow, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(6), brons_call_to_action(11), potion_of_spectral_agility
0:13.392 st N aimed_shot Fluffy_Pillow 45.2/100: 45% focus bloodlust, berserking, steady_focus, trueshot, resonating_arrow, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(7), brons_call_to_action(12), potion_of_spectral_agility
0:14.221 st O rapid_fire Fluffy_Pillow 21.5/100: 22% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(7), brons_call_to_action(13), potion_of_spectral_agility
0:15.616 st N aimed_shot Fluffy_Pillow 49.6/100: 50% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, soul_fragment, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(7), brons_call_to_action(13), potion_of_spectral_agility
0:16.447 st P arcane_shot Fluffy_Pillow 25.9/100: 26% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, soul_fragment, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(7), brons_call_to_action(14), potion_of_spectral_agility
0:17.276 st G steady_shot Fluffy_Pillow 17.2/100: 17% focus bloodlust, berserking, precise_shots, trueshot, soul_fragment(2), coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(8), brons_call_to_action(15), potion_of_spectral_agility
0:18.308 st G steady_shot Fluffy_Pillow 44.2/100: 44% focus bloodlust, precise_shots, trueshot, soul_fragment(2), coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(8), brons_call_to_action(16), potion_of_spectral_agility
0:19.447 st N aimed_shot Fluffy_Pillow 72.4/100: 72% focus bloodlust, precise_shots, steady_focus, trueshot, soul_fragment(2), coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(9), brons_call_to_action(17), potion_of_spectral_agility
0:20.359 st N aimed_shot Fluffy_Pillow 48.7/100: 49% focus bloodlust, lock_and_load, precise_shots(2), steady_focus, trueshot, soul_fragment(2), coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(9), brons_call_to_action(18), potion_of_spectral_agility
0:21.271 st O rapid_fire Fluffy_Pillow 60.0/100: 60% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(2), inscrutable_quantum_device_crit_rating, brons_call_to_action(19), potion_of_spectral_agility
0:22.683 st N aimed_shot Fluffy_Pillow 88.5/100: 88% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(2), inscrutable_quantum_device_crit_rating, brons_call_to_action(19), potion_of_spectral_agility
0:23.594 st P arcane_shot Fluffy_Pillow 64.8/100: 65% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(4), inscrutable_quantum_device_crit_rating, brons_call_to_action(20), potion_of_spectral_agility
0:24.505 st N aimed_shot Fluffy_Pillow 56.1/100: 56% focus bloodlust, precise_shots, steady_focus, trueshot, soul_fragment(4), inscrutable_quantum_device_crit_rating, withering_fire, brons_call_to_action(21), potion_of_spectral_agility
0:25.584 trinkets R use_items Fluffy_Pillow 34.4/100: 34% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(4), inscrutable_quantum_device_crit_rating, withering_fire, brons_call_to_action(22), potion_of_spectral_agility
0:25.584 st P arcane_shot Fluffy_Pillow 34.4/100: 34% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(4), inscrutable_quantum_device_crit_rating, withering_fire, brons_call_to_action(22), potion_of_spectral_agility
0:26.495 st P arcane_shot Fluffy_Pillow 25.7/100: 26% focus bloodlust, precise_shots, steady_focus, trueshot, soul_fragment(5), inscrutable_quantum_device_crit_rating, withering_fire(2), brons_call_to_action(23), potion_of_spectral_agility
0:27.404 st Q steady_shot Fluffy_Pillow 13.7/100: 14% focus bloodlust, steady_focus, soul_fragment(5), inscrutable_quantum_device_crit_rating, withering_fire(2), brons_call_to_action(24), potion_of_spectral_agility
0:28.468 st O rapid_fire Fluffy_Pillow 32.5/100: 33% focus bloodlust, steady_focus, soul_fragment(6), inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(25), potion_of_spectral_agility
0:29.938 st N aimed_shot Fluffy_Pillow 51.7/100: 52% focus bloodlust, steady_focus, soul_fragment(8), inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(25), potion_of_spectral_agility
0:31.456 st P arcane_shot Fluffy_Pillow 29.2/100: 29% focus bloodlust, precise_shots, steady_focus, soul_fragment(9), withering_fire(3), brons_call_to_action(26)
0:32.368 st Q steady_shot Fluffy_Pillow 16.7/100: 17% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(4), brons_call_to_action(26)
0:33.432 st G steady_shot Fluffy_Pillow 35.5/100: 36% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(4), brons_call_to_action(27)
0:34.495 st Q steady_shot Fluffy_Pillow 54.3/100: 54% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(5), brons_call_to_action(28)
0:35.558 st N aimed_shot Fluffy_Pillow 73.1/100: 73% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(6), brons_call_to_action(29)
0:37.074 st P arcane_shot Fluffy_Pillow 50.6/100: 51% focus bloodlust, precise_shots(2), steady_focus, soul_fragment(9), withering_fire(6), brons_call_to_action(30)
0:37.986 st P arcane_shot Fluffy_Pillow 38.1/100: 38% focus bloodlust, precise_shots, steady_focus, soul_fragment(9), withering_fire(7), brons_call_to_action(30)
0:38.897 st Q steady_shot Fluffy_Pillow 25.6/100: 26% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(8), brons_call_to_action(31)
0:39.961 st Q steady_shot Fluffy_Pillow 44.4/100: 44% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(8), brons_call_to_action(32)
0:41.025 st P arcane_shot Fluffy_Pillow 61.3/100: 61% focus steady_focus, soul_fragment(9), withering_fire(9), brons_call_to_action(33)
0:42.209 st Q steady_shot Fluffy_Pillow 48.8/100: 49% focus steady_focus, soul_fragment(9), withering_fire(9), brons_call_to_action(33)
0:43.590 st N aimed_shot Fluffy_Pillow 67.6/100: 68% focus steady_focus, soul_fragment(9), brons_call_to_action(34)
0:45.561 st P arcane_shot Fluffy_Pillow 45.1/100: 45% focus precise_shots, steady_focus, soul_fragment(9), brons_call_to_action(35)
0:46.745 st Q steady_shot Fluffy_Pillow 32.6/100: 33% focus steady_focus, soul_fragment(10), withering_fire, brons_call_to_action(35)
0:48.126 st Q steady_shot Fluffy_Pillow 51.4/100: 51% focus steady_focus, soul_fragment(10), withering_fire(2), brons_call_to_action(36)
0:49.506 st O rapid_fire Fluffy_Pillow 70.2/100: 70% focus steady_focus, soul_fragment(10), withering_fire(2), brons_call_to_action(37)
0:51.289 st P arcane_shot Fluffy_Pillow 88.5/100: 89% focus steady_focus, soul_fragment(11), withering_fire(2), brons_call_to_action(37)
0:52.474 st N aimed_shot Fluffy_Pillow 76.0/100: 76% focus steady_focus, soul_fragment(12), withering_fire(2), brons_call_to_action(38)
0:54.444 st P arcane_shot Fluffy_Pillow 53.6/100: 54% focus precise_shots(2), steady_focus, soul_fragment(12), withering_fire(3), brons_call_to_action(39)
0:55.628 st P arcane_shot Fluffy_Pillow 41.1/100: 41% focus precise_shots, steady_focus, soul_fragment(13), withering_fire(3), brons_call_to_action(39)
0:56.813 st Q steady_shot Fluffy_Pillow 28.6/100: 29% focus steady_focus, soul_fragment(13), withering_fire(4), brons_call_to_action(40)
0:58.194 st Q steady_shot Fluffy_Pillow 47.4/100: 47% focus steady_focus, soul_fragment(13), withering_fire(4), brons_call_to_action(41)
0:59.575 st L steady_shot Fluffy_Pillow 66.2/100: 66% focus steady_focus, soul_fragment(14), withering_fire(5), brons_call_to_action(42)
1:00.954 st P arcane_shot Fluffy_Pillow 84.9/100: 85% focus steady_focus, soul_fragment(14), withering_fire(6), brons_call_to_action(43)
1:02.137 st I double_tap Fluffy_Pillow 72.4/100: 72% focus steady_focus, unholy_aura, soul_fragment(14), withering_fire(6), brons_call_to_action(43)
1:03.460 st K resonating_arrow Fluffy_Pillow 80.9/100: 81% focus double_tap, steady_focus, unholy_aura, soul_fragment(14), withering_fire(7), brons_call_to_action(43)
1:04.646 st J wailing_arrow Fluffy_Pillow 88.4/100: 88% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire(7), brons_call_to_action(44)
1:06.223 st N aimed_shot Fluffy_Pillow 83.4/100: 83% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire(8), brons_call_to_action(45)
1:08.194 st P arcane_shot Fluffy_Pillow 60.9/100: 61% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire(9), brons_call_to_action(46)
1:09.379 st O rapid_fire Fluffy_Pillow 48.5/100: 48% focus precise_shots, steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire(9), brons_call_to_action(46)
1:11.240 st P arcane_shot Fluffy_Pillow 67.3/100: 67% focus precise_shots, steady_focus, resonating_arrow, soul_fragment(14), withering_fire(9), brons_call_to_action(46)
1:12.423 st N aimed_shot Fluffy_Pillow 54.8/100: 55% focus steady_focus, resonating_arrow, soul_fragment(14), withering_fire(9), brons_call_to_action(47)
1:14.394 st P arcane_shot Fluffy_Pillow 32.3/100: 32% focus precise_shots, steady_focus, soul_fragment(14), brons_call_to_action(48)
1:15.578 st G steady_shot Fluffy_Pillow 19.4/100: 19% focus chaos_bane, brons_call_to_action(48)
1:17.054 st G steady_shot Fluffy_Pillow 38.2/100: 38% focus chaos_bane, withering_fire, brons_call_to_action(49)
1:18.533 st P arcane_shot Fluffy_Pillow 57.0/100: 57% focus steady_focus, chaos_bane, withering_fire, brons_call_to_action(50)
1:19.718 st Q steady_shot Fluffy_Pillow 44.5/100: 45% focus steady_focus, chaos_bane, withering_fire(2), brons_call_to_action(50)
1:21.098 st N aimed_shot Fluffy_Pillow 63.3/100: 63% focus steady_focus, chaos_bane, withering_fire(3), brons_call_to_action(51)
1:23.068 st P arcane_shot Fluffy_Pillow 40.8/100: 41% focus precise_shots, steady_focus, chaos_bane, withering_fire(3), brons_call_to_action(52)
1:24.253 st Q steady_shot Fluffy_Pillow 28.4/100: 28% focus steady_focus, chaos_bane, withering_fire(4), brons_call_to_action(52)
1:25.635 trinkets R use_items Fluffy_Pillow 47.1/100: 47% focus steady_focus, chaos_bane, withering_fire(4), brons_call_to_action(53)
1:25.635 st Q steady_shot Fluffy_Pillow 47.1/100: 47% focus steady_focus, chaos_bane, withering_fire(4), brons_call_to_action(53)
1:27.016 st P arcane_shot Fluffy_Pillow 65.9/100: 66% focus steady_focus, chaos_bane, withering_fire(5), brons_call_to_action(54)
1:28.200 st Q steady_shot Fluffy_Pillow 53.4/100: 53% focus steady_focus, chaos_bane, withering_fire(6), brons_call_to_action(54)
1:29.582 st O rapid_fire Fluffy_Pillow 72.2/100: 72% focus steady_focus, chaos_bane, withering_fire(6), brons_call_to_action(55)
1:31.404 st N aimed_shot Fluffy_Pillow 90.8/100: 91% focus steady_focus, withering_fire(6), brons_call_to_action(55)
1:33.374 st P arcane_shot Fluffy_Pillow 65.0/100: 65% focus precise_shots, steady_focus, withering_fire(6), brons_call_to_action(56)
1:34.560 st Q steady_shot Fluffy_Pillow 52.6/100: 53% focus steady_focus, withering_fire(7), brons_call_to_action(56)
1:35.943 st P arcane_shot Fluffy_Pillow 71.4/100: 71% focus steady_focus, withering_fire(7), brons_call_to_action(57)
1:37.127 st P arcane_shot Fluffy_Pillow 58.9/100: 59% focus steady_focus, withering_fire(8), brons_call_to_action(57)
1:38.311 st Q steady_shot Fluffy_Pillow 46.4/100: 46% focus steady_focus, withering_fire(8), brons_call_to_action(58)
1:39.690 st G steady_shot Fluffy_Pillow 65.2/100: 65% focus lock_and_load, steady_focus, soul_fragment, withering_fire(9), brons_call_to_action(59)
1:41.072 st N aimed_shot Fluffy_Pillow 83.9/100: 84% focus lock_and_load, steady_focus, soul_fragment, brons_call_to_action(60)
1:42.257 st P arcane_shot Fluffy_Pillow 91.5/100: 91% focus precise_shots(2), steady_focus, soul_fragment, brons_call_to_action(60)
1:43.442 st P arcane_shot Fluffy_Pillow 79.0/100: 79% focus precise_shots, steady_focus, soul_fragment, withering_fire, brons_call_to_action(61)
1:44.626 st N aimed_shot Fluffy_Pillow 66.5/100: 67% focus steady_focus, soul_fragment, withering_fire, brons_call_to_action(62)
1:46.598 st P arcane_shot Fluffy_Pillow 44.1/100: 44% focus precise_shots, steady_focus, soul_fragment(2), withering_fire(2), brons_call_to_action(63)
1:47.782 st Q steady_shot Fluffy_Pillow 31.6/100: 32% focus steady_focus, soul_fragment(2), withering_fire(2), brons_call_to_action(63)
1:49.163 st Q steady_shot Fluffy_Pillow 50.4/100: 50% focus steady_focus, soul_fragment(2), withering_fire(3), brons_call_to_action(64)
1:50.543 st N aimed_shot Fluffy_Pillow 69.1/100: 69% focus steady_focus, soul_fragment(2), withering_fire(4), brons_call_to_action(65)
1:52.515 st O rapid_fire Fluffy_Pillow 46.7/100: 47% focus precise_shots, steady_focus, soul_fragment(3), withering_fire(4), brons_call_to_action(66)
1:54.374 st P arcane_shot Fluffy_Pillow 65.5/100: 65% focus precise_shots, steady_focus, soul_fragment(3), withering_fire(4), brons_call_to_action(66)
1:55.558 st Q steady_shot Fluffy_Pillow 53.0/100: 53% focus steady_focus, soul_fragment(4), withering_fire(4), brons_call_to_action(67)
1:56.939 st P arcane_shot Fluffy_Pillow 71.8/100: 72% focus steady_focus, soul_fragment(4), withering_fire(5), brons_call_to_action(68)
1:58.126 st P arcane_shot Fluffy_Pillow 59.3/100: 59% focus steady_focus, soul_fragment(4), withering_fire(5), brons_call_to_action(68)
1:59.311 st L steady_shot Fluffy_Pillow 46.9/100: 47% focus steady_focus, soul_fragment(4), withering_fire(6), brons_call_to_action(69)
2:00.692 st G steady_shot Fluffy_Pillow 65.6/100: 66% focus steady_focus, soul_fragment(5), withering_fire(6), brons_call_to_action(70)
2:02.074 st I double_tap Fluffy_Pillow 84.4/100: 84% focus steady_focus, unholy_aura, soul_fragment(6), withering_fire(7), brons_call_to_action(71)
2:03.461 st K resonating_arrow Fluffy_Pillow 93.2/100: 93% focus double_tap, steady_focus, unholy_aura, soul_fragment(7), withering_fire(7), brons_call_to_action(71)
2:04.646 st N aimed_shot Fluffy_Pillow 100.0/100: 100% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(7), withering_fire(8), brons_call_to_action(72)
2:06.617 st J wailing_arrow Fluffy_Pillow 65.0/100: 65% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(7), withering_fire(9), brons_call_to_action(73)
2:08.196 st M trueshot Fluffy_Pillow 60.1/100: 60% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(7), withering_fire(9), brons_call_to_action(74)
2:08.196 st P arcane_shot Fluffy_Pillow 60.1/100: 60% focus precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(7), withering_fire(9), brons_call_to_action(74)
2:09.382 st N aimed_shot Fluffy_Pillow 51.4/100: 51% focus precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(8), brons_call_to_action(74)
2:10.565 st O rapid_fire Fluffy_Pillow 27.6/100: 28% focus precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(9)
2:12.331 st N aimed_shot Fluffy_Pillow 54.5/100: 54% focus precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(9)
2:13.515 st P arcane_shot Fluffy_Pillow 30.8/100: 31% focus precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(9)
2:14.700 st P arcane_shot Fluffy_Pillow 22.1/100: 22% focus precise_shots, steady_focus, trueshot, soul_fragment(9), withering_fire
2:15.885 st Q steady_shot Fluffy_Pillow 13.4/100: 13% focus steady_focus, trueshot, soul_fragment(9), withering_fire
2:17.267 st G steady_shot Fluffy_Pillow 41.4/100: 41% focus trueshot, soul_fragment(9), withering_fire(2)
2:18.744 st N aimed_shot Fluffy_Pillow 69.6/100: 70% focus steady_focus, trueshot, soul_fragment(10), withering_fire(2)
2:19.928 st N aimed_shot Fluffy_Pillow 45.9/100: 46% focus precise_shots, steady_focus, trueshot, soul_fragment(10), withering_fire(3)
2:21.113 st O rapid_fire Fluffy_Pillow 22.2/100: 22% focus precise_shots(2), steady_focus, trueshot, soul_fragment(10), withering_fire(3)
2:22.919 st N aimed_shot Fluffy_Pillow 50.4/100: 50% focus precise_shots(2), steady_focus, trueshot, soul_fragment(10), withering_fire(3)
2:24.103 st P arcane_shot Fluffy_Pillow 26.7/100: 27% focus precise_shots(2), steady_focus, trueshot, soul_fragment(10), withering_fire(3)
2:25.288 st Q steady_shot Fluffy_Pillow 18.0/100: 18% focus precise_shots, steady_focus, trueshot, soul_fragment(10), withering_fire(4)
2:26.668 trinkets R use_items Fluffy_Pillow 46.1/100: 46% focus precise_shots, steady_focus, trueshot, soul_fragment(10), withering_fire(4)
2:26.668 st N aimed_shot Fluffy_Pillow 46.1/100: 46% focus precise_shots, steady_focus, trueshot, soul_fragment(10), withering_fire(4)
2:27.853 st O rapid_fire Fluffy_Pillow 22.4/100: 22% focus precise_shots(2), steady_focus, trueshot, soul_fragment(10), withering_fire(5)
2:29.684 st P arcane_shot Fluffy_Pillow 51.3/100: 51% focus precise_shots(2), steady_focus, soul_fragment(10), withering_fire(5)
2:30.870 st P arcane_shot Fluffy_Pillow 38.8/100: 39% focus precise_shots, steady_focus, soul_fragment(10), withering_fire(5)
2:32.056 st Q steady_shot Fluffy_Pillow 26.3/100: 26% focus steady_focus, soul_fragment(10), withering_fire(6)
2:33.436 st G steady_shot Fluffy_Pillow 45.1/100: 45% focus steady_focus, soul_fragment(10), withering_fire(6)
2:34.816 st N aimed_shot Fluffy_Pillow 63.4/100: 63% focus steady_focus, soul_fragment(11), withering_fire(7)
2:36.787 st P arcane_shot Fluffy_Pillow 41.0/100: 41% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(8)
2:37.972 st P arcane_shot Fluffy_Pillow 28.5/100: 28% focus precise_shots, steady_focus, soul_fragment(11), withering_fire(8)
2:39.157 st Q steady_shot Fluffy_Pillow 16.0/100: 16% focus steady_focus, soul_fragment(11), withering_fire(9)
2:40.537 st Q steady_shot Fluffy_Pillow 34.8/100: 35% focus steady_focus, soul_fragment(11), withering_fire(9), brons_call_to_action
2:41.918 st N aimed_shot Fluffy_Pillow 53.6/100: 54% focus steady_focus, soul_fragment(11), brons_call_to_action(2)
2:43.889 st O rapid_fire Fluffy_Pillow 31.1/100: 31% focus precise_shots, steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(3)
2:45.781 st P arcane_shot Fluffy_Pillow 50.1/100: 50% focus precise_shots, steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(3)
2:46.966 st N aimed_shot Fluffy_Pillow 37.6/100: 38% focus steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(4)
2:48.935 st Q steady_shot Fluffy_Pillow 15.2/100: 15% focus precise_shots, steady_focus, soul_fragment(12), withering_fire(2), brons_call_to_action(5)
2:50.315 st P arcane_shot Fluffy_Pillow 33.9/100: 34% focus precise_shots, steady_focus, soul_fragment(12), withering_fire(2), brons_call_to_action(6)
2:51.500 st Q steady_shot Fluffy_Pillow 21.5/100: 21% focus steady_focus, soul_fragment(12), withering_fire(3), brons_call_to_action(6)
2:52.882 st G steady_shot Fluffy_Pillow 40.2/100: 40% focus steady_focus, soul_fragment(12), withering_fire(4), brons_call_to_action(7)
2:54.263 st P arcane_shot Fluffy_Pillow 59.0/100: 59% focus steady_focus, soul_fragment(12), withering_fire(4), brons_call_to_action(8)
2:55.444 st N aimed_shot Fluffy_Pillow 46.5/100: 47% focus steady_focus, soul_fragment(12), withering_fire(5), brons_call_to_action(8)
2:57.635 st P arcane_shot Fluffy_Pillow 25.5/100: 25% focus precise_shots(2), steady_focus, soul_fragment(13), withering_fire(6), brons_call_to_action(9)
2:58.820 st Q steady_shot Fluffy_Pillow 13.0/100: 13% focus precise_shots, steady_focus, soul_fragment(13), withering_fire(6), brons_call_to_action(9)
3:00.200 st L steady_shot Fluffy_Pillow 31.8/100: 32% focus precise_shots, steady_focus, soul_fragment(13), withering_fire(7), brons_call_to_action(10)
3:01.579 st L steady_shot Fluffy_Pillow 50.5/100: 51% focus precise_shots, steady_focus, unholy_aura, soul_fragment(13), withering_fire(7), brons_call_to_action(11)
3:02.960 st I double_tap Fluffy_Pillow 69.3/100: 69% focus precise_shots, steady_focus, unholy_aura, soul_fragment(13), withering_fire(8), brons_call_to_action(12)
3:04.144 st K resonating_arrow Fluffy_Pillow 76.8/100: 77% focus double_tap, precise_shots, steady_focus, unholy_aura, soul_fragment(13), withering_fire(8), brons_call_to_action(12)
3:05.328 st P arcane_shot Fluffy_Pillow 84.3/100: 84% focus double_tap, precise_shots, steady_focus, resonating_arrow, unholy_aura, soul_fragment(13), withering_fire(9), brons_call_to_action(13)
3:06.514 st N aimed_shot Fluffy_Pillow 71.9/100: 72% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(13), withering_fire(9), brons_call_to_action(14)
3:08.485 st J wailing_arrow Fluffy_Pillow 49.4/100: 49% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), brons_call_to_action(15)
3:10.063 st O rapid_fire Fluffy_Pillow 44.4/100: 44% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire, brons_call_to_action(16)
3:11.828 st P arcane_shot Fluffy_Pillow 62.7/100: 63% focus precise_shots(2), steady_focus, resonating_arrow, soul_fragment(14), withering_fire, brons_call_to_action(16)
3:13.012 st P arcane_shot Fluffy_Pillow 50.2/100: 50% focus precise_shots, steady_focus, resonating_arrow, soul_fragment(14), withering_fire, brons_call_to_action(17)
3:14.196 st Q steady_shot Fluffy_Pillow 37.7/100: 38% focus steady_focus, resonating_arrow, soul_fragment(14), withering_fire(2), brons_call_to_action(18)
3:15.576 st G steady_shot Fluffy_Pillow 56.5/100: 56% focus steady_focus, soul_fragment(14), withering_fire(2), brons_call_to_action(19)
3:16.956 st N aimed_shot Fluffy_Pillow 75.1/100: 75% focus steady_focus, soul_fragment(14), withering_fire(3), brons_call_to_action(20)
3:18.927 st P arcane_shot Fluffy_Pillow 52.6/100: 53% focus precise_shots, steady_focus, soul_fragment(14), withering_fire(3), brons_call_to_action(21)
3:20.110 st Q steady_shot Fluffy_Pillow 40.1/100: 40% focus steady_focus, soul_fragment(14), withering_fire(4), brons_call_to_action(21)
3:21.491 st P arcane_shot Fluffy_Pillow 58.9/100: 59% focus steady_focus, soul_fragment(14), withering_fire(5), brons_call_to_action(22)
3:22.675 st Q steady_shot Fluffy_Pillow 46.4/100: 46% focus steady_focus, chaos_bane, withering_fire(5), brons_call_to_action(22)
3:24.054 st N aimed_shot Fluffy_Pillow 65.2/100: 65% focus steady_focus, chaos_bane, withering_fire(6), brons_call_to_action(23)
3:26.024 st P arcane_shot Fluffy_Pillow 42.7/100: 43% focus lock_and_load, precise_shots(2), steady_focus, chaos_bane, withering_fire(7), brons_call_to_action(24)
3:27.208 trinkets R use_items Fluffy_Pillow 30.2/100: 30% focus lock_and_load, precise_shots, steady_focus, chaos_bane, withering_fire(7), brons_call_to_action(24)
3:27.208 st P arcane_shot Fluffy_Pillow 30.2/100: 30% focus lock_and_load, precise_shots, steady_focus, chaos_bane, withering_fire(7), brons_call_to_action(24)
3:28.391 st N aimed_shot Fluffy_Pillow 17.8/100: 18% focus lock_and_load, steady_focus, chaos_bane, withering_fire(8), brons_call_to_action(25)
3:29.576 st P arcane_shot Fluffy_Pillow 25.3/100: 25% focus precise_shots(2), steady_focus, chaos_bane, withering_fire(8), brons_call_to_action(26)
3:30.763 st O rapid_fire Fluffy_Pillow 12.8/100: 13% focus precise_shots, steady_focus, chaos_bane, withering_fire(9), brons_call_to_action(27)
3:32.756 st G steady_shot Fluffy_Pillow 32.2/100: 32% focus precise_shots, chaos_bane, withering_fire(9), brons_call_to_action(27)
3:34.233 st G steady_shot Fluffy_Pillow 50.9/100: 51% focus precise_shots, chaos_bane, withering_fire(9), brons_call_to_action(28)
3:35.710 st P arcane_shot Fluffy_Pillow 69.7/100: 70% focus precise_shots, steady_focus, chaos_bane, brons_call_to_action(29)
3:36.892 st N aimed_shot Fluffy_Pillow 57.2/100: 57% focus steady_focus, brons_call_to_action(29)
3:38.863 st P arcane_shot Fluffy_Pillow 34.7/100: 35% focus precise_shots, steady_focus, soul_fragment, withering_fire, brons_call_to_action(30)
3:40.048 st Q steady_shot Fluffy_Pillow 22.3/100: 22% focus steady_focus, soul_fragment, withering_fire(2), brons_call_to_action(30)
3:41.429 st Q steady_shot Fluffy_Pillow 41.1/100: 41% focus steady_focus, soul_fragment, withering_fire(2), brons_call_to_action(31)
3:42.810 st P arcane_shot Fluffy_Pillow 59.8/100: 60% focus steady_focus, soul_fragment, withering_fire(3), brons_call_to_action(32)
3:43.995 st Q steady_shot Fluffy_Pillow 47.4/100: 47% focus steady_focus, soul_fragment(2), withering_fire(3), brons_call_to_action(32)
3:45.375 st N aimed_shot Fluffy_Pillow 66.1/100: 66% focus steady_focus, soul_fragment(2), withering_fire(4), brons_call_to_action(33)
3:47.346 st P arcane_shot Fluffy_Pillow 43.7/100: 44% focus precise_shots, steady_focus, soul_fragment(3), withering_fire(5), brons_call_to_action(34)
3:48.531 st Q steady_shot Fluffy_Pillow 31.2/100: 31% focus steady_focus, soul_fragment(3), withering_fire(5), brons_call_to_action(34)
3:49.911 st Q steady_shot Fluffy_Pillow 50.0/100: 50% focus steady_focus, soul_fragment(3), withering_fire(6), brons_call_to_action(35)
3:51.291 st O rapid_fire Fluffy_Pillow 68.7/100: 69% focus steady_focus, soul_fragment(3), withering_fire(6), brons_call_to_action(36)
3:53.052 st P arcane_shot Fluffy_Pillow 86.9/100: 87% focus steady_focus, soul_fragment(3), withering_fire(6), brons_call_to_action(36)
3:54.236 st P arcane_shot Fluffy_Pillow 74.4/100: 74% focus steady_focus, soul_fragment(3), withering_fire(6), brons_call_to_action(37)
3:55.421 st N aimed_shot Fluffy_Pillow 62.0/100: 62% focus steady_focus, soul_fragment(4), withering_fire(7), brons_call_to_action(38)
3:57.392 st P arcane_shot Fluffy_Pillow 39.5/100: 40% focus precise_shots(2), steady_focus, soul_fragment(4), withering_fire(7), brons_call_to_action(39)
3:58.576 st P arcane_shot Fluffy_Pillow 27.0/100: 27% focus precise_shots, steady_focus, soul_fragment(4), withering_fire(8), brons_call_to_action(39)
3:59.760 st Q steady_shot Fluffy_Pillow 14.5/100: 15% focus steady_focus, soul_fragment(4), withering_fire(8), brons_call_to_action(40)
4:01.140 st H kill_shot Fluffy_Pillow 33.3/100: 33% focus steady_focus, unholy_aura, soul_fragment(4), withering_fire(9), brons_call_to_action(41)
4:02.323 st L steady_shot Fluffy_Pillow 30.8/100: 31% focus steady_focus, unholy_aura, soul_fragment(4), withering_fire(9), brons_call_to_action(41)
4:03.703 st G steady_shot Fluffy_Pillow 49.6/100: 50% focus steady_focus, unholy_aura, soul_fragment(4), brons_call_to_action(42)
4:05.083 st I double_tap Fluffy_Pillow 68.4/100: 68% focus steady_focus, unholy_aura, soul_fragment(5), withering_fire, brons_call_to_action(43)
4:06.270 st K resonating_arrow Fluffy_Pillow 75.9/100: 76% focus double_tap, steady_focus, unholy_aura, soul_fragment(5), withering_fire, brons_call_to_action(43)
4:07.454 cds E berserking Fluffy_Pillow 83.4/100: 83% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(5), withering_fire(2), brons_call_to_action(44)
4:07.454 st N aimed_shot Fluffy_Pillow 83.4/100: 83% focus berserking, double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(5), withering_fire(2), brons_call_to_action(44)
4:09.246 st M trueshot Fluffy_Pillow 61.0/100: 61% focus berserking, precise_shots, steady_focus, resonating_arrow, unholy_aura, soul_fragment(6), withering_fire(2), brons_call_to_action(45)
4:09.246 trinkets S use_items Fluffy_Pillow 61.0/100: 61% focus berserking, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(6), withering_fire(2), brons_call_to_action(45)
4:09.246 st P arcane_shot Fluffy_Pillow 61.0/100: 61% focus berserking, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(6), withering_fire(2), brons_call_to_action(45)
4:10.323 st J wailing_arrow Fluffy_Pillow 52.3/100: 52% focus berserking, steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(6), withering_fire(3), brons_call_to_action(45)
4:11.757 st H kill_shot Fluffy_Pillow 52.3/100: 52% focus berserking, steady_focus, trueshot, resonating_arrow, soul_fragment(6), withering_fire(4), brons_call_to_action(46)
4:12.835 st N aimed_shot Fluffy_Pillow 53.6/100: 54% focus berserking, steady_focus, trueshot, resonating_arrow, soul_fragment(6), withering_fire(4), brons_call_to_action(46)
4:13.912 st O rapid_fire Fluffy_Pillow 29.9/100: 30% focus berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(6), withering_fire(5), brons_call_to_action(47)
4:15.599 st N aimed_shot Fluffy_Pillow 58.6/100: 59% focus berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(6), withering_fire(5), brons_call_to_action(47)
4:16.677 st P arcane_shot Fluffy_Pillow 34.9/100: 35% focus berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(7), withering_fire(5), brons_call_to_action(48)
4:17.751 st P arcane_shot Fluffy_Pillow 26.2/100: 26% focus berserking, precise_shots, steady_focus, trueshot, soul_fragment(7), withering_fire(6), brons_call_to_action(49)
4:18.828 st Q steady_shot Fluffy_Pillow 17.5/100: 17% focus berserking, steady_focus, trueshot, soul_fragment(7), withering_fire(6), brons_call_to_action(50)
4:20.084 st G steady_shot Fluffy_Pillow 45.0/100: 45% focus trueshot, soul_fragment(7), withering_fire(7), brons_call_to_action(51)
4:21.563 st H kill_shot Fluffy_Pillow 73.2/100: 73% focus steady_focus, trueshot, soul_fragment(7), withering_fire(7), brons_call_to_action(52)
4:22.940 st N aimed_shot Fluffy_Pillow 76.3/100: 76% focus steady_focus, trueshot, soul_fragment(8), withering_fire(8), brons_call_to_action(53)
4:24.125 st N aimed_shot Fluffy_Pillow 52.6/100: 53% focus precise_shots, steady_focus, trueshot, soul_fragment(8), withering_fire(8), brons_call_to_action(54)
4:25.310 st O rapid_fire Fluffy_Pillow 28.9/100: 29% focus precise_shots(2), steady_focus, trueshot, soul_fragment(8), withering_fire(9), brons_call_to_action(55)
4:27.178 st N aimed_shot Fluffy_Pillow 57.7/100: 58% focus precise_shots(2), steady_focus, trueshot, soul_fragment(8), withering_fire(9), brons_call_to_action(55)
4:28.362 st P arcane_shot Fluffy_Pillow 34.0/100: 34% focus precise_shots(2), steady_focus, trueshot, soul_fragment(8), withering_fire(9), brons_call_to_action(56)
4:29.546 trinkets R use_items Fluffy_Pillow 25.3/100: 25% focus precise_shots, steady_focus, trueshot, soul_fragment(9), brons_call_to_action(57)
4:29.546 st P arcane_shot Fluffy_Pillow 25.3/100: 25% focus precise_shots, steady_focus, trueshot, soul_fragment(9), brons_call_to_action(57)
4:30.729 st Q steady_shot Fluffy_Pillow 16.0/100: 16% focus steady_focus, soul_fragment(9), brons_call_to_action(58)
4:32.109 st G steady_shot Fluffy_Pillow 34.8/100: 35% focus steady_focus, soul_fragment(9), withering_fire, brons_call_to_action(59)
4:33.490 st H kill_shot Fluffy_Pillow 53.5/100: 54% focus steady_focus, soul_fragment(9), withering_fire, brons_call_to_action(60)
4:34.675 st N aimed_shot Fluffy_Pillow 51.1/100: 51% focus steady_focus, soul_fragment(9), withering_fire(2), brons_call_to_action(60)
4:36.646 st O rapid_fire Fluffy_Pillow 28.6/100: 29% focus precise_shots(2), steady_focus, soul_fragment(10), withering_fire(3), brons_call_to_action(61)
4:38.477 st P arcane_shot Fluffy_Pillow 47.2/100: 47% focus precise_shots(2), steady_focus, soul_fragment(10), withering_fire(3), brons_call_to_action(61)
4:39.660 st P arcane_shot Fluffy_Pillow 34.8/100: 35% focus precise_shots, steady_focus, soul_fragment(10), withering_fire(3), brons_call_to_action(62)
4:40.842 st Q steady_shot Fluffy_Pillow 22.3/100: 22% focus steady_focus, soul_fragment(11), withering_fire(4), brons_call_to_action(63)
4:42.222 st N aimed_shot Fluffy_Pillow 41.0/100: 41% focus steady_focus, soul_fragment(11), withering_fire(4), brons_call_to_action(64)
4:44.192 st H kill_shot Fluffy_Pillow 18.6/100: 19% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(5), brons_call_to_action(65)
4:45.377 st Q steady_shot Fluffy_Pillow 16.1/100: 16% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(5), brons_call_to_action(65)
4:46.758 st G steady_shot Fluffy_Pillow 34.9/100: 35% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(6), brons_call_to_action(66)
4:48.137 st P arcane_shot Fluffy_Pillow 53.6/100: 54% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(7), brons_call_to_action(67)
4:49.322 st P arcane_shot Fluffy_Pillow 41.2/100: 41% focus precise_shots, steady_focus, soul_fragment(11), withering_fire(7), brons_call_to_action(67)
4:50.507 st Q steady_shot Fluffy_Pillow 28.7/100: 29% focus steady_focus, soul_fragment(11), withering_fire(8), brons_call_to_action(68)
4:51.888 st N aimed_shot Fluffy_Pillow 47.5/100: 47% focus steady_focus, soul_fragment(11), withering_fire(8), brons_call_to_action(69)
4:53.859 st P arcane_shot Fluffy_Pillow 25.0/100: 25% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(9), brons_call_to_action(70)
4:55.043 st H kill_shot Fluffy_Pillow 12.5/100: 13% focus precise_shots, steady_focus, soul_fragment(11), brons_call_to_action(70)
4:56.230 st Q steady_shot Fluffy_Pillow 10.1/100: 10% focus precise_shots, steady_focus, soul_fragment(11), brons_call_to_action(71)
4:57.611 st O rapid_fire Fluffy_Pillow 28.8/100: 29% focus precise_shots, steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(72)
4:59.321 st P arcane_shot Fluffy_Pillow 46.7/100: 47% focus precise_shots, steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(72)
5:00.505 st Q steady_shot Fluffy_Pillow 34.2/100: 34% focus steady_focus, soul_fragment(13), withering_fire, brons_call_to_action(73)

Stats

Level Bonus (60) Race Bonus (troll) Raid-Buffed Unbuffed Gear Amount
Strength 274 1 293 275 0
Agility 450 2 1750 1636 1107 (794)
Stamina 414 0 2911 2773 2107
Intellect 369 -3 403 366 0
Spirit 0 0 0 0 0
Health 58220 55460 0
Focus 100 100 0
Spell Power 403 366 0
Crit 38.86% 38.86% 1010
Haste 18.79% 18.79% 620
Versatility 4.62% 4.62% 185
Attack Power 1838 1636 0
Mastery 12.36% 12.36% 412
Armor 1024 1024 1024
Run Speed 7 0 60

Gear

Source Slot Average Item Level: 256.00
Local Head Shadowsteel Facecage
ilevel: 252, stats: { 130 Armor, +205 Sta, +48 Crit, +112 Haste, +104 AgiInt }
item effects: { equip: Chaos Bane }
Local Neck Interplanar Keystone
ilevel: 259, stats: { +125 Sta, +72 Crit, +197 Haste }, gems: { +16 Mastery }
Local Shoulders Epaulettes of the Master Ranger
ilevel: 259, stats: { 124 Armor, +167 Sta, +87 Haste, +37 Vers, +83 AgiInt }, enchant: { +60 RunSpeed }
item effects: { equip: Winds of Winter }
Local Chest Conjunction-Forged Chainmail
ilevel: 252, stats: { 173 Armor, +205 Sta, +108 Crit, +52 Mastery, +104 AgiInt }, enchant: { +20 StrAgi }
item effects: { equip: Blood Link }
Local Waist Ceremonial Construct Clasp
ilevel: 259, stats: { 102 Armor, +167 Sta, +88 Haste, +36 Mastery, +83 AgiInt }
item effects: { equip: Chaos Bane }
Local Legs Hyperdense Greaves
ilevel: 252, stats: { 151 Armor, +205 Sta, +109 Crit, +51 Mastery, +104 AgiInt }
item effects: { equip: Blood Link }
Local Feet Ragebound Leg Irons
ilevel: 252, stats: { 108 Armor, +153 Sta, +80 Crit, +40 Mastery, +78 AgiInt }, enchant: { +15 Agi }
item effects: { equip: Winds of Winter }
Local Wrists Bands of the Fallen House
ilevel: 259, stats: { 90 Armor, +125 Sta, +29 Haste, +64 Vers, +62 AgiInt }, gems: { +16 Mastery }
Local Hands Demigaunts of Predestination
ilevel: 252, stats: { 97 Armor, +153 Sta, +82 Crit, +38 Vers, +78 AgiInt }
Local Finger1 Tarnished Insignia of Quel'Thalas
ilevel: 259, stats: { +125 Sta, +222 Crit, +46 Vers }, gems: { +16 Mastery }, enchant: { +16 Mastery }
Local Finger2 Shadowghast Ring
ilevel: 262, stats: { +130 Sta, +137 Crit, +137 Mastery }, gems: { +16 Mastery }, enchant: { +16 Mastery }
item effects: { equip: Serpentstalker's Trickery }
Local Trinket1 Relic of the Frozen Wastes
ilevel: 259, stats: { +105 Agi }
item effects: { equip: Relic of the Frozen Wastes, use: Frostlord's Call }
Local Trinket2 Inscrutable Quantum Device
ilevel: 252, stats: { +98 StrAgiInt }
item effects: { use: Inscrutable Quantum Device, equip: Inscrutable Quantum Device }
Local Back Dark Ranger's Quiver
ilevel: 259, stats: { 49 Armor, +62 Agi, +125 Sta, +62 Crit, +31 Haste }
item effects: { equip: Withering Fire }
Local Main Hand Rae'shalare, Death's Whisper
ilevel: 259, weapon: { 212 - 288, 3 }, stats: { +111 Agi, +222 Sta, +90 Crit, +76 Haste }, enchant: sinful_revelation, temporary_enchant: Shadowcore Oil
item effects: { equip: Banshee's Lament }

Profile

hunter="T27_Hunter_Marksmanship"
source=default
spec=marksmanship
level=60
race=troll
role=attack
position=ranged_back
talents=1101032
covenant=kyrian
soulbind=forgelite_prime_mikanikos,brons_call_to_action/soulglow_spectrometer/effusive_anima_accelerator/enfeebled_mark:9:1/powerful_precision:9:1/sharpshooters_focus:9:1
renown=80

# Default consumables
potion=spectral_agility
flask=spectral_flask_of_power
food=feast_of_gluttonous_hedonism
augmentation=veiled
temporary_enchant=main_hand:shadowcore_oil

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat+=/augmentation
actions.precombat+=/food
actions.precombat+=/snapshot_stats
actions.precombat+=/fleshcraft
actions.precombat+=/tar_trap,if=runeforge.soulforge_embers
actions.precombat+=/double_tap,precast_time=10,if=active_enemies>1|!covenant.kyrian&!talent.volley
actions.precombat+=/aimed_shot,if=active_enemies<3&(!covenant.kyrian&!talent.volley|active_enemies<2)
actions.precombat+=/steady_shot,if=active_enemies>2|(covenant.kyrian|talent.volley)&active_enemies=2

# Executed every time the actor is available.
actions=auto_shot
actions+=/counter_shot,line_cd=30,if=runeforge.sephuzs_proclamation|soulbind.niyas_tools_poison|(conduit.reversal_of_fortune&!runeforge.sephuzs_proclamation)
actions+=/call_action_list,name=trinkets,if=covenant.kyrian&cooldown.trueshot.remains&cooldown.resonating_arrow.remains|!covenant.kyrian&cooldown.trueshot.remains
actions+=/newfound_resolve,if=soulbind.newfound_resolve&(buff.resonating_arrow.up|cooldown.resonating_arrow.remains>10|fight_remains<16)
actions+=/call_action_list,name=cds
actions+=/call_action_list,name=st,if=active_enemies<3
actions+=/call_action_list,name=trickshots,if=active_enemies>2

actions.cds=berserking,if=(buff.trueshot.up&buff.resonating_arrow.up&covenant.kyrian)|(buff.trueshot.up&buff.wild_spirits.up&covenant.night_fae)|(covenant.venthyr|covenant.necrolord)&buff.trueshot.up|fight_remains<13|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<73)
actions.cds+=/blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
actions.cds+=/lights_judgment,if=buff.trueshot.down
actions.cds+=/potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<72)

actions.st=steady_shot,if=talent.steady_focus&(prev_gcd.1.steady_shot&buff.steady_focus.remains<5|buff.steady_focus.down)&(buff.resonating_arrow.down|!covenant.kyrian)
actions.st+=/kill_shot
actions.st+=/double_tap,if=(covenant.kyrian&(cooldown.resonating_arrow.remains<gcd)|!covenant.kyrian&!covenant.night_fae|covenant.night_fae&(cooldown.wild_spirits.remains<gcd|cooldown.wild_spirits.remains>30)|fight_remains<15)&(!raid_event.adds.exists|raid_event.adds.up&(raid_event.adds.in<10&raid_event.adds.remains<3|raid_event.adds.in>cooldown|active_enemies>1)|!raid_event.adds.up&(raid_event.adds.count=1|raid_event.adds.in>cooldown))
actions.st+=/flare,if=tar_trap.up&runeforge.soulforge_embers
actions.st+=/tar_trap,if=runeforge.soulforge_embers&tar_trap.remains<gcd&cooldown.flare.remains<gcd
actions.st+=/explosive_shot
actions.st+=/wild_spirits,if=!raid_event.adds.exists|!raid_event.adds.up&raid_event.adds.duration+raid_event.adds.in<20|raid_event.adds.up&raid_event.adds.remains>19|active_enemies>1
actions.st+=/flayed_shot
actions.st+=/death_chakram,if=focus+cast_regen<focus.max
actions.st+=/a_murder_of_crows
actions.st+=/wailing_arrow,if=cooldown.resonating_arrow.remains<gcd&(!talent.explosive_shot|buff.bloodlust.up)|!covenant.kyrian|cooldown.resonating_arrow.remains|target.time_to_die<5
actions.st+=/resonating_arrow,if=(buff.double_tap.up|!talent.double_tap|fight_remains<12)&(!raid_event.adds.exists|!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<10|raid_event.adds.count=1)|raid_event.adds.up&raid_event.adds.remains>9|active_enemies>1)
actions.st+=/volley,if=buff.resonating_arrow.up|!covenant.kyrian&(buff.precise_shots.down|!talent.chimaera_shot|active_enemies<2)
actions.st+=/steady_shot,if=covenant.kyrian&focus+cast_regen<focus.max&((cooldown.resonating_arrow.remains<gcd*3&(!soulbind.effusive_anima_accelerator|!talent.double_tap))|talent.double_tap&cooldown.double_tap.remains<3)
actions.st+=/trueshot,if=buff.precise_shots.down&(covenant.venthyr|covenant.necrolord|talent.calling_the_shots)|buff.resonating_arrow.up|buff.wild_spirits.up|buff.volley.up&active_enemies>1|fight_remains<25
actions.st+=/rapid_fire,if=runeforge.surging_shots&talent.streamline&(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)
actions.st+=/aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(!talent.chimaera_shot|active_enemies<2)|buff.trick_shots.remains>execute_time&active_enemies>1
actions.st+=/rapid_fire,if=(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down&buff.eagletalons_true_focus.down|talent.streamline)
actions.st+=/chimaera_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
actions.st+=/arcane_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
actions.st+=/serpent_sting,target_if=min:remains,if=refreshable&target.time_to_die>duration
actions.st+=/barrage,if=active_enemies>1
actions.st+=/rapid_fire,if=(cooldown.resonating_arrow.remains>10&runeforge.surging_shots|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down|talent.streamline)
actions.st+=/bag_of_tricks,if=buff.trueshot.down
actions.st+=/fleshcraft,if=soulbind.pustule_eruption&buff.trueshot.down
actions.st+=/steady_shot

actions.trickshots=steady_shot,if=talent.steady_focus&in_flight&buff.steady_focus.remains<5
actions.trickshots+=/kill_shot,if=runeforge.pouch_of_razor_fragments&buff.flayers_mark.up
actions.trickshots+=/flayed_shot,if=runeforge.pouch_of_razor_fragments
actions.trickshots+=/double_tap,if=(covenant.kyrian&cooldown.resonating_arrow.remains<gcd|!covenant.kyrian&!covenant.night_fae|covenant.night_fae&(cooldown.wild_spirits.remains<gcd|cooldown.wild_spirits.remains>30)|target.time_to_die<10|cooldown.resonating_arrow.remains>10&active_enemies>3)&(!raid_event.adds.exists|raid_event.adds.remains>9|!covenant.kyrian)
actions.trickshots+=/tar_trap,if=runeforge.soulforge_embers&tar_trap.remains<gcd&cooldown.flare.remains<gcd
actions.trickshots+=/flare,if=tar_trap.up&runeforge.soulforge_embers
actions.trickshots+=/explosive_shot
actions.trickshots+=/wild_spirits,if=!raid_event.adds.exists|raid_event.adds.remains>10|active_enemies>=raid_event.adds.count*2
actions.trickshots+=/wailing_arrow,if=cooldown.resonating_arrow.remains<gcd&(!talent.explosive_shot|buff.bloodlust.up)|!covenant.kyrian|cooldown.resonating_arrow.remains>10|target.time_to_die<5
actions.trickshots+=/resonating_arrow,if=(cooldown.volley.remains<gcd|!talent.volley|target.time_to_die<12)&(!raid_event.adds.exists|raid_event.adds.remains>9|active_enemies>=raid_event.adds.count*2)
actions.trickshots+=/volley,if=buff.resonating_arrow.up|!covenant.kyrian
actions.trickshots+=/barrage
actions.trickshots+=/trueshot,if=buff.resonating_arrow.up|cooldown.resonating_arrow.remains>10|!covenant.kyrian|target.time_to_die<20
actions.trickshots+=/rapid_fire,if=runeforge.surging_shots&(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap)&buff.trick_shots.remains>=execute_time
actions.trickshots+=/aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.trick_shots.remains>=execute_time&(buff.precise_shots.down|full_recharge_time<cast_time+gcd|buff.trueshot.up)
actions.trickshots+=/death_chakram,if=focus+cast_regen<focus.max
actions.trickshots+=/rapid_fire,if=(cooldown.resonating_arrow.remains>10&runeforge.surging_shots|!covenant.kyrian|!runeforge.surging_shots|!talent.double_tap)&buff.trick_shots.remains>=execute_time
actions.trickshots+=/multishot,if=buff.trick_shots.down|buff.precise_shots.up&focus>cost+action.aimed_shot.cost&(!talent.chimaera_shot|active_enemies>3)
actions.trickshots+=/chimaera_shot,if=buff.precise_shots.up&focus>cost+action.aimed_shot.cost&active_enemies<4
actions.trickshots+=/kill_shot,if=buff.dead_eye.down
actions.trickshots+=/a_murder_of_crows
actions.trickshots+=/flayed_shot
actions.trickshots+=/serpent_sting,target_if=min:dot.serpent_sting.remains,if=refreshable
actions.trickshots+=/multishot,if=focus>cost+action.aimed_shot.cost&(cooldown.resonating_arrow.remains>5|!covenant.kyrian)
actions.trickshots+=/tar_trap,if=runeforge.nessingwarys_trapping_apparatus
actions.trickshots+=/freezing_trap,if=runeforge.nessingwarys_trapping_apparatus
actions.trickshots+=/bag_of_tricks,if=buff.trueshot.down
actions.trickshots+=/fleshcraft,if=soulbind.pustule_eruption&buff.trueshot.down
actions.trickshots+=/steady_shot

actions.trinkets=variable,name=sync_up,value=buff.resonating_arrow.up|buff.trueshot.up
actions.trinkets+=/variable,name=strong_sync_up,value=covenant.kyrian&buff.resonating_arrow.up&buff.trueshot.up|!covenant.kyrian&buff.trueshot.up
actions.trinkets+=/variable,name=strong_sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains<?cooldown.trueshot.remains,value_else=cooldown.trueshot.remains,if=buff.trueshot.down
actions.trinkets+=/variable,name=strong_sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains,value_else=cooldown.trueshot.remains,if=buff.trueshot.up
actions.trinkets+=/variable,name=sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains>?cooldown.trueshot.remains,value_else=cooldown.trueshot.remains
actions.trinkets+=/use_items,slots=trinket1,if=(trinket.1.has_use_buff|covenant.kyrian&trinket.1.has_cooldown)&(variable.strong_sync_up&(!covenant.kyrian&!trinket.2.has_use_buff|covenant.kyrian&!trinket.2.has_cooldown|trinket.2.cooldown.remains|trinket.1.has_use_buff&(!trinket.2.has_use_buff|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)|trinket.1.has_cooldown&!trinket.2.has_use_buff&trinket.1.cooldown.duration>=trinket.2.cooldown.duration)|!variable.strong_sync_up&(!trinket.2.has_use_buff&(trinket.1.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2)|trinket.2.has_use_buff&(trinket.1.has_use_buff&trinket.1.cooldown.duration>=trinket.2.cooldown.duration&(trinket.1.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2)|(!trinket.1.has_use_buff|trinket.2.cooldown.duration>=trinket.1.cooldown.duration)&(trinket.2.cooldown.ready&trinket.2.cooldown.duration-5>variable.sync_remains&variable.sync_remains<trinket.2.cooldown.duration%2|!trinket.2.cooldown.ready&(trinket.2.cooldown.remains-5<variable.strong_sync_remains&variable.strong_sync_remains>20&(trinket.1.cooldown.duration-5<variable.sync_remains|trinket.2.cooldown.remains-5<variable.sync_remains&trinket.2.cooldown.duration-10+variable.sync_remains<variable.strong_sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2|variable.sync_up)|trinket.2.cooldown.remains-5>variable.strong_sync_remains&(trinket.1.cooldown.duration-5<variable.strong_sync_remains|!trinket.1.has_use_buff&(variable.sync_remains>trinket.1.cooldown.duration%2|variable.sync_up))))))|target.time_to_die<variable.sync_remains)|!trinket.1.has_use_buff&!covenant.kyrian&(trinket.2.has_use_buff&((!variable.sync_up|trinket.2.cooldown.remains>5)&(variable.sync_remains>20|trinket.2.cooldown.remains-5>variable.sync_remains))|!trinket.2.has_use_buff&(!trinket.2.has_cooldown|trinket.2.cooldown.remains|trinket.2.cooldown.duration>=trinket.1.cooldown.duration))
actions.trinkets+=/use_items,slots=trinket2,if=(trinket.2.has_use_buff|covenant.kyrian&trinket.2.has_cooldown)&(variable.strong_sync_up&(!covenant.kyrian&!trinket.1.has_use_buff|covenant.kyrian&!trinket.1.has_cooldown|trinket.1.cooldown.remains|trinket.2.has_use_buff&(!trinket.1.has_use_buff|trinket.2.cooldown.duration>=trinket.1.cooldown.duration)|trinket.2.has_cooldown&!trinket.1.has_use_buff&trinket.2.cooldown.duration>=trinket.1.cooldown.duration)|!variable.strong_sync_up&(!trinket.1.has_use_buff&(trinket.2.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2)|trinket.1.has_use_buff&(trinket.2.has_use_buff&trinket.2.cooldown.duration>=trinket.1.cooldown.duration&(trinket.2.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2)|(!trinket.2.has_use_buff|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)&(trinket.1.cooldown.ready&trinket.1.cooldown.duration-5>variable.sync_remains&variable.sync_remains<trinket.1.cooldown.duration%2|!trinket.1.cooldown.ready&(trinket.1.cooldown.remains-5<variable.strong_sync_remains&variable.strong_sync_remains>20&(trinket.2.cooldown.duration-5<variable.sync_remains|trinket.1.cooldown.remains-5<variable.sync_remains&trinket.1.cooldown.duration-10+variable.sync_remains<variable.strong_sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2|variable.sync_up)|trinket.1.cooldown.remains-5>variable.strong_sync_remains&(trinket.2.cooldown.duration-5<variable.strong_sync_remains|!trinket.2.has_use_buff&(variable.sync_remains>trinket.2.cooldown.duration%2|variable.sync_up))))))|target.time_to_die<variable.sync_remains)|!trinket.2.has_use_buff&!covenant.kyrian&(trinket.1.has_use_buff&((!variable.sync_up|trinket.1.cooldown.remains>5)&(variable.sync_remains>20|trinket.1.cooldown.remains-5>variable.sync_remains))|!trinket.1.has_use_buff&(!trinket.1.has_cooldown|trinket.1.cooldown.remains|trinket.1.cooldown.duration>=trinket.2.cooldown.duration))

head=shadowsteel_facecage,id=186341,bonus_id=7187/1498/6935,gem_id=187320
neck=interplanar_keystone,id=186379,bonus_id=7187/1498/6935,gem_id=173130
shoulders=epaulettes_of_the_master_ranger,id=186342,bonus_id=7187/1498,gem_id=187319,enchant=60runspeed
back=dark_rangers_quiver,id=186439,bonus_id=7187/1498
chest=conjunctionforged_chainmail,id=186340,bonus_id=7187/1498,gem_id=187318,enchant=eternal_skirmish
wrists=bands_of_the_fallen_house,id=186365,bonus_id=7187/1498/6935,gem_id=173130
hands=demigaunts_of_predestination,id=186345,bonus_id=7187/1498
waist=ceremonial_construct_clasp,id=186338,bonus_id=7187/1498/6935,gem_id=187315
legs=hyperdense_greaves,id=186344,bonus_id=7187/1498
feet=ragebound_leg_irons,id=186343,bonus_id=7187/1498,gem_id=187312,enchant=eternal_agility
finger1=tarnished_insignia_of_quelthalas,id=186377,bonus_id=7187/1498/6935,gem_id=173130,enchant=tenet_of_mastery
finger2=shadowghast_ring,id=178926,bonus_id=7013/6647/6648/1559/6935,gem_id=173130,enchant=tenet_of_mastery
trinket1=relic_of_the_frozen_wastes,id=186437,bonus_id=7187/1498
trinket2=inscrutable_quantum_device,id=179350,bonus_id=6536/1566/6646
main_hand=raeshalare_deaths_whisper,id=186414,bonus_id=7187/1498,enchant=sinful_revelation

# Gear Summary
# gear_ilvl=256.40
# gear_agility=1107
# gear_stamina=2107
# gear_crit_rating=1010
# gear_haste_rating=620
# gear_mastery_rating=412
# gear_versatility_rating=185
# gear_speed_rating=60
# gear_armor=1024

Simulation & Raid Information

Iterations: 1004
Threads: 2
Confidence: 95.00%
Fight Length (fixed time): 240 - 360 ( 300.0 )

Performance:

Total Events Processed: 5600237
Max Event Queue: 61
Sim Seconds: 301231
CPU Seconds: 58.1595
Physical Seconds: 29.1130
Speed Up: 5179

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Execute Count Crit% Avoid% G% B% Interval Combined Duration
T27_Hunter_Marksmanship T27_Hunter_Marksmanship aimed_shot 19434 891615 2972 11.01 10061 21936 54.1 55.1 51.6% 0.0% 0.0% 0.0% 5.46sec 1273583 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship aimed_shot_double_tap 19434 109563 365 1.07 11324 23715 0.0 5.4 73.5% 0.0% 0.0% 0.0% 0.00sec 156500 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship arcane_shot 185358 621244 2071 12.93 6402 13335 64.7 64.6 46.3% 0.0% 0.0% 0.0% 4.48sec 621244 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship augmentation 347901 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship auto_shot 75 203260 677 21.91 1254 2573 109.8 109.5 45.6% 0.0% 0.0% 0.0% 2.74sec 290337 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship berserking 26297 0 0 0.00 0 0 2.0 0.0 0.0% 0.0% 0.0% 0.0% 228.17sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship chaos_bane 356046 18376 61 0.46 5458 11182 2.3 2.3 43.8% 0.0% 0.0% 0.0% 108.80sec 18376 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship double_tap 260402 0 0 0.00 0 0 5.4 0.0 0.0% 0.0% 0.0% 0.0% 60.51sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship effusive_anima_accelerator ticks -353248 93056 310 7.99 1369 2754 5.5 39.9 69.4% 0.0% 0.0% 0.0% 60.16sec 93056 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship eternal_skirmish 323889 16087 54 4.41 486 1000 22.1 22.1 47.4% 0.0% 0.0% 0.0% 13.20sec 16087 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship flask 307185 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship food 308462 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship frostlords_call 355303 0 0 0.00 0 0 5.0 0.0 0.0% 0.0% 0.0% 0.0% 60.77sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship nerubian_ambush 355912 35646 119 1.00 7155 0 0.0 5.0 0.0% 0.0% 0.0% 0.0% 0.00sec 50917 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship frosttinged_carapace_spikes 357409 4275 14 1.00 858 0 0.0 5.0 0.0% 0.0% 0.0% 0.0% 0.00sec 4275 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship frozen_heart 355759 44343 148 21.48 276 568 107.4 107.4 46.9% 0.0% 0.0% 0.0% 2.78sec 44343 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship inscrutable_quantum_device 330323 0 0 0.00 0 0 2.0 0.0 0.0% 0.0% 0.0% 0.0% 241.69sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship inscrutable_quantum_device_execute 330373 20859 70 0.11 0 37861 0.6 0.6 100.0% 0.0% 0.0% 0.0% 0.00sec 20859 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship kill_shot 53351 71835 239 1.20 7599 17494 6.0 6.0 44.5% 0.0% 0.0% 0.0% 10.70sec 102609 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship master_marksman ticks -269576 277798 926 28.81 1929 0 194.1 144.0 0.0% 0.0% 0.0% 0.0% 1.54sec 277798 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship potion 307159 0 0 0.00 0 0 1.4 0.0 0.0% 0.0% 0.0% 0.0% 301.21sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship rapid_fire ticks -257044 256917 856 26.66 1232 2560 19.1 133.3 52.8% 0.0% 0.0% 0.0% 15.69sec 366980 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship resonating_arrow 308491 6740 22 1.09 885 1771 5.5 5.5 39.5% 0.0% 0.0% 0.0% 60.16sec 6740 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship serpent_sting 271788 64524 215 11.00 755 1567 0.0 55.0 51.5% 0.0% 0.0% 0.0% 0.00sec 214078 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship serpent_sting ticks -271788 149555 499 26.38 758 1558 0.0 131.9 46.9% 0.0% 0.0% 0.0% 0.00sec 214078 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship shadowcore_oil_blast 336463 17703 59 8.86 267 550 44.3 44.3 46.8% 0.0% 0.0% 0.0% 6.68sec 17703 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship steady_shot 56641 176586 589 13.14 1901 3823 65.8 65.7 40.9% 0.0% 0.0% 0.0% 4.54sec 252235 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship trueshot 288613 0 0 0.00 0 0 3.0 0.0 0.0% 0.0% 0.0% 0.0% 120.98sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship wailing_arrow 355589 129326 431 1.05 14313 28505 5.3 5.3 72.2% 0.0% 0.0% 0.0% 62.05sec 129326 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship withering_fire 353515 10730 36 2.10 681 1398 10.5 10.5 47.7% 0.0% 0.0% 0.0% 27.63sec 10730 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship_bron anima_cannon 332525 5523 131 5.97 943 1881 4.2 4.2 39.7% 0.0% 0.0% 0.0% 28.55sec 5523 42.16sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship_bron melee 0 9814 233 27.60 364 728 19.4 19.4 39.1% 0.0% 0.0% 0.0% 5.51sec 14018 42.16sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship_bron smash 341163 6591 156 3.94 1721 3434 5.5 2.8 38.4% 0.0% 0.0% 0.0% 19.64sec 6591 42.16sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship_bron vitalizing_bolt 332526 0 0 0.00 0 0 8.4 0.0 0.0% 0.0% 0.0% 0.0% 13.16sec 0 42.16sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
10137.2 0.0 Health 0.00% 0.0 100.0% 100%
Talents
  • 15: None
  • 25: None
  • 30: None
  • 35: None
  • 40: None
  • 45: None
  • 50: None

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Exsanguinated 1.0 314.8 0.0sec 0.5sec 149.7sec 49.88% 0.00% 314.8 (314.8) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_exsanguinated
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.1s / 2.5s
  • trigger_pct:100.00%
  • duration_min/max:119.6s / 179.8s

Stack Uptimes

  • exsanguinated_1:49.88%

Spelldata

  • id:356372
  • name:Exsanguinated
  • tooltip:Taking $w1% more damage from $@auracaster.
  • description:{$@spelldesc355721=|CFF20ff20Your damage is increased by ${$s1/100}.2% when you have $s2% or more health than your target.|R}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Frozen Heart 1.0 106.4 0.0sec 2.8sec 297.7sec 99.20% 100.00% 106.4 (106.4) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_frozen_heart
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 10.1s
  • trigger_pct:100.00%
  • duration_min/max:236.4s / 358.5s

Stack Uptimes

  • frozen_heart_1:99.20%

Spelldata

  • id:355759
  • name:Frozen Heart
  • tooltip:Marked by $@auracaster's Relic of the Frozen Wastes.
  • description:
  • max_stacks:1
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Scouring Touch 1.0 655.9 0.0sec 0.5sec 299.6sec 99.87% 0.00% 653.9 (653.9) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_scouring_touch
  • max_stacks:3
  • base duration:4.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.01
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.1s / 2.5s
  • trigger_pct:100.00%
  • duration_min/max:239.9s / 359.3s

Stack Uptimes

  • scouring_touch_1:0.12%
  • scouring_touch_2:0.05%
  • scouring_touch_3:99.70%

Spelldata

  • id:356329
  • name:Scouring Touch
  • tooltip:Damage taken from $@auracaster increased by ${$W1}.2%.
  • description:{$@spelldesc355755=|CFF20ff20Damaging a target increases your damage done to that target by ${$s1/100}.2% for {$356329d=4 seconds}, stacking up to $356329U times.|R}
  • max_stacks:3
  • duration:4.00
  • cooldown:0.00
  • default_chance:101.00%
Sinful Revelation 10.5 6.3 28.0sec 17.0sec 12.7sec 44.41% 0.00% 6.3 (6.3) 10.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_sinful_revelation
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.06
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:10.0s / 84.9s
  • trigger_min/max:0.0s / 66.1s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 61.6s

Stack Uptimes

  • sinful_revelation_1:44.41%

Spelldata

  • id:324260
  • name:Sinful Revelation
  • tooltip:Damage taken from $@auracaster increased by $w1%.
  • description:
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Soulglow Spectrometer 19.9 0.0 15.5sec 15.5sec 14.6sec 97.05% 0.00% 0.0 (0.0) 18.9

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_soulglow_spectrometer
  • max_stacks:5
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.01
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:disabled
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:3.00

Trigger Details

  • interval_min/max:15.0s / 17.3s
  • trigger_min/max:15.0s / 17.3s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 15.0s

Stack Uptimes

  • soulglow_spectrometer_1:19.80%
  • soulglow_spectrometer_2:19.60%
  • soulglow_spectrometer_3:19.41%
  • soulglow_spectrometer_4:19.22%
  • soulglow_spectrometer_5:19.01%

Spelldata

  • id:352939
  • name:Soulglow Spectrometer
  • tooltip:Damage taken from $@auracaster increased by $w1%.
  • description:{$@spelldesc352186=Damaging or healing a target analyzes its merit over {$352940d=15 seconds}, increasing your damage or healing to it by $352939s1%, increasing by an additional $352939s1% every $352939t4 sec. Cannot start a new analysis of each type until the previous one has finished.}
  • max_stacks:5
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:15.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
Chaos Brand

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Resources

Change Start Gain/s Loss/s Overflow (Total) End (Avg) Min Max

Statistics & Data Analysis

Fight Length
Fluffy_Pillow Fight Length
Count 1002
Mean 300.03
Minimum 240.29
Maximum 359.66
Spread ( max - min ) 119.38
Range [ ( max - min ) / 2 * 100% ] 19.89%
DPS
Fluffy_Pillow Damage Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Fluffy_Pillow Priority Target Damage Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Fluffy_Pillow Damage Per Second (Effective)
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Fluffy_Pillow Damage
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Fluffy_Pillow Damage Taken Per Second
Count 1002
Mean 10815.30
Minimum 9796.68
Maximum 11943.31
Spread ( max - min ) 2146.63
Range [ ( max - min ) / 2 * 100% ] 9.92%
Standard Deviation 333.1695
5th Percentile 10287.69
95th Percentile 11373.56
( 95th Percentile - 5th Percentile ) 1085.87
Mean Distribution
Standard Deviation 10.5252
95.00% Confidence Interval ( 10794.67 - 10835.93 )
Normalized 95.00% Confidence Interval ( 99.81% - 100.19% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 37
0.1% Error 3646
0.1 Scale Factor Error with Delta=300 948
0.05 Scale Factor Error with Delta=300 3791
0.01 Scale Factor Error with Delta=300 94758
HPS
Fluffy_Pillow Healing Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Fluffy_Pillow Healing Per Second (Effective)
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Fluffy_Pillow Heal
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Fluffy_Pillow Healing Taken Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Fluffy_Pillow Theck-Meloree Index
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Fluffy_PillowTheck-Meloree Index (Effective)
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Fluffy_Pillow Max Spike Value
Count 501
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (63) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 2715385 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 1071 1071 1071
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
25 none none none
30 none none none
35 none none none
40 none none none
45 none none none
50 none none none

Profile

enemy="Fluffy_Pillow"
source=default
spec=unknown
level=63
race=humanoid
role=tank
position=front
talents=0000000

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Execute

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Count

Average count of impacts per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Theck-Meloree Index

Measure of damage smoothness, calculated over entire fight length. Related to max spike damage, 1k TMI is roughly equivalent to 1% of your health. TMI ignores external healing and absorbs. Lower is better.

TMI bin size

Time bin size used to calculate TMI and MSD, in seconds.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

Uptime Average Duration

The average duration of an instance of the tracked uptime.

TMI Range

This is the range of TMI values containing 95.00% of the data, roughly centered on the mean.

TMI/MSD Window

Window length used to calculate TMI and MSD, in seconds.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 300.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.

Simulationcraft Results

SimulationCraft 915-01

for World of Warcraft 9.1.5.41359 Live (hotfix 2021-12-14/41359, git build 968a8b43ce)

Current simulator hotfixes

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Rogue

Tag Spell / Effect Field Hotfixed Value DBC Value
2021-07-08 Obedience: Versatility granted reduced to 0.5% per stack of Flagellation (was 1% per stack).
Flagellation (effect#5) base_value 0.50 1.00

Warlock

Tag Spell / Effect Field Hotfixed Value DBC Value
2020-11-15 Manually set secondary Malefic Rapture level requirement
Malefic Rapture spell_level 11.00 43.00

T27_Hunter_Marksmanship : 10815 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
10815.3 10815.3 20.6 / 0.191% 1264.3 / 11.7% 1047.9
RPS Out RPS In Primary Resource Waiting APM Active Skill
10.2 10.0 Focus 0.00% 48.2 100.0% 100%
Talents
Kyrian (80)
Runeforge
Shards
Rune Word

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
T27_Hunter_Marksmanship 10815
Aimed Shot 2977 (3343) 27.5% (30.9%) 54.1 5.46sec 18495 12910 Direct 55.1 (60.4) 10061 21936 16189 51.6% (53.5%)

Stats Details: Aimed Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 54.13 55.08 0.00 0.00 1.4326 0.0000 891614.79 1273582.57 29.99% 12909.60 12909.60
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 48.40% 26.66 12 40 10061.07 7069 19190 10060.56 9036 11446 268215 383119 29.99%
crit 51.60% 28.42 15 44 21936.08 14137 38379 21987.23 19682 25165 623399 890464 29.99%

Action Details: Aimed Shot

  • id:19434
  • school:physical
  • range:40.0
  • travel_speed:100.0000
  • radius:8.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:12.000
  • cooldown hasted:true
  • base_recharge_multiplier:1.000
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:35.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:19434
  • name:Aimed Shot
  • school:physical
  • tooltip:
  • description:A powerful aimed shot that deals {$s1=0} Physical damage.

Action Priority List

    st
    [N]:54.35
  • if_expr:buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(!talent.chimaera_shot|active_enemies<2)|buff.trick_shots.remains>execute_time&active_enemies>1
  • target_if_expr:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99
    Aimed Shot (_double_tap) 366 3.4% 0.0 0.00sec 0 0 Direct 5.4 11324 23715 20424 73.5%

Stats Details: Aimed Shot Double Tap

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.00 5.36 0.00 0.00 0.0000 0.0000 109563.03 156499.83 29.99% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 26.55% 1.42 0 5 11323.62 8175 18824 9291.89 0 18824 16130 23040 24.60%
crit 73.45% 3.94 1 6 23714.97 16349 38014 23788.60 16840 31827 93433 133460 29.99%

Action Details: Aimed Shot Double Tap

  • id:19434
  • school:physical
  • range:40.0
  • travel_speed:100.0000
  • radius:8.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:12.000
  • cooldown hasted:true
  • base_recharge_multiplier:1.000
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:19434
  • name:Aimed Shot
  • school:physical
  • tooltip:
  • description:A powerful aimed shot that deals {$s1=0} Physical damage.
Arcane Shot 2068 19.2% 64.7 4.48sec 9597 8435 Direct 64.6 6402 13335 9612 46.3%

Stats Details: Arcane Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 64.73 64.63 0.00 0.00 1.1378 0.0000 621244.12 621244.12 0.00% 8434.86 8434.86
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 53.70% 34.71 21 56 6402.48 2928 10964 6398.58 5559 7142 222211 222211 0.00%
crit 46.30% 29.93 16 46 13334.59 5855 21927 13333.14 11669 14700 399034 399034 0.00%

Action Details: Arcane Shot

  • id:185358
  • school:arcane
  • range:40.0
  • travel_speed:70.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:20.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:185358
  • name:Arcane Shot
  • school:arcane
  • tooltip:
  • description:A quick shot that causes $sw2 Arcane damage.

Action Priority List

    st
    [P]:64.73
  • if_expr:buff.precise_shots.up|focus>cost+action.aimed_shot.cost
Auto Shot 677 6.3% 109.8 2.74sec 1851 825 Direct 109.5 1254 2573 1855 45.6%

Stats Details: Auto Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 109.80 109.55 0.00 0.00 2.2448 0.0000 203260.29 290336.99 29.99% 824.63 824.63
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 54.40% 59.59 38 87 1253.73 1009 2008 1253.34 1184 1315 74711 106717 29.99%
crit 45.60% 49.96 32 70 2572.93 2019 4017 2572.32 2435 2709 128549 183620 29.99%

Action Details: Auto Shot

  • id:75
  • school:physical
  • range:40.0
  • travel_speed:60.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00

Spelldata

  • id:75
  • name:Auto Shot
  • school:physical
  • tooltip:Firing at the target.
  • description:Automatically shoots the target until cancelled.
Chaos Bane 61 0.6% 2.3 108.80sec 7968 0 Direct 2.3 5458 11182 7965 43.8%

Stats Details: Chaos Bane

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.31 2.31 0.00 0.00 0.0000 0.0000 18376.23 18376.23 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 56.17% 1.30 0 3 5457.96 5018 6586 4662.25 0 6524 7071 7071 0.00%
crit 43.83% 1.01 0 3 11182.14 10035 13173 8211.13 0 13173 11306 11306 0.00%

Action Details: Chaos Bane

  • id:356046
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:15.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:true
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:4500.00
  • base_dd_max:4500.00
  • base_dd_mult:1.00

Spelldata

  • id:356046
  • name:Chaos Bane
  • school:shadow
  • tooltip:
  • description:{$@spelldesc355829=While inside the Maw or Torghast, your spells and abilities have a chance to drain a Soul Fragment from your target, granting you {$s3=10} Primary stat for {$356042d=30 seconds} and stacking up to {$356042u=15} times. When you reach {$356042u=15} stacks, unleash Chaos Bane, dealing {$s5=1500} Shadow damage split between nearby enemies and granting you {$s4=300} Primary stat for {$356043d=15 seconds}.}
Effusive Anima Accelerator 311 2.9% 5.5 60.16sec 17018 0 Periodic 39.9 1369 2754 2330 69.4% 14.4%

Stats Details: Effusive Anima Accelerator

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.47 0.00 39.94 39.94 0.0000 1.0801 93055.55 93055.55 0.00% 2157.21 0.00
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 30.60% 12.22 4 21 1368.94 22 2235 1368.94 872 1764 16731 16731 0.00%
crit 69.40% 27.72 16 39 2753.73 41 4470 2752.96 2393 3256 76324 76324 0.00%

Action Details: Effusive Anima Accelerator

  • id:353248
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:12.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.450000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:8.00
  • base_tick_time:2.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:353248
  • name:Effusive Anima Accelerator
  • school:arcane
  • tooltip:Taking $w1 Arcane damage every $t1 sec.
  • description:{$@spelldesc352188=$?a137005[Shackle the Unworthy]?a212611[Elysian Decree]?a137009[Kindred Spirits]?a137014[Resonating Arrow]?a137018[Radiant Spark]?a137022[Weapons of Order]?a137026[Divine Toll]?a137030[Boon of the Ascended]?a137034[Echoing Reprimand]?a137038[Vesper Totem]?a137042[Scouring Tithe]?a137047[Spear of Bastion][Activating your Kyrian class ability] releases a blast of overcharged anima at your target's location, dealing $<final> Arcane damage split evenly between all targets over {$353248d=8 seconds}. Reduce the cooldown of $?a137005[Shackle the Unworthy]?a212611[Elysian Decree]?a137009[Kindred Spirits]?a137014[Resonating Arrow]?a137018[Radiant Spark]?a137022[Weapons of Order]?a137026[Divine Toll]?a137030[Boon of the Ascended]?a137034[Echoing Reprimand]?a137038[Vesper Totem]?a137042[Scouring Tithe]?a137047[Spear of Bastion][your Kyrian class ability] by ${$<cd>} sec per affected enemy, to a maximum of ${$<cd>*5} sec.}
Eternal Skirmish 54 0.5% 22.1 13.20sec 729 0 Direct 22.1 486 1000 729 47.4%

Stats Details: Eternal Skirmish

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 22.05 22.05 0.00 0.00 0.0000 0.0000 16087.00 16087.00 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 52.55% 11.59 3 23 485.51 444 585 485.41 463 524 5627 5627 0.00%
crit 47.45% 10.46 2 21 999.67 888 1171 999.67 919 1073 10460 10460 0.00%

Action Details: Eternal Skirmish

  • id:323889
  • school:shadow
  • range:40.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:400.00
  • base_dd_max:400.00
  • base_dd_mult:1.00

Spelldata

  • id:323889
  • name:Eternal Skirmish
  • school:shadow
  • tooltip:
  • description:Deals {$s1=400} Shadow damage.
Frostlord's Call 0 (133) 0.0% (1.2%) 5.0 60.77sec 7965 0

Stats Details: Frostlords Call

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.01 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Frostlords Call

  • id:355303
  • school:physical
  • range:50.0
  • travel_speed:20.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:60.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:355303
  • name:Frostlord's Call
  • school:physical
  • tooltip:
  • description:Call a Nerubian to ambush an enemy, impaling them for {$355301s2=1939} Physical damage. Enemies in the Nerubian's path who are affected by your Frozen Heart suffer {$355301s3=163} Frost damage.
    Nerubian Ambush 119 1.1% 0.0 0.00sec 0 0 Direct 5.0 7155 0 7155 0.0%

Stats Details: Nerubian Ambush

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.00 4.98 0.00 0.00 0.0000 0.0000 35646.08 50916.86 29.99% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 100.00% 4.98 4 6 7155.02 6800 7568 7156.10 6907 7440 35646 50917 29.99%

Action Details: Nerubian Ambush

  • id:355912
  • school:physical
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:false
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:8457.25
  • base_dd_max:8457.25
  • base_dd_mult:1.00

Spelldata

  • id:355912
  • name:Nerubian Ambush
  • school:physical
  • tooltip:
  • description:{$@spelldesc355303=Call a Nerubian to ambush an enemy, impaling them for {$355301s2=1939} Physical damage. Enemies in the Nerubian's path who are affected by your Frozen Heart suffer {$355301s3=163} Frost damage.}
    Frost-Tinged Carapace Spikes 14 0.1% 0.0 0.00sec 0 0 Direct 5.0 858 0 858 0.0%

Stats Details: Frosttinged Carapace Spikes

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.00 4.98 0.00 0.00 0.0000 0.0000 4274.68 4274.68 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 100.00% 4.98 4 6 858.03 815 908 858.16 828 892 4275 4275 0.00%

Action Details: Frosttinged Carapace Spikes

  • id:357409
  • school:frost
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:false
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:709.85
  • base_dd_max:709.85
  • base_dd_mult:1.00

Spelldata

  • id:357409
  • name:Frost-Tinged Carapace Spikes
  • school:frost
  • tooltip:
  • description:{$@spelldesc355303=Call a Nerubian to ambush an enemy, impaling them for {$355301s2=1939} Physical damage. Enemies in the Nerubian's path who are affected by your Frozen Heart suffer {$355301s3=163} Frost damage.}
Frozen Heart 148 1.4% 107.4 2.78sec 413 0 Direct 107.4 276 568 413 46.9%

Stats Details: Frozen Heart

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 107.42 107.42 0.00 0.00 0.0000 0.0000 44343.46 44343.46 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 53.10% 57.04 29 82 275.73 252 332 275.74 269 282 15727 15727 0.00%
crit 46.90% 50.38 30 77 568.04 504 664 568.13 550 587 28616 28616 0.00%

Action Details: Frozen Heart

  • id:355759
  • school:frost
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:227.28
  • base_dd_max:227.28
  • base_dd_mult:1.00

Spelldata

  • id:355759
  • name:Frozen Heart
  • school:frost
  • tooltip:Marked by $@auracaster's Relic of the Frozen Wastes.
  • description:
Inscrutable Quantum Device (_execute) 76 0.6% 0.6 0.00sec 37322 0 Direct 0.6 0 37861 37861 100.0%

Stats Details: Inscrutable Quantum Device Execute

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.56 0.55 0.00 0.00 0.0000 0.0000 20858.55 20858.55 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
crit 100.00% 0.55 0 1 37861.24 35979 40045 20858.55 0 40045 20859 20859 0.00%

Action Details: Inscrutable Quantum Device Execute

  • id:330373
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:13679.84
  • base_dd_max:13679.84
  • base_dd_mult:1.00

Spelldata

  • id:330373
  • name:Inscrutable Quantum Device
  • school:arcane
  • tooltip:
  • description:Because your foe was mortally wounded, the Inscrutable Quantum Device dealt {$s1=3468} damage to them in an attempt to execute them.
Kill Shot 239 2.2% 6.0 10.70sec 11939 10204 Direct 6.0 7599 17494 12001 44.5%

Stats Details: Kill Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 6.02 5.98 0.00 0.00 1.1700 0.0000 71835.05 102609.18 29.99% 10203.84 10203.84
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 55.49% 3.32 0 7 7599.02 6195 11793 7507.12 0 10702 25235 36046 29.69%
crit 44.51% 2.66 0 7 17493.90 13939 26534 17096.87 0 25523 46600 66563 29.24%

Action Details: Kill Shot

  • id:53351
  • school:physical
  • range:40.0
  • travel_speed:80.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:10.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:10.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:53351
  • name:Kill Shot
  • school:physical
  • tooltip:
  • description:You attempt to finish off a wounded target, dealing {$s1=0} Physical damage. Only usable on enemies with less than {$s2=20}% health.

Action Priority List

    st
    [H]:6.02
Master Marksman 926 8.6% 194.1 1.54sec 1431 0 Periodic 144.0 1929 0 1929 0.0% 96.0%

Stats Details: Master Marksman

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 194.12 0.00 144.04 144.04 0.0000 2.0000 277798.28 277798.28 0.00% 964.29 0.00
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 100.00% 144.04 108 178 1928.62 65 9828 1929.27 1573 2398 277798 277798 0.00%

Action Details: Master Marksman

  • id:269576
  • school:physical
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:6.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:269576
  • name:Master Marksman
  • school:physical
  • tooltip:Bleeding for $w1 damage every $t1 sec.
  • description:{$@spelldesc260309=Your ranged special attack critical strikes cause the target to bleed for an additional {$s1=15}% of the damage dealt over {$269576d=6 seconds}.}
Rapid Fire 857 7.9% 19.1 15.69sec 13462 7929 Periodic 132.8 1232 2560 1934 52.8% 9.2%

Stats Details: Rapid Fire

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 19.08 0.00 133.28 132.85 1.6977 0.2070 256917.05 366980.32 29.99% 7929.29 7929.29
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 47.17% 62.66 37 90 1232.35 984 1948 1232.22 1148 1332 77217 110296 29.99%
crit 52.83% 70.19 42 95 2560.24 1968 3897 2560.08 2403 2777 179700 256684 29.99%

Action Details: Rapid Fire

  • id:257044
  • school:physical
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:20.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:2.00
  • base_tick_time:0.33
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:257044
  • name:Rapid Fire
  • school:physical
  • tooltip:Being targeted by Rapid Fire.
  • description:Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of ${$m1*$257045sw1} Physical damage. {$?s321281=true}[ Each shot generates {$263585s1=1} Focus.][] Usable while moving.

Action Details: Rapid Fire Damage

  • id:257045
  • school:physical
  • range:40.0
  • travel_speed:40.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:on_hit
  • energize_resource:focus
  • energize_amount:1.0

Spelldata

  • id:257045
  • name:Rapid Fire
  • school:physical
  • tooltip:
  • description:{$@spelldesc257044=Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of ${$m1*$257045sw1} Physical damage. {$?s321281=true}[ Each shot generates {$263585s1=1} Focus.][] Usable while moving.}

Action Priority List

    st
    [O]:19.09
  • if_expr:(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down&buff.eagletalons_true_focus.down|talent.streamline)
Resonating Arrow 23 0.2% 5.5 60.16sec 1233 1087 Direct 5.5 885 1771 1235 39.5%

Stats Details: Resonating Arrow

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.47 5.46 0.00 0.00 1.1346 0.0000 6739.95 6739.95 0.00% 1086.56 1086.56
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 60.52% 3.30 0 6 885.13 740 1279 877.77 0 1141 2923 2923 0.00%
crit 39.48% 2.15 0 6 1771.38 1494 2559 1650.79 0 2534 3817 3817 0.00%

Action Details: Resonating Arrow

  • id:308491
  • school:arcane
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:60.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:308491
  • name:Resonating Arrow
  • school:arcane
  • tooltip:
  • description:Fire a resonating arrow to the target location that deals {$308495s1=0} Arcane damage to any enemy in the area, and fill the area with echoing anima for {$308495d=10 seconds}. The effect causes your attacks to ignore line of sight to enemies in the area, and you have {$308498s1=30}% increased critical strike chance against them. Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for ${{$308495s3=4000}/1000} sec.

Action Details: Resonating Arrow Damage

  • id:308495
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:15.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:308495
  • name:Resonating Arrow
  • school:arcane
  • tooltip:
  • description:{$@spelldesc308491=Fire a resonating arrow to the target location that deals {$308495s1=0} Arcane damage to any enemy in the area, and fill the area with echoing anima for {$308495d=10 seconds}. The effect causes your attacks to ignore line of sight to enemies in the area, and you have {$308498s1=30}% increased critical strike chance against them. Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for ${{$308495s3=4000}/1000} sec.}

Action Priority List

    st
    [K]:5.47
  • if_expr:(buff.double_tap.up|!talent.double_tap|fight_remains<12)&(!raid_event.adds.exists|!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<10|raid_event.adds.count=1)|raid_event.adds.up&raid_event.adds.remains>9|active_enemies>1)
Serpent Sting 714 6.6% 0.0 0.00sec 0 0 Direct 55.0 755 1567 1173 51.5%
Periodic 131.9 758 1558 1134 46.9% 99.3%

Stats Details: Serpent Sting

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.00 54.99 131.91 131.91 0.0000 2.2589 214078.47 214078.47 0.00% 718.42 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 48.47% 26.65 12 41 754.57 601 1208 754.26 708 808 20113 20113 0.00%
crit 51.53% 28.34 16 43 1567.05 1202 2417 1567.81 1467 1737 44411 44411 0.00%
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 53.07% 70.01 46 98 758.36 610 1208 758.16 725 790 53097 53097 0.00%
crit 46.93% 61.90 39 86 1558.24 1221 2417 1558.09 1491 1667 96458 96458 0.00%

Action Details: Serpent Sting

  • id:271788
  • school:nature
  • range:40.0
  • travel_speed:45.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.165000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:18.00
  • base_tick_time:3.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:271788
  • name:Serpent Sting
  • school:nature
  • tooltip:Suffering {$s2=0} Nature damage every $t2 sec.
  • description:Fire a shot that poisons your target, causing them to take {$s1=0} Nature damage instantly and an additional $o2 Nature damage over {$d=18 seconds}.
Shadowcore Oil Blast 59 0.5% 44.3 6.68sec 400 0 Direct 44.3 267 550 400 46.8%

Stats Details: Shadowcore Oil Blast

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 44.30 44.30 0.00 0.00 0.0000 0.0000 17703.28 17703.28 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 53.19% 23.56 12 41 267.10 244 322 267.09 257 278 6294 6294 0.00%
crit 46.81% 20.74 8 38 550.20 488 644 550.33 520 583 11409 11409 0.00%

Action Details: Shadowcore Oil Blast

  • id:336463
  • school:shadow
  • range:60.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:220.00
  • base_dd_max:220.00
  • base_dd_mult:1.00

Spelldata

  • id:336463
  • name:Shadowcore Oil Blast
  • school:shadow
  • tooltip:
  • description:Deals {$s1=220} Shadow damage.
Steady Shot 589 5.4% 65.8 4.54sec 2683 2008 Direct 65.7 1901 3823 2687 40.9%

Stats Details: Steady Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 65.81 65.72 0.00 0.00 1.3361 0.0000 176586.02 252235.47 29.99% 2008.21 2008.21
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 59.13% 38.86 21 56 1901.48 1554 3076 1900.80 1798 2031 73896 105554 29.99%
crit 40.87% 26.86 14 45 3822.95 3107 6153 3822.44 3600 4151 102690 146682 29.99%

Action Details: Steady Shot

  • id:56641
  • school:physical
  • range:40.0
  • travel_speed:75.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:1.75
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:on_cast
  • energize_resource:focus
  • energize_amount:10.0

Spelldata

  • id:56641
  • name:Steady Shot
  • school:physical
  • tooltip:
  • description:A steady shot that causes {$s1=0} Physical damage. Usable while moving.{$?s321018=true}[ |cFFFFFFFFGenerates {$s2=0} Focus.][]

Action Priority List

    st
    [G]:19.66
  • if_expr:talent.steady_focus&(prev_gcd.1.steady_shot&buff.steady_focus.remains<5|buff.steady_focus.down)&(buff.resonating_arrow.down|!covenant.kyrian)
    st
    [L]:6.62
  • if_expr:covenant.kyrian&focus+cast_regen<focus.max&((cooldown.resonating_arrow.remains<gcd*3&(!soulbind.effusive_anima_accelerator|!talent.double_tap))|talent.double_tap&cooldown.double_tap.remains<3)
    st
    [Q]:39.79
Wailing Arrow 431 4.0% 5.3 62.05sec 24496 16614 Direct 5.3 14313 28505 24556 72.2%

Stats Details: Wailing Arrow

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.28 5.27 0.00 0.00 1.4745 0.0000 129325.82 129325.82 0.00% 16614.31 16614.31
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 27.82% 1.47 0 5 14312.58 11454 20130 11575.20 0 19937 20969 20969 0.00%
crit 72.18% 3.80 0 6 28504.54 22077 39874 28456.90 0 36442 108357 108357 0.00%

Action Details: Wailing Arrow

  • id:355589
  • school:shadow
  • range:40.0
  • travel_speed:40.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:60.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:15.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:355589
  • name:Wailing Arrow
  • school:shadow
  • tooltip:
  • description:Fire an enchanted arrow, dealing {$354831s1=0} Shadow damage to your target and an additional {$354831s2=0} Shadow damage to all enemies within $354831A2 yds of your target. Targets struck by a Wailing Arrow are silenced for {$355596d=5 seconds}.

Action Details: Wailing Arrow Damage

  • id:354831
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:attack_haste
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:354831
  • name:Wailing Arrow
  • school:shadow
  • tooltip:Silenced.
  • description:{$@spelldesc355589=Fire an enchanted arrow, dealing {$354831s1=0} Shadow damage to your target and an additional {$354831s2=0} Shadow damage to all enemies within $354831A2 yds of your target. Targets struck by a Wailing Arrow are silenced for {$355596d=5 seconds}.}

Action Priority List

    st
    [J]:5.30
  • if_expr:cooldown.resonating_arrow.remains<gcd&(!talent.explosive_shot|buff.bloodlust.up)|!covenant.kyrian|cooldown.resonating_arrow.remains|target.time_to_die<5
Withering Fire 36 0.3% 10.5 27.63sec 1020 0 Direct 10.5 681 1398 1023 47.7%

Stats Details: Withering Fire

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 10.52 10.49 0.00 0.00 0.0000 0.0000 10730.30 10730.30 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 52.32% 5.49 1 11 681.36 622 817 681.31 622 793 3739 3739 0.00%
crit 47.68% 5.00 1 10 1397.81 1244 1633 1399.63 1244 1602 6991 6991 0.00%

Action Details: Withering Fire

  • id:353515
  • school:shadow
  • range:60.0
  • travel_speed:40.0000
  • radius:50.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:5
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:558.44
  • base_dd_max:558.44
  • base_dd_mult:1.00

Spelldata

  • id:353515
  • name:Withering Fire
  • school:shadow
  • tooltip:Building towards a volley of Withering Fire.
  • description:{$@spelldesc353513=Every $353514U shots, trigger Withering Fire, striking up to {$s2=5} enemies in front of you for {$s1=128} Shadow damage.}
pet - bron 516 / 72
Anima Cannon 130 0.2% 4.2 28.55sec 1313 1660 Direct 4.2 943 1881 1316 39.7%

Stats Details: Anima Cannon

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 4.21 4.20 0.00 0.00 0.7914 0.0000 5523.43 5523.43 0.00% 1659.69 1659.69
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 60.29% 2.53 0 6 943.37 797 1300 899.59 0 1300 2388 2388 0.00%
crit 39.71% 1.67 0 6 1881.06 1593 2599 1605.95 0 2550 3136 3136 0.00%

Action Details: Anima Cannon

  • id:332525
  • school:arcane
  • range:100.0
  • travel_speed:20.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:1.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.605000
  • spell_power_mod.direct:0.605000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00

Spelldata

  • id:332525
  • name:Anima Cannon
  • school:arcane
  • tooltip:
  • description:{$@spelldesc333950=After using ${{$332514u=74}+1} damaging or healing spells and abilities, your next spell or ability summons Bron, who knocks enemies back on arrival and then attacks and heals your targets for {$333961d=30 seconds}.}

Action Priority List

    default
    [ ]:4.22
melee 231 0.3% 19.4 5.51sec 506 320 Direct 19.4 364 728 506 39.1%

Stats Details: Melee

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 19.39 19.39 0.00 0.00 1.5828 0.0000 9813.79 14018.01 29.99% 319.73 319.73
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 60.91% 11.81 3 24 363.80 307 501 361.20 319 458 4298 6139 29.99%
crit 39.09% 7.58 0 18 727.58 615 1003 720.05 0 899 5516 7879 29.93%

Action Details: Melee

  • id:0
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:none
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
Smash 155 0.2% 5.5 19.64sec 1188 1201 Direct 2.8 1721 3434 2378 38.4%

Stats Details: Smash

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.55 2.77 0.00 0.00 0.9890 0.0000 6590.69 6590.69 0.00% 1201.36 1201.36
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 61.60% 1.71 0 4 1720.60 1463 2363 1550.89 0 2318 2937 2937 0.00%
crit 38.40% 1.06 0 4 3434.48 2897 4726 2440.91 0 4681 3654 3654 0.00%

Action Details: Smash

  • id:341163
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:6.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:341163
  • name:Smash
  • school:physical
  • tooltip:
  • description:Attacks the ground with a heavy smash, inflicting Arcane damage to all enemies in a cone in front of the caster.

Action Priority List

    default
    [ ]:2.80
Simple Action Stats Execute Interval
T27_Hunter_Marksmanship
Veiled Augmentation 1.0 0.00sec

Stats Details: Augmentation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Augmentation

  • id:347901
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T27_Hunter_Marksmanship
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Berserking 2.0 228.17sec

Stats Details: Berserking

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Berserking

  • id:26297
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:180.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:26297
  • name:Berserking
  • school:physical
  • tooltip:Haste increased by {$s1=10}%.
  • description:Increases your haste by {$s1=10}% for {$d=12 seconds}.

Action Priority List

    cds
    [E]:2.00
  • if_expr:(buff.trueshot.up&buff.resonating_arrow.up&covenant.kyrian)|(buff.trueshot.up&buff.wild_spirits.up&covenant.night_fae)|(covenant.venthyr|covenant.necrolord)&buff.trueshot.up|fight_remains<13|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<73)
Double Tap 5.4 60.51sec

Stats Details: Double Tap

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.43 0.00 0.00 0.00 1.1344 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Double Tap

  • id:260402
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:60.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:260402
  • name:Double Tap
  • school:physical
  • tooltip:Your next Aimed Shot will fire a second time instantly at {$s4=100}% power and consume no Focus, or your next Rapid Fire will shoot {$s3=100}% additional shots during its channel.
  • description:Your next Aimed Shot will fire a second time instantly at {$s4=100}% power without consuming Focus, or your next Rapid Fire will shoot {$s3=100}% additional shots during its channel.

Action Priority List

    st
    [I]:5.43
  • if_expr:(covenant.kyrian&(cooldown.resonating_arrow.remains<gcd)|!covenant.kyrian&!covenant.night_fae|covenant.night_fae&(cooldown.wild_spirits.remains<gcd|cooldown.wild_spirits.remains>30)|fight_remains<15)&(!raid_event.adds.exists|raid_event.adds.up&(raid_event.adds.in<10&raid_event.adds.remains<3|raid_event.adds.in>cooldown|active_enemies>1)|!raid_event.adds.up&(raid_event.adds.count=1|raid_event.adds.in>cooldown))
Spectral Flask of Power 1.0 0.00sec

Stats Details: Flask

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Flask

  • id:307185
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T27_Hunter_Marksmanship
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Feast of Gluttonous Hedonism 1.0 0.00sec

Stats Details: Food

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Food

  • id:308462
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T27_Hunter_Marksmanship
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Inscrutable Quantum Device 2.0 241.69sec

Stats Details: Inscrutable Quantum Device

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.98 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Inscrutable Quantum Device

  • id:330323
  • school:arcane
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:180.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:330323
  • name:Inscrutable Quantum Device
  • school:arcane
  • tooltip:
  • description:???
Potion of Spectral Agility 1.4 301.21sec

Stats Details: Potion

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.45 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Potion

  • id:307159
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:300.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Action Priority List

    cds
    [F]:1.45
  • if_expr:buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<72)
Trueshot 3.0 120.98sec

Stats Details: Trueshot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.96 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Trueshot

  • id:288613
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:attack_haste
  • min_gcd:0.0000
  • cooldown:120.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:288613
  • name:Trueshot
  • school:physical
  • tooltip:The cooldown of Aimed Shot and Rapid Fire is reduced by ${$m1/4}%, and Aimed Shot casts {$s4=50}% faster. All Focus generation is increased by {$s5=50}%.
  • description:Reduces the cooldown of your Aimed Shot and Rapid Fire by ${$m1/4}%, and causes Aimed Shot to cast {$s4=50}% faster for {$d=15 seconds}. While Trueshot is active, you generate {$s5=50}% additional Focus.

Action Priority List

    st
    [M]:2.96
  • if_expr:buff.precise_shots.down&(covenant.venthyr|covenant.necrolord|talent.calling_the_shots)|buff.resonating_arrow.up|buff.wild_spirits.up|buff.volley.up&active_enemies>1|fight_remains<25
pet - bron
Vitalizing Bolt 8.4 13.16sec

Stats Details: Vitalizing Bolt

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
heal 8.37 0.00 0.00 0.00 1.1888 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Vitalizing Bolt

  • id:332526
  • school:arcane
  • range:100.0
  • travel_speed:20.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:1.50
  • base_crit:0.00
  • target:T27_Hunter_Marksmanship_bron
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:2.300000
  • spell_power_mod.direct:0.575000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00

Spelldata

  • id:332526
  • name:Vitalizing Bolt
  • school:arcane
  • tooltip:
  • description:{$@spelldesc333950=After using ${{$332514u=74}+1} damaging or healing spells and abilities, your next spell or ability summons Bron, who knocks enemies back on arrival and then attacks and heals your targets for {$333961d=30 seconds}.}

Action Priority List

    default
    [ ]:9.72

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Berserking 2.0 0.0 228.5sec 228.5sec 12.0sec 8.10% 0.00% 0.0 (0.0) 2.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_berserking
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:180.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:180.0s / 245.8s
  • trigger_min/max:180.0s / 245.8s
  • trigger_pct:100.00%
  • duration_min/max:12.0s / 12.0s

Stack Uptimes

  • berserking_1:8.10%

Spelldata

  • id:26297
  • name:Berserking
  • tooltip:Haste increased by {$s1=10}%.
  • description:Increases your haste by {$s1=10}% for {$d=12 seconds}.
  • max_stacks:0
  • duration:12.00
  • cooldown:180.00
  • default_chance:0.00%
Bloodlust 1.0 0.0 0.0sec 0.0sec 40.0sec 13.50% 0.00% 0.0 (0.0) 1.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • base duration:40.00
  • duration modifier:1.00
  • base cooldown:300.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:40.0s / 40.0s

Stack Uptimes

  • bloodlust_1:13.50%

Spelldata

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by $w1%.
  • description:Increases haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Bron's Call to Action 2.3 141.5 159.5sec 2.1sec 112.2sec 85.77% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_brons_call_to_action
  • max_stacks:74
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:146.8s / 187.0s
  • trigger_min/max:0.1s / 36.9s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 153.2s

Stack Uptimes

  • brons_call_to_action_1:1.19%
  • brons_call_to_action_2:1.22%
  • brons_call_to_action_3:1.52%
  • brons_call_to_action_4:1.27%
  • brons_call_to_action_5:1.13%
  • brons_call_to_action_6:1.47%
  • brons_call_to_action_7:0.93%
  • brons_call_to_action_8:1.23%
  • brons_call_to_action_9:1.09%
  • brons_call_to_action_10:1.05%
  • brons_call_to_action_11:1.27%
  • brons_call_to_action_12:0.93%
  • brons_call_to_action_13:1.02%
  • brons_call_to_action_14:1.07%
  • brons_call_to_action_15:1.04%
  • brons_call_to_action_16:0.98%
  • brons_call_to_action_17:1.14%
  • brons_call_to_action_18:1.12%
  • brons_call_to_action_19:1.04%
  • brons_call_to_action_20:1.11%
  • brons_call_to_action_21:1.02%
  • brons_call_to_action_22:1.08%
  • brons_call_to_action_23:1.21%
  • brons_call_to_action_24:1.20%
  • brons_call_to_action_25:1.14%
  • brons_call_to_action_26:1.16%
  • brons_call_to_action_27:1.19%
  • brons_call_to_action_28:1.21%
  • brons_call_to_action_29:1.16%
  • brons_call_to_action_30:1.20%
  • brons_call_to_action_31:1.24%
  • brons_call_to_action_32:1.29%
  • brons_call_to_action_33:1.33%
  • brons_call_to_action_34:1.38%
  • brons_call_to_action_35:1.41%
  • brons_call_to_action_36:1.38%
  • brons_call_to_action_37:1.38%
  • brons_call_to_action_38:1.34%
  • brons_call_to_action_39:1.36%
  • brons_call_to_action_40:1.32%
  • brons_call_to_action_41:1.27%
  • brons_call_to_action_42:1.24%
  • brons_call_to_action_43:1.21%
  • brons_call_to_action_44:1.26%
  • brons_call_to_action_45:1.27%
  • brons_call_to_action_46:1.25%
  • brons_call_to_action_47:1.25%
  • brons_call_to_action_48:1.20%
  • brons_call_to_action_49:1.20%
  • brons_call_to_action_50:1.15%
  • brons_call_to_action_51:1.13%
  • brons_call_to_action_52:1.12%
  • brons_call_to_action_53:1.10%
  • brons_call_to_action_54:1.10%
  • brons_call_to_action_55:1.12%
  • brons_call_to_action_56:1.13%
  • brons_call_to_action_57:1.12%
  • brons_call_to_action_58:1.12%
  • brons_call_to_action_59:1.08%
  • brons_call_to_action_60:1.10%
  • brons_call_to_action_61:1.07%
  • brons_call_to_action_62:1.06%
  • brons_call_to_action_63:1.08%
  • brons_call_to_action_64:1.10%
  • brons_call_to_action_65:1.10%
  • brons_call_to_action_66:1.11%
  • brons_call_to_action_67:1.12%
  • brons_call_to_action_68:1.09%
  • brons_call_to_action_69:1.07%
  • brons_call_to_action_70:1.00%
  • brons_call_to_action_71:1.00%
  • brons_call_to_action_72:0.93%
  • brons_call_to_action_73:0.91%
  • brons_call_to_action_74:0.88%

Spelldata

  • id:332514
  • name:Bron's Call to Action
  • tooltip:Bron arrives in ${{$332514u=74}+1-$w1} damaging or healing spells or abilities.
  • description:{$@spelldesc333950=After using ${{$332514u=74}+1} damaging or healing spells and abilities, your next spell or ability summons Bron, who knocks enemies back on arrival and then attacks and heals your targets for {$333961d=30 seconds}.}
  • max_stacks:74
  • duration:-0.00
  • cooldown:0.00
  • default_chance:101.00%
Chaos Bane 2.3 0.0 109.4sec 109.4sec 14.7sec 11.25% 0.00% 0.0 (0.0) 2.2

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_chaos_bane
  • max_stacks:15
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:900.00

Trigger Details

  • interval_min/max:58.6s / 182.4s
  • trigger_min/max:58.6s / 182.4s
  • trigger_pct:100.00%
  • duration_min/max:0.6s / 15.0s

Stack Uptimes

  • chaos_bane_1:11.25%

Spelldata

  • id:356043
  • name:Chaos Bane
  • tooltip:Increases $pri by $w1.
  • description:{$@spelldesc355829=While inside the Maw or Torghast, your spells and abilities have a chance to drain a Soul Fragment from your target, granting you {$s3=10} Primary stat for {$356042d=30 seconds} and stacking up to {$356042u=15} times. When you reach {$356042u=15} stacks, unleash Chaos Bane, dealing {$s5=1500} Shadow damage split between nearby enemies and granting you {$s4=300} Primary stat for {$356043d=15 seconds}.}
  • max_stacks:15
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Coldhearted 1.0 0.0 0.0sec 0.0sec 20.0sec 6.75% 0.00% 0.0 (0.0) 1.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_coldhearted
  • max_stacks:1
  • base duration:20.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:20.0s / 20.0s

Stack Uptimes

  • coldhearted_1:6.75%

Spelldata

  • id:356364
  • name:Coldhearted
  • tooltip:Damage done increased by $w1%.
  • description:{$@spelldesc355741=|CFF20ff20Your damage is increased by ${{$s1=150}/100}.2% for {$356364d=20 seconds} after attacking an enemy you have not yet damaged.|R}
  • max_stacks:0
  • duration:20.00
  • cooldown:0.00
  • default_chance:0.00%
Double Tap 5.4 0.0 60.5sec 60.5sec 4.5sec 8.15% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_double_tap
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:60.0s / 63.6s
  • trigger_min/max:60.0s / 63.6s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 11.1s

Stack Uptimes

  • double_tap_1:8.15%

Spelldata

  • id:260402
  • name:Double Tap
  • tooltip:Your next Aimed Shot will fire a second time instantly at {$s4=100}% power and consume no Focus, or your next Rapid Fire will shoot {$s3=100}% additional shots during its channel.
  • description:Your next Aimed Shot will fire a second time instantly at {$s4=100}% power without consuming Focus, or your next Rapid Fire will shoot {$s3=100}% additional shots during its channel.
  • max_stacks:0
  • duration:15.00
  • cooldown:60.00
  • default_chance:0.00%
Feast of Gluttonous Hedonism 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_feast_of_gluttonous_hedonism
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:20.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • feast_of_gluttonous_hedonism_1:100.00%

Spelldata

  • id:327709
  • name:Well Fed
  • tooltip:Agility increased by $w1.
  • description:Agility increased by {$s1=20}. Lasts {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Inscrutable Quantum Device (_crit_rating) 1.2 0.0 241.6sec 241.6sec 24.2sec 9.66% 0.00% 0.0 (0.0) 1.2

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_inscrutable_quantum_device_crit_rating
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
  • associated item:Inscrutable Quantum Device

Stat Details

  • stat:crit_rating
  • amount:813.00

Trigger Details

  • interval_min/max:180.9s / 245.8s
  • trigger_min/max:180.9s / 245.8s
  • trigger_pct:100.00%
  • duration_min/max:20.0s / 25.0s

Stack Uptimes

  • inscrutable_quantum_device_crit_rating_1:9.66%

Spelldata

  • id:330366
  • name:Inscrutable Quantum Device
  • tooltip:Critical Strike, which appears to be useful for you, increased by $w1.
  • description:Because it judged it to be useful to you, the Inscrutable Quantum Device granted you {$s1=337} Critical Strike.
  • max_stacks:0
  • duration:30.00
  • cooldown:180.00
  • default_chance:0.00%
Inscrutable Quantum Device (_haste_rating) 0.2 0.0 0.0sec 0.0sec 20.0sec 1.32% 0.00% 0.0 (0.0) 0.2

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_inscrutable_quantum_device_haste_rating
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
  • associated item:Inscrutable Quantum Device

Stat Details

  • stat:haste_rating
  • amount:813.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:20.0s / 20.0s

Stack Uptimes

  • inscrutable_quantum_device_haste_rating_1:1.32%

Spelldata

  • id:330368
  • name:Inscrutable Quantum Device
  • tooltip:Haste, which appears to be useful for you, increased by $w1.
  • description:Because it judged it to be useful to you, the Inscrutable Quantum Device granted you {$s1=337} Haste.
  • max_stacks:0
  • duration:30.00
  • cooldown:180.00
  • default_chance:0.00%
Lock and Load 8.4 0.2 31.7sec 30.7sec 2.1sec 5.76% 15.12% 0.2 (0.2) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_lock_and_load
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:8.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.7s / 254.1s
  • trigger_min/max:1.7s / 254.1s
  • trigger_pct:7.86%
  • duration_min/max:0.0s / 13.9s

Stack Uptimes

  • lock_and_load_1:5.76%

Spelldata

  • id:194594
  • name:Lock and Load
  • tooltip:Aimed Shot costs no Focus and is instant.
  • description:{$@spelldesc194595=Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%

Trigger Spelldata

  • id:194595
  • name:Lock and Load
  • tooltip:
  • description:Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:8.00%
Lone Wolf 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_lone_wolf
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • lone_wolf_1:100.00%

Spelldata

  • id:164273
  • name:Lone Wolf
  • tooltip:Damage dealt increased by $w1%.
  • description:{$@spelldesc155228=Increases your damage by {$s3=10}% when you do not have an active pet.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Potion of Spectral Agility 1.4 0.0 301.2sec 301.2sec 23.1sec 10.94% 0.00% 0.0 (0.0) 1.2

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_potion_of_spectral_agility
  • max_stacks:1
  • base duration:25.00
  • duration modifier:1.00
  • base cooldown:1.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:190.00

Trigger Details

  • interval_min/max:300.0s / 304.9s
  • trigger_min/max:300.0s / 304.9s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 25.0s

Stack Uptimes

  • potion_of_spectral_agility_1:10.94%

Spelldata

  • id:307159
  • name:Potion of Spectral Agility
  • tooltip:Agility increased by $w1.
  • description:Increases your Agility by {$s1=190} for {$d=25 seconds}.
  • max_stacks:0
  • duration:25.00
  • cooldown:1.00
  • default_chance:0.00%
Precise Shots 32.8 21.7 9.2sec 5.5sec 3.9sec 42.36% 86.03% 18.0 (25.2) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_precise_shots
  • max_stacks:2
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.50
  • default_chance:101.00%
  • default_value:0.91
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.9s / 45.5s
  • trigger_min/max:0.8s / 17.2s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 41.1s

Stack Uptimes

  • precise_shots_1:23.76%
  • precise_shots_2:18.60%

Spelldata

  • id:260242
  • name:Precise Shots
  • tooltip:Damage of {$?s342049=false}[Chimaera Shot][Arcane Shot] or Multi-Shot increased by {$s1=75}%.
  • description:{$@spelldesc260240=Aimed Shot causes your next 1-{$260242u=2} {$?s342049=false}[Chimaera Shots][Arcane Shots] or Multi-Shots to deal {$260242s1=75}% more damage.}
  • max_stacks:2
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Resonating Arrow 5.5 0.0 60.2sec 60.2sec 9.9sec 17.96% 0.00% 0.0 (0.0) 5.3

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_resonating_arrow
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:56.0s / 63.6s
  • trigger_min/max:56.0s / 63.6s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 10.0s

Stack Uptimes

  • resonating_arrow_1:17.96%

Spelldata

  • id:308495
  • name:Resonating Arrow
  • tooltip:
  • description:{$@spelldesc308491=Fire a resonating arrow to the target location that deals {$308495s1=0} Arcane damage to any enemy in the area, and fill the area with echoing anima for {$308495d=10 seconds}. The effect causes your attacks to ignore line of sight to enemies in the area, and you have {$308498s1=30}% increased critical strike chance against them. Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for ${{$308495s3=4000}/1000} sec.}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Soul Fragment 3.2 37.7 110.3sec 7.2sec 79.9sec 83.94% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_soul_fragment
  • max_stacks:15
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:30.00

Trigger Details

  • interval_min/max:58.0s / 179.2s
  • trigger_min/max:0.5s / 37.8s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 153.9s

Stack Uptimes

  • soul_fragment_1:6.91%
  • soul_fragment_2:6.82%
  • soul_fragment_3:6.61%
  • soul_fragment_4:6.52%
  • soul_fragment_5:6.31%
  • soul_fragment_6:6.16%
  • soul_fragment_7:5.94%
  • soul_fragment_8:5.98%
  • soul_fragment_9:5.67%
  • soul_fragment_10:5.58%
  • soul_fragment_11:5.64%
  • soul_fragment_12:5.41%
  • soul_fragment_13:5.23%
  • soul_fragment_14:5.15%

Spelldata

  • id:356042
  • name:Soul Fragment
  • tooltip:Increases $pri by $w1.
  • description:{$@spelldesc355829=While inside the Maw or Torghast, your spells and abilities have a chance to drain a Soul Fragment from your target, granting you {$s3=10} Primary stat for {$356042d=30 seconds} and stacking up to {$356042u=15} times. When you reach {$356042u=15} stacks, unleash Chaos Bane, dealing {$s5=1500} Shadow damage split between nearby enemies and granting you {$s4=300} Primary stat for {$356043d=15 seconds}.}
  • max_stacks:15
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Spectral Flask of Power 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_spectral_flask_of_power
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:70.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • spectral_flask_of_power_1:100.00%

Spelldata

  • id:307185
  • name:Spectral Flask of Power
  • tooltip:$pri increased by $w1.
  • description:Increases primary stat by {$s1=70} for {$d=3600 seconds}. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Steady Focus 8.5 15.6 36.3sec 12.5sec 32.8sec 93.40% 0.00% 15.6 (15.6) 7.7

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_steady_focus
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.07
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:15.0s / 161.7s
  • trigger_min/max:2.8s / 27.6s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 159.4s

Stack Uptimes

  • steady_focus_1:93.40%

Spelldata

  • id:193534
  • name:Steady Focus
  • tooltip:Haste increased by {$s1=7}%.
  • description:{$@spelldesc193533=Using Steady Shot twice in a row increases your Haste by {$193534s1=7}% for {$193534d=15 seconds}.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:0.00%

Trigger Spelldata

  • id:193533
  • name:Steady Focus
  • tooltip:
  • description:Using Steady Shot twice in a row increases your Haste by {$193534s1=7}% for {$193534d=15 seconds}.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
Trueshot 3.0 0.0 121.0sec 121.0sec 20.6sec 20.39% 0.00% 0.0 (0.0) 2.8

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_trueshot
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.42
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:120.0s / 124.2s
  • trigger_min/max:120.0s / 124.2s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 21.3s

Stack Uptimes

  • trueshot_1:20.39%

Spelldata

  • id:288613
  • name:Trueshot
  • tooltip:The cooldown of Aimed Shot and Rapid Fire is reduced by ${$m1/4}%, and Aimed Shot casts {$s4=50}% faster. All Focus generation is increased by {$s5=50}%.
  • description:Reduces the cooldown of your Aimed Shot and Rapid Fire by ${$m1/4}%, and causes Aimed Shot to cast {$s4=50}% faster for {$d=15 seconds}. While Trueshot is active, you generate {$s5=50}% additional Focus.
  • max_stacks:0
  • duration:15.00
  • cooldown:120.00
  • default_chance:0.00%
Unholy Aura 5.5 0.0 60.0sec 60.0sec 9.9sec 18.07% 0.00% 21.6 (21.6) 5.3

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_unholy_aura
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:2.00

Trigger Details

  • interval_min/max:60.0s / 60.0s
  • trigger_min/max:60.0s / 60.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 10.0s

Stack Uptimes

  • unholy_aura_1:18.07%

Spelldata

  • id:356321
  • name:Unholy Aura
  • tooltip:Draining $w1 health from nearby enemies every $t1 sec.
  • description:{$@spelldesc355766=|CFF20ff20Your helpful spells and abilities have a chance to grant your target an Unholy Aura, draining {$s1=166} health from nearby enemies every {$s2=2} sec for {$356321d=10 seconds}.|R}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Veiled Augmentation 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_veiled_augmentation
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:18.00
  • stat:strength
  • amount:18.00
  • stat:intellect
  • amount:18.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • veiled_augmentation_1:100.00%

Spelldata

  • id:347901
  • name:Veiled Augmentation
  • tooltip:Agility, Intellect and Strength increased by $w1.
  • description:Increases Agility, Intellect and Strength by {$s1=18} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Windfury Totem 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_windfury_totem
  • max_stacks:1
  • base duration:900.00
  • duration modifier:1.00
  • base cooldown:0.50
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • windfury_totem_1:100.00%

Spelldata

  • id:327942
  • name:Windfury Totem
  • tooltip:Your auto-attacks have a chance to instantly attack again.
  • description:{$@spelldesc8512=Summons a Windfury Totem with {$s1=5} health at the feet of the caster for {$d=120 seconds}. Party members within {$s2=30} yds have a $?a343211[{$327942h=20}][${{$327942h=20}-$343211m1}]% chance when they auto-attack to swing an extra time.}
  • max_stacks:0
  • duration:120.00
  • cooldown:0.00
  • default_chance:20.00%
Withering Fire 11.4 98.4 27.4sec 2.7sec 23.7sec 90.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_withering_fire
  • max_stacks:10
  • base duration:600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:20.6s / 38.2s
  • trigger_min/max:1.7s / 6.7s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 35.1s

Stack Uptimes

  • withering_fire_1:10.47%
  • withering_fire_2:9.83%
  • withering_fire_3:10.04%
  • withering_fire_4:10.71%
  • withering_fire_5:9.76%
  • withering_fire_6:10.22%
  • withering_fire_7:9.48%
  • withering_fire_8:9.49%
  • withering_fire_9:10.01%

Spelldata

  • id:353514
  • name:Withering Fire
  • tooltip:Building towards a volley of Withering Fire.
  • description:{$@spelldesc353513=Every $353514U shots, trigger Withering Fire, striking up to {$s2=5} enemies in front of you for {$s1=128} Shadow damage.}
  • max_stacks:10
  • duration:600.00
  • cooldown:0.00
  • default_chance:101.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:15.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs, Uptimes & Benefits

Proc Count Min Max Interval Min Max
double_tap_aimed 5.4 4.0 6.0 60.7s 52.6s 69.5s
reset_aa_channel 19.1 15.0 23.0 15.7s 5.9s 35.7s
Uptime Avg % Min Max Avg Dur Min Max
Focus Cap 1.83% 0.60% 5.17% 1.6s 0.0s 5.9s

Cooldown waste details

Seconds per ExecuteSeconds per Iteration
AbilityAverageMinimumMaximumAverageMinimumMaximum
Double Tap0.6500.0013.6122.3160.1775.568
Aimed Shot1.0930.0017.7886.2450.07218.420
Kill Shot0.8190.0034.5153.5430.24210.307
Wailing Arrow0.6000.0014.6552.2030.2125.857
Resonating Arrow4.2010.0047.61218.60211.55924.650
Trueshot1.1320.0014.1951.9930.0007.166
Rapid Fire1.7720.00115.65528.62411.52853.818

Resources

Gains Type Count Total Tot% Avg Overflow Ovr%
T27_Hunter_Marksmanship
Trueshot Focus 200.18 280.01 9.29% 1.40 10.15 3.50%
focus_regen Focus 618.25 1945.67 64.58% 3.15 48.67 2.44%
rapid_fire Focus 133.29 133.21 4.42% 1.00 0.07 0.05%
steady_shot Focus 65.81 654.07 21.71% 9.94 4.06 0.62%
Change Start Gain/s Loss/s Overflow (Total) End (Avg) Min Max
Focus 65.0 10.04 10.24 63.0 40.0 0.2 100.0
Usage Type Count Total Avg RPE APR
T27_Hunter_Marksmanship
aimed_shot Focus 55.1 1639.0 29.7 30.3 610.8
arcane_shot Focus 64.7 1294.7 20.0 20.0 479.9
kill_shot Focus 6.0 60.2 10.0 10.0 1193.9
wailing_arrow Focus 5.3 79.2 15.0 15.0 1633.2

Statistics & Data Analysis

Fight Length
T27_Hunter_Marksmanship Fight Length
Count 1002
Mean 300.03
Minimum 240.29
Maximum 359.66
Spread ( max - min ) 119.38
Range [ ( max - min ) / 2 * 100% ] 19.89%
DPS
T27_Hunter_Marksmanship Damage Per Second
Count 1002
Mean 10815.30
Minimum 9796.68
Maximum 11943.31
Spread ( max - min ) 2146.63
Range [ ( max - min ) / 2 * 100% ] 9.92%
Standard Deviation 333.1695
5th Percentile 10287.69
95th Percentile 11373.56
( 95th Percentile - 5th Percentile ) 1085.87
Mean Distribution
Standard Deviation 10.5252
95.00% Confidence Interval ( 10794.67 - 10835.93 )
Normalized 95.00% Confidence Interval ( 99.81% - 100.19% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 37
0.1% Error 3646
0.1 Scale Factor Error with Delta=300 948
0.05 Scale Factor Error with Delta=300 3791
0.01 Scale Factor Error with Delta=300 94758
Priority Target DPS
T27_Hunter_Marksmanship Priority Target Damage Per Second
Count 1002
Mean 10815.30
Minimum 9796.68
Maximum 11943.31
Spread ( max - min ) 2146.63
Range [ ( max - min ) / 2 * 100% ] 9.92%
Standard Deviation 333.1695
5th Percentile 10287.69
95th Percentile 11373.56
( 95th Percentile - 5th Percentile ) 1085.87
Mean Distribution
Standard Deviation 10.5252
95.00% Confidence Interval ( 10794.67 - 10835.93 )
Normalized 95.00% Confidence Interval ( 99.81% - 100.19% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 37
0.1% Error 3646
0.1 Scale Factor Error with Delta=300 948
0.05 Scale Factor Error with Delta=300 3791
0.01 Scale Factor Error with Delta=300 94758
DPS(e)
T27_Hunter_Marksmanship Damage Per Second (Effective)
Count 1002
Mean 10815.30
Minimum 9796.68
Maximum 11943.31
Spread ( max - min ) 2146.63
Range [ ( max - min ) / 2 * 100% ] 9.92%
Damage
T27_Hunter_Marksmanship Damage
Count 1002
Mean 3220038.00
Minimum 2410036.67
Maximum 3959374.84
Spread ( max - min ) 1549338.17
Range [ ( max - min ) / 2 * 100% ] 24.06%
DTPS
T27_Hunter_Marksmanship Damage Taken Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
T27_Hunter_Marksmanship Healing Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
T27_Hunter_Marksmanship Healing Per Second (Effective)
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
T27_Hunter_Marksmanship Heal
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
T27_Hunter_Marksmanship Healing Taken Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
T27_Hunter_Marksmanship Theck-Meloree Index
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
T27_Hunter_MarksmanshipTheck-Meloree Index (Effective)
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
T27_Hunter_Marksmanship Max Spike Value
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 flask
1 0.00 augmentation
2 0.00 food
3 0.00 snapshot_stats
4 0.00 fleshcraft
5 0.00 tar_trap,if=runeforge.soulforge_embers
6 0.00 double_tap,precast_time=10,if=active_enemies>1|!covenant.kyrian&!talent.volley
7 0.00 aimed_shot,if=active_enemies<3&(!covenant.kyrian&!talent.volley|active_enemies<2)
8 0.00 steady_shot,if=active_enemies>2|(covenant.kyrian|talent.volley)&active_enemies=2
Default action list Executed every time the actor is available.
# count action,conditions
9 1.00 auto_shot
0.00 counter_shot,line_cd=30,if=runeforge.sephuzs_proclamation|soulbind.niyas_tools_poison|(conduit.reversal_of_fortune&!runeforge.sephuzs_proclamation)
A 0.00 call_action_list,name=trinkets,if=covenant.kyrian&cooldown.trueshot.remains&cooldown.resonating_arrow.remains|!covenant.kyrian&cooldown.trueshot.remains
0.00 newfound_resolve,if=soulbind.newfound_resolve&(buff.resonating_arrow.up|cooldown.resonating_arrow.remains>10|fight_remains<16)
B 0.00 call_action_list,name=cds
C 0.00 call_action_list,name=st,if=active_enemies<3
D 0.00 call_action_list,name=trickshots,if=active_enemies>2
actions.cds
# count action,conditions
E 2.00 berserking,if=(buff.trueshot.up&buff.resonating_arrow.up&covenant.kyrian)|(buff.trueshot.up&buff.wild_spirits.up&covenant.night_fae)|(covenant.venthyr|covenant.necrolord)&buff.trueshot.up|fight_remains<13|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<73)
0.00 blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
0.00 lights_judgment,if=buff.trueshot.down
F 1.45 potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<72)
actions.st
# count action,conditions
G 19.66 steady_shot,if=talent.steady_focus&(prev_gcd.1.steady_shot&buff.steady_focus.remains<5|buff.steady_focus.down)&(buff.resonating_arrow.down|!covenant.kyrian)
H 6.02 kill_shot
I 5.43 double_tap,if=(covenant.kyrian&(cooldown.resonating_arrow.remains<gcd)|!covenant.kyrian&!covenant.night_fae|covenant.night_fae&(cooldown.wild_spirits.remains<gcd|cooldown.wild_spirits.remains>30)|fight_remains<15)&(!raid_event.adds.exists|raid_event.adds.up&(raid_event.adds.in<10&raid_event.adds.remains<3|raid_event.adds.in>cooldown|active_enemies>1)|!raid_event.adds.up&(raid_event.adds.count=1|raid_event.adds.in>cooldown))
0.00 flare,if=tar_trap.up&runeforge.soulforge_embers
0.00 tar_trap,if=runeforge.soulforge_embers&tar_trap.remains<gcd&cooldown.flare.remains<gcd
0.00 explosive_shot
0.00 wild_spirits,if=!raid_event.adds.exists|!raid_event.adds.up&raid_event.adds.duration+raid_event.adds.in<20|raid_event.adds.up&raid_event.adds.remains>19|active_enemies>1
0.00 flayed_shot
0.00 death_chakram,if=focus+cast_regen<focus.max
0.00 a_murder_of_crows
J 5.30 wailing_arrow,if=cooldown.resonating_arrow.remains<gcd&(!talent.explosive_shot|buff.bloodlust.up)|!covenant.kyrian|cooldown.resonating_arrow.remains|target.time_to_die<5
K 5.47 resonating_arrow,if=(buff.double_tap.up|!talent.double_tap|fight_remains<12)&(!raid_event.adds.exists|!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<10|raid_event.adds.count=1)|raid_event.adds.up&raid_event.adds.remains>9|active_enemies>1)
0.00 volley,if=buff.resonating_arrow.up|!covenant.kyrian&(buff.precise_shots.down|!talent.chimaera_shot|active_enemies<2)
L 6.62 steady_shot,if=covenant.kyrian&focus+cast_regen<focus.max&((cooldown.resonating_arrow.remains<gcd*3&(!soulbind.effusive_anima_accelerator|!talent.double_tap))|talent.double_tap&cooldown.double_tap.remains<3)
M 2.96 trueshot,if=buff.precise_shots.down&(covenant.venthyr|covenant.necrolord|talent.calling_the_shots)|buff.resonating_arrow.up|buff.wild_spirits.up|buff.volley.up&active_enemies>1|fight_remains<25
0.00 rapid_fire,if=runeforge.surging_shots&talent.streamline&(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)
N 54.35 aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(!talent.chimaera_shot|active_enemies<2)|buff.trick_shots.remains>execute_time&active_enemies>1
O 19.09 rapid_fire,if=(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down&buff.eagletalons_true_focus.down|talent.streamline)
0.00 chimaera_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
P 64.73 arcane_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
0.00 serpent_sting,target_if=min:remains,if=refreshable&target.time_to_die>duration
0.00 barrage,if=active_enemies>1
0.00 rapid_fire,if=(cooldown.resonating_arrow.remains>10&runeforge.surging_shots|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down|talent.streamline)
0.00 bag_of_tricks,if=buff.trueshot.down
0.00 fleshcraft,if=soulbind.pustule_eruption&buff.trueshot.down
Q 39.79 steady_shot
actions.trinkets
# count action,conditions
0.00 variable,name=sync_up,value=buff.resonating_arrow.up|buff.trueshot.up
0.00 variable,name=strong_sync_up,value=covenant.kyrian&buff.resonating_arrow.up&buff.trueshot.up|!covenant.kyrian&buff.trueshot.up
0.00 variable,name=strong_sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains<?cooldown.trueshot.remains,value_else=cooldown.trueshot.remains,if=buff.trueshot.down
0.00 variable,name=strong_sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains,value_else=cooldown.trueshot.remains,if=buff.trueshot.up
0.00 variable,name=sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains>?cooldown.trueshot.remains,value_else=cooldown.trueshot.remains
R 5.01 use_items,slots=trinket1,if=(trinket.1.has_use_buff|covenant.kyrian&trinket.1.has_cooldown)&(variable.strong_sync_up&(!covenant.kyrian&!trinket.2.has_use_buff|covenant.kyrian&!trinket.2.has_cooldown|trinket.2.cooldown.remains|trinket.1.has_use_buff&(!trinket.2.has_use_buff|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)|trinket.1.has_cooldown&!trinket.2.has_use_buff&trinket.1.cooldown.duration>=trinket.2.cooldown.duration)|!variable.strong_sync_up&(!trinket.2.has_use_buff&(trinket.1.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2)|trinket.2.has_use_buff&(trinket.1.has_use_buff&trinket.1.cooldown.duration>=trinket.2.cooldown.duration&(trinket.1.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2)|(!trinket.1.has_use_buff|trinket.2.cooldown.duration>=trinket.1.cooldown.duration)&(trinket.2.cooldown.ready&trinket.2.cooldown.duration-5>variable.sync_remains&variable.sync_remains<trinket.2.cooldown.duration%2|!trinket.2.cooldown.ready&(trinket.2.cooldown.remains-5<variable.strong_sync_remains&variable.strong_sync_remains>20&(trinket.1.cooldown.duration-5<variable.sync_remains|trinket.2.cooldown.remains-5<variable.sync_remains&trinket.2.cooldown.duration-10+variable.sync_remains<variable.strong_sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2|variable.sync_up)|trinket.2.cooldown.remains-5>variable.strong_sync_remains&(trinket.1.cooldown.duration-5<variable.strong_sync_remains|!trinket.1.has_use_buff&(variable.sync_remains>trinket.1.cooldown.duration%2|variable.sync_up))))))|target.time_to_die<variable.sync_remains)|!trinket.1.has_use_buff&!covenant.kyrian&(trinket.2.has_use_buff&((!variable.sync_up|trinket.2.cooldown.remains>5)&(variable.sync_remains>20|trinket.2.cooldown.remains-5>variable.sync_remains))|!trinket.2.has_use_buff&(!trinket.2.has_cooldown|trinket.2.cooldown.remains|trinket.2.cooldown.duration>=trinket.1.cooldown.duration))
S 1.98 use_items,slots=trinket2,if=(trinket.2.has_use_buff|covenant.kyrian&trinket.2.has_cooldown)&(variable.strong_sync_up&(!covenant.kyrian&!trinket.1.has_use_buff|covenant.kyrian&!trinket.1.has_cooldown|trinket.1.cooldown.remains|trinket.2.has_use_buff&(!trinket.1.has_use_buff|trinket.2.cooldown.duration>=trinket.1.cooldown.duration)|trinket.2.has_cooldown&!trinket.1.has_use_buff&trinket.2.cooldown.duration>=trinket.1.cooldown.duration)|!variable.strong_sync_up&(!trinket.1.has_use_buff&(trinket.2.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2)|trinket.1.has_use_buff&(trinket.2.has_use_buff&trinket.2.cooldown.duration>=trinket.1.cooldown.duration&(trinket.2.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2)|(!trinket.2.has_use_buff|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)&(trinket.1.cooldown.ready&trinket.1.cooldown.duration-5>variable.sync_remains&variable.sync_remains<trinket.1.cooldown.duration%2|!trinket.1.cooldown.ready&(trinket.1.cooldown.remains-5<variable.strong_sync_remains&variable.strong_sync_remains>20&(trinket.2.cooldown.duration-5<variable.sync_remains|trinket.1.cooldown.remains-5<variable.sync_remains&trinket.1.cooldown.duration-10+variable.sync_remains<variable.strong_sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2|variable.sync_up)|trinket.1.cooldown.remains-5>variable.strong_sync_remains&(trinket.2.cooldown.duration-5<variable.strong_sync_remains|!trinket.2.has_use_buff&(variable.sync_remains>trinket.2.cooldown.duration%2|variable.sync_up))))))|target.time_to_die<variable.sync_remains)|!trinket.2.has_use_buff&!covenant.kyrian&(trinket.1.has_use_buff&((!variable.sync_up|trinket.1.cooldown.remains>5)&(variable.sync_remains>20|trinket.1.cooldown.remains-5>variable.sync_remains))|!trinket.1.has_use_buff&(!trinket.1.has_cooldown|trinket.1.cooldown.remains|trinket.1.cooldown.duration>=trinket.2.cooldown.duration))

Sample Sequence

01279GGIJKMSEFNNONPNPPQNONPGGNNONPNRPPQONPQGQNPPQQPQNPQQOPNPPQQLPIKJNPOPNPGGPQNPQRQPQONPQPPQGNPPNPQQNOPQPPLGIKNJMPNONPPQGNNONPQRNOPPQGNPPQQNOPNQPQGPNPQLLIKPNJOPPQGNPQPQNPRPNPOGGPNPQQPQNPQQOPPNPPQHLGIKENMSPJHNONPPQGHNNONPRPQGHNOPPQNHQGPPQNPHQOPQ

Sample Sequence Table

Time List # Name Target Resources Buffs
Pre precombat 0 flask T27_Hunter_Marksmanship 100.0/100: 100% focus
Pre precombat 1 augmentation T27_Hunter_Marksmanship 100.0/100: 100% focus
Pre precombat 2 food T27_Hunter_Marksmanship 100.0/100: 100% focus
Pre precombat 7 aimed_shot Fluffy_Pillow 100.0/100: 100% focus
0:00.000 default 9 auto_attack Fluffy_Pillow 65.0/100: 65% focus precise_shots
0:00.000 st G steady_shot Fluffy_Pillow 65.0/100: 65% focus bloodlust, precise_shots, brons_call_to_action
0:01.139 st G steady_shot Fluffy_Pillow 83.8/100: 84% focus bloodlust, lock_and_load, precise_shots, unholy_aura, coldhearted, withering_fire, brons_call_to_action(2)
0:02.277 st I double_tap Fluffy_Pillow 100.0/100: 100% focus bloodlust, lock_and_load, precise_shots, steady_focus, unholy_aura, coldhearted, withering_fire(2), brons_call_to_action(3)
0:03.189 st J wailing_arrow Fluffy_Pillow 100.0/100: 100% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, unholy_aura, coldhearted, withering_fire(2), brons_call_to_action(3)
0:04.403 st K resonating_arrow Fluffy_Pillow 85.0/100: 85% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, unholy_aura, coldhearted, withering_fire(3), brons_call_to_action(4)
0:05.315 st M trueshot Fluffy_Pillow 92.6/100: 93% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, resonating_arrow, unholy_aura, coldhearted, withering_fire(3), brons_call_to_action(4)
0:05.315 trinkets S use_items Fluffy_Pillow 92.6/100: 93% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, withering_fire(3), brons_call_to_action(4)
0:05.315 cds E berserking Fluffy_Pillow 92.6/100: 93% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(4)
0:05.315 cds F potion Fluffy_Pillow 92.6/100: 93% focus bloodlust, berserking, double_tap, lock_and_load, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(4)
0:05.315 st N aimed_shot Fluffy_Pillow 92.6/100: 93% focus bloodlust, berserking, double_tap, lock_and_load, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(4), potion_of_spectral_agility
0:06.145 st N aimed_shot Fluffy_Pillow 100.0/100: 100% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(4), brons_call_to_action(5), potion_of_spectral_agility
0:06.974 st O rapid_fire Fluffy_Pillow 66.9/100: 67% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(4), brons_call_to_action(6), potion_of_spectral_agility
0:08.286 st N aimed_shot Fluffy_Pillow 97.8/100: 98% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(4), brons_call_to_action(6), potion_of_spectral_agility
0:09.114 st P arcane_shot Fluffy_Pillow 66.9/100: 67% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(4), brons_call_to_action(7), potion_of_spectral_agility
0:09.941 st N aimed_shot Fluffy_Pillow 58.2/100: 58% focus bloodlust, berserking, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(5), brons_call_to_action(8), potion_of_spectral_agility
0:10.769 st P arcane_shot Fluffy_Pillow 34.5/100: 34% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(5), brons_call_to_action(9), potion_of_spectral_agility
0:11.599 st P arcane_shot Fluffy_Pillow 25.8/100: 26% focus bloodlust, berserking, precise_shots, steady_focus, trueshot, resonating_arrow, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(6), brons_call_to_action(10), potion_of_spectral_agility
0:12.427 st Q steady_shot Fluffy_Pillow 17.1/100: 17% focus bloodlust, berserking, steady_focus, trueshot, resonating_arrow, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(6), brons_call_to_action(11), potion_of_spectral_agility
0:13.392 st N aimed_shot Fluffy_Pillow 45.2/100: 45% focus bloodlust, berserking, steady_focus, trueshot, resonating_arrow, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(7), brons_call_to_action(12), potion_of_spectral_agility
0:14.221 st O rapid_fire Fluffy_Pillow 21.5/100: 22% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(7), brons_call_to_action(13), potion_of_spectral_agility
0:15.616 st N aimed_shot Fluffy_Pillow 49.6/100: 50% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, soul_fragment, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(7), brons_call_to_action(13), potion_of_spectral_agility
0:16.447 st P arcane_shot Fluffy_Pillow 25.9/100: 26% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, soul_fragment, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(7), brons_call_to_action(14), potion_of_spectral_agility
0:17.276 st G steady_shot Fluffy_Pillow 17.2/100: 17% focus bloodlust, berserking, precise_shots, trueshot, soul_fragment(2), coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(8), brons_call_to_action(15), potion_of_spectral_agility
0:18.308 st G steady_shot Fluffy_Pillow 44.2/100: 44% focus bloodlust, precise_shots, trueshot, soul_fragment(2), coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(8), brons_call_to_action(16), potion_of_spectral_agility
0:19.447 st N aimed_shot Fluffy_Pillow 72.4/100: 72% focus bloodlust, precise_shots, steady_focus, trueshot, soul_fragment(2), coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(9), brons_call_to_action(17), potion_of_spectral_agility
0:20.359 st N aimed_shot Fluffy_Pillow 48.7/100: 49% focus bloodlust, lock_and_load, precise_shots(2), steady_focus, trueshot, soul_fragment(2), coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(9), brons_call_to_action(18), potion_of_spectral_agility
0:21.271 st O rapid_fire Fluffy_Pillow 60.0/100: 60% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(2), inscrutable_quantum_device_crit_rating, brons_call_to_action(19), potion_of_spectral_agility
0:22.683 st N aimed_shot Fluffy_Pillow 88.5/100: 88% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(2), inscrutable_quantum_device_crit_rating, brons_call_to_action(19), potion_of_spectral_agility
0:23.594 st P arcane_shot Fluffy_Pillow 64.8/100: 65% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(4), inscrutable_quantum_device_crit_rating, brons_call_to_action(20), potion_of_spectral_agility
0:24.505 st N aimed_shot Fluffy_Pillow 56.1/100: 56% focus bloodlust, precise_shots, steady_focus, trueshot, soul_fragment(4), inscrutable_quantum_device_crit_rating, withering_fire, brons_call_to_action(21), potion_of_spectral_agility
0:25.584 trinkets R use_items Fluffy_Pillow 34.4/100: 34% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(4), inscrutable_quantum_device_crit_rating, withering_fire, brons_call_to_action(22), potion_of_spectral_agility
0:25.584 st P arcane_shot Fluffy_Pillow 34.4/100: 34% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(4), inscrutable_quantum_device_crit_rating, withering_fire, brons_call_to_action(22), potion_of_spectral_agility
0:26.495 st P arcane_shot Fluffy_Pillow 25.7/100: 26% focus bloodlust, precise_shots, steady_focus, trueshot, soul_fragment(5), inscrutable_quantum_device_crit_rating, withering_fire(2), brons_call_to_action(23), potion_of_spectral_agility
0:27.404 st Q steady_shot Fluffy_Pillow 13.7/100: 14% focus bloodlust, steady_focus, soul_fragment(5), inscrutable_quantum_device_crit_rating, withering_fire(2), brons_call_to_action(24), potion_of_spectral_agility
0:28.468 st O rapid_fire Fluffy_Pillow 32.5/100: 33% focus bloodlust, steady_focus, soul_fragment(6), inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(25), potion_of_spectral_agility
0:29.938 st N aimed_shot Fluffy_Pillow 51.7/100: 52% focus bloodlust, steady_focus, soul_fragment(8), inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(25), potion_of_spectral_agility
0:31.456 st P arcane_shot Fluffy_Pillow 29.2/100: 29% focus bloodlust, precise_shots, steady_focus, soul_fragment(9), withering_fire(3), brons_call_to_action(26)
0:32.368 st Q steady_shot Fluffy_Pillow 16.7/100: 17% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(4), brons_call_to_action(26)
0:33.432 st G steady_shot Fluffy_Pillow 35.5/100: 36% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(4), brons_call_to_action(27)
0:34.495 st Q steady_shot Fluffy_Pillow 54.3/100: 54% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(5), brons_call_to_action(28)
0:35.558 st N aimed_shot Fluffy_Pillow 73.1/100: 73% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(6), brons_call_to_action(29)
0:37.074 st P arcane_shot Fluffy_Pillow 50.6/100: 51% focus bloodlust, precise_shots(2), steady_focus, soul_fragment(9), withering_fire(6), brons_call_to_action(30)
0:37.986 st P arcane_shot Fluffy_Pillow 38.1/100: 38% focus bloodlust, precise_shots, steady_focus, soul_fragment(9), withering_fire(7), brons_call_to_action(30)
0:38.897 st Q steady_shot Fluffy_Pillow 25.6/100: 26% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(8), brons_call_to_action(31)
0:39.961 st Q steady_shot Fluffy_Pillow 44.4/100: 44% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(8), brons_call_to_action(32)
0:41.025 st P arcane_shot Fluffy_Pillow 61.3/100: 61% focus steady_focus, soul_fragment(9), withering_fire(9), brons_call_to_action(33)
0:42.209 st Q steady_shot Fluffy_Pillow 48.8/100: 49% focus steady_focus, soul_fragment(9), withering_fire(9), brons_call_to_action(33)
0:43.590 st N aimed_shot Fluffy_Pillow 67.6/100: 68% focus steady_focus, soul_fragment(9), brons_call_to_action(34)
0:45.561 st P arcane_shot Fluffy_Pillow 45.1/100: 45% focus precise_shots, steady_focus, soul_fragment(9), brons_call_to_action(35)
0:46.745 st Q steady_shot Fluffy_Pillow 32.6/100: 33% focus steady_focus, soul_fragment(10), withering_fire, brons_call_to_action(35)
0:48.126 st Q steady_shot Fluffy_Pillow 51.4/100: 51% focus steady_focus, soul_fragment(10), withering_fire(2), brons_call_to_action(36)
0:49.506 st O rapid_fire Fluffy_Pillow 70.2/100: 70% focus steady_focus, soul_fragment(10), withering_fire(2), brons_call_to_action(37)
0:51.289 st P arcane_shot Fluffy_Pillow 88.5/100: 89% focus steady_focus, soul_fragment(11), withering_fire(2), brons_call_to_action(37)
0:52.474 st N aimed_shot Fluffy_Pillow 76.0/100: 76% focus steady_focus, soul_fragment(12), withering_fire(2), brons_call_to_action(38)
0:54.444 st P arcane_shot Fluffy_Pillow 53.6/100: 54% focus precise_shots(2), steady_focus, soul_fragment(12), withering_fire(3), brons_call_to_action(39)
0:55.628 st P arcane_shot Fluffy_Pillow 41.1/100: 41% focus precise_shots, steady_focus, soul_fragment(13), withering_fire(3), brons_call_to_action(39)
0:56.813 st Q steady_shot Fluffy_Pillow 28.6/100: 29% focus steady_focus, soul_fragment(13), withering_fire(4), brons_call_to_action(40)
0:58.194 st Q steady_shot Fluffy_Pillow 47.4/100: 47% focus steady_focus, soul_fragment(13), withering_fire(4), brons_call_to_action(41)
0:59.575 st L steady_shot Fluffy_Pillow 66.2/100: 66% focus steady_focus, soul_fragment(14), withering_fire(5), brons_call_to_action(42)
1:00.954 st P arcane_shot Fluffy_Pillow 84.9/100: 85% focus steady_focus, soul_fragment(14), withering_fire(6), brons_call_to_action(43)
1:02.137 st I double_tap Fluffy_Pillow 72.4/100: 72% focus steady_focus, unholy_aura, soul_fragment(14), withering_fire(6), brons_call_to_action(43)
1:03.460 st K resonating_arrow Fluffy_Pillow 80.9/100: 81% focus double_tap, steady_focus, unholy_aura, soul_fragment(14), withering_fire(7), brons_call_to_action(43)
1:04.646 st J wailing_arrow Fluffy_Pillow 88.4/100: 88% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire(7), brons_call_to_action(44)
1:06.223 st N aimed_shot Fluffy_Pillow 83.4/100: 83% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire(8), brons_call_to_action(45)
1:08.194 st P arcane_shot Fluffy_Pillow 60.9/100: 61% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire(9), brons_call_to_action(46)
1:09.379 st O rapid_fire Fluffy_Pillow 48.5/100: 48% focus precise_shots, steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire(9), brons_call_to_action(46)
1:11.240 st P arcane_shot Fluffy_Pillow 67.3/100: 67% focus precise_shots, steady_focus, resonating_arrow, soul_fragment(14), withering_fire(9), brons_call_to_action(46)
1:12.423 st N aimed_shot Fluffy_Pillow 54.8/100: 55% focus steady_focus, resonating_arrow, soul_fragment(14), withering_fire(9), brons_call_to_action(47)
1:14.394 st P arcane_shot Fluffy_Pillow 32.3/100: 32% focus precise_shots, steady_focus, soul_fragment(14), brons_call_to_action(48)
1:15.578 st G steady_shot Fluffy_Pillow 19.4/100: 19% focus chaos_bane, brons_call_to_action(48)
1:17.054 st G steady_shot Fluffy_Pillow 38.2/100: 38% focus chaos_bane, withering_fire, brons_call_to_action(49)
1:18.533 st P arcane_shot Fluffy_Pillow 57.0/100: 57% focus steady_focus, chaos_bane, withering_fire, brons_call_to_action(50)
1:19.718 st Q steady_shot Fluffy_Pillow 44.5/100: 45% focus steady_focus, chaos_bane, withering_fire(2), brons_call_to_action(50)
1:21.098 st N aimed_shot Fluffy_Pillow 63.3/100: 63% focus steady_focus, chaos_bane, withering_fire(3), brons_call_to_action(51)
1:23.068 st P arcane_shot Fluffy_Pillow 40.8/100: 41% focus precise_shots, steady_focus, chaos_bane, withering_fire(3), brons_call_to_action(52)
1:24.253 st Q steady_shot Fluffy_Pillow 28.4/100: 28% focus steady_focus, chaos_bane, withering_fire(4), brons_call_to_action(52)
1:25.635 trinkets R use_items Fluffy_Pillow 47.1/100: 47% focus steady_focus, chaos_bane, withering_fire(4), brons_call_to_action(53)
1:25.635 st Q steady_shot Fluffy_Pillow 47.1/100: 47% focus steady_focus, chaos_bane, withering_fire(4), brons_call_to_action(53)
1:27.016 st P arcane_shot Fluffy_Pillow 65.9/100: 66% focus steady_focus, chaos_bane, withering_fire(5), brons_call_to_action(54)
1:28.200 st Q steady_shot Fluffy_Pillow 53.4/100: 53% focus steady_focus, chaos_bane, withering_fire(6), brons_call_to_action(54)
1:29.582 st O rapid_fire Fluffy_Pillow 72.2/100: 72% focus steady_focus, chaos_bane, withering_fire(6), brons_call_to_action(55)
1:31.404 st N aimed_shot Fluffy_Pillow 90.8/100: 91% focus steady_focus, withering_fire(6), brons_call_to_action(55)
1:33.374 st P arcane_shot Fluffy_Pillow 65.0/100: 65% focus precise_shots, steady_focus, withering_fire(6), brons_call_to_action(56)
1:34.560 st Q steady_shot Fluffy_Pillow 52.6/100: 53% focus steady_focus, withering_fire(7), brons_call_to_action(56)
1:35.943 st P arcane_shot Fluffy_Pillow 71.4/100: 71% focus steady_focus, withering_fire(7), brons_call_to_action(57)
1:37.127 st P arcane_shot Fluffy_Pillow 58.9/100: 59% focus steady_focus, withering_fire(8), brons_call_to_action(57)
1:38.311 st Q steady_shot Fluffy_Pillow 46.4/100: 46% focus steady_focus, withering_fire(8), brons_call_to_action(58)
1:39.690 st G steady_shot Fluffy_Pillow 65.2/100: 65% focus lock_and_load, steady_focus, soul_fragment, withering_fire(9), brons_call_to_action(59)
1:41.072 st N aimed_shot Fluffy_Pillow 83.9/100: 84% focus lock_and_load, steady_focus, soul_fragment, brons_call_to_action(60)
1:42.257 st P arcane_shot Fluffy_Pillow 91.5/100: 91% focus precise_shots(2), steady_focus, soul_fragment, brons_call_to_action(60)
1:43.442 st P arcane_shot Fluffy_Pillow 79.0/100: 79% focus precise_shots, steady_focus, soul_fragment, withering_fire, brons_call_to_action(61)
1:44.626 st N aimed_shot Fluffy_Pillow 66.5/100: 67% focus steady_focus, soul_fragment, withering_fire, brons_call_to_action(62)
1:46.598 st P arcane_shot Fluffy_Pillow 44.1/100: 44% focus precise_shots, steady_focus, soul_fragment(2), withering_fire(2), brons_call_to_action(63)
1:47.782 st Q steady_shot Fluffy_Pillow 31.6/100: 32% focus steady_focus, soul_fragment(2), withering_fire(2), brons_call_to_action(63)
1:49.163 st Q steady_shot Fluffy_Pillow 50.4/100: 50% focus steady_focus, soul_fragment(2), withering_fire(3), brons_call_to_action(64)
1:50.543 st N aimed_shot Fluffy_Pillow 69.1/100: 69% focus steady_focus, soul_fragment(2), withering_fire(4), brons_call_to_action(65)
1:52.515 st O rapid_fire Fluffy_Pillow 46.7/100: 47% focus precise_shots, steady_focus, soul_fragment(3), withering_fire(4), brons_call_to_action(66)
1:54.374 st P arcane_shot Fluffy_Pillow 65.5/100: 65% focus precise_shots, steady_focus, soul_fragment(3), withering_fire(4), brons_call_to_action(66)
1:55.558 st Q steady_shot Fluffy_Pillow 53.0/100: 53% focus steady_focus, soul_fragment(4), withering_fire(4), brons_call_to_action(67)
1:56.939 st P arcane_shot Fluffy_Pillow 71.8/100: 72% focus steady_focus, soul_fragment(4), withering_fire(5), brons_call_to_action(68)
1:58.126 st P arcane_shot Fluffy_Pillow 59.3/100: 59% focus steady_focus, soul_fragment(4), withering_fire(5), brons_call_to_action(68)
1:59.311 st L steady_shot Fluffy_Pillow 46.9/100: 47% focus steady_focus, soul_fragment(4), withering_fire(6), brons_call_to_action(69)
2:00.692 st G steady_shot Fluffy_Pillow 65.6/100: 66% focus steady_focus, soul_fragment(5), withering_fire(6), brons_call_to_action(70)
2:02.074 st I double_tap Fluffy_Pillow 84.4/100: 84% focus steady_focus, unholy_aura, soul_fragment(6), withering_fire(7), brons_call_to_action(71)
2:03.461 st K resonating_arrow Fluffy_Pillow 93.2/100: 93% focus double_tap, steady_focus, unholy_aura, soul_fragment(7), withering_fire(7), brons_call_to_action(71)
2:04.646 st N aimed_shot Fluffy_Pillow 100.0/100: 100% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(7), withering_fire(8), brons_call_to_action(72)
2:06.617 st J wailing_arrow Fluffy_Pillow 65.0/100: 65% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(7), withering_fire(9), brons_call_to_action(73)
2:08.196 st M trueshot Fluffy_Pillow 60.1/100: 60% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(7), withering_fire(9), brons_call_to_action(74)
2:08.196 st P arcane_shot Fluffy_Pillow 60.1/100: 60% focus precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(7), withering_fire(9), brons_call_to_action(74)
2:09.382 st N aimed_shot Fluffy_Pillow 51.4/100: 51% focus precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(8), brons_call_to_action(74)
2:10.565 st O rapid_fire Fluffy_Pillow 27.6/100: 28% focus precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(9)
2:12.331 st N aimed_shot Fluffy_Pillow 54.5/100: 54% focus precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(9)
2:13.515 st P arcane_shot Fluffy_Pillow 30.8/100: 31% focus precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(9)
2:14.700 st P arcane_shot Fluffy_Pillow 22.1/100: 22% focus precise_shots, steady_focus, trueshot, soul_fragment(9), withering_fire
2:15.885 st Q steady_shot Fluffy_Pillow 13.4/100: 13% focus steady_focus, trueshot, soul_fragment(9), withering_fire
2:17.267 st G steady_shot Fluffy_Pillow 41.4/100: 41% focus trueshot, soul_fragment(9), withering_fire(2)
2:18.744 st N aimed_shot Fluffy_Pillow 69.6/100: 70% focus steady_focus, trueshot, soul_fragment(10), withering_fire(2)
2:19.928 st N aimed_shot Fluffy_Pillow 45.9/100: 46% focus precise_shots, steady_focus, trueshot, soul_fragment(10), withering_fire(3)
2:21.113 st O rapid_fire Fluffy_Pillow 22.2/100: 22% focus precise_shots(2), steady_focus, trueshot, soul_fragment(10), withering_fire(3)
2:22.919 st N aimed_shot Fluffy_Pillow 50.4/100: 50% focus precise_shots(2), steady_focus, trueshot, soul_fragment(10), withering_fire(3)
2:24.103 st P arcane_shot Fluffy_Pillow 26.7/100: 27% focus precise_shots(2), steady_focus, trueshot, soul_fragment(10), withering_fire(3)
2:25.288 st Q steady_shot Fluffy_Pillow 18.0/100: 18% focus precise_shots, steady_focus, trueshot, soul_fragment(10), withering_fire(4)
2:26.668 trinkets R use_items Fluffy_Pillow 46.1/100: 46% focus precise_shots, steady_focus, trueshot, soul_fragment(10), withering_fire(4)
2:26.668 st N aimed_shot Fluffy_Pillow 46.1/100: 46% focus precise_shots, steady_focus, trueshot, soul_fragment(10), withering_fire(4)
2:27.853 st O rapid_fire Fluffy_Pillow 22.4/100: 22% focus precise_shots(2), steady_focus, trueshot, soul_fragment(10), withering_fire(5)
2:29.684 st P arcane_shot Fluffy_Pillow 51.3/100: 51% focus precise_shots(2), steady_focus, soul_fragment(10), withering_fire(5)
2:30.870 st P arcane_shot Fluffy_Pillow 38.8/100: 39% focus precise_shots, steady_focus, soul_fragment(10), withering_fire(5)
2:32.056 st Q steady_shot Fluffy_Pillow 26.3/100: 26% focus steady_focus, soul_fragment(10), withering_fire(6)
2:33.436 st G steady_shot Fluffy_Pillow 45.1/100: 45% focus steady_focus, soul_fragment(10), withering_fire(6)
2:34.816 st N aimed_shot Fluffy_Pillow 63.4/100: 63% focus steady_focus, soul_fragment(11), withering_fire(7)
2:36.787 st P arcane_shot Fluffy_Pillow 41.0/100: 41% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(8)
2:37.972 st P arcane_shot Fluffy_Pillow 28.5/100: 28% focus precise_shots, steady_focus, soul_fragment(11), withering_fire(8)
2:39.157 st Q steady_shot Fluffy_Pillow 16.0/100: 16% focus steady_focus, soul_fragment(11), withering_fire(9)
2:40.537 st Q steady_shot Fluffy_Pillow 34.8/100: 35% focus steady_focus, soul_fragment(11), withering_fire(9), brons_call_to_action
2:41.918 st N aimed_shot Fluffy_Pillow 53.6/100: 54% focus steady_focus, soul_fragment(11), brons_call_to_action(2)
2:43.889 st O rapid_fire Fluffy_Pillow 31.1/100: 31% focus precise_shots, steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(3)
2:45.781 st P arcane_shot Fluffy_Pillow 50.1/100: 50% focus precise_shots, steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(3)
2:46.966 st N aimed_shot Fluffy_Pillow 37.6/100: 38% focus steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(4)
2:48.935 st Q steady_shot Fluffy_Pillow 15.2/100: 15% focus precise_shots, steady_focus, soul_fragment(12), withering_fire(2), brons_call_to_action(5)
2:50.315 st P arcane_shot Fluffy_Pillow 33.9/100: 34% focus precise_shots, steady_focus, soul_fragment(12), withering_fire(2), brons_call_to_action(6)
2:51.500 st Q steady_shot Fluffy_Pillow 21.5/100: 21% focus steady_focus, soul_fragment(12), withering_fire(3), brons_call_to_action(6)
2:52.882 st G steady_shot Fluffy_Pillow 40.2/100: 40% focus steady_focus, soul_fragment(12), withering_fire(4), brons_call_to_action(7)
2:54.263 st P arcane_shot Fluffy_Pillow 59.0/100: 59% focus steady_focus, soul_fragment(12), withering_fire(4), brons_call_to_action(8)
2:55.444 st N aimed_shot Fluffy_Pillow 46.5/100: 47% focus steady_focus, soul_fragment(12), withering_fire(5), brons_call_to_action(8)
2:57.635 st P arcane_shot Fluffy_Pillow 25.5/100: 25% focus precise_shots(2), steady_focus, soul_fragment(13), withering_fire(6), brons_call_to_action(9)
2:58.820 st Q steady_shot Fluffy_Pillow 13.0/100: 13% focus precise_shots, steady_focus, soul_fragment(13), withering_fire(6), brons_call_to_action(9)
3:00.200 st L steady_shot Fluffy_Pillow 31.8/100: 32% focus precise_shots, steady_focus, soul_fragment(13), withering_fire(7), brons_call_to_action(10)
3:01.579 st L steady_shot Fluffy_Pillow 50.5/100: 51% focus precise_shots, steady_focus, unholy_aura, soul_fragment(13), withering_fire(7), brons_call_to_action(11)
3:02.960 st I double_tap Fluffy_Pillow 69.3/100: 69% focus precise_shots, steady_focus, unholy_aura, soul_fragment(13), withering_fire(8), brons_call_to_action(12)
3:04.144 st K resonating_arrow Fluffy_Pillow 76.8/100: 77% focus double_tap, precise_shots, steady_focus, unholy_aura, soul_fragment(13), withering_fire(8), brons_call_to_action(12)
3:05.328 st P arcane_shot Fluffy_Pillow 84.3/100: 84% focus double_tap, precise_shots, steady_focus, resonating_arrow, unholy_aura, soul_fragment(13), withering_fire(9), brons_call_to_action(13)
3:06.514 st N aimed_shot Fluffy_Pillow 71.9/100: 72% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(13), withering_fire(9), brons_call_to_action(14)
3:08.485 st J wailing_arrow Fluffy_Pillow 49.4/100: 49% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), brons_call_to_action(15)
3:10.063 st O rapid_fire Fluffy_Pillow 44.4/100: 44% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire, brons_call_to_action(16)
3:11.828 st P arcane_shot Fluffy_Pillow 62.7/100: 63% focus precise_shots(2), steady_focus, resonating_arrow, soul_fragment(14), withering_fire, brons_call_to_action(16)
3:13.012 st P arcane_shot Fluffy_Pillow 50.2/100: 50% focus precise_shots, steady_focus, resonating_arrow, soul_fragment(14), withering_fire, brons_call_to_action(17)
3:14.196 st Q steady_shot Fluffy_Pillow 37.7/100: 38% focus steady_focus, resonating_arrow, soul_fragment(14), withering_fire(2), brons_call_to_action(18)
3:15.576 st G steady_shot Fluffy_Pillow 56.5/100: 56% focus steady_focus, soul_fragment(14), withering_fire(2), brons_call_to_action(19)
3:16.956 st N aimed_shot Fluffy_Pillow 75.1/100: 75% focus steady_focus, soul_fragment(14), withering_fire(3), brons_call_to_action(20)
3:18.927 st P arcane_shot Fluffy_Pillow 52.6/100: 53% focus precise_shots, steady_focus, soul_fragment(14), withering_fire(3), brons_call_to_action(21)
3:20.110 st Q steady_shot Fluffy_Pillow 40.1/100: 40% focus steady_focus, soul_fragment(14), withering_fire(4), brons_call_to_action(21)
3:21.491 st P arcane_shot Fluffy_Pillow 58.9/100: 59% focus steady_focus, soul_fragment(14), withering_fire(5), brons_call_to_action(22)
3:22.675 st Q steady_shot Fluffy_Pillow 46.4/100: 46% focus steady_focus, chaos_bane, withering_fire(5), brons_call_to_action(22)
3:24.054 st N aimed_shot Fluffy_Pillow 65.2/100: 65% focus steady_focus, chaos_bane, withering_fire(6), brons_call_to_action(23)
3:26.024 st P arcane_shot Fluffy_Pillow 42.7/100: 43% focus lock_and_load, precise_shots(2), steady_focus, chaos_bane, withering_fire(7), brons_call_to_action(24)
3:27.208 trinkets R use_items Fluffy_Pillow 30.2/100: 30% focus lock_and_load, precise_shots, steady_focus, chaos_bane, withering_fire(7), brons_call_to_action(24)
3:27.208 st P arcane_shot Fluffy_Pillow 30.2/100: 30% focus lock_and_load, precise_shots, steady_focus, chaos_bane, withering_fire(7), brons_call_to_action(24)
3:28.391 st N aimed_shot Fluffy_Pillow 17.8/100: 18% focus lock_and_load, steady_focus, chaos_bane, withering_fire(8), brons_call_to_action(25)
3:29.576 st P arcane_shot Fluffy_Pillow 25.3/100: 25% focus precise_shots(2), steady_focus, chaos_bane, withering_fire(8), brons_call_to_action(26)
3:30.763 st O rapid_fire Fluffy_Pillow 12.8/100: 13% focus precise_shots, steady_focus, chaos_bane, withering_fire(9), brons_call_to_action(27)
3:32.756 st G steady_shot Fluffy_Pillow 32.2/100: 32% focus precise_shots, chaos_bane, withering_fire(9), brons_call_to_action(27)
3:34.233 st G steady_shot Fluffy_Pillow 50.9/100: 51% focus precise_shots, chaos_bane, withering_fire(9), brons_call_to_action(28)
3:35.710 st P arcane_shot Fluffy_Pillow 69.7/100: 70% focus precise_shots, steady_focus, chaos_bane, brons_call_to_action(29)
3:36.892 st N aimed_shot Fluffy_Pillow 57.2/100: 57% focus steady_focus, brons_call_to_action(29)
3:38.863 st P arcane_shot Fluffy_Pillow 34.7/100: 35% focus precise_shots, steady_focus, soul_fragment, withering_fire, brons_call_to_action(30)
3:40.048 st Q steady_shot Fluffy_Pillow 22.3/100: 22% focus steady_focus, soul_fragment, withering_fire(2), brons_call_to_action(30)
3:41.429 st Q steady_shot Fluffy_Pillow 41.1/100: 41% focus steady_focus, soul_fragment, withering_fire(2), brons_call_to_action(31)
3:42.810 st P arcane_shot Fluffy_Pillow 59.8/100: 60% focus steady_focus, soul_fragment, withering_fire(3), brons_call_to_action(32)
3:43.995 st Q steady_shot Fluffy_Pillow 47.4/100: 47% focus steady_focus, soul_fragment(2), withering_fire(3), brons_call_to_action(32)
3:45.375 st N aimed_shot Fluffy_Pillow 66.1/100: 66% focus steady_focus, soul_fragment(2), withering_fire(4), brons_call_to_action(33)
3:47.346 st P arcane_shot Fluffy_Pillow 43.7/100: 44% focus precise_shots, steady_focus, soul_fragment(3), withering_fire(5), brons_call_to_action(34)
3:48.531 st Q steady_shot Fluffy_Pillow 31.2/100: 31% focus steady_focus, soul_fragment(3), withering_fire(5), brons_call_to_action(34)
3:49.911 st Q steady_shot Fluffy_Pillow 50.0/100: 50% focus steady_focus, soul_fragment(3), withering_fire(6), brons_call_to_action(35)
3:51.291 st O rapid_fire Fluffy_Pillow 68.7/100: 69% focus steady_focus, soul_fragment(3), withering_fire(6), brons_call_to_action(36)
3:53.052 st P arcane_shot Fluffy_Pillow 86.9/100: 87% focus steady_focus, soul_fragment(3), withering_fire(6), brons_call_to_action(36)
3:54.236 st P arcane_shot Fluffy_Pillow 74.4/100: 74% focus steady_focus, soul_fragment(3), withering_fire(6), brons_call_to_action(37)
3:55.421 st N aimed_shot Fluffy_Pillow 62.0/100: 62% focus steady_focus, soul_fragment(4), withering_fire(7), brons_call_to_action(38)
3:57.392 st P arcane_shot Fluffy_Pillow 39.5/100: 40% focus precise_shots(2), steady_focus, soul_fragment(4), withering_fire(7), brons_call_to_action(39)
3:58.576 st P arcane_shot Fluffy_Pillow 27.0/100: 27% focus precise_shots, steady_focus, soul_fragment(4), withering_fire(8), brons_call_to_action(39)
3:59.760 st Q steady_shot Fluffy_Pillow 14.5/100: 15% focus steady_focus, soul_fragment(4), withering_fire(8), brons_call_to_action(40)
4:01.140 st H kill_shot Fluffy_Pillow 33.3/100: 33% focus steady_focus, unholy_aura, soul_fragment(4), withering_fire(9), brons_call_to_action(41)
4:02.323 st L steady_shot Fluffy_Pillow 30.8/100: 31% focus steady_focus, unholy_aura, soul_fragment(4), withering_fire(9), brons_call_to_action(41)
4:03.703 st G steady_shot Fluffy_Pillow 49.6/100: 50% focus steady_focus, unholy_aura, soul_fragment(4), brons_call_to_action(42)
4:05.083 st I double_tap Fluffy_Pillow 68.4/100: 68% focus steady_focus, unholy_aura, soul_fragment(5), withering_fire, brons_call_to_action(43)
4:06.270 st K resonating_arrow Fluffy_Pillow 75.9/100: 76% focus double_tap, steady_focus, unholy_aura, soul_fragment(5), withering_fire, brons_call_to_action(43)
4:07.454 cds E berserking Fluffy_Pillow 83.4/100: 83% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(5), withering_fire(2), brons_call_to_action(44)
4:07.454 st N aimed_shot Fluffy_Pillow 83.4/100: 83% focus berserking, double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(5), withering_fire(2), brons_call_to_action(44)
4:09.246 st M trueshot Fluffy_Pillow 61.0/100: 61% focus berserking, precise_shots, steady_focus, resonating_arrow, unholy_aura, soul_fragment(6), withering_fire(2), brons_call_to_action(45)
4:09.246 trinkets S use_items Fluffy_Pillow 61.0/100: 61% focus berserking, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(6), withering_fire(2), brons_call_to_action(45)
4:09.246 st P arcane_shot Fluffy_Pillow 61.0/100: 61% focus berserking, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(6), withering_fire(2), brons_call_to_action(45)
4:10.323 st J wailing_arrow Fluffy_Pillow 52.3/100: 52% focus berserking, steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(6), withering_fire(3), brons_call_to_action(45)
4:11.757 st H kill_shot Fluffy_Pillow 52.3/100: 52% focus berserking, steady_focus, trueshot, resonating_arrow, soul_fragment(6), withering_fire(4), brons_call_to_action(46)
4:12.835 st N aimed_shot Fluffy_Pillow 53.6/100: 54% focus berserking, steady_focus, trueshot, resonating_arrow, soul_fragment(6), withering_fire(4), brons_call_to_action(46)
4:13.912 st O rapid_fire Fluffy_Pillow 29.9/100: 30% focus berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(6), withering_fire(5), brons_call_to_action(47)
4:15.599 st N aimed_shot Fluffy_Pillow 58.6/100: 59% focus berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(6), withering_fire(5), brons_call_to_action(47)
4:16.677 st P arcane_shot Fluffy_Pillow 34.9/100: 35% focus berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(7), withering_fire(5), brons_call_to_action(48)
4:17.751 st P arcane_shot Fluffy_Pillow 26.2/100: 26% focus berserking, precise_shots, steady_focus, trueshot, soul_fragment(7), withering_fire(6), brons_call_to_action(49)
4:18.828 st Q steady_shot Fluffy_Pillow 17.5/100: 17% focus berserking, steady_focus, trueshot, soul_fragment(7), withering_fire(6), brons_call_to_action(50)
4:20.084 st G steady_shot Fluffy_Pillow 45.0/100: 45% focus trueshot, soul_fragment(7), withering_fire(7), brons_call_to_action(51)
4:21.563 st H kill_shot Fluffy_Pillow 73.2/100: 73% focus steady_focus, trueshot, soul_fragment(7), withering_fire(7), brons_call_to_action(52)
4:22.940 st N aimed_shot Fluffy_Pillow 76.3/100: 76% focus steady_focus, trueshot, soul_fragment(8), withering_fire(8), brons_call_to_action(53)
4:24.125 st N aimed_shot Fluffy_Pillow 52.6/100: 53% focus precise_shots, steady_focus, trueshot, soul_fragment(8), withering_fire(8), brons_call_to_action(54)
4:25.310 st O rapid_fire Fluffy_Pillow 28.9/100: 29% focus precise_shots(2), steady_focus, trueshot, soul_fragment(8), withering_fire(9), brons_call_to_action(55)
4:27.178 st N aimed_shot Fluffy_Pillow 57.7/100: 58% focus precise_shots(2), steady_focus, trueshot, soul_fragment(8), withering_fire(9), brons_call_to_action(55)
4:28.362 st P arcane_shot Fluffy_Pillow 34.0/100: 34% focus precise_shots(2), steady_focus, trueshot, soul_fragment(8), withering_fire(9), brons_call_to_action(56)
4:29.546 trinkets R use_items Fluffy_Pillow 25.3/100: 25% focus precise_shots, steady_focus, trueshot, soul_fragment(9), brons_call_to_action(57)
4:29.546 st P arcane_shot Fluffy_Pillow 25.3/100: 25% focus precise_shots, steady_focus, trueshot, soul_fragment(9), brons_call_to_action(57)
4:30.729 st Q steady_shot Fluffy_Pillow 16.0/100: 16% focus steady_focus, soul_fragment(9), brons_call_to_action(58)
4:32.109 st G steady_shot Fluffy_Pillow 34.8/100: 35% focus steady_focus, soul_fragment(9), withering_fire, brons_call_to_action(59)
4:33.490 st H kill_shot Fluffy_Pillow 53.5/100: 54% focus steady_focus, soul_fragment(9), withering_fire, brons_call_to_action(60)
4:34.675 st N aimed_shot Fluffy_Pillow 51.1/100: 51% focus steady_focus, soul_fragment(9), withering_fire(2), brons_call_to_action(60)
4:36.646 st O rapid_fire Fluffy_Pillow 28.6/100: 29% focus precise_shots(2), steady_focus, soul_fragment(10), withering_fire(3), brons_call_to_action(61)
4:38.477 st P arcane_shot Fluffy_Pillow 47.2/100: 47% focus precise_shots(2), steady_focus, soul_fragment(10), withering_fire(3), brons_call_to_action(61)
4:39.660 st P arcane_shot Fluffy_Pillow 34.8/100: 35% focus precise_shots, steady_focus, soul_fragment(10), withering_fire(3), brons_call_to_action(62)
4:40.842 st Q steady_shot Fluffy_Pillow 22.3/100: 22% focus steady_focus, soul_fragment(11), withering_fire(4), brons_call_to_action(63)
4:42.222 st N aimed_shot Fluffy_Pillow 41.0/100: 41% focus steady_focus, soul_fragment(11), withering_fire(4), brons_call_to_action(64)
4:44.192 st H kill_shot Fluffy_Pillow 18.6/100: 19% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(5), brons_call_to_action(65)
4:45.377 st Q steady_shot Fluffy_Pillow 16.1/100: 16% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(5), brons_call_to_action(65)
4:46.758 st G steady_shot Fluffy_Pillow 34.9/100: 35% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(6), brons_call_to_action(66)
4:48.137 st P arcane_shot Fluffy_Pillow 53.6/100: 54% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(7), brons_call_to_action(67)
4:49.322 st P arcane_shot Fluffy_Pillow 41.2/100: 41% focus precise_shots, steady_focus, soul_fragment(11), withering_fire(7), brons_call_to_action(67)
4:50.507 st Q steady_shot Fluffy_Pillow 28.7/100: 29% focus steady_focus, soul_fragment(11), withering_fire(8), brons_call_to_action(68)
4:51.888 st N aimed_shot Fluffy_Pillow 47.5/100: 47% focus steady_focus, soul_fragment(11), withering_fire(8), brons_call_to_action(69)
4:53.859 st P arcane_shot Fluffy_Pillow 25.0/100: 25% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(9), brons_call_to_action(70)
4:55.043 st H kill_shot Fluffy_Pillow 12.5/100: 13% focus precise_shots, steady_focus, soul_fragment(11), brons_call_to_action(70)
4:56.230 st Q steady_shot Fluffy_Pillow 10.1/100: 10% focus precise_shots, steady_focus, soul_fragment(11), brons_call_to_action(71)
4:57.611 st O rapid_fire Fluffy_Pillow 28.8/100: 29% focus precise_shots, steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(72)
4:59.321 st P arcane_shot Fluffy_Pillow 46.7/100: 47% focus precise_shots, steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(72)
5:00.505 st Q steady_shot Fluffy_Pillow 34.2/100: 34% focus steady_focus, soul_fragment(13), withering_fire, brons_call_to_action(73)

Stats

Level Bonus (60) Race Bonus (troll) Raid-Buffed Unbuffed Gear Amount
Strength 274 1 293 275 0
Agility 450 2 1750 1636 1107 (794)
Stamina 414 0 2911 2773 2107
Intellect 369 -3 403 366 0
Spirit 0 0 0 0 0
Health 58220 55460 0
Focus 100 100 0
Spell Power 403 366 0
Crit 38.86% 38.86% 1010
Haste 18.79% 18.79% 620
Versatility 4.62% 4.62% 185
Attack Power 1838 1636 0
Mastery 12.36% 12.36% 412
Armor 1024 1024 1024
Run Speed 7 0 60

Gear

Source Slot Average Item Level: 256.00
Local Head Shadowsteel Facecage
ilevel: 252, stats: { 130 Armor, +205 Sta, +48 Crit, +112 Haste, +104 AgiInt }
item effects: { equip: Chaos Bane }
Local Neck Interplanar Keystone
ilevel: 259, stats: { +125 Sta, +72 Crit, +197 Haste }, gems: { +16 Mastery }
Local Shoulders Epaulettes of the Master Ranger
ilevel: 259, stats: { 124 Armor, +167 Sta, +87 Haste, +37 Vers, +83 AgiInt }, enchant: { +60 RunSpeed }
item effects: { equip: Winds of Winter }
Local Chest Conjunction-Forged Chainmail
ilevel: 252, stats: { 173 Armor, +205 Sta, +108 Crit, +52 Mastery, +104 AgiInt }, enchant: { +20 StrAgi }
item effects: { equip: Blood Link }
Local Waist Ceremonial Construct Clasp
ilevel: 259, stats: { 102 Armor, +167 Sta, +88 Haste, +36 Mastery, +83 AgiInt }
item effects: { equip: Chaos Bane }
Local Legs Hyperdense Greaves
ilevel: 252, stats: { 151 Armor, +205 Sta, +109 Crit, +51 Mastery, +104 AgiInt }
item effects: { equip: Blood Link }
Local Feet Ragebound Leg Irons
ilevel: 252, stats: { 108 Armor, +153 Sta, +80 Crit, +40 Mastery, +78 AgiInt }, enchant: { +15 Agi }
item effects: { equip: Winds of Winter }
Local Wrists Bands of the Fallen House
ilevel: 259, stats: { 90 Armor, +125 Sta, +29 Haste, +64 Vers, +62 AgiInt }, gems: { +16 Mastery }
Local Hands Demigaunts of Predestination
ilevel: 252, stats: { 97 Armor, +153 Sta, +82 Crit, +38 Vers, +78 AgiInt }
Local Finger1 Tarnished Insignia of Quel'Thalas
ilevel: 259, stats: { +125 Sta, +222 Crit, +46 Vers }, gems: { +16 Mastery }, enchant: { +16 Mastery }
Local Finger2 Shadowghast Ring
ilevel: 262, stats: { +130 Sta, +137 Crit, +137 Mastery }, gems: { +16 Mastery }, enchant: { +16 Mastery }
item effects: { equip: Serpentstalker's Trickery }
Local Trinket1 Relic of the Frozen Wastes
ilevel: 259, stats: { +105 Agi }
item effects: { equip: Relic of the Frozen Wastes, use: Frostlord's Call }
Local Trinket2 Inscrutable Quantum Device
ilevel: 252, stats: { +98 StrAgiInt }
item effects: { use: Inscrutable Quantum Device, equip: Inscrutable Quantum Device }
Local Back Dark Ranger's Quiver
ilevel: 259, stats: { 49 Armor, +62 Agi, +125 Sta, +62 Crit, +31 Haste }
item effects: { equip: Withering Fire }
Local Main Hand Rae'shalare, Death's Whisper
ilevel: 259, weapon: { 212 - 288, 3 }, stats: { +111 Agi, +222 Sta, +90 Crit, +76 Haste }, enchant: sinful_revelation, temporary_enchant: Shadowcore Oil
item effects: { equip: Banshee's Lament }

Profile

hunter="T27_Hunter_Marksmanship"
source=default
spec=marksmanship
level=60
race=troll
role=attack
position=ranged_back
talents=1101032
covenant=kyrian
soulbind=forgelite_prime_mikanikos,brons_call_to_action/soulglow_spectrometer/effusive_anima_accelerator/enfeebled_mark:9:1/powerful_precision:9:1/sharpshooters_focus:9:1
renown=80

# Default consumables
potion=spectral_agility
flask=spectral_flask_of_power
food=feast_of_gluttonous_hedonism
augmentation=veiled
temporary_enchant=main_hand:shadowcore_oil

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat+=/augmentation
actions.precombat+=/food
actions.precombat+=/snapshot_stats
actions.precombat+=/fleshcraft
actions.precombat+=/tar_trap,if=runeforge.soulforge_embers
actions.precombat+=/double_tap,precast_time=10,if=active_enemies>1|!covenant.kyrian&!talent.volley
actions.precombat+=/aimed_shot,if=active_enemies<3&(!covenant.kyrian&!talent.volley|active_enemies<2)
actions.precombat+=/steady_shot,if=active_enemies>2|(covenant.kyrian|talent.volley)&active_enemies=2

# Executed every time the actor is available.
actions=auto_shot
actions+=/counter_shot,line_cd=30,if=runeforge.sephuzs_proclamation|soulbind.niyas_tools_poison|(conduit.reversal_of_fortune&!runeforge.sephuzs_proclamation)
actions+=/call_action_list,name=trinkets,if=covenant.kyrian&cooldown.trueshot.remains&cooldown.resonating_arrow.remains|!covenant.kyrian&cooldown.trueshot.remains
actions+=/newfound_resolve,if=soulbind.newfound_resolve&(buff.resonating_arrow.up|cooldown.resonating_arrow.remains>10|fight_remains<16)
actions+=/call_action_list,name=cds
actions+=/call_action_list,name=st,if=active_enemies<3
actions+=/call_action_list,name=trickshots,if=active_enemies>2

actions.cds=berserking,if=(buff.trueshot.up&buff.resonating_arrow.up&covenant.kyrian)|(buff.trueshot.up&buff.wild_spirits.up&covenant.night_fae)|(covenant.venthyr|covenant.necrolord)&buff.trueshot.up|fight_remains<13|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<73)
actions.cds+=/blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
actions.cds+=/lights_judgment,if=buff.trueshot.down
actions.cds+=/potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<72)

actions.st=steady_shot,if=talent.steady_focus&(prev_gcd.1.steady_shot&buff.steady_focus.remains<5|buff.steady_focus.down)&(buff.resonating_arrow.down|!covenant.kyrian)
actions.st+=/kill_shot
actions.st+=/double_tap,if=(covenant.kyrian&(cooldown.resonating_arrow.remains<gcd)|!covenant.kyrian&!covenant.night_fae|covenant.night_fae&(cooldown.wild_spirits.remains<gcd|cooldown.wild_spirits.remains>30)|fight_remains<15)&(!raid_event.adds.exists|raid_event.adds.up&(raid_event.adds.in<10&raid_event.adds.remains<3|raid_event.adds.in>cooldown|active_enemies>1)|!raid_event.adds.up&(raid_event.adds.count=1|raid_event.adds.in>cooldown))
actions.st+=/flare,if=tar_trap.up&runeforge.soulforge_embers
actions.st+=/tar_trap,if=runeforge.soulforge_embers&tar_trap.remains<gcd&cooldown.flare.remains<gcd
actions.st+=/explosive_shot
actions.st+=/wild_spirits,if=!raid_event.adds.exists|!raid_event.adds.up&raid_event.adds.duration+raid_event.adds.in<20|raid_event.adds.up&raid_event.adds.remains>19|active_enemies>1
actions.st+=/flayed_shot
actions.st+=/death_chakram,if=focus+cast_regen<focus.max
actions.st+=/a_murder_of_crows
actions.st+=/wailing_arrow,if=cooldown.resonating_arrow.remains<gcd&(!talent.explosive_shot|buff.bloodlust.up)|!covenant.kyrian|cooldown.resonating_arrow.remains|target.time_to_die<5
actions.st+=/resonating_arrow,if=(buff.double_tap.up|!talent.double_tap|fight_remains<12)&(!raid_event.adds.exists|!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<10|raid_event.adds.count=1)|raid_event.adds.up&raid_event.adds.remains>9|active_enemies>1)
actions.st+=/volley,if=buff.resonating_arrow.up|!covenant.kyrian&(buff.precise_shots.down|!talent.chimaera_shot|active_enemies<2)
actions.st+=/steady_shot,if=covenant.kyrian&focus+cast_regen<focus.max&((cooldown.resonating_arrow.remains<gcd*3&(!soulbind.effusive_anima_accelerator|!talent.double_tap))|talent.double_tap&cooldown.double_tap.remains<3)
actions.st+=/trueshot,if=buff.precise_shots.down&(covenant.venthyr|covenant.necrolord|talent.calling_the_shots)|buff.resonating_arrow.up|buff.wild_spirits.up|buff.volley.up&active_enemies>1|fight_remains<25
actions.st+=/rapid_fire,if=runeforge.surging_shots&talent.streamline&(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)
actions.st+=/aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(!talent.chimaera_shot|active_enemies<2)|buff.trick_shots.remains>execute_time&active_enemies>1
actions.st+=/rapid_fire,if=(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down&buff.eagletalons_true_focus.down|talent.streamline)
actions.st+=/chimaera_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
actions.st+=/arcane_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
actions.st+=/serpent_sting,target_if=min:remains,if=refreshable&target.time_to_die>duration
actions.st+=/barrage,if=active_enemies>1
actions.st+=/rapid_fire,if=(cooldown.resonating_arrow.remains>10&runeforge.surging_shots|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down|talent.streamline)
actions.st+=/bag_of_tricks,if=buff.trueshot.down
actions.st+=/fleshcraft,if=soulbind.pustule_eruption&buff.trueshot.down
actions.st+=/steady_shot

actions.trickshots=steady_shot,if=talent.steady_focus&in_flight&buff.steady_focus.remains<5
actions.trickshots+=/kill_shot,if=runeforge.pouch_of_razor_fragments&buff.flayers_mark.up
actions.trickshots+=/flayed_shot,if=runeforge.pouch_of_razor_fragments
actions.trickshots+=/double_tap,if=(covenant.kyrian&cooldown.resonating_arrow.remains<gcd|!covenant.kyrian&!covenant.night_fae|covenant.night_fae&(cooldown.wild_spirits.remains<gcd|cooldown.wild_spirits.remains>30)|target.time_to_die<10|cooldown.resonating_arrow.remains>10&active_enemies>3)&(!raid_event.adds.exists|raid_event.adds.remains>9|!covenant.kyrian)
actions.trickshots+=/tar_trap,if=runeforge.soulforge_embers&tar_trap.remains<gcd&cooldown.flare.remains<gcd
actions.trickshots+=/flare,if=tar_trap.up&runeforge.soulforge_embers
actions.trickshots+=/explosive_shot
actions.trickshots+=/wild_spirits,if=!raid_event.adds.exists|raid_event.adds.remains>10|active_enemies>=raid_event.adds.count*2
actions.trickshots+=/wailing_arrow,if=cooldown.resonating_arrow.remains<gcd&(!talent.explosive_shot|buff.bloodlust.up)|!covenant.kyrian|cooldown.resonating_arrow.remains>10|target.time_to_die<5
actions.trickshots+=/resonating_arrow,if=(cooldown.volley.remains<gcd|!talent.volley|target.time_to_die<12)&(!raid_event.adds.exists|raid_event.adds.remains>9|active_enemies>=raid_event.adds.count*2)
actions.trickshots+=/volley,if=buff.resonating_arrow.up|!covenant.kyrian
actions.trickshots+=/barrage
actions.trickshots+=/trueshot,if=buff.resonating_arrow.up|cooldown.resonating_arrow.remains>10|!covenant.kyrian|target.time_to_die<20
actions.trickshots+=/rapid_fire,if=runeforge.surging_shots&(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap)&buff.trick_shots.remains>=execute_time
actions.trickshots+=/aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.trick_shots.remains>=execute_time&(buff.precise_shots.down|full_recharge_time<cast_time+gcd|buff.trueshot.up)
actions.trickshots+=/death_chakram,if=focus+cast_regen<focus.max
actions.trickshots+=/rapid_fire,if=(cooldown.resonating_arrow.remains>10&runeforge.surging_shots|!covenant.kyrian|!runeforge.surging_shots|!talent.double_tap)&buff.trick_shots.remains>=execute_time
actions.trickshots+=/multishot,if=buff.trick_shots.down|buff.precise_shots.up&focus>cost+action.aimed_shot.cost&(!talent.chimaera_shot|active_enemies>3)
actions.trickshots+=/chimaera_shot,if=buff.precise_shots.up&focus>cost+action.aimed_shot.cost&active_enemies<4
actions.trickshots+=/kill_shot,if=buff.dead_eye.down
actions.trickshots+=/a_murder_of_crows
actions.trickshots+=/flayed_shot
actions.trickshots+=/serpent_sting,target_if=min:dot.serpent_sting.remains,if=refreshable
actions.trickshots+=/multishot,if=focus>cost+action.aimed_shot.cost&(cooldown.resonating_arrow.remains>5|!covenant.kyrian)
actions.trickshots+=/tar_trap,if=runeforge.nessingwarys_trapping_apparatus
actions.trickshots+=/freezing_trap,if=runeforge.nessingwarys_trapping_apparatus
actions.trickshots+=/bag_of_tricks,if=buff.trueshot.down
actions.trickshots+=/fleshcraft,if=soulbind.pustule_eruption&buff.trueshot.down
actions.trickshots+=/steady_shot

actions.trinkets=variable,name=sync_up,value=buff.resonating_arrow.up|buff.trueshot.up
actions.trinkets+=/variable,name=strong_sync_up,value=covenant.kyrian&buff.resonating_arrow.up&buff.trueshot.up|!covenant.kyrian&buff.trueshot.up
actions.trinkets+=/variable,name=strong_sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains<?cooldown.trueshot.remains,value_else=cooldown.trueshot.remains,if=buff.trueshot.down
actions.trinkets+=/variable,name=strong_sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains,value_else=cooldown.trueshot.remains,if=buff.trueshot.up
actions.trinkets+=/variable,name=sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains>?cooldown.trueshot.remains,value_else=cooldown.trueshot.remains
actions.trinkets+=/use_items,slots=trinket1,if=(trinket.1.has_use_buff|covenant.kyrian&trinket.1.has_cooldown)&(variable.strong_sync_up&(!covenant.kyrian&!trinket.2.has_use_buff|covenant.kyrian&!trinket.2.has_cooldown|trinket.2.cooldown.remains|trinket.1.has_use_buff&(!trinket.2.has_use_buff|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)|trinket.1.has_cooldown&!trinket.2.has_use_buff&trinket.1.cooldown.duration>=trinket.2.cooldown.duration)|!variable.strong_sync_up&(!trinket.2.has_use_buff&(trinket.1.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2)|trinket.2.has_use_buff&(trinket.1.has_use_buff&trinket.1.cooldown.duration>=trinket.2.cooldown.duration&(trinket.1.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2)|(!trinket.1.has_use_buff|trinket.2.cooldown.duration>=trinket.1.cooldown.duration)&(trinket.2.cooldown.ready&trinket.2.cooldown.duration-5>variable.sync_remains&variable.sync_remains<trinket.2.cooldown.duration%2|!trinket.2.cooldown.ready&(trinket.2.cooldown.remains-5<variable.strong_sync_remains&variable.strong_sync_remains>20&(trinket.1.cooldown.duration-5<variable.sync_remains|trinket.2.cooldown.remains-5<variable.sync_remains&trinket.2.cooldown.duration-10+variable.sync_remains<variable.strong_sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2|variable.sync_up)|trinket.2.cooldown.remains-5>variable.strong_sync_remains&(trinket.1.cooldown.duration-5<variable.strong_sync_remains|!trinket.1.has_use_buff&(variable.sync_remains>trinket.1.cooldown.duration%2|variable.sync_up))))))|target.time_to_die<variable.sync_remains)|!trinket.1.has_use_buff&!covenant.kyrian&(trinket.2.has_use_buff&((!variable.sync_up|trinket.2.cooldown.remains>5)&(variable.sync_remains>20|trinket.2.cooldown.remains-5>variable.sync_remains))|!trinket.2.has_use_buff&(!trinket.2.has_cooldown|trinket.2.cooldown.remains|trinket.2.cooldown.duration>=trinket.1.cooldown.duration))
actions.trinkets+=/use_items,slots=trinket2,if=(trinket.2.has_use_buff|covenant.kyrian&trinket.2.has_cooldown)&(variable.strong_sync_up&(!covenant.kyrian&!trinket.1.has_use_buff|covenant.kyrian&!trinket.1.has_cooldown|trinket.1.cooldown.remains|trinket.2.has_use_buff&(!trinket.1.has_use_buff|trinket.2.cooldown.duration>=trinket.1.cooldown.duration)|trinket.2.has_cooldown&!trinket.1.has_use_buff&trinket.2.cooldown.duration>=trinket.1.cooldown.duration)|!variable.strong_sync_up&(!trinket.1.has_use_buff&(trinket.2.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2)|trinket.1.has_use_buff&(trinket.2.has_use_buff&trinket.2.cooldown.duration>=trinket.1.cooldown.duration&(trinket.2.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2)|(!trinket.2.has_use_buff|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)&(trinket.1.cooldown.ready&trinket.1.cooldown.duration-5>variable.sync_remains&variable.sync_remains<trinket.1.cooldown.duration%2|!trinket.1.cooldown.ready&(trinket.1.cooldown.remains-5<variable.strong_sync_remains&variable.strong_sync_remains>20&(trinket.2.cooldown.duration-5<variable.sync_remains|trinket.1.cooldown.remains-5<variable.sync_remains&trinket.1.cooldown.duration-10+variable.sync_remains<variable.strong_sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2|variable.sync_up)|trinket.1.cooldown.remains-5>variable.strong_sync_remains&(trinket.2.cooldown.duration-5<variable.strong_sync_remains|!trinket.2.has_use_buff&(variable.sync_remains>trinket.2.cooldown.duration%2|variable.sync_up))))))|target.time_to_die<variable.sync_remains)|!trinket.2.has_use_buff&!covenant.kyrian&(trinket.1.has_use_buff&((!variable.sync_up|trinket.1.cooldown.remains>5)&(variable.sync_remains>20|trinket.1.cooldown.remains-5>variable.sync_remains))|!trinket.1.has_use_buff&(!trinket.1.has_cooldown|trinket.1.cooldown.remains|trinket.1.cooldown.duration>=trinket.2.cooldown.duration))

head=shadowsteel_facecage,id=186341,bonus_id=7187/1498/6935,gem_id=187320
neck=interplanar_keystone,id=186379,bonus_id=7187/1498/6935,gem_id=173130
shoulders=epaulettes_of_the_master_ranger,id=186342,bonus_id=7187/1498,gem_id=187319,enchant=60runspeed
back=dark_rangers_quiver,id=186439,bonus_id=7187/1498
chest=conjunctionforged_chainmail,id=186340,bonus_id=7187/1498,gem_id=187318,enchant=eternal_skirmish
wrists=bands_of_the_fallen_house,id=186365,bonus_id=7187/1498/6935,gem_id=173130
hands=demigaunts_of_predestination,id=186345,bonus_id=7187/1498
waist=ceremonial_construct_clasp,id=186338,bonus_id=7187/1498/6935,gem_id=187315
legs=hyperdense_greaves,id=186344,bonus_id=7187/1498
feet=ragebound_leg_irons,id=186343,bonus_id=7187/1498,gem_id=187312,enchant=eternal_agility
finger1=tarnished_insignia_of_quelthalas,id=186377,bonus_id=7187/1498/6935,gem_id=173130,enchant=tenet_of_mastery
finger2=shadowghast_ring,id=178926,bonus_id=7013/6647/6648/1559/6935,gem_id=173130,enchant=tenet_of_mastery
trinket1=relic_of_the_frozen_wastes,id=186437,bonus_id=7187/1498
trinket2=inscrutable_quantum_device,id=179350,bonus_id=6536/1566/6646
main_hand=raeshalare_deaths_whisper,id=186414,bonus_id=7187/1498,enchant=sinful_revelation

# Gear Summary
# gear_ilvl=256.40
# gear_agility=1107
# gear_stamina=2107
# gear_crit_rating=1010
# gear_haste_rating=620
# gear_mastery_rating=412
# gear_versatility_rating=185
# gear_speed_rating=60
# gear_armor=1024

Simulation & Raid Information

Iterations: 1004
Threads: 2
Confidence: 95.00%
Fight Length (fixed time): 240 - 360 ( 300.0 )

Performance:

Total Events Processed: 5600237
Max Event Queue: 61
Sim Seconds: 301231
CPU Seconds: 58.1595
Physical Seconds: 29.1130
Speed Up: 5179

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Execute Count Crit% Avoid% G% B% Interval Combined Duration
T27_Hunter_Marksmanship T27_Hunter_Marksmanship aimed_shot 19434 891615 2972 11.01 10061 21936 54.1 55.1 51.6% 0.0% 0.0% 0.0% 5.46sec 1273583 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship aimed_shot_double_tap 19434 109563 365 1.07 11324 23715 0.0 5.4 73.5% 0.0% 0.0% 0.0% 0.00sec 156500 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship arcane_shot 185358 621244 2071 12.93 6402 13335 64.7 64.6 46.3% 0.0% 0.0% 0.0% 4.48sec 621244 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship augmentation 347901 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship auto_shot 75 203260 677 21.91 1254 2573 109.8 109.5 45.6% 0.0% 0.0% 0.0% 2.74sec 290337 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship berserking 26297 0 0 0.00 0 0 2.0 0.0 0.0% 0.0% 0.0% 0.0% 228.17sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship chaos_bane 356046 18376 61 0.46 5458 11182 2.3 2.3 43.8% 0.0% 0.0% 0.0% 108.80sec 18376 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship double_tap 260402 0 0 0.00 0 0 5.4 0.0 0.0% 0.0% 0.0% 0.0% 60.51sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship effusive_anima_accelerator ticks -353248 93056 310 7.99 1369 2754 5.5 39.9 69.4% 0.0% 0.0% 0.0% 60.16sec 93056 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship eternal_skirmish 323889 16087 54 4.41 486 1000 22.1 22.1 47.4% 0.0% 0.0% 0.0% 13.20sec 16087 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship flask 307185 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship food 308462 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship frostlords_call 355303 0 0 0.00 0 0 5.0 0.0 0.0% 0.0% 0.0% 0.0% 60.77sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship nerubian_ambush 355912 35646 119 1.00 7155 0 0.0 5.0 0.0% 0.0% 0.0% 0.0% 0.00sec 50917 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship frosttinged_carapace_spikes 357409 4275 14 1.00 858 0 0.0 5.0 0.0% 0.0% 0.0% 0.0% 0.00sec 4275 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship frozen_heart 355759 44343 148 21.48 276 568 107.4 107.4 46.9% 0.0% 0.0% 0.0% 2.78sec 44343 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship inscrutable_quantum_device 330323 0 0 0.00 0 0 2.0 0.0 0.0% 0.0% 0.0% 0.0% 241.69sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship inscrutable_quantum_device_execute 330373 20859 70 0.11 0 37861 0.6 0.6 100.0% 0.0% 0.0% 0.0% 0.00sec 20859 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship kill_shot 53351 71835 239 1.20 7599 17494 6.0 6.0 44.5% 0.0% 0.0% 0.0% 10.70sec 102609 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship master_marksman ticks -269576 277798 926 28.81 1929 0 194.1 144.0 0.0% 0.0% 0.0% 0.0% 1.54sec 277798 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship potion 307159 0 0 0.00 0 0 1.4 0.0 0.0% 0.0% 0.0% 0.0% 301.21sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship rapid_fire ticks -257044 256917 856 26.66 1232 2560 19.1 133.3 52.8% 0.0% 0.0% 0.0% 15.69sec 366980 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship resonating_arrow 308491 6740 22 1.09 885 1771 5.5 5.5 39.5% 0.0% 0.0% 0.0% 60.16sec 6740 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship serpent_sting 271788 64524 215 11.00 755 1567 0.0 55.0 51.5% 0.0% 0.0% 0.0% 0.00sec 214078 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship serpent_sting ticks -271788 149555 499 26.38 758 1558 0.0 131.9 46.9% 0.0% 0.0% 0.0% 0.00sec 214078 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship shadowcore_oil_blast 336463 17703 59 8.86 267 550 44.3 44.3 46.8% 0.0% 0.0% 0.0% 6.68sec 17703 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship steady_shot 56641 176586 589 13.14 1901 3823 65.8 65.7 40.9% 0.0% 0.0% 0.0% 4.54sec 252235 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship trueshot 288613 0 0 0.00 0 0 3.0 0.0 0.0% 0.0% 0.0% 0.0% 120.98sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship wailing_arrow 355589 129326 431 1.05 14313 28505 5.3 5.3 72.2% 0.0% 0.0% 0.0% 62.05sec 129326 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship withering_fire 353515 10730 36 2.10 681 1398 10.5 10.5 47.7% 0.0% 0.0% 0.0% 27.63sec 10730 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship_bron anima_cannon 332525 5523 131 5.97 943 1881 4.2 4.2 39.7% 0.0% 0.0% 0.0% 28.55sec 5523 42.16sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship_bron melee 0 9814 233 27.60 364 728 19.4 19.4 39.1% 0.0% 0.0% 0.0% 5.51sec 14018 42.16sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship_bron smash 341163 6591 156 3.94 1721 3434 5.5 2.8 38.4% 0.0% 0.0% 0.0% 19.64sec 6591 42.16sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship_bron vitalizing_bolt 332526 0 0 0.00 0 0 8.4 0.0 0.0% 0.0% 0.0% 0.0% 13.16sec 0 42.16sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
10137.2 0.0 Health 0.00% 0.0 100.0% 100%
Talents
  • 15: None
  • 25: None
  • 30: None
  • 35: None
  • 40: None
  • 45: None
  • 50: None

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Exsanguinated 1.0 314.8 0.0sec 0.5sec 149.7sec 49.88% 0.00% 314.8 (314.8) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_exsanguinated
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.1s / 2.5s
  • trigger_pct:100.00%
  • duration_min/max:119.6s / 179.8s

Stack Uptimes

  • exsanguinated_1:49.88%

Spelldata

  • id:356372
  • name:Exsanguinated
  • tooltip:Taking $w1% more damage from $@auracaster.
  • description:{$@spelldesc355721=|CFF20ff20Your damage is increased by ${$s1/100}.2% when you have $s2% or more health than your target.|R}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Frozen Heart 1.0 106.4 0.0sec 2.8sec 297.7sec 99.20% 100.00% 106.4 (106.4) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_frozen_heart
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 10.1s
  • trigger_pct:100.00%
  • duration_min/max:236.4s / 358.5s

Stack Uptimes

  • frozen_heart_1:99.20%

Spelldata

  • id:355759
  • name:Frozen Heart
  • tooltip:Marked by $@auracaster's Relic of the Frozen Wastes.
  • description:
  • max_stacks:1
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Scouring Touch 1.0 655.9 0.0sec 0.5sec 299.6sec 99.87% 0.00% 653.9 (653.9) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_scouring_touch
  • max_stacks:3
  • base duration:4.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.01
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.1s / 2.5s
  • trigger_pct:100.00%
  • duration_min/max:239.9s / 359.3s

Stack Uptimes

  • scouring_touch_1:0.12%
  • scouring_touch_2:0.05%
  • scouring_touch_3:99.70%

Spelldata

  • id:356329
  • name:Scouring Touch
  • tooltip:Damage taken from $@auracaster increased by ${$W1}.2%.
  • description:{$@spelldesc355755=|CFF20ff20Damaging a target increases your damage done to that target by ${$s1/100}.2% for {$356329d=4 seconds}, stacking up to $356329U times.|R}
  • max_stacks:3
  • duration:4.00
  • cooldown:0.00
  • default_chance:101.00%
Sinful Revelation 10.5 6.3 28.0sec 17.0sec 12.7sec 44.41% 0.00% 6.3 (6.3) 10.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_sinful_revelation
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.06
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:10.0s / 84.9s
  • trigger_min/max:0.0s / 66.1s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 61.6s

Stack Uptimes

  • sinful_revelation_1:44.41%

Spelldata

  • id:324260
  • name:Sinful Revelation
  • tooltip:Damage taken from $@auracaster increased by $w1%.
  • description:
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Soulglow Spectrometer 19.9 0.0 15.5sec 15.5sec 14.6sec 97.05% 0.00% 0.0 (0.0) 18.9

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_soulglow_spectrometer
  • max_stacks:5
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.01
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:disabled
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:3.00

Trigger Details

  • interval_min/max:15.0s / 17.3s
  • trigger_min/max:15.0s / 17.3s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 15.0s

Stack Uptimes

  • soulglow_spectrometer_1:19.80%
  • soulglow_spectrometer_2:19.60%
  • soulglow_spectrometer_3:19.41%
  • soulglow_spectrometer_4:19.22%
  • soulglow_spectrometer_5:19.01%

Spelldata

  • id:352939
  • name:Soulglow Spectrometer
  • tooltip:Damage taken from $@auracaster increased by $w1%.
  • description:{$@spelldesc352186=Damaging or healing a target analyzes its merit over {$352940d=15 seconds}, increasing your damage or healing to it by $352939s1%, increasing by an additional $352939s1% every $352939t4 sec. Cannot start a new analysis of each type until the previous one has finished.}
  • max_stacks:5
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:15.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
Chaos Brand

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Resources

Change Start Gain/s Loss/s Overflow (Total) End (Avg) Min Max

Statistics & Data Analysis

Fight Length
Fluffy_Pillow Fight Length
Count 1002
Mean 300.03
Minimum 240.29
Maximum 359.66
Spread ( max - min ) 119.38
Range [ ( max - min ) / 2 * 100% ] 19.89%
DPS
Fluffy_Pillow Damage Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Fluffy_Pillow Priority Target Damage Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Fluffy_Pillow Damage Per Second (Effective)
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Fluffy_Pillow Damage
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Fluffy_Pillow Damage Taken Per Second
Count 1002
Mean 10815.30
Minimum 9796.68
Maximum 11943.31
Spread ( max - min ) 2146.63
Range [ ( max - min ) / 2 * 100% ] 9.92%
Standard Deviation 333.1695
5th Percentile 10287.69
95th Percentile 11373.56
( 95th Percentile - 5th Percentile ) 1085.87
Mean Distribution
Standard Deviation 10.5252
95.00% Confidence Interval ( 10794.67 - 10835.93 )
Normalized 95.00% Confidence Interval ( 99.81% - 100.19% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 37
0.1% Error 3646
0.1 Scale Factor Error with Delta=300 948
0.05 Scale Factor Error with Delta=300 3791
0.01 Scale Factor Error with Delta=300 94758
HPS
Fluffy_Pillow Healing Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Fluffy_Pillow Healing Per Second (Effective)
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Fluffy_Pillow Heal
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Fluffy_Pillow Healing Taken Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Fluffy_Pillow Theck-Meloree Index
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Fluffy_PillowTheck-Meloree Index (Effective)
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Fluffy_Pillow Max Spike Value
Count 501
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (63) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 2715385 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 1071 1071 1071
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
25 none none none
30 none none none
35 none none none
40 none none none
45 none none none
50 none none none

Profile

enemy="Fluffy_Pillow"
source=default
spec=unknown
level=63
race=humanoid
role=tank
position=front
talents=0000000

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Execute

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Count

Average count of impacts per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Theck-Meloree Index

Measure of damage smoothness, calculated over entire fight length. Related to max spike damage, 1k TMI is roughly equivalent to 1% of your health. TMI ignores external healing and absorbs. Lower is better.

TMI bin size

Time bin size used to calculate TMI and MSD, in seconds.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

Uptime Average Duration

The average duration of an instance of the tracked uptime.

TMI Range

This is the range of TMI values containing 95.00% of the data, roughly centered on the mean.

TMI/MSD Window

Window length used to calculate TMI and MSD, in seconds.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 300.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.

Simulationcraft Results

SimulationCraft 915-01

for World of Warcraft 9.1.5.41359 Live (hotfix 2021-12-14/41359, git build 968a8b43ce)

Current simulator hotfixes

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Rogue

Tag Spell / Effect Field Hotfixed Value DBC Value
2021-07-08 Obedience: Versatility granted reduced to 0.5% per stack of Flagellation (was 1% per stack).
Flagellation (effect#5) base_value 0.50 1.00

Warlock

Tag Spell / Effect Field Hotfixed Value DBC Value
2020-11-15 Manually set secondary Malefic Rapture level requirement
Malefic Rapture spell_level 11.00 43.00

T27_Hunter_Marksmanship : 10815 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
10815.3 10815.3 20.6 / 0.191% 1264.3 / 11.7% 1047.9
RPS Out RPS In Primary Resource Waiting APM Active Skill
10.2 10.0 Focus 0.00% 48.2 100.0% 100%
Talents
Kyrian (80)
Runeforge
Shards
Rune Word

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
T27_Hunter_Marksmanship 10815
Aimed Shot 2977 (3343) 27.5% (30.9%) 54.1 5.46sec 18495 12910 Direct 55.1 (60.4) 10061 21936 16189 51.6% (53.5%)

Stats Details: Aimed Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 54.13 55.08 0.00 0.00 1.4326 0.0000 891614.79 1273582.57 29.99% 12909.60 12909.60
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 48.40% 26.66 12 40 10061.07 7069 19190 10060.56 9036 11446 268215 383119 29.99%
crit 51.60% 28.42 15 44 21936.08 14137 38379 21987.23 19682 25165 623399 890464 29.99%

Action Details: Aimed Shot

  • id:19434
  • school:physical
  • range:40.0
  • travel_speed:100.0000
  • radius:8.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:12.000
  • cooldown hasted:true
  • base_recharge_multiplier:1.000
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:35.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:19434
  • name:Aimed Shot
  • school:physical
  • tooltip:
  • description:A powerful aimed shot that deals {$s1=0} Physical damage.

Action Priority List

    st
    [N]:54.35
  • if_expr:buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(!talent.chimaera_shot|active_enemies<2)|buff.trick_shots.remains>execute_time&active_enemies>1
  • target_if_expr:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99
    Aimed Shot (_double_tap) 366 3.4% 0.0 0.00sec 0 0 Direct 5.4 11324 23715 20424 73.5%

Stats Details: Aimed Shot Double Tap

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.00 5.36 0.00 0.00 0.0000 0.0000 109563.03 156499.83 29.99% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 26.55% 1.42 0 5 11323.62 8175 18824 9291.89 0 18824 16130 23040 24.60%
crit 73.45% 3.94 1 6 23714.97 16349 38014 23788.60 16840 31827 93433 133460 29.99%

Action Details: Aimed Shot Double Tap

  • id:19434
  • school:physical
  • range:40.0
  • travel_speed:100.0000
  • radius:8.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:12.000
  • cooldown hasted:true
  • base_recharge_multiplier:1.000
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:19434
  • name:Aimed Shot
  • school:physical
  • tooltip:
  • description:A powerful aimed shot that deals {$s1=0} Physical damage.
Arcane Shot 2068 19.2% 64.7 4.48sec 9597 8435 Direct 64.6 6402 13335 9612 46.3%

Stats Details: Arcane Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 64.73 64.63 0.00 0.00 1.1378 0.0000 621244.12 621244.12 0.00% 8434.86 8434.86
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 53.70% 34.71 21 56 6402.48 2928 10964 6398.58 5559 7142 222211 222211 0.00%
crit 46.30% 29.93 16 46 13334.59 5855 21927 13333.14 11669 14700 399034 399034 0.00%

Action Details: Arcane Shot

  • id:185358
  • school:arcane
  • range:40.0
  • travel_speed:70.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:20.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:185358
  • name:Arcane Shot
  • school:arcane
  • tooltip:
  • description:A quick shot that causes $sw2 Arcane damage.

Action Priority List

    st
    [P]:64.73
  • if_expr:buff.precise_shots.up|focus>cost+action.aimed_shot.cost
Auto Shot 677 6.3% 109.8 2.74sec 1851 825 Direct 109.5 1254 2573 1855 45.6%

Stats Details: Auto Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 109.80 109.55 0.00 0.00 2.2448 0.0000 203260.29 290336.99 29.99% 824.63 824.63
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 54.40% 59.59 38 87 1253.73 1009 2008 1253.34 1184 1315 74711 106717 29.99%
crit 45.60% 49.96 32 70 2572.93 2019 4017 2572.32 2435 2709 128549 183620 29.99%

Action Details: Auto Shot

  • id:75
  • school:physical
  • range:40.0
  • travel_speed:60.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00

Spelldata

  • id:75
  • name:Auto Shot
  • school:physical
  • tooltip:Firing at the target.
  • description:Automatically shoots the target until cancelled.
Chaos Bane 61 0.6% 2.3 108.80sec 7968 0 Direct 2.3 5458 11182 7965 43.8%

Stats Details: Chaos Bane

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.31 2.31 0.00 0.00 0.0000 0.0000 18376.23 18376.23 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 56.17% 1.30 0 3 5457.96 5018 6586 4662.25 0 6524 7071 7071 0.00%
crit 43.83% 1.01 0 3 11182.14 10035 13173 8211.13 0 13173 11306 11306 0.00%

Action Details: Chaos Bane

  • id:356046
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:15.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:true
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:4500.00
  • base_dd_max:4500.00
  • base_dd_mult:1.00

Spelldata

  • id:356046
  • name:Chaos Bane
  • school:shadow
  • tooltip:
  • description:{$@spelldesc355829=While inside the Maw or Torghast, your spells and abilities have a chance to drain a Soul Fragment from your target, granting you {$s3=10} Primary stat for {$356042d=30 seconds} and stacking up to {$356042u=15} times. When you reach {$356042u=15} stacks, unleash Chaos Bane, dealing {$s5=1500} Shadow damage split between nearby enemies and granting you {$s4=300} Primary stat for {$356043d=15 seconds}.}
Effusive Anima Accelerator 311 2.9% 5.5 60.16sec 17018 0 Periodic 39.9 1369 2754 2330 69.4% 14.4%

Stats Details: Effusive Anima Accelerator

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.47 0.00 39.94 39.94 0.0000 1.0801 93055.55 93055.55 0.00% 2157.21 0.00
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 30.60% 12.22 4 21 1368.94 22 2235 1368.94 872 1764 16731 16731 0.00%
crit 69.40% 27.72 16 39 2753.73 41 4470 2752.96 2393 3256 76324 76324 0.00%

Action Details: Effusive Anima Accelerator

  • id:353248
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:12.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.450000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:8.00
  • base_tick_time:2.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:353248
  • name:Effusive Anima Accelerator
  • school:arcane
  • tooltip:Taking $w1 Arcane damage every $t1 sec.
  • description:{$@spelldesc352188=$?a137005[Shackle the Unworthy]?a212611[Elysian Decree]?a137009[Kindred Spirits]?a137014[Resonating Arrow]?a137018[Radiant Spark]?a137022[Weapons of Order]?a137026[Divine Toll]?a137030[Boon of the Ascended]?a137034[Echoing Reprimand]?a137038[Vesper Totem]?a137042[Scouring Tithe]?a137047[Spear of Bastion][Activating your Kyrian class ability] releases a blast of overcharged anima at your target's location, dealing $<final> Arcane damage split evenly between all targets over {$353248d=8 seconds}. Reduce the cooldown of $?a137005[Shackle the Unworthy]?a212611[Elysian Decree]?a137009[Kindred Spirits]?a137014[Resonating Arrow]?a137018[Radiant Spark]?a137022[Weapons of Order]?a137026[Divine Toll]?a137030[Boon of the Ascended]?a137034[Echoing Reprimand]?a137038[Vesper Totem]?a137042[Scouring Tithe]?a137047[Spear of Bastion][your Kyrian class ability] by ${$<cd>} sec per affected enemy, to a maximum of ${$<cd>*5} sec.}
Eternal Skirmish 54 0.5% 22.1 13.20sec 729 0 Direct 22.1 486 1000 729 47.4%

Stats Details: Eternal Skirmish

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 22.05 22.05 0.00 0.00 0.0000 0.0000 16087.00 16087.00 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 52.55% 11.59 3 23 485.51 444 585 485.41 463 524 5627 5627 0.00%
crit 47.45% 10.46 2 21 999.67 888 1171 999.67 919 1073 10460 10460 0.00%

Action Details: Eternal Skirmish

  • id:323889
  • school:shadow
  • range:40.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:400.00
  • base_dd_max:400.00
  • base_dd_mult:1.00

Spelldata

  • id:323889
  • name:Eternal Skirmish
  • school:shadow
  • tooltip:
  • description:Deals {$s1=400} Shadow damage.
Frostlord's Call 0 (133) 0.0% (1.2%) 5.0 60.77sec 7965 0

Stats Details: Frostlords Call

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.01 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Frostlords Call

  • id:355303
  • school:physical
  • range:50.0
  • travel_speed:20.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:60.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:355303
  • name:Frostlord's Call
  • school:physical
  • tooltip:
  • description:Call a Nerubian to ambush an enemy, impaling them for {$355301s2=1939} Physical damage. Enemies in the Nerubian's path who are affected by your Frozen Heart suffer {$355301s3=163} Frost damage.
    Nerubian Ambush 119 1.1% 0.0 0.00sec 0 0 Direct 5.0 7155 0 7155 0.0%

Stats Details: Nerubian Ambush

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.00 4.98 0.00 0.00 0.0000 0.0000 35646.08 50916.86 29.99% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 100.00% 4.98 4 6 7155.02 6800 7568 7156.10 6907 7440 35646 50917 29.99%

Action Details: Nerubian Ambush

  • id:355912
  • school:physical
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:false
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:8457.25
  • base_dd_max:8457.25
  • base_dd_mult:1.00

Spelldata

  • id:355912
  • name:Nerubian Ambush
  • school:physical
  • tooltip:
  • description:{$@spelldesc355303=Call a Nerubian to ambush an enemy, impaling them for {$355301s2=1939} Physical damage. Enemies in the Nerubian's path who are affected by your Frozen Heart suffer {$355301s3=163} Frost damage.}
    Frost-Tinged Carapace Spikes 14 0.1% 0.0 0.00sec 0 0 Direct 5.0 858 0 858 0.0%

Stats Details: Frosttinged Carapace Spikes

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.00 4.98 0.00 0.00 0.0000 0.0000 4274.68 4274.68 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 100.00% 4.98 4 6 858.03 815 908 858.16 828 892 4275 4275 0.00%

Action Details: Frosttinged Carapace Spikes

  • id:357409
  • school:frost
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:false
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:709.85
  • base_dd_max:709.85
  • base_dd_mult:1.00

Spelldata

  • id:357409
  • name:Frost-Tinged Carapace Spikes
  • school:frost
  • tooltip:
  • description:{$@spelldesc355303=Call a Nerubian to ambush an enemy, impaling them for {$355301s2=1939} Physical damage. Enemies in the Nerubian's path who are affected by your Frozen Heart suffer {$355301s3=163} Frost damage.}
Frozen Heart 148 1.4% 107.4 2.78sec 413 0 Direct 107.4 276 568 413 46.9%

Stats Details: Frozen Heart

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 107.42 107.42 0.00 0.00 0.0000 0.0000 44343.46 44343.46 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 53.10% 57.04 29 82 275.73 252 332 275.74 269 282 15727 15727 0.00%
crit 46.90% 50.38 30 77 568.04 504 664 568.13 550 587 28616 28616 0.00%

Action Details: Frozen Heart

  • id:355759
  • school:frost
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:227.28
  • base_dd_max:227.28
  • base_dd_mult:1.00

Spelldata

  • id:355759
  • name:Frozen Heart
  • school:frost
  • tooltip:Marked by $@auracaster's Relic of the Frozen Wastes.
  • description:
Inscrutable Quantum Device (_execute) 76 0.6% 0.6 0.00sec 37322 0 Direct 0.6 0 37861 37861 100.0%

Stats Details: Inscrutable Quantum Device Execute

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.56 0.55 0.00 0.00 0.0000 0.0000 20858.55 20858.55 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
crit 100.00% 0.55 0 1 37861.24 35979 40045 20858.55 0 40045 20859 20859 0.00%

Action Details: Inscrutable Quantum Device Execute

  • id:330373
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:13679.84
  • base_dd_max:13679.84
  • base_dd_mult:1.00

Spelldata

  • id:330373
  • name:Inscrutable Quantum Device
  • school:arcane
  • tooltip:
  • description:Because your foe was mortally wounded, the Inscrutable Quantum Device dealt {$s1=3468} damage to them in an attempt to execute them.
Kill Shot 239 2.2% 6.0 10.70sec 11939 10204 Direct 6.0 7599 17494 12001 44.5%

Stats Details: Kill Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 6.02 5.98 0.00 0.00 1.1700 0.0000 71835.05 102609.18 29.99% 10203.84 10203.84
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 55.49% 3.32 0 7 7599.02 6195 11793 7507.12 0 10702 25235 36046 29.69%
crit 44.51% 2.66 0 7 17493.90 13939 26534 17096.87 0 25523 46600 66563 29.24%

Action Details: Kill Shot

  • id:53351
  • school:physical
  • range:40.0
  • travel_speed:80.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:10.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:10.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:53351
  • name:Kill Shot
  • school:physical
  • tooltip:
  • description:You attempt to finish off a wounded target, dealing {$s1=0} Physical damage. Only usable on enemies with less than {$s2=20}% health.

Action Priority List

    st
    [H]:6.02
Master Marksman 926 8.6% 194.1 1.54sec 1431 0 Periodic 144.0 1929 0 1929 0.0% 96.0%

Stats Details: Master Marksman

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 194.12 0.00 144.04 144.04 0.0000 2.0000 277798.28 277798.28 0.00% 964.29 0.00
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 100.00% 144.04 108 178 1928.62 65 9828 1929.27 1573 2398 277798 277798 0.00%

Action Details: Master Marksman

  • id:269576
  • school:physical
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:6.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:269576
  • name:Master Marksman
  • school:physical
  • tooltip:Bleeding for $w1 damage every $t1 sec.
  • description:{$@spelldesc260309=Your ranged special attack critical strikes cause the target to bleed for an additional {$s1=15}% of the damage dealt over {$269576d=6 seconds}.}
Rapid Fire 857 7.9% 19.1 15.69sec 13462 7929 Periodic 132.8 1232 2560 1934 52.8% 9.2%

Stats Details: Rapid Fire

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 19.08 0.00 133.28 132.85 1.6977 0.2070 256917.05 366980.32 29.99% 7929.29 7929.29
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 47.17% 62.66 37 90 1232.35 984 1948 1232.22 1148 1332 77217 110296 29.99%
crit 52.83% 70.19 42 95 2560.24 1968 3897 2560.08 2403 2777 179700 256684 29.99%

Action Details: Rapid Fire

  • id:257044
  • school:physical
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:20.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:2.00
  • base_tick_time:0.33
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:257044
  • name:Rapid Fire
  • school:physical
  • tooltip:Being targeted by Rapid Fire.
  • description:Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of ${$m1*$257045sw1} Physical damage. {$?s321281=true}[ Each shot generates {$263585s1=1} Focus.][] Usable while moving.

Action Details: Rapid Fire Damage

  • id:257045
  • school:physical
  • range:40.0
  • travel_speed:40.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:on_hit
  • energize_resource:focus
  • energize_amount:1.0

Spelldata

  • id:257045
  • name:Rapid Fire
  • school:physical
  • tooltip:
  • description:{$@spelldesc257044=Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of ${$m1*$257045sw1} Physical damage. {$?s321281=true}[ Each shot generates {$263585s1=1} Focus.][] Usable while moving.}

Action Priority List

    st
    [O]:19.09
  • if_expr:(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down&buff.eagletalons_true_focus.down|talent.streamline)
Resonating Arrow 23 0.2% 5.5 60.16sec 1233 1087 Direct 5.5 885 1771 1235 39.5%

Stats Details: Resonating Arrow

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.47 5.46 0.00 0.00 1.1346 0.0000 6739.95 6739.95 0.00% 1086.56 1086.56
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 60.52% 3.30 0 6 885.13 740 1279 877.77 0 1141 2923 2923 0.00%
crit 39.48% 2.15 0 6 1771.38 1494 2559 1650.79 0 2534 3817 3817 0.00%

Action Details: Resonating Arrow

  • id:308491
  • school:arcane
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:60.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:308491
  • name:Resonating Arrow
  • school:arcane
  • tooltip:
  • description:Fire a resonating arrow to the target location that deals {$308495s1=0} Arcane damage to any enemy in the area, and fill the area with echoing anima for {$308495d=10 seconds}. The effect causes your attacks to ignore line of sight to enemies in the area, and you have {$308498s1=30}% increased critical strike chance against them. Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for ${{$308495s3=4000}/1000} sec.

Action Details: Resonating Arrow Damage

  • id:308495
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:15.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:308495
  • name:Resonating Arrow
  • school:arcane
  • tooltip:
  • description:{$@spelldesc308491=Fire a resonating arrow to the target location that deals {$308495s1=0} Arcane damage to any enemy in the area, and fill the area with echoing anima for {$308495d=10 seconds}. The effect causes your attacks to ignore line of sight to enemies in the area, and you have {$308498s1=30}% increased critical strike chance against them. Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for ${{$308495s3=4000}/1000} sec.}

Action Priority List

    st
    [K]:5.47
  • if_expr:(buff.double_tap.up|!talent.double_tap|fight_remains<12)&(!raid_event.adds.exists|!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<10|raid_event.adds.count=1)|raid_event.adds.up&raid_event.adds.remains>9|active_enemies>1)
Serpent Sting 714 6.6% 0.0 0.00sec 0 0 Direct 55.0 755 1567 1173 51.5%
Periodic 131.9 758 1558 1134 46.9% 99.3%

Stats Details: Serpent Sting

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.00 54.99 131.91 131.91 0.0000 2.2589 214078.47 214078.47 0.00% 718.42 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 48.47% 26.65 12 41 754.57 601 1208 754.26 708 808 20113 20113 0.00%
crit 51.53% 28.34 16 43 1567.05 1202 2417 1567.81 1467 1737 44411 44411 0.00%
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 53.07% 70.01 46 98 758.36 610 1208 758.16 725 790 53097 53097 0.00%
crit 46.93% 61.90 39 86 1558.24 1221 2417 1558.09 1491 1667 96458 96458 0.00%

Action Details: Serpent Sting

  • id:271788
  • school:nature
  • range:40.0
  • travel_speed:45.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.165000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:18.00
  • base_tick_time:3.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:271788
  • name:Serpent Sting
  • school:nature
  • tooltip:Suffering {$s2=0} Nature damage every $t2 sec.
  • description:Fire a shot that poisons your target, causing them to take {$s1=0} Nature damage instantly and an additional $o2 Nature damage over {$d=18 seconds}.
Shadowcore Oil Blast 59 0.5% 44.3 6.68sec 400 0 Direct 44.3 267 550 400 46.8%

Stats Details: Shadowcore Oil Blast

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 44.30 44.30 0.00 0.00 0.0000 0.0000 17703.28 17703.28 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 53.19% 23.56 12 41 267.10 244 322 267.09 257 278 6294 6294 0.00%
crit 46.81% 20.74 8 38 550.20 488 644 550.33 520 583 11409 11409 0.00%

Action Details: Shadowcore Oil Blast

  • id:336463
  • school:shadow
  • range:60.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:220.00
  • base_dd_max:220.00
  • base_dd_mult:1.00

Spelldata

  • id:336463
  • name:Shadowcore Oil Blast
  • school:shadow
  • tooltip:
  • description:Deals {$s1=220} Shadow damage.
Steady Shot 589 5.4% 65.8 4.54sec 2683 2008 Direct 65.7 1901 3823 2687 40.9%

Stats Details: Steady Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 65.81 65.72 0.00 0.00 1.3361 0.0000 176586.02 252235.47 29.99% 2008.21 2008.21
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 59.13% 38.86 21 56 1901.48 1554 3076 1900.80 1798 2031 73896 105554 29.99%
crit 40.87% 26.86 14 45 3822.95 3107 6153 3822.44 3600 4151 102690 146682 29.99%

Action Details: Steady Shot

  • id:56641
  • school:physical
  • range:40.0
  • travel_speed:75.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:1.75
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:on_cast
  • energize_resource:focus
  • energize_amount:10.0

Spelldata

  • id:56641
  • name:Steady Shot
  • school:physical
  • tooltip:
  • description:A steady shot that causes {$s1=0} Physical damage. Usable while moving.{$?s321018=true}[ |cFFFFFFFFGenerates {$s2=0} Focus.][]

Action Priority List

    st
    [G]:19.66
  • if_expr:talent.steady_focus&(prev_gcd.1.steady_shot&buff.steady_focus.remains<5|buff.steady_focus.down)&(buff.resonating_arrow.down|!covenant.kyrian)
    st
    [L]:6.62
  • if_expr:covenant.kyrian&focus+cast_regen<focus.max&((cooldown.resonating_arrow.remains<gcd*3&(!soulbind.effusive_anima_accelerator|!talent.double_tap))|talent.double_tap&cooldown.double_tap.remains<3)
    st
    [Q]:39.79
Wailing Arrow 431 4.0% 5.3 62.05sec 24496 16614 Direct 5.3 14313 28505 24556 72.2%

Stats Details: Wailing Arrow

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.28 5.27 0.00 0.00 1.4745 0.0000 129325.82 129325.82 0.00% 16614.31 16614.31
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 27.82% 1.47 0 5 14312.58 11454 20130 11575.20 0 19937 20969 20969 0.00%
crit 72.18% 3.80 0 6 28504.54 22077 39874 28456.90 0 36442 108357 108357 0.00%

Action Details: Wailing Arrow

  • id:355589
  • school:shadow
  • range:40.0
  • travel_speed:40.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:60.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:15.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:355589
  • name:Wailing Arrow
  • school:shadow
  • tooltip:
  • description:Fire an enchanted arrow, dealing {$354831s1=0} Shadow damage to your target and an additional {$354831s2=0} Shadow damage to all enemies within $354831A2 yds of your target. Targets struck by a Wailing Arrow are silenced for {$355596d=5 seconds}.

Action Details: Wailing Arrow Damage

  • id:354831
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:attack_haste
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:354831
  • name:Wailing Arrow
  • school:shadow
  • tooltip:Silenced.
  • description:{$@spelldesc355589=Fire an enchanted arrow, dealing {$354831s1=0} Shadow damage to your target and an additional {$354831s2=0} Shadow damage to all enemies within $354831A2 yds of your target. Targets struck by a Wailing Arrow are silenced for {$355596d=5 seconds}.}

Action Priority List

    st
    [J]:5.30
  • if_expr:cooldown.resonating_arrow.remains<gcd&(!talent.explosive_shot|buff.bloodlust.up)|!covenant.kyrian|cooldown.resonating_arrow.remains|target.time_to_die<5
Withering Fire 36 0.3% 10.5 27.63sec 1020 0 Direct 10.5 681 1398 1023 47.7%

Stats Details: Withering Fire

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 10.52 10.49 0.00 0.00 0.0000 0.0000 10730.30 10730.30 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 52.32% 5.49 1 11 681.36 622 817 681.31 622 793 3739 3739 0.00%
crit 47.68% 5.00 1 10 1397.81 1244 1633 1399.63 1244 1602 6991 6991 0.00%

Action Details: Withering Fire

  • id:353515
  • school:shadow
  • range:60.0
  • travel_speed:40.0000
  • radius:50.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:5
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:558.44
  • base_dd_max:558.44
  • base_dd_mult:1.00

Spelldata

  • id:353515
  • name:Withering Fire
  • school:shadow
  • tooltip:Building towards a volley of Withering Fire.
  • description:{$@spelldesc353513=Every $353514U shots, trigger Withering Fire, striking up to {$s2=5} enemies in front of you for {$s1=128} Shadow damage.}
pet - bron 516 / 72
Anima Cannon 130 0.2% 4.2 28.55sec 1313 1660 Direct 4.2 943 1881 1316 39.7%

Stats Details: Anima Cannon

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 4.21 4.20 0.00 0.00 0.7914 0.0000 5523.43 5523.43 0.00% 1659.69 1659.69
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 60.29% 2.53 0 6 943.37 797 1300 899.59 0 1300 2388 2388 0.00%
crit 39.71% 1.67 0 6 1881.06 1593 2599 1605.95 0 2550 3136 3136 0.00%

Action Details: Anima Cannon

  • id:332525
  • school:arcane
  • range:100.0
  • travel_speed:20.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:1.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.605000
  • spell_power_mod.direct:0.605000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00

Spelldata

  • id:332525
  • name:Anima Cannon
  • school:arcane
  • tooltip:
  • description:{$@spelldesc333950=After using ${{$332514u=74}+1} damaging or healing spells and abilities, your next spell or ability summons Bron, who knocks enemies back on arrival and then attacks and heals your targets for {$333961d=30 seconds}.}

Action Priority List

    default
    [ ]:4.22
melee 231 0.3% 19.4 5.51sec 506 320 Direct 19.4 364 728 506 39.1%

Stats Details: Melee

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 19.39 19.39 0.00 0.00 1.5828 0.0000 9813.79 14018.01 29.99% 319.73 319.73
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 60.91% 11.81 3 24 363.80 307 501 361.20 319 458 4298 6139 29.99%
crit 39.09% 7.58 0 18 727.58 615 1003 720.05 0 899 5516 7879 29.93%

Action Details: Melee

  • id:0
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:none
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
Smash 155 0.2% 5.5 19.64sec 1188 1201 Direct 2.8 1721 3434 2378 38.4%

Stats Details: Smash

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.55 2.77 0.00 0.00 0.9890 0.0000 6590.69 6590.69 0.00% 1201.36 1201.36
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 61.60% 1.71 0 4 1720.60 1463 2363 1550.89 0 2318 2937 2937 0.00%
crit 38.40% 1.06 0 4 3434.48 2897 4726 2440.91 0 4681 3654 3654 0.00%

Action Details: Smash

  • id:341163
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:6.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:341163
  • name:Smash
  • school:physical
  • tooltip:
  • description:Attacks the ground with a heavy smash, inflicting Arcane damage to all enemies in a cone in front of the caster.

Action Priority List

    default
    [ ]:2.80
Simple Action Stats Execute Interval
T27_Hunter_Marksmanship
Veiled Augmentation 1.0 0.00sec

Stats Details: Augmentation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Augmentation

  • id:347901
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T27_Hunter_Marksmanship
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Berserking 2.0 228.17sec

Stats Details: Berserking

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Berserking

  • id:26297
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:180.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:26297
  • name:Berserking
  • school:physical
  • tooltip:Haste increased by {$s1=10}%.
  • description:Increases your haste by {$s1=10}% for {$d=12 seconds}.

Action Priority List

    cds
    [E]:2.00
  • if_expr:(buff.trueshot.up&buff.resonating_arrow.up&covenant.kyrian)|(buff.trueshot.up&buff.wild_spirits.up&covenant.night_fae)|(covenant.venthyr|covenant.necrolord)&buff.trueshot.up|fight_remains<13|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<73)
Double Tap 5.4 60.51sec

Stats Details: Double Tap

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.43 0.00 0.00 0.00 1.1344 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Double Tap

  • id:260402
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:60.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:260402
  • name:Double Tap
  • school:physical
  • tooltip:Your next Aimed Shot will fire a second time instantly at {$s4=100}% power and consume no Focus, or your next Rapid Fire will shoot {$s3=100}% additional shots during its channel.
  • description:Your next Aimed Shot will fire a second time instantly at {$s4=100}% power without consuming Focus, or your next Rapid Fire will shoot {$s3=100}% additional shots during its channel.

Action Priority List

    st
    [I]:5.43
  • if_expr:(covenant.kyrian&(cooldown.resonating_arrow.remains<gcd)|!covenant.kyrian&!covenant.night_fae|covenant.night_fae&(cooldown.wild_spirits.remains<gcd|cooldown.wild_spirits.remains>30)|fight_remains<15)&(!raid_event.adds.exists|raid_event.adds.up&(raid_event.adds.in<10&raid_event.adds.remains<3|raid_event.adds.in>cooldown|active_enemies>1)|!raid_event.adds.up&(raid_event.adds.count=1|raid_event.adds.in>cooldown))
Spectral Flask of Power 1.0 0.00sec

Stats Details: Flask

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Flask

  • id:307185
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T27_Hunter_Marksmanship
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Feast of Gluttonous Hedonism 1.0 0.00sec

Stats Details: Food

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Food

  • id:308462
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T27_Hunter_Marksmanship
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Inscrutable Quantum Device 2.0 241.69sec

Stats Details: Inscrutable Quantum Device

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.98 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Inscrutable Quantum Device

  • id:330323
  • school:arcane
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:180.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:330323
  • name:Inscrutable Quantum Device
  • school:arcane
  • tooltip:
  • description:???
Potion of Spectral Agility 1.4 301.21sec

Stats Details: Potion

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.45 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Potion

  • id:307159
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:300.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Action Priority List

    cds
    [F]:1.45
  • if_expr:buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<72)
Trueshot 3.0 120.98sec

Stats Details: Trueshot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.96 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Trueshot

  • id:288613
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:attack_haste
  • min_gcd:0.0000
  • cooldown:120.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:288613
  • name:Trueshot
  • school:physical
  • tooltip:The cooldown of Aimed Shot and Rapid Fire is reduced by ${$m1/4}%, and Aimed Shot casts {$s4=50}% faster. All Focus generation is increased by {$s5=50}%.
  • description:Reduces the cooldown of your Aimed Shot and Rapid Fire by ${$m1/4}%, and causes Aimed Shot to cast {$s4=50}% faster for {$d=15 seconds}. While Trueshot is active, you generate {$s5=50}% additional Focus.

Action Priority List

    st
    [M]:2.96
  • if_expr:buff.precise_shots.down&(covenant.venthyr|covenant.necrolord|talent.calling_the_shots)|buff.resonating_arrow.up|buff.wild_spirits.up|buff.volley.up&active_enemies>1|fight_remains<25
pet - bron
Vitalizing Bolt 8.4 13.16sec

Stats Details: Vitalizing Bolt

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
heal 8.37 0.00 0.00 0.00 1.1888 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Vitalizing Bolt

  • id:332526
  • school:arcane
  • range:100.0
  • travel_speed:20.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:1.50
  • base_crit:0.00
  • target:T27_Hunter_Marksmanship_bron
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:2.300000
  • spell_power_mod.direct:0.575000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00

Spelldata

  • id:332526
  • name:Vitalizing Bolt
  • school:arcane
  • tooltip:
  • description:{$@spelldesc333950=After using ${{$332514u=74}+1} damaging or healing spells and abilities, your next spell or ability summons Bron, who knocks enemies back on arrival and then attacks and heals your targets for {$333961d=30 seconds}.}

Action Priority List

    default
    [ ]:9.72

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Berserking 2.0 0.0 228.5sec 228.5sec 12.0sec 8.10% 0.00% 0.0 (0.0) 2.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_berserking
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:180.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:180.0s / 245.8s
  • trigger_min/max:180.0s / 245.8s
  • trigger_pct:100.00%
  • duration_min/max:12.0s / 12.0s

Stack Uptimes

  • berserking_1:8.10%

Spelldata

  • id:26297
  • name:Berserking
  • tooltip:Haste increased by {$s1=10}%.
  • description:Increases your haste by {$s1=10}% for {$d=12 seconds}.
  • max_stacks:0
  • duration:12.00
  • cooldown:180.00
  • default_chance:0.00%
Bloodlust 1.0 0.0 0.0sec 0.0sec 40.0sec 13.50% 0.00% 0.0 (0.0) 1.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • base duration:40.00
  • duration modifier:1.00
  • base cooldown:300.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:40.0s / 40.0s

Stack Uptimes

  • bloodlust_1:13.50%

Spelldata

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by $w1%.
  • description:Increases haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Bron's Call to Action 2.3 141.5 159.5sec 2.1sec 112.2sec 85.77% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_brons_call_to_action
  • max_stacks:74
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:146.8s / 187.0s
  • trigger_min/max:0.1s / 36.9s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 153.2s

Stack Uptimes

  • brons_call_to_action_1:1.19%
  • brons_call_to_action_2:1.22%
  • brons_call_to_action_3:1.52%
  • brons_call_to_action_4:1.27%
  • brons_call_to_action_5:1.13%
  • brons_call_to_action_6:1.47%
  • brons_call_to_action_7:0.93%
  • brons_call_to_action_8:1.23%
  • brons_call_to_action_9:1.09%
  • brons_call_to_action_10:1.05%
  • brons_call_to_action_11:1.27%
  • brons_call_to_action_12:0.93%
  • brons_call_to_action_13:1.02%
  • brons_call_to_action_14:1.07%
  • brons_call_to_action_15:1.04%
  • brons_call_to_action_16:0.98%
  • brons_call_to_action_17:1.14%
  • brons_call_to_action_18:1.12%
  • brons_call_to_action_19:1.04%
  • brons_call_to_action_20:1.11%
  • brons_call_to_action_21:1.02%
  • brons_call_to_action_22:1.08%
  • brons_call_to_action_23:1.21%
  • brons_call_to_action_24:1.20%
  • brons_call_to_action_25:1.14%
  • brons_call_to_action_26:1.16%
  • brons_call_to_action_27:1.19%
  • brons_call_to_action_28:1.21%
  • brons_call_to_action_29:1.16%
  • brons_call_to_action_30:1.20%
  • brons_call_to_action_31:1.24%
  • brons_call_to_action_32:1.29%
  • brons_call_to_action_33:1.33%
  • brons_call_to_action_34:1.38%
  • brons_call_to_action_35:1.41%
  • brons_call_to_action_36:1.38%
  • brons_call_to_action_37:1.38%
  • brons_call_to_action_38:1.34%
  • brons_call_to_action_39:1.36%
  • brons_call_to_action_40:1.32%
  • brons_call_to_action_41:1.27%
  • brons_call_to_action_42:1.24%
  • brons_call_to_action_43:1.21%
  • brons_call_to_action_44:1.26%
  • brons_call_to_action_45:1.27%
  • brons_call_to_action_46:1.25%
  • brons_call_to_action_47:1.25%
  • brons_call_to_action_48:1.20%
  • brons_call_to_action_49:1.20%
  • brons_call_to_action_50:1.15%
  • brons_call_to_action_51:1.13%
  • brons_call_to_action_52:1.12%
  • brons_call_to_action_53:1.10%
  • brons_call_to_action_54:1.10%
  • brons_call_to_action_55:1.12%
  • brons_call_to_action_56:1.13%
  • brons_call_to_action_57:1.12%
  • brons_call_to_action_58:1.12%
  • brons_call_to_action_59:1.08%
  • brons_call_to_action_60:1.10%
  • brons_call_to_action_61:1.07%
  • brons_call_to_action_62:1.06%
  • brons_call_to_action_63:1.08%
  • brons_call_to_action_64:1.10%
  • brons_call_to_action_65:1.10%
  • brons_call_to_action_66:1.11%
  • brons_call_to_action_67:1.12%
  • brons_call_to_action_68:1.09%
  • brons_call_to_action_69:1.07%
  • brons_call_to_action_70:1.00%
  • brons_call_to_action_71:1.00%
  • brons_call_to_action_72:0.93%
  • brons_call_to_action_73:0.91%
  • brons_call_to_action_74:0.88%

Spelldata

  • id:332514
  • name:Bron's Call to Action
  • tooltip:Bron arrives in ${{$332514u=74}+1-$w1} damaging or healing spells or abilities.
  • description:{$@spelldesc333950=After using ${{$332514u=74}+1} damaging or healing spells and abilities, your next spell or ability summons Bron, who knocks enemies back on arrival and then attacks and heals your targets for {$333961d=30 seconds}.}
  • max_stacks:74
  • duration:-0.00
  • cooldown:0.00
  • default_chance:101.00%
Chaos Bane 2.3 0.0 109.4sec 109.4sec 14.7sec 11.25% 0.00% 0.0 (0.0) 2.2

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_chaos_bane
  • max_stacks:15
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:900.00

Trigger Details

  • interval_min/max:58.6s / 182.4s
  • trigger_min/max:58.6s / 182.4s
  • trigger_pct:100.00%
  • duration_min/max:0.6s / 15.0s

Stack Uptimes

  • chaos_bane_1:11.25%

Spelldata

  • id:356043
  • name:Chaos Bane
  • tooltip:Increases $pri by $w1.
  • description:{$@spelldesc355829=While inside the Maw or Torghast, your spells and abilities have a chance to drain a Soul Fragment from your target, granting you {$s3=10} Primary stat for {$356042d=30 seconds} and stacking up to {$356042u=15} times. When you reach {$356042u=15} stacks, unleash Chaos Bane, dealing {$s5=1500} Shadow damage split between nearby enemies and granting you {$s4=300} Primary stat for {$356043d=15 seconds}.}
  • max_stacks:15
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Coldhearted 1.0 0.0 0.0sec 0.0sec 20.0sec 6.75% 0.00% 0.0 (0.0) 1.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_coldhearted
  • max_stacks:1
  • base duration:20.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:20.0s / 20.0s

Stack Uptimes

  • coldhearted_1:6.75%

Spelldata

  • id:356364
  • name:Coldhearted
  • tooltip:Damage done increased by $w1%.
  • description:{$@spelldesc355741=|CFF20ff20Your damage is increased by ${{$s1=150}/100}.2% for {$356364d=20 seconds} after attacking an enemy you have not yet damaged.|R}
  • max_stacks:0
  • duration:20.00
  • cooldown:0.00
  • default_chance:0.00%
Double Tap 5.4 0.0 60.5sec 60.5sec 4.5sec 8.15% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_double_tap
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:60.0s / 63.6s
  • trigger_min/max:60.0s / 63.6s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 11.1s

Stack Uptimes

  • double_tap_1:8.15%

Spelldata

  • id:260402
  • name:Double Tap
  • tooltip:Your next Aimed Shot will fire a second time instantly at {$s4=100}% power and consume no Focus, or your next Rapid Fire will shoot {$s3=100}% additional shots during its channel.
  • description:Your next Aimed Shot will fire a second time instantly at {$s4=100}% power without consuming Focus, or your next Rapid Fire will shoot {$s3=100}% additional shots during its channel.
  • max_stacks:0
  • duration:15.00
  • cooldown:60.00
  • default_chance:0.00%
Feast of Gluttonous Hedonism 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_feast_of_gluttonous_hedonism
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:20.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • feast_of_gluttonous_hedonism_1:100.00%

Spelldata

  • id:327709
  • name:Well Fed
  • tooltip:Agility increased by $w1.
  • description:Agility increased by {$s1=20}. Lasts {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Inscrutable Quantum Device (_crit_rating) 1.2 0.0 241.6sec 241.6sec 24.2sec 9.66% 0.00% 0.0 (0.0) 1.2

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_inscrutable_quantum_device_crit_rating
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
  • associated item:Inscrutable Quantum Device

Stat Details

  • stat:crit_rating
  • amount:813.00

Trigger Details

  • interval_min/max:180.9s / 245.8s
  • trigger_min/max:180.9s / 245.8s
  • trigger_pct:100.00%
  • duration_min/max:20.0s / 25.0s

Stack Uptimes

  • inscrutable_quantum_device_crit_rating_1:9.66%

Spelldata

  • id:330366
  • name:Inscrutable Quantum Device
  • tooltip:Critical Strike, which appears to be useful for you, increased by $w1.
  • description:Because it judged it to be useful to you, the Inscrutable Quantum Device granted you {$s1=337} Critical Strike.
  • max_stacks:0
  • duration:30.00
  • cooldown:180.00
  • default_chance:0.00%
Inscrutable Quantum Device (_haste_rating) 0.2 0.0 0.0sec 0.0sec 20.0sec 1.32% 0.00% 0.0 (0.0) 0.2

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_inscrutable_quantum_device_haste_rating
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
  • associated item:Inscrutable Quantum Device

Stat Details

  • stat:haste_rating
  • amount:813.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:20.0s / 20.0s

Stack Uptimes

  • inscrutable_quantum_device_haste_rating_1:1.32%

Spelldata

  • id:330368
  • name:Inscrutable Quantum Device
  • tooltip:Haste, which appears to be useful for you, increased by $w1.
  • description:Because it judged it to be useful to you, the Inscrutable Quantum Device granted you {$s1=337} Haste.
  • max_stacks:0
  • duration:30.00
  • cooldown:180.00
  • default_chance:0.00%
Lock and Load 8.4 0.2 31.7sec 30.7sec 2.1sec 5.76% 15.12% 0.2 (0.2) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_lock_and_load
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:8.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.7s / 254.1s
  • trigger_min/max:1.7s / 254.1s
  • trigger_pct:7.86%
  • duration_min/max:0.0s / 13.9s

Stack Uptimes

  • lock_and_load_1:5.76%

Spelldata

  • id:194594
  • name:Lock and Load
  • tooltip:Aimed Shot costs no Focus and is instant.
  • description:{$@spelldesc194595=Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%

Trigger Spelldata

  • id:194595
  • name:Lock and Load
  • tooltip:
  • description:Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:8.00%
Lone Wolf 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_lone_wolf
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • lone_wolf_1:100.00%

Spelldata

  • id:164273
  • name:Lone Wolf
  • tooltip:Damage dealt increased by $w1%.
  • description:{$@spelldesc155228=Increases your damage by {$s3=10}% when you do not have an active pet.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Potion of Spectral Agility 1.4 0.0 301.2sec 301.2sec 23.1sec 10.94% 0.00% 0.0 (0.0) 1.2

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_potion_of_spectral_agility
  • max_stacks:1
  • base duration:25.00
  • duration modifier:1.00
  • base cooldown:1.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:190.00

Trigger Details

  • interval_min/max:300.0s / 304.9s
  • trigger_min/max:300.0s / 304.9s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 25.0s

Stack Uptimes

  • potion_of_spectral_agility_1:10.94%

Spelldata

  • id:307159
  • name:Potion of Spectral Agility
  • tooltip:Agility increased by $w1.
  • description:Increases your Agility by {$s1=190} for {$d=25 seconds}.
  • max_stacks:0
  • duration:25.00
  • cooldown:1.00
  • default_chance:0.00%
Precise Shots 32.8 21.7 9.2sec 5.5sec 3.9sec 42.36% 86.03% 18.0 (25.2) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_precise_shots
  • max_stacks:2
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.50
  • default_chance:101.00%
  • default_value:0.91
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.9s / 45.5s
  • trigger_min/max:0.8s / 17.2s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 41.1s

Stack Uptimes

  • precise_shots_1:23.76%
  • precise_shots_2:18.60%

Spelldata

  • id:260242
  • name:Precise Shots
  • tooltip:Damage of {$?s342049=false}[Chimaera Shot][Arcane Shot] or Multi-Shot increased by {$s1=75}%.
  • description:{$@spelldesc260240=Aimed Shot causes your next 1-{$260242u=2} {$?s342049=false}[Chimaera Shots][Arcane Shots] or Multi-Shots to deal {$260242s1=75}% more damage.}
  • max_stacks:2
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Resonating Arrow 5.5 0.0 60.2sec 60.2sec 9.9sec 17.96% 0.00% 0.0 (0.0) 5.3

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_resonating_arrow
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:56.0s / 63.6s
  • trigger_min/max:56.0s / 63.6s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 10.0s

Stack Uptimes

  • resonating_arrow_1:17.96%

Spelldata

  • id:308495
  • name:Resonating Arrow
  • tooltip:
  • description:{$@spelldesc308491=Fire a resonating arrow to the target location that deals {$308495s1=0} Arcane damage to any enemy in the area, and fill the area with echoing anima for {$308495d=10 seconds}. The effect causes your attacks to ignore line of sight to enemies in the area, and you have {$308498s1=30}% increased critical strike chance against them. Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for ${{$308495s3=4000}/1000} sec.}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Soul Fragment 3.2 37.7 110.3sec 7.2sec 79.9sec 83.94% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_soul_fragment
  • max_stacks:15
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:30.00

Trigger Details

  • interval_min/max:58.0s / 179.2s
  • trigger_min/max:0.5s / 37.8s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 153.9s

Stack Uptimes

  • soul_fragment_1:6.91%
  • soul_fragment_2:6.82%
  • soul_fragment_3:6.61%
  • soul_fragment_4:6.52%
  • soul_fragment_5:6.31%
  • soul_fragment_6:6.16%
  • soul_fragment_7:5.94%
  • soul_fragment_8:5.98%
  • soul_fragment_9:5.67%
  • soul_fragment_10:5.58%
  • soul_fragment_11:5.64%
  • soul_fragment_12:5.41%
  • soul_fragment_13:5.23%
  • soul_fragment_14:5.15%

Spelldata

  • id:356042
  • name:Soul Fragment
  • tooltip:Increases $pri by $w1.
  • description:{$@spelldesc355829=While inside the Maw or Torghast, your spells and abilities have a chance to drain a Soul Fragment from your target, granting you {$s3=10} Primary stat for {$356042d=30 seconds} and stacking up to {$356042u=15} times. When you reach {$356042u=15} stacks, unleash Chaos Bane, dealing {$s5=1500} Shadow damage split between nearby enemies and granting you {$s4=300} Primary stat for {$356043d=15 seconds}.}
  • max_stacks:15
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Spectral Flask of Power 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_spectral_flask_of_power
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:70.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • spectral_flask_of_power_1:100.00%

Spelldata

  • id:307185
  • name:Spectral Flask of Power
  • tooltip:$pri increased by $w1.
  • description:Increases primary stat by {$s1=70} for {$d=3600 seconds}. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Steady Focus 8.5 15.6 36.3sec 12.5sec 32.8sec 93.40% 0.00% 15.6 (15.6) 7.7

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_steady_focus
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.07
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:15.0s / 161.7s
  • trigger_min/max:2.8s / 27.6s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 159.4s

Stack Uptimes

  • steady_focus_1:93.40%

Spelldata

  • id:193534
  • name:Steady Focus
  • tooltip:Haste increased by {$s1=7}%.
  • description:{$@spelldesc193533=Using Steady Shot twice in a row increases your Haste by {$193534s1=7}% for {$193534d=15 seconds}.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:0.00%

Trigger Spelldata

  • id:193533
  • name:Steady Focus
  • tooltip:
  • description:Using Steady Shot twice in a row increases your Haste by {$193534s1=7}% for {$193534d=15 seconds}.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
Trueshot 3.0 0.0 121.0sec 121.0sec 20.6sec 20.39% 0.00% 0.0 (0.0) 2.8

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_trueshot
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.42
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:120.0s / 124.2s
  • trigger_min/max:120.0s / 124.2s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 21.3s

Stack Uptimes

  • trueshot_1:20.39%

Spelldata

  • id:288613
  • name:Trueshot
  • tooltip:The cooldown of Aimed Shot and Rapid Fire is reduced by ${$m1/4}%, and Aimed Shot casts {$s4=50}% faster. All Focus generation is increased by {$s5=50}%.
  • description:Reduces the cooldown of your Aimed Shot and Rapid Fire by ${$m1/4}%, and causes Aimed Shot to cast {$s4=50}% faster for {$d=15 seconds}. While Trueshot is active, you generate {$s5=50}% additional Focus.
  • max_stacks:0
  • duration:15.00
  • cooldown:120.00
  • default_chance:0.00%
Unholy Aura 5.5 0.0 60.0sec 60.0sec 9.9sec 18.07% 0.00% 21.6 (21.6) 5.3

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_unholy_aura
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:2.00

Trigger Details

  • interval_min/max:60.0s / 60.0s
  • trigger_min/max:60.0s / 60.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 10.0s

Stack Uptimes

  • unholy_aura_1:18.07%

Spelldata

  • id:356321
  • name:Unholy Aura
  • tooltip:Draining $w1 health from nearby enemies every $t1 sec.
  • description:{$@spelldesc355766=|CFF20ff20Your helpful spells and abilities have a chance to grant your target an Unholy Aura, draining {$s1=166} health from nearby enemies every {$s2=2} sec for {$356321d=10 seconds}.|R}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Veiled Augmentation 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_veiled_augmentation
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:18.00
  • stat:strength
  • amount:18.00
  • stat:intellect
  • amount:18.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • veiled_augmentation_1:100.00%

Spelldata

  • id:347901
  • name:Veiled Augmentation
  • tooltip:Agility, Intellect and Strength increased by $w1.
  • description:Increases Agility, Intellect and Strength by {$s1=18} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Windfury Totem 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_windfury_totem
  • max_stacks:1
  • base duration:900.00
  • duration modifier:1.00
  • base cooldown:0.50
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • windfury_totem_1:100.00%

Spelldata

  • id:327942
  • name:Windfury Totem
  • tooltip:Your auto-attacks have a chance to instantly attack again.
  • description:{$@spelldesc8512=Summons a Windfury Totem with {$s1=5} health at the feet of the caster for {$d=120 seconds}. Party members within {$s2=30} yds have a $?a343211[{$327942h=20}][${{$327942h=20}-$343211m1}]% chance when they auto-attack to swing an extra time.}
  • max_stacks:0
  • duration:120.00
  • cooldown:0.00
  • default_chance:20.00%
Withering Fire 11.4 98.4 27.4sec 2.7sec 23.7sec 90.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_withering_fire
  • max_stacks:10
  • base duration:600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:20.6s / 38.2s
  • trigger_min/max:1.7s / 6.7s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 35.1s

Stack Uptimes

  • withering_fire_1:10.47%
  • withering_fire_2:9.83%
  • withering_fire_3:10.04%
  • withering_fire_4:10.71%
  • withering_fire_5:9.76%
  • withering_fire_6:10.22%
  • withering_fire_7:9.48%
  • withering_fire_8:9.49%
  • withering_fire_9:10.01%

Spelldata

  • id:353514
  • name:Withering Fire
  • tooltip:Building towards a volley of Withering Fire.
  • description:{$@spelldesc353513=Every $353514U shots, trigger Withering Fire, striking up to {$s2=5} enemies in front of you for {$s1=128} Shadow damage.}
  • max_stacks:10
  • duration:600.00
  • cooldown:0.00
  • default_chance:101.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:15.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs, Uptimes & Benefits

Proc Count Min Max Interval Min Max
double_tap_aimed 5.4 4.0 6.0 60.7s 52.6s 69.5s
reset_aa_channel 19.1 15.0 23.0 15.7s 5.9s 35.7s
Uptime Avg % Min Max Avg Dur Min Max
Focus Cap 1.83% 0.60% 5.17% 1.6s 0.0s 5.9s

Cooldown waste details

Seconds per ExecuteSeconds per Iteration
AbilityAverageMinimumMaximumAverageMinimumMaximum
Double Tap0.6500.0013.6122.3160.1775.568
Aimed Shot1.0930.0017.7886.2450.07218.420
Kill Shot0.8190.0034.5153.5430.24210.307
Wailing Arrow0.6000.0014.6552.2030.2125.857
Resonating Arrow4.2010.0047.61218.60211.55924.650
Trueshot1.1320.0014.1951.9930.0007.166
Rapid Fire1.7720.00115.65528.62411.52853.818

Resources

Gains Type Count Total Tot% Avg Overflow Ovr%
T27_Hunter_Marksmanship
Trueshot Focus 200.18 280.01 9.29% 1.40 10.15 3.50%
focus_regen Focus 618.25 1945.67 64.58% 3.15 48.67 2.44%
rapid_fire Focus 133.29 133.21 4.42% 1.00 0.07 0.05%
steady_shot Focus 65.81 654.07 21.71% 9.94 4.06 0.62%
Change Start Gain/s Loss/s Overflow (Total) End (Avg) Min Max
Focus 65.0 10.04 10.24 63.0 40.0 0.2 100.0
Usage Type Count Total Avg RPE APR
T27_Hunter_Marksmanship
aimed_shot Focus 55.1 1639.0 29.7 30.3 610.8
arcane_shot Focus 64.7 1294.7 20.0 20.0 479.9
kill_shot Focus 6.0 60.2 10.0 10.0 1193.9
wailing_arrow Focus 5.3 79.2 15.0 15.0 1633.2

Statistics & Data Analysis

Fight Length
T27_Hunter_Marksmanship Fight Length
Count 1002
Mean 300.03
Minimum 240.29
Maximum 359.66
Spread ( max - min ) 119.38
Range [ ( max - min ) / 2 * 100% ] 19.89%
DPS
T27_Hunter_Marksmanship Damage Per Second
Count 1002
Mean 10815.30
Minimum 9796.68
Maximum 11943.31
Spread ( max - min ) 2146.63
Range [ ( max - min ) / 2 * 100% ] 9.92%
Standard Deviation 333.1695
5th Percentile 10287.69
95th Percentile 11373.56
( 95th Percentile - 5th Percentile ) 1085.87
Mean Distribution
Standard Deviation 10.5252
95.00% Confidence Interval ( 10794.67 - 10835.93 )
Normalized 95.00% Confidence Interval ( 99.81% - 100.19% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 37
0.1% Error 3646
0.1 Scale Factor Error with Delta=300 948
0.05 Scale Factor Error with Delta=300 3791
0.01 Scale Factor Error with Delta=300 94758
Priority Target DPS
T27_Hunter_Marksmanship Priority Target Damage Per Second
Count 1002
Mean 10815.30
Minimum 9796.68
Maximum 11943.31
Spread ( max - min ) 2146.63
Range [ ( max - min ) / 2 * 100% ] 9.92%
Standard Deviation 333.1695
5th Percentile 10287.69
95th Percentile 11373.56
( 95th Percentile - 5th Percentile ) 1085.87
Mean Distribution
Standard Deviation 10.5252
95.00% Confidence Interval ( 10794.67 - 10835.93 )
Normalized 95.00% Confidence Interval ( 99.81% - 100.19% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 37
0.1% Error 3646
0.1 Scale Factor Error with Delta=300 948
0.05 Scale Factor Error with Delta=300 3791
0.01 Scale Factor Error with Delta=300 94758
DPS(e)
T27_Hunter_Marksmanship Damage Per Second (Effective)
Count 1002
Mean 10815.30
Minimum 9796.68
Maximum 11943.31
Spread ( max - min ) 2146.63
Range [ ( max - min ) / 2 * 100% ] 9.92%
Damage
T27_Hunter_Marksmanship Damage
Count 1002
Mean 3220038.00
Minimum 2410036.67
Maximum 3959374.84
Spread ( max - min ) 1549338.17
Range [ ( max - min ) / 2 * 100% ] 24.06%
DTPS
T27_Hunter_Marksmanship Damage Taken Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
T27_Hunter_Marksmanship Healing Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
T27_Hunter_Marksmanship Healing Per Second (Effective)
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
T27_Hunter_Marksmanship Heal
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
T27_Hunter_Marksmanship Healing Taken Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
T27_Hunter_Marksmanship Theck-Meloree Index
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
T27_Hunter_MarksmanshipTheck-Meloree Index (Effective)
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
T27_Hunter_Marksmanship Max Spike Value
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 flask
1 0.00 augmentation
2 0.00 food
3 0.00 snapshot_stats
4 0.00 fleshcraft
5 0.00 tar_trap,if=runeforge.soulforge_embers
6 0.00 double_tap,precast_time=10,if=active_enemies>1|!covenant.kyrian&!talent.volley
7 0.00 aimed_shot,if=active_enemies<3&(!covenant.kyrian&!talent.volley|active_enemies<2)
8 0.00 steady_shot,if=active_enemies>2|(covenant.kyrian|talent.volley)&active_enemies=2
Default action list Executed every time the actor is available.
# count action,conditions
9 1.00 auto_shot
0.00 counter_shot,line_cd=30,if=runeforge.sephuzs_proclamation|soulbind.niyas_tools_poison|(conduit.reversal_of_fortune&!runeforge.sephuzs_proclamation)
A 0.00 call_action_list,name=trinkets,if=covenant.kyrian&cooldown.trueshot.remains&cooldown.resonating_arrow.remains|!covenant.kyrian&cooldown.trueshot.remains
0.00 newfound_resolve,if=soulbind.newfound_resolve&(buff.resonating_arrow.up|cooldown.resonating_arrow.remains>10|fight_remains<16)
B 0.00 call_action_list,name=cds
C 0.00 call_action_list,name=st,if=active_enemies<3
D 0.00 call_action_list,name=trickshots,if=active_enemies>2
actions.cds
# count action,conditions
E 2.00 berserking,if=(buff.trueshot.up&buff.resonating_arrow.up&covenant.kyrian)|(buff.trueshot.up&buff.wild_spirits.up&covenant.night_fae)|(covenant.venthyr|covenant.necrolord)&buff.trueshot.up|fight_remains<13|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<73)
0.00 blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
0.00 lights_judgment,if=buff.trueshot.down
F 1.45 potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<72)
actions.st
# count action,conditions
G 19.66 steady_shot,if=talent.steady_focus&(prev_gcd.1.steady_shot&buff.steady_focus.remains<5|buff.steady_focus.down)&(buff.resonating_arrow.down|!covenant.kyrian)
H 6.02 kill_shot
I 5.43 double_tap,if=(covenant.kyrian&(cooldown.resonating_arrow.remains<gcd)|!covenant.kyrian&!covenant.night_fae|covenant.night_fae&(cooldown.wild_spirits.remains<gcd|cooldown.wild_spirits.remains>30)|fight_remains<15)&(!raid_event.adds.exists|raid_event.adds.up&(raid_event.adds.in<10&raid_event.adds.remains<3|raid_event.adds.in>cooldown|active_enemies>1)|!raid_event.adds.up&(raid_event.adds.count=1|raid_event.adds.in>cooldown))
0.00 flare,if=tar_trap.up&runeforge.soulforge_embers
0.00 tar_trap,if=runeforge.soulforge_embers&tar_trap.remains<gcd&cooldown.flare.remains<gcd
0.00 explosive_shot
0.00 wild_spirits,if=!raid_event.adds.exists|!raid_event.adds.up&raid_event.adds.duration+raid_event.adds.in<20|raid_event.adds.up&raid_event.adds.remains>19|active_enemies>1
0.00 flayed_shot
0.00 death_chakram,if=focus+cast_regen<focus.max
0.00 a_murder_of_crows
J 5.30 wailing_arrow,if=cooldown.resonating_arrow.remains<gcd&(!talent.explosive_shot|buff.bloodlust.up)|!covenant.kyrian|cooldown.resonating_arrow.remains|target.time_to_die<5
K 5.47 resonating_arrow,if=(buff.double_tap.up|!talent.double_tap|fight_remains<12)&(!raid_event.adds.exists|!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<10|raid_event.adds.count=1)|raid_event.adds.up&raid_event.adds.remains>9|active_enemies>1)
0.00 volley,if=buff.resonating_arrow.up|!covenant.kyrian&(buff.precise_shots.down|!talent.chimaera_shot|active_enemies<2)
L 6.62 steady_shot,if=covenant.kyrian&focus+cast_regen<focus.max&((cooldown.resonating_arrow.remains<gcd*3&(!soulbind.effusive_anima_accelerator|!talent.double_tap))|talent.double_tap&cooldown.double_tap.remains<3)
M 2.96 trueshot,if=buff.precise_shots.down&(covenant.venthyr|covenant.necrolord|talent.calling_the_shots)|buff.resonating_arrow.up|buff.wild_spirits.up|buff.volley.up&active_enemies>1|fight_remains<25
0.00 rapid_fire,if=runeforge.surging_shots&talent.streamline&(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)
N 54.35 aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(!talent.chimaera_shot|active_enemies<2)|buff.trick_shots.remains>execute_time&active_enemies>1
O 19.09 rapid_fire,if=(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down&buff.eagletalons_true_focus.down|talent.streamline)
0.00 chimaera_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
P 64.73 arcane_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
0.00 serpent_sting,target_if=min:remains,if=refreshable&target.time_to_die>duration
0.00 barrage,if=active_enemies>1
0.00 rapid_fire,if=(cooldown.resonating_arrow.remains>10&runeforge.surging_shots|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down|talent.streamline)
0.00 bag_of_tricks,if=buff.trueshot.down
0.00 fleshcraft,if=soulbind.pustule_eruption&buff.trueshot.down
Q 39.79 steady_shot
actions.trinkets
# count action,conditions
0.00 variable,name=sync_up,value=buff.resonating_arrow.up|buff.trueshot.up
0.00 variable,name=strong_sync_up,value=covenant.kyrian&buff.resonating_arrow.up&buff.trueshot.up|!covenant.kyrian&buff.trueshot.up
0.00 variable,name=strong_sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains<?cooldown.trueshot.remains,value_else=cooldown.trueshot.remains,if=buff.trueshot.down
0.00 variable,name=strong_sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains,value_else=cooldown.trueshot.remains,if=buff.trueshot.up
0.00 variable,name=sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains>?cooldown.trueshot.remains,value_else=cooldown.trueshot.remains
R 5.01 use_items,slots=trinket1,if=(trinket.1.has_use_buff|covenant.kyrian&trinket.1.has_cooldown)&(variable.strong_sync_up&(!covenant.kyrian&!trinket.2.has_use_buff|covenant.kyrian&!trinket.2.has_cooldown|trinket.2.cooldown.remains|trinket.1.has_use_buff&(!trinket.2.has_use_buff|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)|trinket.1.has_cooldown&!trinket.2.has_use_buff&trinket.1.cooldown.duration>=trinket.2.cooldown.duration)|!variable.strong_sync_up&(!trinket.2.has_use_buff&(trinket.1.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2)|trinket.2.has_use_buff&(trinket.1.has_use_buff&trinket.1.cooldown.duration>=trinket.2.cooldown.duration&(trinket.1.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2)|(!trinket.1.has_use_buff|trinket.2.cooldown.duration>=trinket.1.cooldown.duration)&(trinket.2.cooldown.ready&trinket.2.cooldown.duration-5>variable.sync_remains&variable.sync_remains<trinket.2.cooldown.duration%2|!trinket.2.cooldown.ready&(trinket.2.cooldown.remains-5<variable.strong_sync_remains&variable.strong_sync_remains>20&(trinket.1.cooldown.duration-5<variable.sync_remains|trinket.2.cooldown.remains-5<variable.sync_remains&trinket.2.cooldown.duration-10+variable.sync_remains<variable.strong_sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2|variable.sync_up)|trinket.2.cooldown.remains-5>variable.strong_sync_remains&(trinket.1.cooldown.duration-5<variable.strong_sync_remains|!trinket.1.has_use_buff&(variable.sync_remains>trinket.1.cooldown.duration%2|variable.sync_up))))))|target.time_to_die<variable.sync_remains)|!trinket.1.has_use_buff&!covenant.kyrian&(trinket.2.has_use_buff&((!variable.sync_up|trinket.2.cooldown.remains>5)&(variable.sync_remains>20|trinket.2.cooldown.remains-5>variable.sync_remains))|!trinket.2.has_use_buff&(!trinket.2.has_cooldown|trinket.2.cooldown.remains|trinket.2.cooldown.duration>=trinket.1.cooldown.duration))
S 1.98 use_items,slots=trinket2,if=(trinket.2.has_use_buff|covenant.kyrian&trinket.2.has_cooldown)&(variable.strong_sync_up&(!covenant.kyrian&!trinket.1.has_use_buff|covenant.kyrian&!trinket.1.has_cooldown|trinket.1.cooldown.remains|trinket.2.has_use_buff&(!trinket.1.has_use_buff|trinket.2.cooldown.duration>=trinket.1.cooldown.duration)|trinket.2.has_cooldown&!trinket.1.has_use_buff&trinket.2.cooldown.duration>=trinket.1.cooldown.duration)|!variable.strong_sync_up&(!trinket.1.has_use_buff&(trinket.2.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2)|trinket.1.has_use_buff&(trinket.2.has_use_buff&trinket.2.cooldown.duration>=trinket.1.cooldown.duration&(trinket.2.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2)|(!trinket.2.has_use_buff|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)&(trinket.1.cooldown.ready&trinket.1.cooldown.duration-5>variable.sync_remains&variable.sync_remains<trinket.1.cooldown.duration%2|!trinket.1.cooldown.ready&(trinket.1.cooldown.remains-5<variable.strong_sync_remains&variable.strong_sync_remains>20&(trinket.2.cooldown.duration-5<variable.sync_remains|trinket.1.cooldown.remains-5<variable.sync_remains&trinket.1.cooldown.duration-10+variable.sync_remains<variable.strong_sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2|variable.sync_up)|trinket.1.cooldown.remains-5>variable.strong_sync_remains&(trinket.2.cooldown.duration-5<variable.strong_sync_remains|!trinket.2.has_use_buff&(variable.sync_remains>trinket.2.cooldown.duration%2|variable.sync_up))))))|target.time_to_die<variable.sync_remains)|!trinket.2.has_use_buff&!covenant.kyrian&(trinket.1.has_use_buff&((!variable.sync_up|trinket.1.cooldown.remains>5)&(variable.sync_remains>20|trinket.1.cooldown.remains-5>variable.sync_remains))|!trinket.1.has_use_buff&(!trinket.1.has_cooldown|trinket.1.cooldown.remains|trinket.1.cooldown.duration>=trinket.2.cooldown.duration))

Sample Sequence

01279GGIJKMSEFNNONPNPPQNONPGGNNONPNRPPQONPQGQNPPQQPQNPQQOPNPPQQLPIKJNPOPNPGGPQNPQRQPQONPQPPQGNPPNPQQNOPQPPLGIKNJMPNONPPQGNNONPQRNOPPQGNPPQQNOPNQPQGPNPQLLIKPNJOPPQGNPQPQNPRPNPOGGPNPQQPQNPQQOPPNPPQHLGIKENMSPJHNONPPQGHNNONPRPQGHNOPPQNHQGPPQNPHQOPQ

Sample Sequence Table

Time List # Name Target Resources Buffs
Pre precombat 0 flask T27_Hunter_Marksmanship 100.0/100: 100% focus
Pre precombat 1 augmentation T27_Hunter_Marksmanship 100.0/100: 100% focus
Pre precombat 2 food T27_Hunter_Marksmanship 100.0/100: 100% focus
Pre precombat 7 aimed_shot Fluffy_Pillow 100.0/100: 100% focus
0:00.000 default 9 auto_attack Fluffy_Pillow 65.0/100: 65% focus precise_shots
0:00.000 st G steady_shot Fluffy_Pillow 65.0/100: 65% focus bloodlust, precise_shots, brons_call_to_action
0:01.139 st G steady_shot Fluffy_Pillow 83.8/100: 84% focus bloodlust, lock_and_load, precise_shots, unholy_aura, coldhearted, withering_fire, brons_call_to_action(2)
0:02.277 st I double_tap Fluffy_Pillow 100.0/100: 100% focus bloodlust, lock_and_load, precise_shots, steady_focus, unholy_aura, coldhearted, withering_fire(2), brons_call_to_action(3)
0:03.189 st J wailing_arrow Fluffy_Pillow 100.0/100: 100% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, unholy_aura, coldhearted, withering_fire(2), brons_call_to_action(3)
0:04.403 st K resonating_arrow Fluffy_Pillow 85.0/100: 85% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, unholy_aura, coldhearted, withering_fire(3), brons_call_to_action(4)
0:05.315 st M trueshot Fluffy_Pillow 92.6/100: 93% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, resonating_arrow, unholy_aura, coldhearted, withering_fire(3), brons_call_to_action(4)
0:05.315 trinkets S use_items Fluffy_Pillow 92.6/100: 93% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, withering_fire(3), brons_call_to_action(4)
0:05.315 cds E berserking Fluffy_Pillow 92.6/100: 93% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(4)
0:05.315 cds F potion Fluffy_Pillow 92.6/100: 93% focus bloodlust, berserking, double_tap, lock_and_load, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(4)
0:05.315 st N aimed_shot Fluffy_Pillow 92.6/100: 93% focus bloodlust, berserking, double_tap, lock_and_load, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(4), potion_of_spectral_agility
0:06.145 st N aimed_shot Fluffy_Pillow 100.0/100: 100% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(4), brons_call_to_action(5), potion_of_spectral_agility
0:06.974 st O rapid_fire Fluffy_Pillow 66.9/100: 67% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(4), brons_call_to_action(6), potion_of_spectral_agility
0:08.286 st N aimed_shot Fluffy_Pillow 97.8/100: 98% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(4), brons_call_to_action(6), potion_of_spectral_agility
0:09.114 st P arcane_shot Fluffy_Pillow 66.9/100: 67% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(4), brons_call_to_action(7), potion_of_spectral_agility
0:09.941 st N aimed_shot Fluffy_Pillow 58.2/100: 58% focus bloodlust, berserking, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(5), brons_call_to_action(8), potion_of_spectral_agility
0:10.769 st P arcane_shot Fluffy_Pillow 34.5/100: 34% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(5), brons_call_to_action(9), potion_of_spectral_agility
0:11.599 st P arcane_shot Fluffy_Pillow 25.8/100: 26% focus bloodlust, berserking, precise_shots, steady_focus, trueshot, resonating_arrow, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(6), brons_call_to_action(10), potion_of_spectral_agility
0:12.427 st Q steady_shot Fluffy_Pillow 17.1/100: 17% focus bloodlust, berserking, steady_focus, trueshot, resonating_arrow, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(6), brons_call_to_action(11), potion_of_spectral_agility
0:13.392 st N aimed_shot Fluffy_Pillow 45.2/100: 45% focus bloodlust, berserking, steady_focus, trueshot, resonating_arrow, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(7), brons_call_to_action(12), potion_of_spectral_agility
0:14.221 st O rapid_fire Fluffy_Pillow 21.5/100: 22% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(7), brons_call_to_action(13), potion_of_spectral_agility
0:15.616 st N aimed_shot Fluffy_Pillow 49.6/100: 50% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, soul_fragment, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(7), brons_call_to_action(13), potion_of_spectral_agility
0:16.447 st P arcane_shot Fluffy_Pillow 25.9/100: 26% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, soul_fragment, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(7), brons_call_to_action(14), potion_of_spectral_agility
0:17.276 st G steady_shot Fluffy_Pillow 17.2/100: 17% focus bloodlust, berserking, precise_shots, trueshot, soul_fragment(2), coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(8), brons_call_to_action(15), potion_of_spectral_agility
0:18.308 st G steady_shot Fluffy_Pillow 44.2/100: 44% focus bloodlust, precise_shots, trueshot, soul_fragment(2), coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(8), brons_call_to_action(16), potion_of_spectral_agility
0:19.447 st N aimed_shot Fluffy_Pillow 72.4/100: 72% focus bloodlust, precise_shots, steady_focus, trueshot, soul_fragment(2), coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(9), brons_call_to_action(17), potion_of_spectral_agility
0:20.359 st N aimed_shot Fluffy_Pillow 48.7/100: 49% focus bloodlust, lock_and_load, precise_shots(2), steady_focus, trueshot, soul_fragment(2), coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(9), brons_call_to_action(18), potion_of_spectral_agility
0:21.271 st O rapid_fire Fluffy_Pillow 60.0/100: 60% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(2), inscrutable_quantum_device_crit_rating, brons_call_to_action(19), potion_of_spectral_agility
0:22.683 st N aimed_shot Fluffy_Pillow 88.5/100: 88% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(2), inscrutable_quantum_device_crit_rating, brons_call_to_action(19), potion_of_spectral_agility
0:23.594 st P arcane_shot Fluffy_Pillow 64.8/100: 65% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(4), inscrutable_quantum_device_crit_rating, brons_call_to_action(20), potion_of_spectral_agility
0:24.505 st N aimed_shot Fluffy_Pillow 56.1/100: 56% focus bloodlust, precise_shots, steady_focus, trueshot, soul_fragment(4), inscrutable_quantum_device_crit_rating, withering_fire, brons_call_to_action(21), potion_of_spectral_agility
0:25.584 trinkets R use_items Fluffy_Pillow 34.4/100: 34% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(4), inscrutable_quantum_device_crit_rating, withering_fire, brons_call_to_action(22), potion_of_spectral_agility
0:25.584 st P arcane_shot Fluffy_Pillow 34.4/100: 34% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(4), inscrutable_quantum_device_crit_rating, withering_fire, brons_call_to_action(22), potion_of_spectral_agility
0:26.495 st P arcane_shot Fluffy_Pillow 25.7/100: 26% focus bloodlust, precise_shots, steady_focus, trueshot, soul_fragment(5), inscrutable_quantum_device_crit_rating, withering_fire(2), brons_call_to_action(23), potion_of_spectral_agility
0:27.404 st Q steady_shot Fluffy_Pillow 13.7/100: 14% focus bloodlust, steady_focus, soul_fragment(5), inscrutable_quantum_device_crit_rating, withering_fire(2), brons_call_to_action(24), potion_of_spectral_agility
0:28.468 st O rapid_fire Fluffy_Pillow 32.5/100: 33% focus bloodlust, steady_focus, soul_fragment(6), inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(25), potion_of_spectral_agility
0:29.938 st N aimed_shot Fluffy_Pillow 51.7/100: 52% focus bloodlust, steady_focus, soul_fragment(8), inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(25), potion_of_spectral_agility
0:31.456 st P arcane_shot Fluffy_Pillow 29.2/100: 29% focus bloodlust, precise_shots, steady_focus, soul_fragment(9), withering_fire(3), brons_call_to_action(26)
0:32.368 st Q steady_shot Fluffy_Pillow 16.7/100: 17% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(4), brons_call_to_action(26)
0:33.432 st G steady_shot Fluffy_Pillow 35.5/100: 36% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(4), brons_call_to_action(27)
0:34.495 st Q steady_shot Fluffy_Pillow 54.3/100: 54% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(5), brons_call_to_action(28)
0:35.558 st N aimed_shot Fluffy_Pillow 73.1/100: 73% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(6), brons_call_to_action(29)
0:37.074 st P arcane_shot Fluffy_Pillow 50.6/100: 51% focus bloodlust, precise_shots(2), steady_focus, soul_fragment(9), withering_fire(6), brons_call_to_action(30)
0:37.986 st P arcane_shot Fluffy_Pillow 38.1/100: 38% focus bloodlust, precise_shots, steady_focus, soul_fragment(9), withering_fire(7), brons_call_to_action(30)
0:38.897 st Q steady_shot Fluffy_Pillow 25.6/100: 26% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(8), brons_call_to_action(31)
0:39.961 st Q steady_shot Fluffy_Pillow 44.4/100: 44% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(8), brons_call_to_action(32)
0:41.025 st P arcane_shot Fluffy_Pillow 61.3/100: 61% focus steady_focus, soul_fragment(9), withering_fire(9), brons_call_to_action(33)
0:42.209 st Q steady_shot Fluffy_Pillow 48.8/100: 49% focus steady_focus, soul_fragment(9), withering_fire(9), brons_call_to_action(33)
0:43.590 st N aimed_shot Fluffy_Pillow 67.6/100: 68% focus steady_focus, soul_fragment(9), brons_call_to_action(34)
0:45.561 st P arcane_shot Fluffy_Pillow 45.1/100: 45% focus precise_shots, steady_focus, soul_fragment(9), brons_call_to_action(35)
0:46.745 st Q steady_shot Fluffy_Pillow 32.6/100: 33% focus steady_focus, soul_fragment(10), withering_fire, brons_call_to_action(35)
0:48.126 st Q steady_shot Fluffy_Pillow 51.4/100: 51% focus steady_focus, soul_fragment(10), withering_fire(2), brons_call_to_action(36)
0:49.506 st O rapid_fire Fluffy_Pillow 70.2/100: 70% focus steady_focus, soul_fragment(10), withering_fire(2), brons_call_to_action(37)
0:51.289 st P arcane_shot Fluffy_Pillow 88.5/100: 89% focus steady_focus, soul_fragment(11), withering_fire(2), brons_call_to_action(37)
0:52.474 st N aimed_shot Fluffy_Pillow 76.0/100: 76% focus steady_focus, soul_fragment(12), withering_fire(2), brons_call_to_action(38)
0:54.444 st P arcane_shot Fluffy_Pillow 53.6/100: 54% focus precise_shots(2), steady_focus, soul_fragment(12), withering_fire(3), brons_call_to_action(39)
0:55.628 st P arcane_shot Fluffy_Pillow 41.1/100: 41% focus precise_shots, steady_focus, soul_fragment(13), withering_fire(3), brons_call_to_action(39)
0:56.813 st Q steady_shot Fluffy_Pillow 28.6/100: 29% focus steady_focus, soul_fragment(13), withering_fire(4), brons_call_to_action(40)
0:58.194 st Q steady_shot Fluffy_Pillow 47.4/100: 47% focus steady_focus, soul_fragment(13), withering_fire(4), brons_call_to_action(41)
0:59.575 st L steady_shot Fluffy_Pillow 66.2/100: 66% focus steady_focus, soul_fragment(14), withering_fire(5), brons_call_to_action(42)
1:00.954 st P arcane_shot Fluffy_Pillow 84.9/100: 85% focus steady_focus, soul_fragment(14), withering_fire(6), brons_call_to_action(43)
1:02.137 st I double_tap Fluffy_Pillow 72.4/100: 72% focus steady_focus, unholy_aura, soul_fragment(14), withering_fire(6), brons_call_to_action(43)
1:03.460 st K resonating_arrow Fluffy_Pillow 80.9/100: 81% focus double_tap, steady_focus, unholy_aura, soul_fragment(14), withering_fire(7), brons_call_to_action(43)
1:04.646 st J wailing_arrow Fluffy_Pillow 88.4/100: 88% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire(7), brons_call_to_action(44)
1:06.223 st N aimed_shot Fluffy_Pillow 83.4/100: 83% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire(8), brons_call_to_action(45)
1:08.194 st P arcane_shot Fluffy_Pillow 60.9/100: 61% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire(9), brons_call_to_action(46)
1:09.379 st O rapid_fire Fluffy_Pillow 48.5/100: 48% focus precise_shots, steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire(9), brons_call_to_action(46)
1:11.240 st P arcane_shot Fluffy_Pillow 67.3/100: 67% focus precise_shots, steady_focus, resonating_arrow, soul_fragment(14), withering_fire(9), brons_call_to_action(46)
1:12.423 st N aimed_shot Fluffy_Pillow 54.8/100: 55% focus steady_focus, resonating_arrow, soul_fragment(14), withering_fire(9), brons_call_to_action(47)
1:14.394 st P arcane_shot Fluffy_Pillow 32.3/100: 32% focus precise_shots, steady_focus, soul_fragment(14), brons_call_to_action(48)
1:15.578 st G steady_shot Fluffy_Pillow 19.4/100: 19% focus chaos_bane, brons_call_to_action(48)
1:17.054 st G steady_shot Fluffy_Pillow 38.2/100: 38% focus chaos_bane, withering_fire, brons_call_to_action(49)
1:18.533 st P arcane_shot Fluffy_Pillow 57.0/100: 57% focus steady_focus, chaos_bane, withering_fire, brons_call_to_action(50)
1:19.718 st Q steady_shot Fluffy_Pillow 44.5/100: 45% focus steady_focus, chaos_bane, withering_fire(2), brons_call_to_action(50)
1:21.098 st N aimed_shot Fluffy_Pillow 63.3/100: 63% focus steady_focus, chaos_bane, withering_fire(3), brons_call_to_action(51)
1:23.068 st P arcane_shot Fluffy_Pillow 40.8/100: 41% focus precise_shots, steady_focus, chaos_bane, withering_fire(3), brons_call_to_action(52)
1:24.253 st Q steady_shot Fluffy_Pillow 28.4/100: 28% focus steady_focus, chaos_bane, withering_fire(4), brons_call_to_action(52)
1:25.635 trinkets R use_items Fluffy_Pillow 47.1/100: 47% focus steady_focus, chaos_bane, withering_fire(4), brons_call_to_action(53)
1:25.635 st Q steady_shot Fluffy_Pillow 47.1/100: 47% focus steady_focus, chaos_bane, withering_fire(4), brons_call_to_action(53)
1:27.016 st P arcane_shot Fluffy_Pillow 65.9/100: 66% focus steady_focus, chaos_bane, withering_fire(5), brons_call_to_action(54)
1:28.200 st Q steady_shot Fluffy_Pillow 53.4/100: 53% focus steady_focus, chaos_bane, withering_fire(6), brons_call_to_action(54)
1:29.582 st O rapid_fire Fluffy_Pillow 72.2/100: 72% focus steady_focus, chaos_bane, withering_fire(6), brons_call_to_action(55)
1:31.404 st N aimed_shot Fluffy_Pillow 90.8/100: 91% focus steady_focus, withering_fire(6), brons_call_to_action(55)
1:33.374 st P arcane_shot Fluffy_Pillow 65.0/100: 65% focus precise_shots, steady_focus, withering_fire(6), brons_call_to_action(56)
1:34.560 st Q steady_shot Fluffy_Pillow 52.6/100: 53% focus steady_focus, withering_fire(7), brons_call_to_action(56)
1:35.943 st P arcane_shot Fluffy_Pillow 71.4/100: 71% focus steady_focus, withering_fire(7), brons_call_to_action(57)
1:37.127 st P arcane_shot Fluffy_Pillow 58.9/100: 59% focus steady_focus, withering_fire(8), brons_call_to_action(57)
1:38.311 st Q steady_shot Fluffy_Pillow 46.4/100: 46% focus steady_focus, withering_fire(8), brons_call_to_action(58)
1:39.690 st G steady_shot Fluffy_Pillow 65.2/100: 65% focus lock_and_load, steady_focus, soul_fragment, withering_fire(9), brons_call_to_action(59)
1:41.072 st N aimed_shot Fluffy_Pillow 83.9/100: 84% focus lock_and_load, steady_focus, soul_fragment, brons_call_to_action(60)
1:42.257 st P arcane_shot Fluffy_Pillow 91.5/100: 91% focus precise_shots(2), steady_focus, soul_fragment, brons_call_to_action(60)
1:43.442 st P arcane_shot Fluffy_Pillow 79.0/100: 79% focus precise_shots, steady_focus, soul_fragment, withering_fire, brons_call_to_action(61)
1:44.626 st N aimed_shot Fluffy_Pillow 66.5/100: 67% focus steady_focus, soul_fragment, withering_fire, brons_call_to_action(62)
1:46.598 st P arcane_shot Fluffy_Pillow 44.1/100: 44% focus precise_shots, steady_focus, soul_fragment(2), withering_fire(2), brons_call_to_action(63)
1:47.782 st Q steady_shot Fluffy_Pillow 31.6/100: 32% focus steady_focus, soul_fragment(2), withering_fire(2), brons_call_to_action(63)
1:49.163 st Q steady_shot Fluffy_Pillow 50.4/100: 50% focus steady_focus, soul_fragment(2), withering_fire(3), brons_call_to_action(64)
1:50.543 st N aimed_shot Fluffy_Pillow 69.1/100: 69% focus steady_focus, soul_fragment(2), withering_fire(4), brons_call_to_action(65)
1:52.515 st O rapid_fire Fluffy_Pillow 46.7/100: 47% focus precise_shots, steady_focus, soul_fragment(3), withering_fire(4), brons_call_to_action(66)
1:54.374 st P arcane_shot Fluffy_Pillow 65.5/100: 65% focus precise_shots, steady_focus, soul_fragment(3), withering_fire(4), brons_call_to_action(66)
1:55.558 st Q steady_shot Fluffy_Pillow 53.0/100: 53% focus steady_focus, soul_fragment(4), withering_fire(4), brons_call_to_action(67)
1:56.939 st P arcane_shot Fluffy_Pillow 71.8/100: 72% focus steady_focus, soul_fragment(4), withering_fire(5), brons_call_to_action(68)
1:58.126 st P arcane_shot Fluffy_Pillow 59.3/100: 59% focus steady_focus, soul_fragment(4), withering_fire(5), brons_call_to_action(68)
1:59.311 st L steady_shot Fluffy_Pillow 46.9/100: 47% focus steady_focus, soul_fragment(4), withering_fire(6), brons_call_to_action(69)
2:00.692 st G steady_shot Fluffy_Pillow 65.6/100: 66% focus steady_focus, soul_fragment(5), withering_fire(6), brons_call_to_action(70)
2:02.074 st I double_tap Fluffy_Pillow 84.4/100: 84% focus steady_focus, unholy_aura, soul_fragment(6), withering_fire(7), brons_call_to_action(71)
2:03.461 st K resonating_arrow Fluffy_Pillow 93.2/100: 93% focus double_tap, steady_focus, unholy_aura, soul_fragment(7), withering_fire(7), brons_call_to_action(71)
2:04.646 st N aimed_shot Fluffy_Pillow 100.0/100: 100% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(7), withering_fire(8), brons_call_to_action(72)
2:06.617 st J wailing_arrow Fluffy_Pillow 65.0/100: 65% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(7), withering_fire(9), brons_call_to_action(73)
2:08.196 st M trueshot Fluffy_Pillow 60.1/100: 60% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(7), withering_fire(9), brons_call_to_action(74)
2:08.196 st P arcane_shot Fluffy_Pillow 60.1/100: 60% focus precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(7), withering_fire(9), brons_call_to_action(74)
2:09.382 st N aimed_shot Fluffy_Pillow 51.4/100: 51% focus precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(8), brons_call_to_action(74)
2:10.565 st O rapid_fire Fluffy_Pillow 27.6/100: 28% focus precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(9)
2:12.331 st N aimed_shot Fluffy_Pillow 54.5/100: 54% focus precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(9)
2:13.515 st P arcane_shot Fluffy_Pillow 30.8/100: 31% focus precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(9)
2:14.700 st P arcane_shot Fluffy_Pillow 22.1/100: 22% focus precise_shots, steady_focus, trueshot, soul_fragment(9), withering_fire
2:15.885 st Q steady_shot Fluffy_Pillow 13.4/100: 13% focus steady_focus, trueshot, soul_fragment(9), withering_fire
2:17.267 st G steady_shot Fluffy_Pillow 41.4/100: 41% focus trueshot, soul_fragment(9), withering_fire(2)
2:18.744 st N aimed_shot Fluffy_Pillow 69.6/100: 70% focus steady_focus, trueshot, soul_fragment(10), withering_fire(2)
2:19.928 st N aimed_shot Fluffy_Pillow 45.9/100: 46% focus precise_shots, steady_focus, trueshot, soul_fragment(10), withering_fire(3)
2:21.113 st O rapid_fire Fluffy_Pillow 22.2/100: 22% focus precise_shots(2), steady_focus, trueshot, soul_fragment(10), withering_fire(3)
2:22.919 st N aimed_shot Fluffy_Pillow 50.4/100: 50% focus precise_shots(2), steady_focus, trueshot, soul_fragment(10), withering_fire(3)
2:24.103 st P arcane_shot Fluffy_Pillow 26.7/100: 27% focus precise_shots(2), steady_focus, trueshot, soul_fragment(10), withering_fire(3)
2:25.288 st Q steady_shot Fluffy_Pillow 18.0/100: 18% focus precise_shots, steady_focus, trueshot, soul_fragment(10), withering_fire(4)
2:26.668 trinkets R use_items Fluffy_Pillow 46.1/100: 46% focus precise_shots, steady_focus, trueshot, soul_fragment(10), withering_fire(4)
2:26.668 st N aimed_shot Fluffy_Pillow 46.1/100: 46% focus precise_shots, steady_focus, trueshot, soul_fragment(10), withering_fire(4)
2:27.853 st O rapid_fire Fluffy_Pillow 22.4/100: 22% focus precise_shots(2), steady_focus, trueshot, soul_fragment(10), withering_fire(5)
2:29.684 st P arcane_shot Fluffy_Pillow 51.3/100: 51% focus precise_shots(2), steady_focus, soul_fragment(10), withering_fire(5)
2:30.870 st P arcane_shot Fluffy_Pillow 38.8/100: 39% focus precise_shots, steady_focus, soul_fragment(10), withering_fire(5)
2:32.056 st Q steady_shot Fluffy_Pillow 26.3/100: 26% focus steady_focus, soul_fragment(10), withering_fire(6)
2:33.436 st G steady_shot Fluffy_Pillow 45.1/100: 45% focus steady_focus, soul_fragment(10), withering_fire(6)
2:34.816 st N aimed_shot Fluffy_Pillow 63.4/100: 63% focus steady_focus, soul_fragment(11), withering_fire(7)
2:36.787 st P arcane_shot Fluffy_Pillow 41.0/100: 41% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(8)
2:37.972 st P arcane_shot Fluffy_Pillow 28.5/100: 28% focus precise_shots, steady_focus, soul_fragment(11), withering_fire(8)
2:39.157 st Q steady_shot Fluffy_Pillow 16.0/100: 16% focus steady_focus, soul_fragment(11), withering_fire(9)
2:40.537 st Q steady_shot Fluffy_Pillow 34.8/100: 35% focus steady_focus, soul_fragment(11), withering_fire(9), brons_call_to_action
2:41.918 st N aimed_shot Fluffy_Pillow 53.6/100: 54% focus steady_focus, soul_fragment(11), brons_call_to_action(2)
2:43.889 st O rapid_fire Fluffy_Pillow 31.1/100: 31% focus precise_shots, steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(3)
2:45.781 st P arcane_shot Fluffy_Pillow 50.1/100: 50% focus precise_shots, steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(3)
2:46.966 st N aimed_shot Fluffy_Pillow 37.6/100: 38% focus steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(4)
2:48.935 st Q steady_shot Fluffy_Pillow 15.2/100: 15% focus precise_shots, steady_focus, soul_fragment(12), withering_fire(2), brons_call_to_action(5)
2:50.315 st P arcane_shot Fluffy_Pillow 33.9/100: 34% focus precise_shots, steady_focus, soul_fragment(12), withering_fire(2), brons_call_to_action(6)
2:51.500 st Q steady_shot Fluffy_Pillow 21.5/100: 21% focus steady_focus, soul_fragment(12), withering_fire(3), brons_call_to_action(6)
2:52.882 st G steady_shot Fluffy_Pillow 40.2/100: 40% focus steady_focus, soul_fragment(12), withering_fire(4), brons_call_to_action(7)
2:54.263 st P arcane_shot Fluffy_Pillow 59.0/100: 59% focus steady_focus, soul_fragment(12), withering_fire(4), brons_call_to_action(8)
2:55.444 st N aimed_shot Fluffy_Pillow 46.5/100: 47% focus steady_focus, soul_fragment(12), withering_fire(5), brons_call_to_action(8)
2:57.635 st P arcane_shot Fluffy_Pillow 25.5/100: 25% focus precise_shots(2), steady_focus, soul_fragment(13), withering_fire(6), brons_call_to_action(9)
2:58.820 st Q steady_shot Fluffy_Pillow 13.0/100: 13% focus precise_shots, steady_focus, soul_fragment(13), withering_fire(6), brons_call_to_action(9)
3:00.200 st L steady_shot Fluffy_Pillow 31.8/100: 32% focus precise_shots, steady_focus, soul_fragment(13), withering_fire(7), brons_call_to_action(10)
3:01.579 st L steady_shot Fluffy_Pillow 50.5/100: 51% focus precise_shots, steady_focus, unholy_aura, soul_fragment(13), withering_fire(7), brons_call_to_action(11)
3:02.960 st I double_tap Fluffy_Pillow 69.3/100: 69% focus precise_shots, steady_focus, unholy_aura, soul_fragment(13), withering_fire(8), brons_call_to_action(12)
3:04.144 st K resonating_arrow Fluffy_Pillow 76.8/100: 77% focus double_tap, precise_shots, steady_focus, unholy_aura, soul_fragment(13), withering_fire(8), brons_call_to_action(12)
3:05.328 st P arcane_shot Fluffy_Pillow 84.3/100: 84% focus double_tap, precise_shots, steady_focus, resonating_arrow, unholy_aura, soul_fragment(13), withering_fire(9), brons_call_to_action(13)
3:06.514 st N aimed_shot Fluffy_Pillow 71.9/100: 72% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(13), withering_fire(9), brons_call_to_action(14)
3:08.485 st J wailing_arrow Fluffy_Pillow 49.4/100: 49% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), brons_call_to_action(15)
3:10.063 st O rapid_fire Fluffy_Pillow 44.4/100: 44% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire, brons_call_to_action(16)
3:11.828 st P arcane_shot Fluffy_Pillow 62.7/100: 63% focus precise_shots(2), steady_focus, resonating_arrow, soul_fragment(14), withering_fire, brons_call_to_action(16)
3:13.012 st P arcane_shot Fluffy_Pillow 50.2/100: 50% focus precise_shots, steady_focus, resonating_arrow, soul_fragment(14), withering_fire, brons_call_to_action(17)
3:14.196 st Q steady_shot Fluffy_Pillow 37.7/100: 38% focus steady_focus, resonating_arrow, soul_fragment(14), withering_fire(2), brons_call_to_action(18)
3:15.576 st G steady_shot Fluffy_Pillow 56.5/100: 56% focus steady_focus, soul_fragment(14), withering_fire(2), brons_call_to_action(19)
3:16.956 st N aimed_shot Fluffy_Pillow 75.1/100: 75% focus steady_focus, soul_fragment(14), withering_fire(3), brons_call_to_action(20)
3:18.927 st P arcane_shot Fluffy_Pillow 52.6/100: 53% focus precise_shots, steady_focus, soul_fragment(14), withering_fire(3), brons_call_to_action(21)
3:20.110 st Q steady_shot Fluffy_Pillow 40.1/100: 40% focus steady_focus, soul_fragment(14), withering_fire(4), brons_call_to_action(21)
3:21.491 st P arcane_shot Fluffy_Pillow 58.9/100: 59% focus steady_focus, soul_fragment(14), withering_fire(5), brons_call_to_action(22)
3:22.675 st Q steady_shot Fluffy_Pillow 46.4/100: 46% focus steady_focus, chaos_bane, withering_fire(5), brons_call_to_action(22)
3:24.054 st N aimed_shot Fluffy_Pillow 65.2/100: 65% focus steady_focus, chaos_bane, withering_fire(6), brons_call_to_action(23)
3:26.024 st P arcane_shot Fluffy_Pillow 42.7/100: 43% focus lock_and_load, precise_shots(2), steady_focus, chaos_bane, withering_fire(7), brons_call_to_action(24)
3:27.208 trinkets R use_items Fluffy_Pillow 30.2/100: 30% focus lock_and_load, precise_shots, steady_focus, chaos_bane, withering_fire(7), brons_call_to_action(24)
3:27.208 st P arcane_shot Fluffy_Pillow 30.2/100: 30% focus lock_and_load, precise_shots, steady_focus, chaos_bane, withering_fire(7), brons_call_to_action(24)
3:28.391 st N aimed_shot Fluffy_Pillow 17.8/100: 18% focus lock_and_load, steady_focus, chaos_bane, withering_fire(8), brons_call_to_action(25)
3:29.576 st P arcane_shot Fluffy_Pillow 25.3/100: 25% focus precise_shots(2), steady_focus, chaos_bane, withering_fire(8), brons_call_to_action(26)
3:30.763 st O rapid_fire Fluffy_Pillow 12.8/100: 13% focus precise_shots, steady_focus, chaos_bane, withering_fire(9), brons_call_to_action(27)
3:32.756 st G steady_shot Fluffy_Pillow 32.2/100: 32% focus precise_shots, chaos_bane, withering_fire(9), brons_call_to_action(27)
3:34.233 st G steady_shot Fluffy_Pillow 50.9/100: 51% focus precise_shots, chaos_bane, withering_fire(9), brons_call_to_action(28)
3:35.710 st P arcane_shot Fluffy_Pillow 69.7/100: 70% focus precise_shots, steady_focus, chaos_bane, brons_call_to_action(29)
3:36.892 st N aimed_shot Fluffy_Pillow 57.2/100: 57% focus steady_focus, brons_call_to_action(29)
3:38.863 st P arcane_shot Fluffy_Pillow 34.7/100: 35% focus precise_shots, steady_focus, soul_fragment, withering_fire, brons_call_to_action(30)
3:40.048 st Q steady_shot Fluffy_Pillow 22.3/100: 22% focus steady_focus, soul_fragment, withering_fire(2), brons_call_to_action(30)
3:41.429 st Q steady_shot Fluffy_Pillow 41.1/100: 41% focus steady_focus, soul_fragment, withering_fire(2), brons_call_to_action(31)
3:42.810 st P arcane_shot Fluffy_Pillow 59.8/100: 60% focus steady_focus, soul_fragment, withering_fire(3), brons_call_to_action(32)
3:43.995 st Q steady_shot Fluffy_Pillow 47.4/100: 47% focus steady_focus, soul_fragment(2), withering_fire(3), brons_call_to_action(32)
3:45.375 st N aimed_shot Fluffy_Pillow 66.1/100: 66% focus steady_focus, soul_fragment(2), withering_fire(4), brons_call_to_action(33)
3:47.346 st P arcane_shot Fluffy_Pillow 43.7/100: 44% focus precise_shots, steady_focus, soul_fragment(3), withering_fire(5), brons_call_to_action(34)
3:48.531 st Q steady_shot Fluffy_Pillow 31.2/100: 31% focus steady_focus, soul_fragment(3), withering_fire(5), brons_call_to_action(34)
3:49.911 st Q steady_shot Fluffy_Pillow 50.0/100: 50% focus steady_focus, soul_fragment(3), withering_fire(6), brons_call_to_action(35)
3:51.291 st O rapid_fire Fluffy_Pillow 68.7/100: 69% focus steady_focus, soul_fragment(3), withering_fire(6), brons_call_to_action(36)
3:53.052 st P arcane_shot Fluffy_Pillow 86.9/100: 87% focus steady_focus, soul_fragment(3), withering_fire(6), brons_call_to_action(36)
3:54.236 st P arcane_shot Fluffy_Pillow 74.4/100: 74% focus steady_focus, soul_fragment(3), withering_fire(6), brons_call_to_action(37)
3:55.421 st N aimed_shot Fluffy_Pillow 62.0/100: 62% focus steady_focus, soul_fragment(4), withering_fire(7), brons_call_to_action(38)
3:57.392 st P arcane_shot Fluffy_Pillow 39.5/100: 40% focus precise_shots(2), steady_focus, soul_fragment(4), withering_fire(7), brons_call_to_action(39)
3:58.576 st P arcane_shot Fluffy_Pillow 27.0/100: 27% focus precise_shots, steady_focus, soul_fragment(4), withering_fire(8), brons_call_to_action(39)
3:59.760 st Q steady_shot Fluffy_Pillow 14.5/100: 15% focus steady_focus, soul_fragment(4), withering_fire(8), brons_call_to_action(40)
4:01.140 st H kill_shot Fluffy_Pillow 33.3/100: 33% focus steady_focus, unholy_aura, soul_fragment(4), withering_fire(9), brons_call_to_action(41)
4:02.323 st L steady_shot Fluffy_Pillow 30.8/100: 31% focus steady_focus, unholy_aura, soul_fragment(4), withering_fire(9), brons_call_to_action(41)
4:03.703 st G steady_shot Fluffy_Pillow 49.6/100: 50% focus steady_focus, unholy_aura, soul_fragment(4), brons_call_to_action(42)
4:05.083 st I double_tap Fluffy_Pillow 68.4/100: 68% focus steady_focus, unholy_aura, soul_fragment(5), withering_fire, brons_call_to_action(43)
4:06.270 st K resonating_arrow Fluffy_Pillow 75.9/100: 76% focus double_tap, steady_focus, unholy_aura, soul_fragment(5), withering_fire, brons_call_to_action(43)
4:07.454 cds E berserking Fluffy_Pillow 83.4/100: 83% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(5), withering_fire(2), brons_call_to_action(44)
4:07.454 st N aimed_shot Fluffy_Pillow 83.4/100: 83% focus berserking, double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(5), withering_fire(2), brons_call_to_action(44)
4:09.246 st M trueshot Fluffy_Pillow 61.0/100: 61% focus berserking, precise_shots, steady_focus, resonating_arrow, unholy_aura, soul_fragment(6), withering_fire(2), brons_call_to_action(45)
4:09.246 trinkets S use_items Fluffy_Pillow 61.0/100: 61% focus berserking, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(6), withering_fire(2), brons_call_to_action(45)
4:09.246 st P arcane_shot Fluffy_Pillow 61.0/100: 61% focus berserking, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(6), withering_fire(2), brons_call_to_action(45)
4:10.323 st J wailing_arrow Fluffy_Pillow 52.3/100: 52% focus berserking, steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(6), withering_fire(3), brons_call_to_action(45)
4:11.757 st H kill_shot Fluffy_Pillow 52.3/100: 52% focus berserking, steady_focus, trueshot, resonating_arrow, soul_fragment(6), withering_fire(4), brons_call_to_action(46)
4:12.835 st N aimed_shot Fluffy_Pillow 53.6/100: 54% focus berserking, steady_focus, trueshot, resonating_arrow, soul_fragment(6), withering_fire(4), brons_call_to_action(46)
4:13.912 st O rapid_fire Fluffy_Pillow 29.9/100: 30% focus berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(6), withering_fire(5), brons_call_to_action(47)
4:15.599 st N aimed_shot Fluffy_Pillow 58.6/100: 59% focus berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(6), withering_fire(5), brons_call_to_action(47)
4:16.677 st P arcane_shot Fluffy_Pillow 34.9/100: 35% focus berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(7), withering_fire(5), brons_call_to_action(48)
4:17.751 st P arcane_shot Fluffy_Pillow 26.2/100: 26% focus berserking, precise_shots, steady_focus, trueshot, soul_fragment(7), withering_fire(6), brons_call_to_action(49)
4:18.828 st Q steady_shot Fluffy_Pillow 17.5/100: 17% focus berserking, steady_focus, trueshot, soul_fragment(7), withering_fire(6), brons_call_to_action(50)
4:20.084 st G steady_shot Fluffy_Pillow 45.0/100: 45% focus trueshot, soul_fragment(7), withering_fire(7), brons_call_to_action(51)
4:21.563 st H kill_shot Fluffy_Pillow 73.2/100: 73% focus steady_focus, trueshot, soul_fragment(7), withering_fire(7), brons_call_to_action(52)
4:22.940 st N aimed_shot Fluffy_Pillow 76.3/100: 76% focus steady_focus, trueshot, soul_fragment(8), withering_fire(8), brons_call_to_action(53)
4:24.125 st N aimed_shot Fluffy_Pillow 52.6/100: 53% focus precise_shots, steady_focus, trueshot, soul_fragment(8), withering_fire(8), brons_call_to_action(54)
4:25.310 st O rapid_fire Fluffy_Pillow 28.9/100: 29% focus precise_shots(2), steady_focus, trueshot, soul_fragment(8), withering_fire(9), brons_call_to_action(55)
4:27.178 st N aimed_shot Fluffy_Pillow 57.7/100: 58% focus precise_shots(2), steady_focus, trueshot, soul_fragment(8), withering_fire(9), brons_call_to_action(55)
4:28.362 st P arcane_shot Fluffy_Pillow 34.0/100: 34% focus precise_shots(2), steady_focus, trueshot, soul_fragment(8), withering_fire(9), brons_call_to_action(56)
4:29.546 trinkets R use_items Fluffy_Pillow 25.3/100: 25% focus precise_shots, steady_focus, trueshot, soul_fragment(9), brons_call_to_action(57)
4:29.546 st P arcane_shot Fluffy_Pillow 25.3/100: 25% focus precise_shots, steady_focus, trueshot, soul_fragment(9), brons_call_to_action(57)
4:30.729 st Q steady_shot Fluffy_Pillow 16.0/100: 16% focus steady_focus, soul_fragment(9), brons_call_to_action(58)
4:32.109 st G steady_shot Fluffy_Pillow 34.8/100: 35% focus steady_focus, soul_fragment(9), withering_fire, brons_call_to_action(59)
4:33.490 st H kill_shot Fluffy_Pillow 53.5/100: 54% focus steady_focus, soul_fragment(9), withering_fire, brons_call_to_action(60)
4:34.675 st N aimed_shot Fluffy_Pillow 51.1/100: 51% focus steady_focus, soul_fragment(9), withering_fire(2), brons_call_to_action(60)
4:36.646 st O rapid_fire Fluffy_Pillow 28.6/100: 29% focus precise_shots(2), steady_focus, soul_fragment(10), withering_fire(3), brons_call_to_action(61)
4:38.477 st P arcane_shot Fluffy_Pillow 47.2/100: 47% focus precise_shots(2), steady_focus, soul_fragment(10), withering_fire(3), brons_call_to_action(61)
4:39.660 st P arcane_shot Fluffy_Pillow 34.8/100: 35% focus precise_shots, steady_focus, soul_fragment(10), withering_fire(3), brons_call_to_action(62)
4:40.842 st Q steady_shot Fluffy_Pillow 22.3/100: 22% focus steady_focus, soul_fragment(11), withering_fire(4), brons_call_to_action(63)
4:42.222 st N aimed_shot Fluffy_Pillow 41.0/100: 41% focus steady_focus, soul_fragment(11), withering_fire(4), brons_call_to_action(64)
4:44.192 st H kill_shot Fluffy_Pillow 18.6/100: 19% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(5), brons_call_to_action(65)
4:45.377 st Q steady_shot Fluffy_Pillow 16.1/100: 16% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(5), brons_call_to_action(65)
4:46.758 st G steady_shot Fluffy_Pillow 34.9/100: 35% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(6), brons_call_to_action(66)
4:48.137 st P arcane_shot Fluffy_Pillow 53.6/100: 54% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(7), brons_call_to_action(67)
4:49.322 st P arcane_shot Fluffy_Pillow 41.2/100: 41% focus precise_shots, steady_focus, soul_fragment(11), withering_fire(7), brons_call_to_action(67)
4:50.507 st Q steady_shot Fluffy_Pillow 28.7/100: 29% focus steady_focus, soul_fragment(11), withering_fire(8), brons_call_to_action(68)
4:51.888 st N aimed_shot Fluffy_Pillow 47.5/100: 47% focus steady_focus, soul_fragment(11), withering_fire(8), brons_call_to_action(69)
4:53.859 st P arcane_shot Fluffy_Pillow 25.0/100: 25% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(9), brons_call_to_action(70)
4:55.043 st H kill_shot Fluffy_Pillow 12.5/100: 13% focus precise_shots, steady_focus, soul_fragment(11), brons_call_to_action(70)
4:56.230 st Q steady_shot Fluffy_Pillow 10.1/100: 10% focus precise_shots, steady_focus, soul_fragment(11), brons_call_to_action(71)
4:57.611 st O rapid_fire Fluffy_Pillow 28.8/100: 29% focus precise_shots, steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(72)
4:59.321 st P arcane_shot Fluffy_Pillow 46.7/100: 47% focus precise_shots, steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(72)
5:00.505 st Q steady_shot Fluffy_Pillow 34.2/100: 34% focus steady_focus, soul_fragment(13), withering_fire, brons_call_to_action(73)

Stats

Level Bonus (60) Race Bonus (troll) Raid-Buffed Unbuffed Gear Amount
Strength 274 1 293 275 0
Agility 450 2 1750 1636 1107 (794)
Stamina 414 0 2911 2773 2107
Intellect 369 -3 403 366 0
Spirit 0 0 0 0 0
Health 58220 55460 0
Focus 100 100 0
Spell Power 403 366 0
Crit 38.86% 38.86% 1010
Haste 18.79% 18.79% 620
Versatility 4.62% 4.62% 185
Attack Power 1838 1636 0
Mastery 12.36% 12.36% 412
Armor 1024 1024 1024
Run Speed 7 0 60

Gear

Source Slot Average Item Level: 256.00
Local Head Shadowsteel Facecage
ilevel: 252, stats: { 130 Armor, +205 Sta, +48 Crit, +112 Haste, +104 AgiInt }
item effects: { equip: Chaos Bane }
Local Neck Interplanar Keystone
ilevel: 259, stats: { +125 Sta, +72 Crit, +197 Haste }, gems: { +16 Mastery }
Local Shoulders Epaulettes of the Master Ranger
ilevel: 259, stats: { 124 Armor, +167 Sta, +87 Haste, +37 Vers, +83 AgiInt }, enchant: { +60 RunSpeed }
item effects: { equip: Winds of Winter }
Local Chest Conjunction-Forged Chainmail
ilevel: 252, stats: { 173 Armor, +205 Sta, +108 Crit, +52 Mastery, +104 AgiInt }, enchant: { +20 StrAgi }
item effects: { equip: Blood Link }
Local Waist Ceremonial Construct Clasp
ilevel: 259, stats: { 102 Armor, +167 Sta, +88 Haste, +36 Mastery, +83 AgiInt }
item effects: { equip: Chaos Bane }
Local Legs Hyperdense Greaves
ilevel: 252, stats: { 151 Armor, +205 Sta, +109 Crit, +51 Mastery, +104 AgiInt }
item effects: { equip: Blood Link }
Local Feet Ragebound Leg Irons
ilevel: 252, stats: { 108 Armor, +153 Sta, +80 Crit, +40 Mastery, +78 AgiInt }, enchant: { +15 Agi }
item effects: { equip: Winds of Winter }
Local Wrists Bands of the Fallen House
ilevel: 259, stats: { 90 Armor, +125 Sta, +29 Haste, +64 Vers, +62 AgiInt }, gems: { +16 Mastery }
Local Hands Demigaunts of Predestination
ilevel: 252, stats: { 97 Armor, +153 Sta, +82 Crit, +38 Vers, +78 AgiInt }
Local Finger1 Tarnished Insignia of Quel'Thalas
ilevel: 259, stats: { +125 Sta, +222 Crit, +46 Vers }, gems: { +16 Mastery }, enchant: { +16 Mastery }
Local Finger2 Shadowghast Ring
ilevel: 262, stats: { +130 Sta, +137 Crit, +137 Mastery }, gems: { +16 Mastery }, enchant: { +16 Mastery }
item effects: { equip: Serpentstalker's Trickery }
Local Trinket1 Relic of the Frozen Wastes
ilevel: 259, stats: { +105 Agi }
item effects: { equip: Relic of the Frozen Wastes, use: Frostlord's Call }
Local Trinket2 Inscrutable Quantum Device
ilevel: 252, stats: { +98 StrAgiInt }
item effects: { use: Inscrutable Quantum Device, equip: Inscrutable Quantum Device }
Local Back Dark Ranger's Quiver
ilevel: 259, stats: { 49 Armor, +62 Agi, +125 Sta, +62 Crit, +31 Haste }
item effects: { equip: Withering Fire }
Local Main Hand Rae'shalare, Death's Whisper
ilevel: 259, weapon: { 212 - 288, 3 }, stats: { +111 Agi, +222 Sta, +90 Crit, +76 Haste }, enchant: sinful_revelation, temporary_enchant: Shadowcore Oil
item effects: { equip: Banshee's Lament }

Profile

hunter="T27_Hunter_Marksmanship"
source=default
spec=marksmanship
level=60
race=troll
role=attack
position=ranged_back
talents=1101032
covenant=kyrian
soulbind=forgelite_prime_mikanikos,brons_call_to_action/soulglow_spectrometer/effusive_anima_accelerator/enfeebled_mark:9:1/powerful_precision:9:1/sharpshooters_focus:9:1
renown=80

# Default consumables
potion=spectral_agility
flask=spectral_flask_of_power
food=feast_of_gluttonous_hedonism
augmentation=veiled
temporary_enchant=main_hand:shadowcore_oil

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat+=/augmentation
actions.precombat+=/food
actions.precombat+=/snapshot_stats
actions.precombat+=/fleshcraft
actions.precombat+=/tar_trap,if=runeforge.soulforge_embers
actions.precombat+=/double_tap,precast_time=10,if=active_enemies>1|!covenant.kyrian&!talent.volley
actions.precombat+=/aimed_shot,if=active_enemies<3&(!covenant.kyrian&!talent.volley|active_enemies<2)
actions.precombat+=/steady_shot,if=active_enemies>2|(covenant.kyrian|talent.volley)&active_enemies=2

# Executed every time the actor is available.
actions=auto_shot
actions+=/counter_shot,line_cd=30,if=runeforge.sephuzs_proclamation|soulbind.niyas_tools_poison|(conduit.reversal_of_fortune&!runeforge.sephuzs_proclamation)
actions+=/call_action_list,name=trinkets,if=covenant.kyrian&cooldown.trueshot.remains&cooldown.resonating_arrow.remains|!covenant.kyrian&cooldown.trueshot.remains
actions+=/newfound_resolve,if=soulbind.newfound_resolve&(buff.resonating_arrow.up|cooldown.resonating_arrow.remains>10|fight_remains<16)
actions+=/call_action_list,name=cds
actions+=/call_action_list,name=st,if=active_enemies<3
actions+=/call_action_list,name=trickshots,if=active_enemies>2

actions.cds=berserking,if=(buff.trueshot.up&buff.resonating_arrow.up&covenant.kyrian)|(buff.trueshot.up&buff.wild_spirits.up&covenant.night_fae)|(covenant.venthyr|covenant.necrolord)&buff.trueshot.up|fight_remains<13|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<73)
actions.cds+=/blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
actions.cds+=/lights_judgment,if=buff.trueshot.down
actions.cds+=/potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<72)

actions.st=steady_shot,if=talent.steady_focus&(prev_gcd.1.steady_shot&buff.steady_focus.remains<5|buff.steady_focus.down)&(buff.resonating_arrow.down|!covenant.kyrian)
actions.st+=/kill_shot
actions.st+=/double_tap,if=(covenant.kyrian&(cooldown.resonating_arrow.remains<gcd)|!covenant.kyrian&!covenant.night_fae|covenant.night_fae&(cooldown.wild_spirits.remains<gcd|cooldown.wild_spirits.remains>30)|fight_remains<15)&(!raid_event.adds.exists|raid_event.adds.up&(raid_event.adds.in<10&raid_event.adds.remains<3|raid_event.adds.in>cooldown|active_enemies>1)|!raid_event.adds.up&(raid_event.adds.count=1|raid_event.adds.in>cooldown))
actions.st+=/flare,if=tar_trap.up&runeforge.soulforge_embers
actions.st+=/tar_trap,if=runeforge.soulforge_embers&tar_trap.remains<gcd&cooldown.flare.remains<gcd
actions.st+=/explosive_shot
actions.st+=/wild_spirits,if=!raid_event.adds.exists|!raid_event.adds.up&raid_event.adds.duration+raid_event.adds.in<20|raid_event.adds.up&raid_event.adds.remains>19|active_enemies>1
actions.st+=/flayed_shot
actions.st+=/death_chakram,if=focus+cast_regen<focus.max
actions.st+=/a_murder_of_crows
actions.st+=/wailing_arrow,if=cooldown.resonating_arrow.remains<gcd&(!talent.explosive_shot|buff.bloodlust.up)|!covenant.kyrian|cooldown.resonating_arrow.remains|target.time_to_die<5
actions.st+=/resonating_arrow,if=(buff.double_tap.up|!talent.double_tap|fight_remains<12)&(!raid_event.adds.exists|!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<10|raid_event.adds.count=1)|raid_event.adds.up&raid_event.adds.remains>9|active_enemies>1)
actions.st+=/volley,if=buff.resonating_arrow.up|!covenant.kyrian&(buff.precise_shots.down|!talent.chimaera_shot|active_enemies<2)
actions.st+=/steady_shot,if=covenant.kyrian&focus+cast_regen<focus.max&((cooldown.resonating_arrow.remains<gcd*3&(!soulbind.effusive_anima_accelerator|!talent.double_tap))|talent.double_tap&cooldown.double_tap.remains<3)
actions.st+=/trueshot,if=buff.precise_shots.down&(covenant.venthyr|covenant.necrolord|talent.calling_the_shots)|buff.resonating_arrow.up|buff.wild_spirits.up|buff.volley.up&active_enemies>1|fight_remains<25
actions.st+=/rapid_fire,if=runeforge.surging_shots&talent.streamline&(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)
actions.st+=/aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(!talent.chimaera_shot|active_enemies<2)|buff.trick_shots.remains>execute_time&active_enemies>1
actions.st+=/rapid_fire,if=(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down&buff.eagletalons_true_focus.down|talent.streamline)
actions.st+=/chimaera_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
actions.st+=/arcane_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
actions.st+=/serpent_sting,target_if=min:remains,if=refreshable&target.time_to_die>duration
actions.st+=/barrage,if=active_enemies>1
actions.st+=/rapid_fire,if=(cooldown.resonating_arrow.remains>10&runeforge.surging_shots|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down|talent.streamline)
actions.st+=/bag_of_tricks,if=buff.trueshot.down
actions.st+=/fleshcraft,if=soulbind.pustule_eruption&buff.trueshot.down
actions.st+=/steady_shot

actions.trickshots=steady_shot,if=talent.steady_focus&in_flight&buff.steady_focus.remains<5
actions.trickshots+=/kill_shot,if=runeforge.pouch_of_razor_fragments&buff.flayers_mark.up
actions.trickshots+=/flayed_shot,if=runeforge.pouch_of_razor_fragments
actions.trickshots+=/double_tap,if=(covenant.kyrian&cooldown.resonating_arrow.remains<gcd|!covenant.kyrian&!covenant.night_fae|covenant.night_fae&(cooldown.wild_spirits.remains<gcd|cooldown.wild_spirits.remains>30)|target.time_to_die<10|cooldown.resonating_arrow.remains>10&active_enemies>3)&(!raid_event.adds.exists|raid_event.adds.remains>9|!covenant.kyrian)
actions.trickshots+=/tar_trap,if=runeforge.soulforge_embers&tar_trap.remains<gcd&cooldown.flare.remains<gcd
actions.trickshots+=/flare,if=tar_trap.up&runeforge.soulforge_embers
actions.trickshots+=/explosive_shot
actions.trickshots+=/wild_spirits,if=!raid_event.adds.exists|raid_event.adds.remains>10|active_enemies>=raid_event.adds.count*2
actions.trickshots+=/wailing_arrow,if=cooldown.resonating_arrow.remains<gcd&(!talent.explosive_shot|buff.bloodlust.up)|!covenant.kyrian|cooldown.resonating_arrow.remains>10|target.time_to_die<5
actions.trickshots+=/resonating_arrow,if=(cooldown.volley.remains<gcd|!talent.volley|target.time_to_die<12)&(!raid_event.adds.exists|raid_event.adds.remains>9|active_enemies>=raid_event.adds.count*2)
actions.trickshots+=/volley,if=buff.resonating_arrow.up|!covenant.kyrian
actions.trickshots+=/barrage
actions.trickshots+=/trueshot,if=buff.resonating_arrow.up|cooldown.resonating_arrow.remains>10|!covenant.kyrian|target.time_to_die<20
actions.trickshots+=/rapid_fire,if=runeforge.surging_shots&(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap)&buff.trick_shots.remains>=execute_time
actions.trickshots+=/aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.trick_shots.remains>=execute_time&(buff.precise_shots.down|full_recharge_time<cast_time+gcd|buff.trueshot.up)
actions.trickshots+=/death_chakram,if=focus+cast_regen<focus.max
actions.trickshots+=/rapid_fire,if=(cooldown.resonating_arrow.remains>10&runeforge.surging_shots|!covenant.kyrian|!runeforge.surging_shots|!talent.double_tap)&buff.trick_shots.remains>=execute_time
actions.trickshots+=/multishot,if=buff.trick_shots.down|buff.precise_shots.up&focus>cost+action.aimed_shot.cost&(!talent.chimaera_shot|active_enemies>3)
actions.trickshots+=/chimaera_shot,if=buff.precise_shots.up&focus>cost+action.aimed_shot.cost&active_enemies<4
actions.trickshots+=/kill_shot,if=buff.dead_eye.down
actions.trickshots+=/a_murder_of_crows
actions.trickshots+=/flayed_shot
actions.trickshots+=/serpent_sting,target_if=min:dot.serpent_sting.remains,if=refreshable
actions.trickshots+=/multishot,if=focus>cost+action.aimed_shot.cost&(cooldown.resonating_arrow.remains>5|!covenant.kyrian)
actions.trickshots+=/tar_trap,if=runeforge.nessingwarys_trapping_apparatus
actions.trickshots+=/freezing_trap,if=runeforge.nessingwarys_trapping_apparatus
actions.trickshots+=/bag_of_tricks,if=buff.trueshot.down
actions.trickshots+=/fleshcraft,if=soulbind.pustule_eruption&buff.trueshot.down
actions.trickshots+=/steady_shot

actions.trinkets=variable,name=sync_up,value=buff.resonating_arrow.up|buff.trueshot.up
actions.trinkets+=/variable,name=strong_sync_up,value=covenant.kyrian&buff.resonating_arrow.up&buff.trueshot.up|!covenant.kyrian&buff.trueshot.up
actions.trinkets+=/variable,name=strong_sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains<?cooldown.trueshot.remains,value_else=cooldown.trueshot.remains,if=buff.trueshot.down
actions.trinkets+=/variable,name=strong_sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains,value_else=cooldown.trueshot.remains,if=buff.trueshot.up
actions.trinkets+=/variable,name=sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains>?cooldown.trueshot.remains,value_else=cooldown.trueshot.remains
actions.trinkets+=/use_items,slots=trinket1,if=(trinket.1.has_use_buff|covenant.kyrian&trinket.1.has_cooldown)&(variable.strong_sync_up&(!covenant.kyrian&!trinket.2.has_use_buff|covenant.kyrian&!trinket.2.has_cooldown|trinket.2.cooldown.remains|trinket.1.has_use_buff&(!trinket.2.has_use_buff|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)|trinket.1.has_cooldown&!trinket.2.has_use_buff&trinket.1.cooldown.duration>=trinket.2.cooldown.duration)|!variable.strong_sync_up&(!trinket.2.has_use_buff&(trinket.1.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2)|trinket.2.has_use_buff&(trinket.1.has_use_buff&trinket.1.cooldown.duration>=trinket.2.cooldown.duration&(trinket.1.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2)|(!trinket.1.has_use_buff|trinket.2.cooldown.duration>=trinket.1.cooldown.duration)&(trinket.2.cooldown.ready&trinket.2.cooldown.duration-5>variable.sync_remains&variable.sync_remains<trinket.2.cooldown.duration%2|!trinket.2.cooldown.ready&(trinket.2.cooldown.remains-5<variable.strong_sync_remains&variable.strong_sync_remains>20&(trinket.1.cooldown.duration-5<variable.sync_remains|trinket.2.cooldown.remains-5<variable.sync_remains&trinket.2.cooldown.duration-10+variable.sync_remains<variable.strong_sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2|variable.sync_up)|trinket.2.cooldown.remains-5>variable.strong_sync_remains&(trinket.1.cooldown.duration-5<variable.strong_sync_remains|!trinket.1.has_use_buff&(variable.sync_remains>trinket.1.cooldown.duration%2|variable.sync_up))))))|target.time_to_die<variable.sync_remains)|!trinket.1.has_use_buff&!covenant.kyrian&(trinket.2.has_use_buff&((!variable.sync_up|trinket.2.cooldown.remains>5)&(variable.sync_remains>20|trinket.2.cooldown.remains-5>variable.sync_remains))|!trinket.2.has_use_buff&(!trinket.2.has_cooldown|trinket.2.cooldown.remains|trinket.2.cooldown.duration>=trinket.1.cooldown.duration))
actions.trinkets+=/use_items,slots=trinket2,if=(trinket.2.has_use_buff|covenant.kyrian&trinket.2.has_cooldown)&(variable.strong_sync_up&(!covenant.kyrian&!trinket.1.has_use_buff|covenant.kyrian&!trinket.1.has_cooldown|trinket.1.cooldown.remains|trinket.2.has_use_buff&(!trinket.1.has_use_buff|trinket.2.cooldown.duration>=trinket.1.cooldown.duration)|trinket.2.has_cooldown&!trinket.1.has_use_buff&trinket.2.cooldown.duration>=trinket.1.cooldown.duration)|!variable.strong_sync_up&(!trinket.1.has_use_buff&(trinket.2.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2)|trinket.1.has_use_buff&(trinket.2.has_use_buff&trinket.2.cooldown.duration>=trinket.1.cooldown.duration&(trinket.2.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2)|(!trinket.2.has_use_buff|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)&(trinket.1.cooldown.ready&trinket.1.cooldown.duration-5>variable.sync_remains&variable.sync_remains<trinket.1.cooldown.duration%2|!trinket.1.cooldown.ready&(trinket.1.cooldown.remains-5<variable.strong_sync_remains&variable.strong_sync_remains>20&(trinket.2.cooldown.duration-5<variable.sync_remains|trinket.1.cooldown.remains-5<variable.sync_remains&trinket.1.cooldown.duration-10+variable.sync_remains<variable.strong_sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2|variable.sync_up)|trinket.1.cooldown.remains-5>variable.strong_sync_remains&(trinket.2.cooldown.duration-5<variable.strong_sync_remains|!trinket.2.has_use_buff&(variable.sync_remains>trinket.2.cooldown.duration%2|variable.sync_up))))))|target.time_to_die<variable.sync_remains)|!trinket.2.has_use_buff&!covenant.kyrian&(trinket.1.has_use_buff&((!variable.sync_up|trinket.1.cooldown.remains>5)&(variable.sync_remains>20|trinket.1.cooldown.remains-5>variable.sync_remains))|!trinket.1.has_use_buff&(!trinket.1.has_cooldown|trinket.1.cooldown.remains|trinket.1.cooldown.duration>=trinket.2.cooldown.duration))

head=shadowsteel_facecage,id=186341,bonus_id=7187/1498/6935,gem_id=187320
neck=interplanar_keystone,id=186379,bonus_id=7187/1498/6935,gem_id=173130
shoulders=epaulettes_of_the_master_ranger,id=186342,bonus_id=7187/1498,gem_id=187319,enchant=60runspeed
back=dark_rangers_quiver,id=186439,bonus_id=7187/1498
chest=conjunctionforged_chainmail,id=186340,bonus_id=7187/1498,gem_id=187318,enchant=eternal_skirmish
wrists=bands_of_the_fallen_house,id=186365,bonus_id=7187/1498/6935,gem_id=173130
hands=demigaunts_of_predestination,id=186345,bonus_id=7187/1498
waist=ceremonial_construct_clasp,id=186338,bonus_id=7187/1498/6935,gem_id=187315
legs=hyperdense_greaves,id=186344,bonus_id=7187/1498
feet=ragebound_leg_irons,id=186343,bonus_id=7187/1498,gem_id=187312,enchant=eternal_agility
finger1=tarnished_insignia_of_quelthalas,id=186377,bonus_id=7187/1498/6935,gem_id=173130,enchant=tenet_of_mastery
finger2=shadowghast_ring,id=178926,bonus_id=7013/6647/6648/1559/6935,gem_id=173130,enchant=tenet_of_mastery
trinket1=relic_of_the_frozen_wastes,id=186437,bonus_id=7187/1498
trinket2=inscrutable_quantum_device,id=179350,bonus_id=6536/1566/6646
main_hand=raeshalare_deaths_whisper,id=186414,bonus_id=7187/1498,enchant=sinful_revelation

# Gear Summary
# gear_ilvl=256.40
# gear_agility=1107
# gear_stamina=2107
# gear_crit_rating=1010
# gear_haste_rating=620
# gear_mastery_rating=412
# gear_versatility_rating=185
# gear_speed_rating=60
# gear_armor=1024

Simulation & Raid Information

Iterations: 1004
Threads: 2
Confidence: 95.00%
Fight Length (fixed time): 240 - 360 ( 300.0 )

Performance:

Total Events Processed: 5600237
Max Event Queue: 61
Sim Seconds: 301231
CPU Seconds: 58.1595
Physical Seconds: 29.1130
Speed Up: 5179

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Execute Count Crit% Avoid% G% B% Interval Combined Duration
T27_Hunter_Marksmanship T27_Hunter_Marksmanship aimed_shot 19434 891615 2972 11.01 10061 21936 54.1 55.1 51.6% 0.0% 0.0% 0.0% 5.46sec 1273583 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship aimed_shot_double_tap 19434 109563 365 1.07 11324 23715 0.0 5.4 73.5% 0.0% 0.0% 0.0% 0.00sec 156500 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship arcane_shot 185358 621244 2071 12.93 6402 13335 64.7 64.6 46.3% 0.0% 0.0% 0.0% 4.48sec 621244 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship augmentation 347901 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship auto_shot 75 203260 677 21.91 1254 2573 109.8 109.5 45.6% 0.0% 0.0% 0.0% 2.74sec 290337 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship berserking 26297 0 0 0.00 0 0 2.0 0.0 0.0% 0.0% 0.0% 0.0% 228.17sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship chaos_bane 356046 18376 61 0.46 5458 11182 2.3 2.3 43.8% 0.0% 0.0% 0.0% 108.80sec 18376 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship double_tap 260402 0 0 0.00 0 0 5.4 0.0 0.0% 0.0% 0.0% 0.0% 60.51sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship effusive_anima_accelerator ticks -353248 93056 310 7.99 1369 2754 5.5 39.9 69.4% 0.0% 0.0% 0.0% 60.16sec 93056 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship eternal_skirmish 323889 16087 54 4.41 486 1000 22.1 22.1 47.4% 0.0% 0.0% 0.0% 13.20sec 16087 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship flask 307185 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship food 308462 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship frostlords_call 355303 0 0 0.00 0 0 5.0 0.0 0.0% 0.0% 0.0% 0.0% 60.77sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship nerubian_ambush 355912 35646 119 1.00 7155 0 0.0 5.0 0.0% 0.0% 0.0% 0.0% 0.00sec 50917 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship frosttinged_carapace_spikes 357409 4275 14 1.00 858 0 0.0 5.0 0.0% 0.0% 0.0% 0.0% 0.00sec 4275 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship frozen_heart 355759 44343 148 21.48 276 568 107.4 107.4 46.9% 0.0% 0.0% 0.0% 2.78sec 44343 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship inscrutable_quantum_device 330323 0 0 0.00 0 0 2.0 0.0 0.0% 0.0% 0.0% 0.0% 241.69sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship inscrutable_quantum_device_execute 330373 20859 70 0.11 0 37861 0.6 0.6 100.0% 0.0% 0.0% 0.0% 0.00sec 20859 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship kill_shot 53351 71835 239 1.20 7599 17494 6.0 6.0 44.5% 0.0% 0.0% 0.0% 10.70sec 102609 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship master_marksman ticks -269576 277798 926 28.81 1929 0 194.1 144.0 0.0% 0.0% 0.0% 0.0% 1.54sec 277798 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship potion 307159 0 0 0.00 0 0 1.4 0.0 0.0% 0.0% 0.0% 0.0% 301.21sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship rapid_fire ticks -257044 256917 856 26.66 1232 2560 19.1 133.3 52.8% 0.0% 0.0% 0.0% 15.69sec 366980 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship resonating_arrow 308491 6740 22 1.09 885 1771 5.5 5.5 39.5% 0.0% 0.0% 0.0% 60.16sec 6740 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship serpent_sting 271788 64524 215 11.00 755 1567 0.0 55.0 51.5% 0.0% 0.0% 0.0% 0.00sec 214078 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship serpent_sting ticks -271788 149555 499 26.38 758 1558 0.0 131.9 46.9% 0.0% 0.0% 0.0% 0.00sec 214078 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship shadowcore_oil_blast 336463 17703 59 8.86 267 550 44.3 44.3 46.8% 0.0% 0.0% 0.0% 6.68sec 17703 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship steady_shot 56641 176586 589 13.14 1901 3823 65.8 65.7 40.9% 0.0% 0.0% 0.0% 4.54sec 252235 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship trueshot 288613 0 0 0.00 0 0 3.0 0.0 0.0% 0.0% 0.0% 0.0% 120.98sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship wailing_arrow 355589 129326 431 1.05 14313 28505 5.3 5.3 72.2% 0.0% 0.0% 0.0% 62.05sec 129326 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship withering_fire 353515 10730 36 2.10 681 1398 10.5 10.5 47.7% 0.0% 0.0% 0.0% 27.63sec 10730 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship_bron anima_cannon 332525 5523 131 5.97 943 1881 4.2 4.2 39.7% 0.0% 0.0% 0.0% 28.55sec 5523 42.16sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship_bron melee 0 9814 233 27.60 364 728 19.4 19.4 39.1% 0.0% 0.0% 0.0% 5.51sec 14018 42.16sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship_bron smash 341163 6591 156 3.94 1721 3434 5.5 2.8 38.4% 0.0% 0.0% 0.0% 19.64sec 6591 42.16sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship_bron vitalizing_bolt 332526 0 0 0.00 0 0 8.4 0.0 0.0% 0.0% 0.0% 0.0% 13.16sec 0 42.16sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
10137.2 0.0 Health 0.00% 0.0 100.0% 100%
Talents
  • 15: None
  • 25: None
  • 30: None
  • 35: None
  • 40: None
  • 45: None
  • 50: None

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Exsanguinated 1.0 314.8 0.0sec 0.5sec 149.7sec 49.88% 0.00% 314.8 (314.8) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_exsanguinated
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.1s / 2.5s
  • trigger_pct:100.00%
  • duration_min/max:119.6s / 179.8s

Stack Uptimes

  • exsanguinated_1:49.88%

Spelldata

  • id:356372
  • name:Exsanguinated
  • tooltip:Taking $w1% more damage from $@auracaster.
  • description:{$@spelldesc355721=|CFF20ff20Your damage is increased by ${$s1/100}.2% when you have $s2% or more health than your target.|R}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Frozen Heart 1.0 106.4 0.0sec 2.8sec 297.7sec 99.20% 100.00% 106.4 (106.4) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_frozen_heart
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 10.1s
  • trigger_pct:100.00%
  • duration_min/max:236.4s / 358.5s

Stack Uptimes

  • frozen_heart_1:99.20%

Spelldata

  • id:355759
  • name:Frozen Heart
  • tooltip:Marked by $@auracaster's Relic of the Frozen Wastes.
  • description:
  • max_stacks:1
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Scouring Touch 1.0 655.9 0.0sec 0.5sec 299.6sec 99.87% 0.00% 653.9 (653.9) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_scouring_touch
  • max_stacks:3
  • base duration:4.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.01
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.1s / 2.5s
  • trigger_pct:100.00%
  • duration_min/max:239.9s / 359.3s

Stack Uptimes

  • scouring_touch_1:0.12%
  • scouring_touch_2:0.05%
  • scouring_touch_3:99.70%

Spelldata

  • id:356329
  • name:Scouring Touch
  • tooltip:Damage taken from $@auracaster increased by ${$W1}.2%.
  • description:{$@spelldesc355755=|CFF20ff20Damaging a target increases your damage done to that target by ${$s1/100}.2% for {$356329d=4 seconds}, stacking up to $356329U times.|R}
  • max_stacks:3
  • duration:4.00
  • cooldown:0.00
  • default_chance:101.00%
Sinful Revelation 10.5 6.3 28.0sec 17.0sec 12.7sec 44.41% 0.00% 6.3 (6.3) 10.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_sinful_revelation
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.06
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:10.0s / 84.9s
  • trigger_min/max:0.0s / 66.1s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 61.6s

Stack Uptimes

  • sinful_revelation_1:44.41%

Spelldata

  • id:324260
  • name:Sinful Revelation
  • tooltip:Damage taken from $@auracaster increased by $w1%.
  • description:
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Soulglow Spectrometer 19.9 0.0 15.5sec 15.5sec 14.6sec 97.05% 0.00% 0.0 (0.0) 18.9

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_soulglow_spectrometer
  • max_stacks:5
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.01
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:disabled
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:3.00

Trigger Details

  • interval_min/max:15.0s / 17.3s
  • trigger_min/max:15.0s / 17.3s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 15.0s

Stack Uptimes

  • soulglow_spectrometer_1:19.80%
  • soulglow_spectrometer_2:19.60%
  • soulglow_spectrometer_3:19.41%
  • soulglow_spectrometer_4:19.22%
  • soulglow_spectrometer_5:19.01%

Spelldata

  • id:352939
  • name:Soulglow Spectrometer
  • tooltip:Damage taken from $@auracaster increased by $w1%.
  • description:{$@spelldesc352186=Damaging or healing a target analyzes its merit over {$352940d=15 seconds}, increasing your damage or healing to it by $352939s1%, increasing by an additional $352939s1% every $352939t4 sec. Cannot start a new analysis of each type until the previous one has finished.}
  • max_stacks:5
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:15.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
Chaos Brand

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Resources

Change Start Gain/s Loss/s Overflow (Total) End (Avg) Min Max

Statistics & Data Analysis

Fight Length
Fluffy_Pillow Fight Length
Count 1002
Mean 300.03
Minimum 240.29
Maximum 359.66
Spread ( max - min ) 119.38
Range [ ( max - min ) / 2 * 100% ] 19.89%
DPS
Fluffy_Pillow Damage Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Fluffy_Pillow Priority Target Damage Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Fluffy_Pillow Damage Per Second (Effective)
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Fluffy_Pillow Damage
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Fluffy_Pillow Damage Taken Per Second
Count 1002
Mean 10815.30
Minimum 9796.68
Maximum 11943.31
Spread ( max - min ) 2146.63
Range [ ( max - min ) / 2 * 100% ] 9.92%
Standard Deviation 333.1695
5th Percentile 10287.69
95th Percentile 11373.56
( 95th Percentile - 5th Percentile ) 1085.87
Mean Distribution
Standard Deviation 10.5252
95.00% Confidence Interval ( 10794.67 - 10835.93 )
Normalized 95.00% Confidence Interval ( 99.81% - 100.19% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 37
0.1% Error 3646
0.1 Scale Factor Error with Delta=300 948
0.05 Scale Factor Error with Delta=300 3791
0.01 Scale Factor Error with Delta=300 94758
HPS
Fluffy_Pillow Healing Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Fluffy_Pillow Healing Per Second (Effective)
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Fluffy_Pillow Heal
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Fluffy_Pillow Healing Taken Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Fluffy_Pillow Theck-Meloree Index
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Fluffy_PillowTheck-Meloree Index (Effective)
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Fluffy_Pillow Max Spike Value
Count 501
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (63) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 2715385 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 1071 1071 1071
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
25 none none none
30 none none none
35 none none none
40 none none none
45 none none none
50 none none none

Profile

enemy="Fluffy_Pillow"
source=default
spec=unknown
level=63
race=humanoid
role=tank
position=front
talents=0000000

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Execute

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Count

Average count of impacts per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Theck-Meloree Index

Measure of damage smoothness, calculated over entire fight length. Related to max spike damage, 1k TMI is roughly equivalent to 1% of your health. TMI ignores external healing and absorbs. Lower is better.

TMI bin size

Time bin size used to calculate TMI and MSD, in seconds.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

Uptime Average Duration

The average duration of an instance of the tracked uptime.

TMI Range

This is the range of TMI values containing 95.00% of the data, roughly centered on the mean.

TMI/MSD Window

Window length used to calculate TMI and MSD, in seconds.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 300.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.

Simulationcraft Results

SimulationCraft 915-01

for World of Warcraft 9.1.5.41359 Live (hotfix 2021-12-14/41359, git build 968a8b43ce)

Current simulator hotfixes

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Rogue

Tag Spell / Effect Field Hotfixed Value DBC Value
2021-07-08 Obedience: Versatility granted reduced to 0.5% per stack of Flagellation (was 1% per stack).
Flagellation (effect#5) base_value 0.50 1.00

Warlock

Tag Spell / Effect Field Hotfixed Value DBC Value
2020-11-15 Manually set secondary Malefic Rapture level requirement
Malefic Rapture spell_level 11.00 43.00

T27_Hunter_Marksmanship : 10815 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
10815.3 10815.3 20.6 / 0.191% 1264.3 / 11.7% 1047.9
RPS Out RPS In Primary Resource Waiting APM Active Skill
10.2 10.0 Focus 0.00% 48.2 100.0% 100%
Talents
Kyrian (80)
Runeforge
Shards
Rune Word

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
T27_Hunter_Marksmanship 10815
Aimed Shot 2977 (3343) 27.5% (30.9%) 54.1 5.46sec 18495 12910 Direct 55.1 (60.4) 10061 21936 16189 51.6% (53.5%)

Stats Details: Aimed Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 54.13 55.08 0.00 0.00 1.4326 0.0000 891614.79 1273582.57 29.99% 12909.60 12909.60
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 48.40% 26.66 12 40 10061.07 7069 19190 10060.56 9036 11446 268215 383119 29.99%
crit 51.60% 28.42 15 44 21936.08 14137 38379 21987.23 19682 25165 623399 890464 29.99%

Action Details: Aimed Shot

  • id:19434
  • school:physical
  • range:40.0
  • travel_speed:100.0000
  • radius:8.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:12.000
  • cooldown hasted:true
  • base_recharge_multiplier:1.000
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:35.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:19434
  • name:Aimed Shot
  • school:physical
  • tooltip:
  • description:A powerful aimed shot that deals {$s1=0} Physical damage.

Action Priority List

    st
    [N]:54.35
  • if_expr:buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(!talent.chimaera_shot|active_enemies<2)|buff.trick_shots.remains>execute_time&active_enemies>1
  • target_if_expr:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99
    Aimed Shot (_double_tap) 366 3.4% 0.0 0.00sec 0 0 Direct 5.4 11324 23715 20424 73.5%

Stats Details: Aimed Shot Double Tap

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.00 5.36 0.00 0.00 0.0000 0.0000 109563.03 156499.83 29.99% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 26.55% 1.42 0 5 11323.62 8175 18824 9291.89 0 18824 16130 23040 24.60%
crit 73.45% 3.94 1 6 23714.97 16349 38014 23788.60 16840 31827 93433 133460 29.99%

Action Details: Aimed Shot Double Tap

  • id:19434
  • school:physical
  • range:40.0
  • travel_speed:100.0000
  • radius:8.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:12.000
  • cooldown hasted:true
  • base_recharge_multiplier:1.000
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:19434
  • name:Aimed Shot
  • school:physical
  • tooltip:
  • description:A powerful aimed shot that deals {$s1=0} Physical damage.
Arcane Shot 2068 19.2% 64.7 4.48sec 9597 8435 Direct 64.6 6402 13335 9612 46.3%

Stats Details: Arcane Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 64.73 64.63 0.00 0.00 1.1378 0.0000 621244.12 621244.12 0.00% 8434.86 8434.86
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 53.70% 34.71 21 56 6402.48 2928 10964 6398.58 5559 7142 222211 222211 0.00%
crit 46.30% 29.93 16 46 13334.59 5855 21927 13333.14 11669 14700 399034 399034 0.00%

Action Details: Arcane Shot

  • id:185358
  • school:arcane
  • range:40.0
  • travel_speed:70.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:20.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:185358
  • name:Arcane Shot
  • school:arcane
  • tooltip:
  • description:A quick shot that causes $sw2 Arcane damage.

Action Priority List

    st
    [P]:64.73
  • if_expr:buff.precise_shots.up|focus>cost+action.aimed_shot.cost
Auto Shot 677 6.3% 109.8 2.74sec 1851 825 Direct 109.5 1254 2573 1855 45.6%

Stats Details: Auto Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 109.80 109.55 0.00 0.00 2.2448 0.0000 203260.29 290336.99 29.99% 824.63 824.63
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 54.40% 59.59 38 87 1253.73 1009 2008 1253.34 1184 1315 74711 106717 29.99%
crit 45.60% 49.96 32 70 2572.93 2019 4017 2572.32 2435 2709 128549 183620 29.99%

Action Details: Auto Shot

  • id:75
  • school:physical
  • range:40.0
  • travel_speed:60.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00

Spelldata

  • id:75
  • name:Auto Shot
  • school:physical
  • tooltip:Firing at the target.
  • description:Automatically shoots the target until cancelled.
Chaos Bane 61 0.6% 2.3 108.80sec 7968 0 Direct 2.3 5458 11182 7965 43.8%

Stats Details: Chaos Bane

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.31 2.31 0.00 0.00 0.0000 0.0000 18376.23 18376.23 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 56.17% 1.30 0 3 5457.96 5018 6586 4662.25 0 6524 7071 7071 0.00%
crit 43.83% 1.01 0 3 11182.14 10035 13173 8211.13 0 13173 11306 11306 0.00%

Action Details: Chaos Bane

  • id:356046
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:15.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:true
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:4500.00
  • base_dd_max:4500.00
  • base_dd_mult:1.00

Spelldata

  • id:356046
  • name:Chaos Bane
  • school:shadow
  • tooltip:
  • description:{$@spelldesc355829=While inside the Maw or Torghast, your spells and abilities have a chance to drain a Soul Fragment from your target, granting you {$s3=10} Primary stat for {$356042d=30 seconds} and stacking up to {$356042u=15} times. When you reach {$356042u=15} stacks, unleash Chaos Bane, dealing {$s5=1500} Shadow damage split between nearby enemies and granting you {$s4=300} Primary stat for {$356043d=15 seconds}.}
Effusive Anima Accelerator 311 2.9% 5.5 60.16sec 17018 0 Periodic 39.9 1369 2754 2330 69.4% 14.4%

Stats Details: Effusive Anima Accelerator

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.47 0.00 39.94 39.94 0.0000 1.0801 93055.55 93055.55 0.00% 2157.21 0.00
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 30.60% 12.22 4 21 1368.94 22 2235 1368.94 872 1764 16731 16731 0.00%
crit 69.40% 27.72 16 39 2753.73 41 4470 2752.96 2393 3256 76324 76324 0.00%

Action Details: Effusive Anima Accelerator

  • id:353248
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:12.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.450000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:8.00
  • base_tick_time:2.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:353248
  • name:Effusive Anima Accelerator
  • school:arcane
  • tooltip:Taking $w1 Arcane damage every $t1 sec.
  • description:{$@spelldesc352188=$?a137005[Shackle the Unworthy]?a212611[Elysian Decree]?a137009[Kindred Spirits]?a137014[Resonating Arrow]?a137018[Radiant Spark]?a137022[Weapons of Order]?a137026[Divine Toll]?a137030[Boon of the Ascended]?a137034[Echoing Reprimand]?a137038[Vesper Totem]?a137042[Scouring Tithe]?a137047[Spear of Bastion][Activating your Kyrian class ability] releases a blast of overcharged anima at your target's location, dealing $<final> Arcane damage split evenly between all targets over {$353248d=8 seconds}. Reduce the cooldown of $?a137005[Shackle the Unworthy]?a212611[Elysian Decree]?a137009[Kindred Spirits]?a137014[Resonating Arrow]?a137018[Radiant Spark]?a137022[Weapons of Order]?a137026[Divine Toll]?a137030[Boon of the Ascended]?a137034[Echoing Reprimand]?a137038[Vesper Totem]?a137042[Scouring Tithe]?a137047[Spear of Bastion][your Kyrian class ability] by ${$<cd>} sec per affected enemy, to a maximum of ${$<cd>*5} sec.}
Eternal Skirmish 54 0.5% 22.1 13.20sec 729 0 Direct 22.1 486 1000 729 47.4%

Stats Details: Eternal Skirmish

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 22.05 22.05 0.00 0.00 0.0000 0.0000 16087.00 16087.00 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 52.55% 11.59 3 23 485.51 444 585 485.41 463 524 5627 5627 0.00%
crit 47.45% 10.46 2 21 999.67 888 1171 999.67 919 1073 10460 10460 0.00%

Action Details: Eternal Skirmish

  • id:323889
  • school:shadow
  • range:40.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:400.00
  • base_dd_max:400.00
  • base_dd_mult:1.00

Spelldata

  • id:323889
  • name:Eternal Skirmish
  • school:shadow
  • tooltip:
  • description:Deals {$s1=400} Shadow damage.
Frostlord's Call 0 (133) 0.0% (1.2%) 5.0 60.77sec 7965 0

Stats Details: Frostlords Call

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.01 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Frostlords Call

  • id:355303
  • school:physical
  • range:50.0
  • travel_speed:20.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:60.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:355303
  • name:Frostlord's Call
  • school:physical
  • tooltip:
  • description:Call a Nerubian to ambush an enemy, impaling them for {$355301s2=1939} Physical damage. Enemies in the Nerubian's path who are affected by your Frozen Heart suffer {$355301s3=163} Frost damage.
    Nerubian Ambush 119 1.1% 0.0 0.00sec 0 0 Direct 5.0 7155 0 7155 0.0%

Stats Details: Nerubian Ambush

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.00 4.98 0.00 0.00 0.0000 0.0000 35646.08 50916.86 29.99% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 100.00% 4.98 4 6 7155.02 6800 7568 7156.10 6907 7440 35646 50917 29.99%

Action Details: Nerubian Ambush

  • id:355912
  • school:physical
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:false
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:8457.25
  • base_dd_max:8457.25
  • base_dd_mult:1.00

Spelldata

  • id:355912
  • name:Nerubian Ambush
  • school:physical
  • tooltip:
  • description:{$@spelldesc355303=Call a Nerubian to ambush an enemy, impaling them for {$355301s2=1939} Physical damage. Enemies in the Nerubian's path who are affected by your Frozen Heart suffer {$355301s3=163} Frost damage.}
    Frost-Tinged Carapace Spikes 14 0.1% 0.0 0.00sec 0 0 Direct 5.0 858 0 858 0.0%

Stats Details: Frosttinged Carapace Spikes

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.00 4.98 0.00 0.00 0.0000 0.0000 4274.68 4274.68 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 100.00% 4.98 4 6 858.03 815 908 858.16 828 892 4275 4275 0.00%

Action Details: Frosttinged Carapace Spikes

  • id:357409
  • school:frost
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:false
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:709.85
  • base_dd_max:709.85
  • base_dd_mult:1.00

Spelldata

  • id:357409
  • name:Frost-Tinged Carapace Spikes
  • school:frost
  • tooltip:
  • description:{$@spelldesc355303=Call a Nerubian to ambush an enemy, impaling them for {$355301s2=1939} Physical damage. Enemies in the Nerubian's path who are affected by your Frozen Heart suffer {$355301s3=163} Frost damage.}
Frozen Heart 148 1.4% 107.4 2.78sec 413 0 Direct 107.4 276 568 413 46.9%

Stats Details: Frozen Heart

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 107.42 107.42 0.00 0.00 0.0000 0.0000 44343.46 44343.46 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 53.10% 57.04 29 82 275.73 252 332 275.74 269 282 15727 15727 0.00%
crit 46.90% 50.38 30 77 568.04 504 664 568.13 550 587 28616 28616 0.00%

Action Details: Frozen Heart

  • id:355759
  • school:frost
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:227.28
  • base_dd_max:227.28
  • base_dd_mult:1.00

Spelldata

  • id:355759
  • name:Frozen Heart
  • school:frost
  • tooltip:Marked by $@auracaster's Relic of the Frozen Wastes.
  • description:
Inscrutable Quantum Device (_execute) 76 0.6% 0.6 0.00sec 37322 0 Direct 0.6 0 37861 37861 100.0%

Stats Details: Inscrutable Quantum Device Execute

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.56 0.55 0.00 0.00 0.0000 0.0000 20858.55 20858.55 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
crit 100.00% 0.55 0 1 37861.24 35979 40045 20858.55 0 40045 20859 20859 0.00%

Action Details: Inscrutable Quantum Device Execute

  • id:330373
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:13679.84
  • base_dd_max:13679.84
  • base_dd_mult:1.00

Spelldata

  • id:330373
  • name:Inscrutable Quantum Device
  • school:arcane
  • tooltip:
  • description:Because your foe was mortally wounded, the Inscrutable Quantum Device dealt {$s1=3468} damage to them in an attempt to execute them.
Kill Shot 239 2.2% 6.0 10.70sec 11939 10204 Direct 6.0 7599 17494 12001 44.5%

Stats Details: Kill Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 6.02 5.98 0.00 0.00 1.1700 0.0000 71835.05 102609.18 29.99% 10203.84 10203.84
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 55.49% 3.32 0 7 7599.02 6195 11793 7507.12 0 10702 25235 36046 29.69%
crit 44.51% 2.66 0 7 17493.90 13939 26534 17096.87 0 25523 46600 66563 29.24%

Action Details: Kill Shot

  • id:53351
  • school:physical
  • range:40.0
  • travel_speed:80.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:10.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:10.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:53351
  • name:Kill Shot
  • school:physical
  • tooltip:
  • description:You attempt to finish off a wounded target, dealing {$s1=0} Physical damage. Only usable on enemies with less than {$s2=20}% health.

Action Priority List

    st
    [H]:6.02
Master Marksman 926 8.6% 194.1 1.54sec 1431 0 Periodic 144.0 1929 0 1929 0.0% 96.0%

Stats Details: Master Marksman

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 194.12 0.00 144.04 144.04 0.0000 2.0000 277798.28 277798.28 0.00% 964.29 0.00
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 100.00% 144.04 108 178 1928.62 65 9828 1929.27 1573 2398 277798 277798 0.00%

Action Details: Master Marksman

  • id:269576
  • school:physical
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:6.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:269576
  • name:Master Marksman
  • school:physical
  • tooltip:Bleeding for $w1 damage every $t1 sec.
  • description:{$@spelldesc260309=Your ranged special attack critical strikes cause the target to bleed for an additional {$s1=15}% of the damage dealt over {$269576d=6 seconds}.}
Rapid Fire 857 7.9% 19.1 15.69sec 13462 7929 Periodic 132.8 1232 2560 1934 52.8% 9.2%

Stats Details: Rapid Fire

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 19.08 0.00 133.28 132.85 1.6977 0.2070 256917.05 366980.32 29.99% 7929.29 7929.29
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 47.17% 62.66 37 90 1232.35 984 1948 1232.22 1148 1332 77217 110296 29.99%
crit 52.83% 70.19 42 95 2560.24 1968 3897 2560.08 2403 2777 179700 256684 29.99%

Action Details: Rapid Fire

  • id:257044
  • school:physical
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:20.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:2.00
  • base_tick_time:0.33
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:257044
  • name:Rapid Fire
  • school:physical
  • tooltip:Being targeted by Rapid Fire.
  • description:Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of ${$m1*$257045sw1} Physical damage. {$?s321281=true}[ Each shot generates {$263585s1=1} Focus.][] Usable while moving.

Action Details: Rapid Fire Damage

  • id:257045
  • school:physical
  • range:40.0
  • travel_speed:40.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:on_hit
  • energize_resource:focus
  • energize_amount:1.0

Spelldata

  • id:257045
  • name:Rapid Fire
  • school:physical
  • tooltip:
  • description:{$@spelldesc257044=Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of ${$m1*$257045sw1} Physical damage. {$?s321281=true}[ Each shot generates {$263585s1=1} Focus.][] Usable while moving.}

Action Priority List

    st
    [O]:19.09
  • if_expr:(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down&buff.eagletalons_true_focus.down|talent.streamline)
Resonating Arrow 23 0.2% 5.5 60.16sec 1233 1087 Direct 5.5 885 1771 1235 39.5%

Stats Details: Resonating Arrow

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.47 5.46 0.00 0.00 1.1346 0.0000 6739.95 6739.95 0.00% 1086.56 1086.56
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 60.52% 3.30 0 6 885.13 740 1279 877.77 0 1141 2923 2923 0.00%
crit 39.48% 2.15 0 6 1771.38 1494 2559 1650.79 0 2534 3817 3817 0.00%

Action Details: Resonating Arrow

  • id:308491
  • school:arcane
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:60.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:308491
  • name:Resonating Arrow
  • school:arcane
  • tooltip:
  • description:Fire a resonating arrow to the target location that deals {$308495s1=0} Arcane damage to any enemy in the area, and fill the area with echoing anima for {$308495d=10 seconds}. The effect causes your attacks to ignore line of sight to enemies in the area, and you have {$308498s1=30}% increased critical strike chance against them. Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for ${{$308495s3=4000}/1000} sec.

Action Details: Resonating Arrow Damage

  • id:308495
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:15.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:308495
  • name:Resonating Arrow
  • school:arcane
  • tooltip:
  • description:{$@spelldesc308491=Fire a resonating arrow to the target location that deals {$308495s1=0} Arcane damage to any enemy in the area, and fill the area with echoing anima for {$308495d=10 seconds}. The effect causes your attacks to ignore line of sight to enemies in the area, and you have {$308498s1=30}% increased critical strike chance against them. Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for ${{$308495s3=4000}/1000} sec.}

Action Priority List

    st
    [K]:5.47
  • if_expr:(buff.double_tap.up|!talent.double_tap|fight_remains<12)&(!raid_event.adds.exists|!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<10|raid_event.adds.count=1)|raid_event.adds.up&raid_event.adds.remains>9|active_enemies>1)
Serpent Sting 714 6.6% 0.0 0.00sec 0 0 Direct 55.0 755 1567 1173 51.5%
Periodic 131.9 758 1558 1134 46.9% 99.3%

Stats Details: Serpent Sting

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 0.00 54.99 131.91 131.91 0.0000 2.2589 214078.47 214078.47 0.00% 718.42 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 48.47% 26.65 12 41 754.57 601 1208 754.26 708 808 20113 20113 0.00%
crit 51.53% 28.34 16 43 1567.05 1202 2417 1567.81 1467 1737 44411 44411 0.00%
Tick Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Total Mitigated
hit 53.07% 70.01 46 98 758.36 610 1208 758.16 725 790 53097 53097 0.00%
crit 46.93% 61.90 39 86 1558.24 1221 2417 1558.09 1491 1667 96458 96458 0.00%

Action Details: Serpent Sting

  • id:271788
  • school:nature
  • range:40.0
  • travel_speed:45.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • attack_power_mod.tick:0.165000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • dot_duration:18.00
  • base_tick_time:3.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:271788
  • name:Serpent Sting
  • school:nature
  • tooltip:Suffering {$s2=0} Nature damage every $t2 sec.
  • description:Fire a shot that poisons your target, causing them to take {$s1=0} Nature damage instantly and an additional $o2 Nature damage over {$d=18 seconds}.
Shadowcore Oil Blast 59 0.5% 44.3 6.68sec 400 0 Direct 44.3 267 550 400 46.8%

Stats Details: Shadowcore Oil Blast

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 44.30 44.30 0.00 0.00 0.0000 0.0000 17703.28 17703.28 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 53.19% 23.56 12 41 267.10 244 322 267.09 257 278 6294 6294 0.00%
crit 46.81% 20.74 8 38 550.20 488 644 550.33 520 583 11409 11409 0.00%

Action Details: Shadowcore Oil Blast

  • id:336463
  • school:shadow
  • range:60.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:220.00
  • base_dd_max:220.00
  • base_dd_mult:1.00

Spelldata

  • id:336463
  • name:Shadowcore Oil Blast
  • school:shadow
  • tooltip:
  • description:Deals {$s1=220} Shadow damage.
Steady Shot 589 5.4% 65.8 4.54sec 2683 2008 Direct 65.7 1901 3823 2687 40.9%

Stats Details: Steady Shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 65.81 65.72 0.00 0.00 1.3361 0.0000 176586.02 252235.47 29.99% 2008.21 2008.21
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 59.13% 38.86 21 56 1901.48 1554 3076 1900.80 1798 2031 73896 105554 29.99%
crit 40.87% 26.86 14 45 3822.95 3107 6153 3822.44 3600 4151 102690 146682 29.99%

Action Details: Steady Shot

  • id:56641
  • school:physical
  • range:40.0
  • travel_speed:75.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:1.75
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:on_cast
  • energize_resource:focus
  • energize_amount:10.0

Spelldata

  • id:56641
  • name:Steady Shot
  • school:physical
  • tooltip:
  • description:A steady shot that causes {$s1=0} Physical damage. Usable while moving.{$?s321018=true}[ |cFFFFFFFFGenerates {$s2=0} Focus.][]

Action Priority List

    st
    [G]:19.66
  • if_expr:talent.steady_focus&(prev_gcd.1.steady_shot&buff.steady_focus.remains<5|buff.steady_focus.down)&(buff.resonating_arrow.down|!covenant.kyrian)
    st
    [L]:6.62
  • if_expr:covenant.kyrian&focus+cast_regen<focus.max&((cooldown.resonating_arrow.remains<gcd*3&(!soulbind.effusive_anima_accelerator|!talent.double_tap))|talent.double_tap&cooldown.double_tap.remains<3)
    st
    [Q]:39.79
Wailing Arrow 431 4.0% 5.3 62.05sec 24496 16614 Direct 5.3 14313 28505 24556 72.2%

Stats Details: Wailing Arrow

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.28 5.27 0.00 0.00 1.4745 0.0000 129325.82 129325.82 0.00% 16614.31 16614.31
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 27.82% 1.47 0 5 14312.58 11454 20130 11575.20 0 19937 20969 20969 0.00%
crit 72.18% 3.80 0 6 28504.54 22077 39874 28456.90 0 36442 108357 108357 0.00%

Action Details: Wailing Arrow

  • id:355589
  • school:shadow
  • range:40.0
  • travel_speed:40.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:60.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:15.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:355589
  • name:Wailing Arrow
  • school:shadow
  • tooltip:
  • description:Fire an enchanted arrow, dealing {$354831s1=0} Shadow damage to your target and an additional {$354831s2=0} Shadow damage to all enemies within $354831A2 yds of your target. Targets struck by a Wailing Arrow are silenced for {$355596d=5 seconds}.

Action Details: Wailing Arrow Damage

  • id:354831
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:attack_haste
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:354831
  • name:Wailing Arrow
  • school:shadow
  • tooltip:Silenced.
  • description:{$@spelldesc355589=Fire an enchanted arrow, dealing {$354831s1=0} Shadow damage to your target and an additional {$354831s2=0} Shadow damage to all enemies within $354831A2 yds of your target. Targets struck by a Wailing Arrow are silenced for {$355596d=5 seconds}.}

Action Priority List

    st
    [J]:5.30
  • if_expr:cooldown.resonating_arrow.remains<gcd&(!talent.explosive_shot|buff.bloodlust.up)|!covenant.kyrian|cooldown.resonating_arrow.remains|target.time_to_die<5
Withering Fire 36 0.3% 10.5 27.63sec 1020 0 Direct 10.5 681 1398 1023 47.7%

Stats Details: Withering Fire

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 10.52 10.49 0.00 0.00 0.0000 0.0000 10730.30 10730.30 0.00% 0.00 0.00
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 52.32% 5.49 1 11 681.36 622 817 681.31 622 793 3739 3739 0.00%
crit 47.68% 5.00 1 10 1397.81 1244 1633 1399.63 1244 1602 6991 6991 0.00%

Action Details: Withering Fire

  • id:353515
  • school:shadow
  • range:60.0
  • travel_speed:40.0000
  • radius:50.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:5
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:558.44
  • base_dd_max:558.44
  • base_dd_mult:1.00

Spelldata

  • id:353515
  • name:Withering Fire
  • school:shadow
  • tooltip:Building towards a volley of Withering Fire.
  • description:{$@spelldesc353513=Every $353514U shots, trigger Withering Fire, striking up to {$s2=5} enemies in front of you for {$s1=128} Shadow damage.}
pet - bron 516 / 72
Anima Cannon 130 0.2% 4.2 28.55sec 1313 1660 Direct 4.2 943 1881 1316 39.7%

Stats Details: Anima Cannon

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 4.21 4.20 0.00 0.00 0.7914 0.0000 5523.43 5523.43 0.00% 1659.69 1659.69
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 60.29% 2.53 0 6 943.37 797 1300 899.59 0 1300 2388 2388 0.00%
crit 39.71% 1.67 0 6 1881.06 1593 2599 1605.95 0 2550 3136 3136 0.00%

Action Details: Anima Cannon

  • id:332525
  • school:arcane
  • range:100.0
  • travel_speed:20.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:1.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.605000
  • spell_power_mod.direct:0.605000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00

Spelldata

  • id:332525
  • name:Anima Cannon
  • school:arcane
  • tooltip:
  • description:{$@spelldesc333950=After using ${{$332514u=74}+1} damaging or healing spells and abilities, your next spell or ability summons Bron, who knocks enemies back on arrival and then attacks and heals your targets for {$333961d=30 seconds}.}

Action Priority List

    default
    [ ]:4.22
melee 231 0.3% 19.4 5.51sec 506 320 Direct 19.4 364 728 506 39.1%

Stats Details: Melee

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 19.39 19.39 0.00 0.00 1.5828 0.0000 9813.79 14018.01 29.99% 319.73 319.73
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 60.91% 11.81 3 24 363.80 307 501 361.20 319 458 4298 6139 29.99%
crit 39.09% 7.58 0 18 727.58 615 1003 720.05 0 899 5516 7879 29.93%

Action Details: Melee

  • id:0
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:none
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
Smash 155 0.2% 5.5 19.64sec 1188 1201 Direct 2.8 1721 3434 2378 38.4%

Stats Details: Smash

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.55 2.77 0.00 0.00 0.9890 0.0000 6590.69 6590.69 0.00% 1201.36 1201.36
Direct Results Count Simulation Iteration Average Amount
Percent Mean Min Max Mean Min Max Mean Min Max Actual Raw Mitigated
hit 61.60% 1.71 0 4 1720.60 1463 2363 1550.89 0 2318 2937 2937 0.00%
crit 38.40% 1.06 0 4 3434.48 2897 4726 2440.91 0 4681 3654 3654 0.00%

Action Details: Smash

  • id:341163
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:6.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:2.50
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:341163
  • name:Smash
  • school:physical
  • tooltip:
  • description:Attacks the ground with a heavy smash, inflicting Arcane damage to all enemies in a cone in front of the caster.

Action Priority List

    default
    [ ]:2.80
Simple Action Stats Execute Interval
T27_Hunter_Marksmanship
Veiled Augmentation 1.0 0.00sec

Stats Details: Augmentation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Augmentation

  • id:347901
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T27_Hunter_Marksmanship
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Berserking 2.0 228.17sec

Stats Details: Berserking

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Berserking

  • id:26297
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:180.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:26297
  • name:Berserking
  • school:physical
  • tooltip:Haste increased by {$s1=10}%.
  • description:Increases your haste by {$s1=10}% for {$d=12 seconds}.

Action Priority List

    cds
    [E]:2.00
  • if_expr:(buff.trueshot.up&buff.resonating_arrow.up&covenant.kyrian)|(buff.trueshot.up&buff.wild_spirits.up&covenant.night_fae)|(covenant.venthyr|covenant.necrolord)&buff.trueshot.up|fight_remains<13|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<73)
Double Tap 5.4 60.51sec

Stats Details: Double Tap

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 5.43 0.00 0.00 0.00 1.1344 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Double Tap

  • id:260402
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:60.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:260402
  • name:Double Tap
  • school:physical
  • tooltip:Your next Aimed Shot will fire a second time instantly at {$s4=100}% power and consume no Focus, or your next Rapid Fire will shoot {$s3=100}% additional shots during its channel.
  • description:Your next Aimed Shot will fire a second time instantly at {$s4=100}% power without consuming Focus, or your next Rapid Fire will shoot {$s3=100}% additional shots during its channel.

Action Priority List

    st
    [I]:5.43
  • if_expr:(covenant.kyrian&(cooldown.resonating_arrow.remains<gcd)|!covenant.kyrian&!covenant.night_fae|covenant.night_fae&(cooldown.wild_spirits.remains<gcd|cooldown.wild_spirits.remains>30)|fight_remains<15)&(!raid_event.adds.exists|raid_event.adds.up&(raid_event.adds.in<10&raid_event.adds.remains<3|raid_event.adds.in>cooldown|active_enemies>1)|!raid_event.adds.up&(raid_event.adds.count=1|raid_event.adds.in>cooldown))
Spectral Flask of Power 1.0 0.00sec

Stats Details: Flask

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Flask

  • id:307185
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T27_Hunter_Marksmanship
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Feast of Gluttonous Hedonism 1.0 0.00sec

Stats Details: Food

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Food

  • id:308462
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:T27_Hunter_Marksmanship
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Inscrutable Quantum Device 2.0 241.69sec

Stats Details: Inscrutable Quantum Device

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.98 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Inscrutable Quantum Device

  • id:330323
  • school:arcane
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:180.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:330323
  • name:Inscrutable Quantum Device
  • school:arcane
  • tooltip:
  • description:???
Potion of Spectral Agility 1.4 301.21sec

Stats Details: Potion

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 1.45 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Potion

  • id:307159
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:300.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Action Priority List

    cds
    [F]:1.45
  • if_expr:buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<72)
Trueshot 3.0 120.98sec

Stats Details: Trueshot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
damage 2.96 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Trueshot

  • id:288613
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:attack_haste
  • min_gcd:0.0000
  • cooldown:120.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:288613
  • name:Trueshot
  • school:physical
  • tooltip:The cooldown of Aimed Shot and Rapid Fire is reduced by ${$m1/4}%, and Aimed Shot casts {$s4=50}% faster. All Focus generation is increased by {$s5=50}%.
  • description:Reduces the cooldown of your Aimed Shot and Rapid Fire by ${$m1/4}%, and causes Aimed Shot to cast {$s4=50}% faster for {$d=15 seconds}. While Trueshot is active, you generate {$s5=50}% additional Focus.

Action Priority List

    st
    [M]:2.96
  • if_expr:buff.precise_shots.down&(covenant.venthyr|covenant.necrolord|talent.calling_the_shots)|buff.resonating_arrow.up|buff.wild_spirits.up|buff.volley.up&active_enemies>1|fight_remains<25
pet - bron
Vitalizing Bolt 8.4 13.16sec

Stats Details: Vitalizing Bolt

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Raw Amount Mitigated Amount per Total Time Amount per Total Execute Time
heal 8.37 0.00 0.00 0.00 1.1888 0.0000 0.00 0.00 0.00% 0.00 0.00

Action Details: Vitalizing Bolt

  • id:332526
  • school:arcane
  • range:100.0
  • travel_speed:20.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • base_recharge_multiplier:1.000
  • base_execute_time:1.50
  • base_crit:0.00
  • target:T27_Hunter_Marksmanship_bron
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0.0
  • secondary_cost:0.0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:2.300000
  • spell_power_mod.direct:0.575000
  • base_dd_min:0.00
  • base_dd_max:0.00
  • base_dd_mult:1.00

Spelldata

  • id:332526
  • name:Vitalizing Bolt
  • school:arcane
  • tooltip:
  • description:{$@spelldesc333950=After using ${{$332514u=74}+1} damaging or healing spells and abilities, your next spell or ability summons Bron, who knocks enemies back on arrival and then attacks and heals your targets for {$333961d=30 seconds}.}

Action Priority List

    default
    [ ]:9.72

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Berserking 2.0 0.0 228.5sec 228.5sec 12.0sec 8.10% 0.00% 0.0 (0.0) 2.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_berserking
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:180.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:180.0s / 245.8s
  • trigger_min/max:180.0s / 245.8s
  • trigger_pct:100.00%
  • duration_min/max:12.0s / 12.0s

Stack Uptimes

  • berserking_1:8.10%

Spelldata

  • id:26297
  • name:Berserking
  • tooltip:Haste increased by {$s1=10}%.
  • description:Increases your haste by {$s1=10}% for {$d=12 seconds}.
  • max_stacks:0
  • duration:12.00
  • cooldown:180.00
  • default_chance:0.00%
Bloodlust 1.0 0.0 0.0sec 0.0sec 40.0sec 13.50% 0.00% 0.0 (0.0) 1.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • base duration:40.00
  • duration modifier:1.00
  • base cooldown:300.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:40.0s / 40.0s

Stack Uptimes

  • bloodlust_1:13.50%

Spelldata

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by $w1%.
  • description:Increases haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Bron's Call to Action 2.3 141.5 159.5sec 2.1sec 112.2sec 85.77% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_brons_call_to_action
  • max_stacks:74
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:146.8s / 187.0s
  • trigger_min/max:0.1s / 36.9s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 153.2s

Stack Uptimes

  • brons_call_to_action_1:1.19%
  • brons_call_to_action_2:1.22%
  • brons_call_to_action_3:1.52%
  • brons_call_to_action_4:1.27%
  • brons_call_to_action_5:1.13%
  • brons_call_to_action_6:1.47%
  • brons_call_to_action_7:0.93%
  • brons_call_to_action_8:1.23%
  • brons_call_to_action_9:1.09%
  • brons_call_to_action_10:1.05%
  • brons_call_to_action_11:1.27%
  • brons_call_to_action_12:0.93%
  • brons_call_to_action_13:1.02%
  • brons_call_to_action_14:1.07%
  • brons_call_to_action_15:1.04%
  • brons_call_to_action_16:0.98%
  • brons_call_to_action_17:1.14%
  • brons_call_to_action_18:1.12%
  • brons_call_to_action_19:1.04%
  • brons_call_to_action_20:1.11%
  • brons_call_to_action_21:1.02%
  • brons_call_to_action_22:1.08%
  • brons_call_to_action_23:1.21%
  • brons_call_to_action_24:1.20%
  • brons_call_to_action_25:1.14%
  • brons_call_to_action_26:1.16%
  • brons_call_to_action_27:1.19%
  • brons_call_to_action_28:1.21%
  • brons_call_to_action_29:1.16%
  • brons_call_to_action_30:1.20%
  • brons_call_to_action_31:1.24%
  • brons_call_to_action_32:1.29%
  • brons_call_to_action_33:1.33%
  • brons_call_to_action_34:1.38%
  • brons_call_to_action_35:1.41%
  • brons_call_to_action_36:1.38%
  • brons_call_to_action_37:1.38%
  • brons_call_to_action_38:1.34%
  • brons_call_to_action_39:1.36%
  • brons_call_to_action_40:1.32%
  • brons_call_to_action_41:1.27%
  • brons_call_to_action_42:1.24%
  • brons_call_to_action_43:1.21%
  • brons_call_to_action_44:1.26%
  • brons_call_to_action_45:1.27%
  • brons_call_to_action_46:1.25%
  • brons_call_to_action_47:1.25%
  • brons_call_to_action_48:1.20%
  • brons_call_to_action_49:1.20%
  • brons_call_to_action_50:1.15%
  • brons_call_to_action_51:1.13%
  • brons_call_to_action_52:1.12%
  • brons_call_to_action_53:1.10%
  • brons_call_to_action_54:1.10%
  • brons_call_to_action_55:1.12%
  • brons_call_to_action_56:1.13%
  • brons_call_to_action_57:1.12%
  • brons_call_to_action_58:1.12%
  • brons_call_to_action_59:1.08%
  • brons_call_to_action_60:1.10%
  • brons_call_to_action_61:1.07%
  • brons_call_to_action_62:1.06%
  • brons_call_to_action_63:1.08%
  • brons_call_to_action_64:1.10%
  • brons_call_to_action_65:1.10%
  • brons_call_to_action_66:1.11%
  • brons_call_to_action_67:1.12%
  • brons_call_to_action_68:1.09%
  • brons_call_to_action_69:1.07%
  • brons_call_to_action_70:1.00%
  • brons_call_to_action_71:1.00%
  • brons_call_to_action_72:0.93%
  • brons_call_to_action_73:0.91%
  • brons_call_to_action_74:0.88%

Spelldata

  • id:332514
  • name:Bron's Call to Action
  • tooltip:Bron arrives in ${{$332514u=74}+1-$w1} damaging or healing spells or abilities.
  • description:{$@spelldesc333950=After using ${{$332514u=74}+1} damaging or healing spells and abilities, your next spell or ability summons Bron, who knocks enemies back on arrival and then attacks and heals your targets for {$333961d=30 seconds}.}
  • max_stacks:74
  • duration:-0.00
  • cooldown:0.00
  • default_chance:101.00%
Chaos Bane 2.3 0.0 109.4sec 109.4sec 14.7sec 11.25% 0.00% 0.0 (0.0) 2.2

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_chaos_bane
  • max_stacks:15
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:900.00

Trigger Details

  • interval_min/max:58.6s / 182.4s
  • trigger_min/max:58.6s / 182.4s
  • trigger_pct:100.00%
  • duration_min/max:0.6s / 15.0s

Stack Uptimes

  • chaos_bane_1:11.25%

Spelldata

  • id:356043
  • name:Chaos Bane
  • tooltip:Increases $pri by $w1.
  • description:{$@spelldesc355829=While inside the Maw or Torghast, your spells and abilities have a chance to drain a Soul Fragment from your target, granting you {$s3=10} Primary stat for {$356042d=30 seconds} and stacking up to {$356042u=15} times. When you reach {$356042u=15} stacks, unleash Chaos Bane, dealing {$s5=1500} Shadow damage split between nearby enemies and granting you {$s4=300} Primary stat for {$356043d=15 seconds}.}
  • max_stacks:15
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Coldhearted 1.0 0.0 0.0sec 0.0sec 20.0sec 6.75% 0.00% 0.0 (0.0) 1.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_coldhearted
  • max_stacks:1
  • base duration:20.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:20.0s / 20.0s

Stack Uptimes

  • coldhearted_1:6.75%

Spelldata

  • id:356364
  • name:Coldhearted
  • tooltip:Damage done increased by $w1%.
  • description:{$@spelldesc355741=|CFF20ff20Your damage is increased by ${{$s1=150}/100}.2% for {$356364d=20 seconds} after attacking an enemy you have not yet damaged.|R}
  • max_stacks:0
  • duration:20.00
  • cooldown:0.00
  • default_chance:0.00%
Double Tap 5.4 0.0 60.5sec 60.5sec 4.5sec 8.15% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_double_tap
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:60.0s / 63.6s
  • trigger_min/max:60.0s / 63.6s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 11.1s

Stack Uptimes

  • double_tap_1:8.15%

Spelldata

  • id:260402
  • name:Double Tap
  • tooltip:Your next Aimed Shot will fire a second time instantly at {$s4=100}% power and consume no Focus, or your next Rapid Fire will shoot {$s3=100}% additional shots during its channel.
  • description:Your next Aimed Shot will fire a second time instantly at {$s4=100}% power without consuming Focus, or your next Rapid Fire will shoot {$s3=100}% additional shots during its channel.
  • max_stacks:0
  • duration:15.00
  • cooldown:60.00
  • default_chance:0.00%
Feast of Gluttonous Hedonism 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_feast_of_gluttonous_hedonism
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:20.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • feast_of_gluttonous_hedonism_1:100.00%

Spelldata

  • id:327709
  • name:Well Fed
  • tooltip:Agility increased by $w1.
  • description:Agility increased by {$s1=20}. Lasts {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Inscrutable Quantum Device (_crit_rating) 1.2 0.0 241.6sec 241.6sec 24.2sec 9.66% 0.00% 0.0 (0.0) 1.2

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_inscrutable_quantum_device_crit_rating
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
  • associated item:Inscrutable Quantum Device

Stat Details

  • stat:crit_rating
  • amount:813.00

Trigger Details

  • interval_min/max:180.9s / 245.8s
  • trigger_min/max:180.9s / 245.8s
  • trigger_pct:100.00%
  • duration_min/max:20.0s / 25.0s

Stack Uptimes

  • inscrutable_quantum_device_crit_rating_1:9.66%

Spelldata

  • id:330366
  • name:Inscrutable Quantum Device
  • tooltip:Critical Strike, which appears to be useful for you, increased by $w1.
  • description:Because it judged it to be useful to you, the Inscrutable Quantum Device granted you {$s1=337} Critical Strike.
  • max_stacks:0
  • duration:30.00
  • cooldown:180.00
  • default_chance:0.00%
Inscrutable Quantum Device (_haste_rating) 0.2 0.0 0.0sec 0.0sec 20.0sec 1.32% 0.00% 0.0 (0.0) 0.2

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_inscrutable_quantum_device_haste_rating
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
  • associated item:Inscrutable Quantum Device

Stat Details

  • stat:haste_rating
  • amount:813.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:20.0s / 20.0s

Stack Uptimes

  • inscrutable_quantum_device_haste_rating_1:1.32%

Spelldata

  • id:330368
  • name:Inscrutable Quantum Device
  • tooltip:Haste, which appears to be useful for you, increased by $w1.
  • description:Because it judged it to be useful to you, the Inscrutable Quantum Device granted you {$s1=337} Haste.
  • max_stacks:0
  • duration:30.00
  • cooldown:180.00
  • default_chance:0.00%
Lock and Load 8.4 0.2 31.7sec 30.7sec 2.1sec 5.76% 15.12% 0.2 (0.2) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_lock_and_load
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:8.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.7s / 254.1s
  • trigger_min/max:1.7s / 254.1s
  • trigger_pct:7.86%
  • duration_min/max:0.0s / 13.9s

Stack Uptimes

  • lock_and_load_1:5.76%

Spelldata

  • id:194594
  • name:Lock and Load
  • tooltip:Aimed Shot costs no Focus and is instant.
  • description:{$@spelldesc194595=Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%

Trigger Spelldata

  • id:194595
  • name:Lock and Load
  • tooltip:
  • description:Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:8.00%
Lone Wolf 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_lone_wolf
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • lone_wolf_1:100.00%

Spelldata

  • id:164273
  • name:Lone Wolf
  • tooltip:Damage dealt increased by $w1%.
  • description:{$@spelldesc155228=Increases your damage by {$s3=10}% when you do not have an active pet.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Potion of Spectral Agility 1.4 0.0 301.2sec 301.2sec 23.1sec 10.94% 0.00% 0.0 (0.0) 1.2

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_potion_of_spectral_agility
  • max_stacks:1
  • base duration:25.00
  • duration modifier:1.00
  • base cooldown:1.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:190.00

Trigger Details

  • interval_min/max:300.0s / 304.9s
  • trigger_min/max:300.0s / 304.9s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 25.0s

Stack Uptimes

  • potion_of_spectral_agility_1:10.94%

Spelldata

  • id:307159
  • name:Potion of Spectral Agility
  • tooltip:Agility increased by $w1.
  • description:Increases your Agility by {$s1=190} for {$d=25 seconds}.
  • max_stacks:0
  • duration:25.00
  • cooldown:1.00
  • default_chance:0.00%
Precise Shots 32.8 21.7 9.2sec 5.5sec 3.9sec 42.36% 86.03% 18.0 (25.2) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_precise_shots
  • max_stacks:2
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.50
  • default_chance:101.00%
  • default_value:0.91
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.9s / 45.5s
  • trigger_min/max:0.8s / 17.2s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 41.1s

Stack Uptimes

  • precise_shots_1:23.76%
  • precise_shots_2:18.60%

Spelldata

  • id:260242
  • name:Precise Shots
  • tooltip:Damage of {$?s342049=false}[Chimaera Shot][Arcane Shot] or Multi-Shot increased by {$s1=75}%.
  • description:{$@spelldesc260240=Aimed Shot causes your next 1-{$260242u=2} {$?s342049=false}[Chimaera Shots][Arcane Shots] or Multi-Shots to deal {$260242s1=75}% more damage.}
  • max_stacks:2
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Resonating Arrow 5.5 0.0 60.2sec 60.2sec 9.9sec 17.96% 0.00% 0.0 (0.0) 5.3

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_resonating_arrow
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:56.0s / 63.6s
  • trigger_min/max:56.0s / 63.6s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 10.0s

Stack Uptimes

  • resonating_arrow_1:17.96%

Spelldata

  • id:308495
  • name:Resonating Arrow
  • tooltip:
  • description:{$@spelldesc308491=Fire a resonating arrow to the target location that deals {$308495s1=0} Arcane damage to any enemy in the area, and fill the area with echoing anima for {$308495d=10 seconds}. The effect causes your attacks to ignore line of sight to enemies in the area, and you have {$308498s1=30}% increased critical strike chance against them. Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for ${{$308495s3=4000}/1000} sec.}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Soul Fragment 3.2 37.7 110.3sec 7.2sec 79.9sec 83.94% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_soul_fragment
  • max_stacks:15
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:30.00

Trigger Details

  • interval_min/max:58.0s / 179.2s
  • trigger_min/max:0.5s / 37.8s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 153.9s

Stack Uptimes

  • soul_fragment_1:6.91%
  • soul_fragment_2:6.82%
  • soul_fragment_3:6.61%
  • soul_fragment_4:6.52%
  • soul_fragment_5:6.31%
  • soul_fragment_6:6.16%
  • soul_fragment_7:5.94%
  • soul_fragment_8:5.98%
  • soul_fragment_9:5.67%
  • soul_fragment_10:5.58%
  • soul_fragment_11:5.64%
  • soul_fragment_12:5.41%
  • soul_fragment_13:5.23%
  • soul_fragment_14:5.15%

Spelldata

  • id:356042
  • name:Soul Fragment
  • tooltip:Increases $pri by $w1.
  • description:{$@spelldesc355829=While inside the Maw or Torghast, your spells and abilities have a chance to drain a Soul Fragment from your target, granting you {$s3=10} Primary stat for {$356042d=30 seconds} and stacking up to {$356042u=15} times. When you reach {$356042u=15} stacks, unleash Chaos Bane, dealing {$s5=1500} Shadow damage split between nearby enemies and granting you {$s4=300} Primary stat for {$356043d=15 seconds}.}
  • max_stacks:15
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Spectral Flask of Power 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_spectral_flask_of_power
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:70.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • spectral_flask_of_power_1:100.00%

Spelldata

  • id:307185
  • name:Spectral Flask of Power
  • tooltip:$pri increased by $w1.
  • description:Increases primary stat by {$s1=70} for {$d=3600 seconds}. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Steady Focus 8.5 15.6 36.3sec 12.5sec 32.8sec 93.40% 0.00% 15.6 (15.6) 7.7

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_steady_focus
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.07
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:15.0s / 161.7s
  • trigger_min/max:2.8s / 27.6s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 159.4s

Stack Uptimes

  • steady_focus_1:93.40%

Spelldata

  • id:193534
  • name:Steady Focus
  • tooltip:Haste increased by {$s1=7}%.
  • description:{$@spelldesc193533=Using Steady Shot twice in a row increases your Haste by {$193534s1=7}% for {$193534d=15 seconds}.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:0.00%

Trigger Spelldata

  • id:193533
  • name:Steady Focus
  • tooltip:
  • description:Using Steady Shot twice in a row increases your Haste by {$193534s1=7}% for {$193534d=15 seconds}.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
Trueshot 3.0 0.0 121.0sec 121.0sec 20.6sec 20.39% 0.00% 0.0 (0.0) 2.8

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_trueshot
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.42
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:120.0s / 124.2s
  • trigger_min/max:120.0s / 124.2s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 21.3s

Stack Uptimes

  • trueshot_1:20.39%

Spelldata

  • id:288613
  • name:Trueshot
  • tooltip:The cooldown of Aimed Shot and Rapid Fire is reduced by ${$m1/4}%, and Aimed Shot casts {$s4=50}% faster. All Focus generation is increased by {$s5=50}%.
  • description:Reduces the cooldown of your Aimed Shot and Rapid Fire by ${$m1/4}%, and causes Aimed Shot to cast {$s4=50}% faster for {$d=15 seconds}. While Trueshot is active, you generate {$s5=50}% additional Focus.
  • max_stacks:0
  • duration:15.00
  • cooldown:120.00
  • default_chance:0.00%
Unholy Aura 5.5 0.0 60.0sec 60.0sec 9.9sec 18.07% 0.00% 21.6 (21.6) 5.3

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_unholy_aura
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:2.00

Trigger Details

  • interval_min/max:60.0s / 60.0s
  • trigger_min/max:60.0s / 60.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 10.0s

Stack Uptimes

  • unholy_aura_1:18.07%

Spelldata

  • id:356321
  • name:Unholy Aura
  • tooltip:Draining $w1 health from nearby enemies every $t1 sec.
  • description:{$@spelldesc355766=|CFF20ff20Your helpful spells and abilities have a chance to grant your target an Unholy Aura, draining {$s1=166} health from nearby enemies every {$s2=2} sec for {$356321d=10 seconds}.|R}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Veiled Augmentation 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_veiled_augmentation
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:18.00
  • stat:strength
  • amount:18.00
  • stat:intellect
  • amount:18.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • veiled_augmentation_1:100.00%

Spelldata

  • id:347901
  • name:Veiled Augmentation
  • tooltip:Agility, Intellect and Strength increased by $w1.
  • description:Increases Agility, Intellect and Strength by {$s1=18} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Windfury Totem 1.0 0.0 0.0sec 0.0sec 300.0sec 100.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_windfury_totem
  • max_stacks:1
  • base duration:900.00
  • duration modifier:1.00
  • base cooldown:0.50
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.3s / 359.7s

Stack Uptimes

  • windfury_totem_1:100.00%

Spelldata

  • id:327942
  • name:Windfury Totem
  • tooltip:Your auto-attacks have a chance to instantly attack again.
  • description:{$@spelldesc8512=Summons a Windfury Totem with {$s1=5} health at the feet of the caster for {$d=120 seconds}. Party members within {$s2=30} yds have a $?a343211[{$327942h=20}][${{$327942h=20}-$343211m1}]% chance when they auto-attack to swing an extra time.}
  • max_stacks:0
  • duration:120.00
  • cooldown:0.00
  • default_chance:20.00%
Withering Fire 11.4 98.4 27.4sec 2.7sec 23.7sec 90.00% 0.00% 0.0 (0.0) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_withering_fire
  • max_stacks:10
  • base duration:600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:20.6s / 38.2s
  • trigger_min/max:1.7s / 6.7s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 35.1s

Stack Uptimes

  • withering_fire_1:10.47%
  • withering_fire_2:9.83%
  • withering_fire_3:10.04%
  • withering_fire_4:10.71%
  • withering_fire_5:9.76%
  • withering_fire_6:10.22%
  • withering_fire_7:9.48%
  • withering_fire_8:9.49%
  • withering_fire_9:10.01%

Spelldata

  • id:353514
  • name:Withering Fire
  • tooltip:Building towards a volley of Withering Fire.
  • description:{$@spelldesc353513=Every $353514U shots, trigger Withering Fire, striking up to {$s2=5} enemies in front of you for {$s1=128} Shadow damage.}
  • max_stacks:10
  • duration:600.00
  • cooldown:0.00
  • default_chance:101.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:15.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Procs, Uptimes & Benefits

Proc Count Min Max Interval Min Max
double_tap_aimed 5.4 4.0 6.0 60.7s 52.6s 69.5s
reset_aa_channel 19.1 15.0 23.0 15.7s 5.9s 35.7s
Uptime Avg % Min Max Avg Dur Min Max
Focus Cap 1.83% 0.60% 5.17% 1.6s 0.0s 5.9s

Cooldown waste details

Seconds per ExecuteSeconds per Iteration
AbilityAverageMinimumMaximumAverageMinimumMaximum
Double Tap0.6500.0013.6122.3160.1775.568
Aimed Shot1.0930.0017.7886.2450.07218.420
Kill Shot0.8190.0034.5153.5430.24210.307
Wailing Arrow0.6000.0014.6552.2030.2125.857
Resonating Arrow4.2010.0047.61218.60211.55924.650
Trueshot1.1320.0014.1951.9930.0007.166
Rapid Fire1.7720.00115.65528.62411.52853.818

Resources

Gains Type Count Total Tot% Avg Overflow Ovr%
T27_Hunter_Marksmanship
Trueshot Focus 200.18 280.01 9.29% 1.40 10.15 3.50%
focus_regen Focus 618.25 1945.67 64.58% 3.15 48.67 2.44%
rapid_fire Focus 133.29 133.21 4.42% 1.00 0.07 0.05%
steady_shot Focus 65.81 654.07 21.71% 9.94 4.06 0.62%
Change Start Gain/s Loss/s Overflow (Total) End (Avg) Min Max
Focus 65.0 10.04 10.24 63.0 40.0 0.2 100.0
Usage Type Count Total Avg RPE APR
T27_Hunter_Marksmanship
aimed_shot Focus 55.1 1639.0 29.7 30.3 610.8
arcane_shot Focus 64.7 1294.7 20.0 20.0 479.9
kill_shot Focus 6.0 60.2 10.0 10.0 1193.9
wailing_arrow Focus 5.3 79.2 15.0 15.0 1633.2

Statistics & Data Analysis

Fight Length
T27_Hunter_Marksmanship Fight Length
Count 1002
Mean 300.03
Minimum 240.29
Maximum 359.66
Spread ( max - min ) 119.38
Range [ ( max - min ) / 2 * 100% ] 19.89%
DPS
T27_Hunter_Marksmanship Damage Per Second
Count 1002
Mean 10815.30
Minimum 9796.68
Maximum 11943.31
Spread ( max - min ) 2146.63
Range [ ( max - min ) / 2 * 100% ] 9.92%
Standard Deviation 333.1695
5th Percentile 10287.69
95th Percentile 11373.56
( 95th Percentile - 5th Percentile ) 1085.87
Mean Distribution
Standard Deviation 10.5252
95.00% Confidence Interval ( 10794.67 - 10835.93 )
Normalized 95.00% Confidence Interval ( 99.81% - 100.19% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 37
0.1% Error 3646
0.1 Scale Factor Error with Delta=300 948
0.05 Scale Factor Error with Delta=300 3791
0.01 Scale Factor Error with Delta=300 94758
Priority Target DPS
T27_Hunter_Marksmanship Priority Target Damage Per Second
Count 1002
Mean 10815.30
Minimum 9796.68
Maximum 11943.31
Spread ( max - min ) 2146.63
Range [ ( max - min ) / 2 * 100% ] 9.92%
Standard Deviation 333.1695
5th Percentile 10287.69
95th Percentile 11373.56
( 95th Percentile - 5th Percentile ) 1085.87
Mean Distribution
Standard Deviation 10.5252
95.00% Confidence Interval ( 10794.67 - 10835.93 )
Normalized 95.00% Confidence Interval ( 99.81% - 100.19% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 37
0.1% Error 3646
0.1 Scale Factor Error with Delta=300 948
0.05 Scale Factor Error with Delta=300 3791
0.01 Scale Factor Error with Delta=300 94758
DPS(e)
T27_Hunter_Marksmanship Damage Per Second (Effective)
Count 1002
Mean 10815.30
Minimum 9796.68
Maximum 11943.31
Spread ( max - min ) 2146.63
Range [ ( max - min ) / 2 * 100% ] 9.92%
Damage
T27_Hunter_Marksmanship Damage
Count 1002
Mean 3220038.00
Minimum 2410036.67
Maximum 3959374.84
Spread ( max - min ) 1549338.17
Range [ ( max - min ) / 2 * 100% ] 24.06%
DTPS
T27_Hunter_Marksmanship Damage Taken Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
T27_Hunter_Marksmanship Healing Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
T27_Hunter_Marksmanship Healing Per Second (Effective)
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
T27_Hunter_Marksmanship Heal
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
T27_Hunter_Marksmanship Healing Taken Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
T27_Hunter_Marksmanship Theck-Meloree Index
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
T27_Hunter_MarksmanshipTheck-Meloree Index (Effective)
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
T27_Hunter_Marksmanship Max Spike Value
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 flask
1 0.00 augmentation
2 0.00 food
3 0.00 snapshot_stats
4 0.00 fleshcraft
5 0.00 tar_trap,if=runeforge.soulforge_embers
6 0.00 double_tap,precast_time=10,if=active_enemies>1|!covenant.kyrian&!talent.volley
7 0.00 aimed_shot,if=active_enemies<3&(!covenant.kyrian&!talent.volley|active_enemies<2)
8 0.00 steady_shot,if=active_enemies>2|(covenant.kyrian|talent.volley)&active_enemies=2
Default action list Executed every time the actor is available.
# count action,conditions
9 1.00 auto_shot
0.00 counter_shot,line_cd=30,if=runeforge.sephuzs_proclamation|soulbind.niyas_tools_poison|(conduit.reversal_of_fortune&!runeforge.sephuzs_proclamation)
A 0.00 call_action_list,name=trinkets,if=covenant.kyrian&cooldown.trueshot.remains&cooldown.resonating_arrow.remains|!covenant.kyrian&cooldown.trueshot.remains
0.00 newfound_resolve,if=soulbind.newfound_resolve&(buff.resonating_arrow.up|cooldown.resonating_arrow.remains>10|fight_remains<16)
B 0.00 call_action_list,name=cds
C 0.00 call_action_list,name=st,if=active_enemies<3
D 0.00 call_action_list,name=trickshots,if=active_enemies>2
actions.cds
# count action,conditions
E 2.00 berserking,if=(buff.trueshot.up&buff.resonating_arrow.up&covenant.kyrian)|(buff.trueshot.up&buff.wild_spirits.up&covenant.night_fae)|(covenant.venthyr|covenant.necrolord)&buff.trueshot.up|fight_remains<13|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<73)
0.00 blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
0.00 lights_judgment,if=buff.trueshot.down
F 1.45 potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<72)
actions.st
# count action,conditions
G 19.66 steady_shot,if=talent.steady_focus&(prev_gcd.1.steady_shot&buff.steady_focus.remains<5|buff.steady_focus.down)&(buff.resonating_arrow.down|!covenant.kyrian)
H 6.02 kill_shot
I 5.43 double_tap,if=(covenant.kyrian&(cooldown.resonating_arrow.remains<gcd)|!covenant.kyrian&!covenant.night_fae|covenant.night_fae&(cooldown.wild_spirits.remains<gcd|cooldown.wild_spirits.remains>30)|fight_remains<15)&(!raid_event.adds.exists|raid_event.adds.up&(raid_event.adds.in<10&raid_event.adds.remains<3|raid_event.adds.in>cooldown|active_enemies>1)|!raid_event.adds.up&(raid_event.adds.count=1|raid_event.adds.in>cooldown))
0.00 flare,if=tar_trap.up&runeforge.soulforge_embers
0.00 tar_trap,if=runeforge.soulforge_embers&tar_trap.remains<gcd&cooldown.flare.remains<gcd
0.00 explosive_shot
0.00 wild_spirits,if=!raid_event.adds.exists|!raid_event.adds.up&raid_event.adds.duration+raid_event.adds.in<20|raid_event.adds.up&raid_event.adds.remains>19|active_enemies>1
0.00 flayed_shot
0.00 death_chakram,if=focus+cast_regen<focus.max
0.00 a_murder_of_crows
J 5.30 wailing_arrow,if=cooldown.resonating_arrow.remains<gcd&(!talent.explosive_shot|buff.bloodlust.up)|!covenant.kyrian|cooldown.resonating_arrow.remains|target.time_to_die<5
K 5.47 resonating_arrow,if=(buff.double_tap.up|!talent.double_tap|fight_remains<12)&(!raid_event.adds.exists|!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<10|raid_event.adds.count=1)|raid_event.adds.up&raid_event.adds.remains>9|active_enemies>1)
0.00 volley,if=buff.resonating_arrow.up|!covenant.kyrian&(buff.precise_shots.down|!talent.chimaera_shot|active_enemies<2)
L 6.62 steady_shot,if=covenant.kyrian&focus+cast_regen<focus.max&((cooldown.resonating_arrow.remains<gcd*3&(!soulbind.effusive_anima_accelerator|!talent.double_tap))|talent.double_tap&cooldown.double_tap.remains<3)
M 2.96 trueshot,if=buff.precise_shots.down&(covenant.venthyr|covenant.necrolord|talent.calling_the_shots)|buff.resonating_arrow.up|buff.wild_spirits.up|buff.volley.up&active_enemies>1|fight_remains<25
0.00 rapid_fire,if=runeforge.surging_shots&talent.streamline&(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)
N 54.35 aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(!talent.chimaera_shot|active_enemies<2)|buff.trick_shots.remains>execute_time&active_enemies>1
O 19.09 rapid_fire,if=(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down&buff.eagletalons_true_focus.down|talent.streamline)
0.00 chimaera_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
P 64.73 arcane_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
0.00 serpent_sting,target_if=min:remains,if=refreshable&target.time_to_die>duration
0.00 barrage,if=active_enemies>1
0.00 rapid_fire,if=(cooldown.resonating_arrow.remains>10&runeforge.surging_shots|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down|talent.streamline)
0.00 bag_of_tricks,if=buff.trueshot.down
0.00 fleshcraft,if=soulbind.pustule_eruption&buff.trueshot.down
Q 39.79 steady_shot
actions.trinkets
# count action,conditions
0.00 variable,name=sync_up,value=buff.resonating_arrow.up|buff.trueshot.up
0.00 variable,name=strong_sync_up,value=covenant.kyrian&buff.resonating_arrow.up&buff.trueshot.up|!covenant.kyrian&buff.trueshot.up
0.00 variable,name=strong_sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains<?cooldown.trueshot.remains,value_else=cooldown.trueshot.remains,if=buff.trueshot.down
0.00 variable,name=strong_sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains,value_else=cooldown.trueshot.remains,if=buff.trueshot.up
0.00 variable,name=sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains>?cooldown.trueshot.remains,value_else=cooldown.trueshot.remains
R 5.01 use_items,slots=trinket1,if=(trinket.1.has_use_buff|covenant.kyrian&trinket.1.has_cooldown)&(variable.strong_sync_up&(!covenant.kyrian&!trinket.2.has_use_buff|covenant.kyrian&!trinket.2.has_cooldown|trinket.2.cooldown.remains|trinket.1.has_use_buff&(!trinket.2.has_use_buff|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)|trinket.1.has_cooldown&!trinket.2.has_use_buff&trinket.1.cooldown.duration>=trinket.2.cooldown.duration)|!variable.strong_sync_up&(!trinket.2.has_use_buff&(trinket.1.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2)|trinket.2.has_use_buff&(trinket.1.has_use_buff&trinket.1.cooldown.duration>=trinket.2.cooldown.duration&(trinket.1.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2)|(!trinket.1.has_use_buff|trinket.2.cooldown.duration>=trinket.1.cooldown.duration)&(trinket.2.cooldown.ready&trinket.2.cooldown.duration-5>variable.sync_remains&variable.sync_remains<trinket.2.cooldown.duration%2|!trinket.2.cooldown.ready&(trinket.2.cooldown.remains-5<variable.strong_sync_remains&variable.strong_sync_remains>20&(trinket.1.cooldown.duration-5<variable.sync_remains|trinket.2.cooldown.remains-5<variable.sync_remains&trinket.2.cooldown.duration-10+variable.sync_remains<variable.strong_sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2|variable.sync_up)|trinket.2.cooldown.remains-5>variable.strong_sync_remains&(trinket.1.cooldown.duration-5<variable.strong_sync_remains|!trinket.1.has_use_buff&(variable.sync_remains>trinket.1.cooldown.duration%2|variable.sync_up))))))|target.time_to_die<variable.sync_remains)|!trinket.1.has_use_buff&!covenant.kyrian&(trinket.2.has_use_buff&((!variable.sync_up|trinket.2.cooldown.remains>5)&(variable.sync_remains>20|trinket.2.cooldown.remains-5>variable.sync_remains))|!trinket.2.has_use_buff&(!trinket.2.has_cooldown|trinket.2.cooldown.remains|trinket.2.cooldown.duration>=trinket.1.cooldown.duration))
S 1.98 use_items,slots=trinket2,if=(trinket.2.has_use_buff|covenant.kyrian&trinket.2.has_cooldown)&(variable.strong_sync_up&(!covenant.kyrian&!trinket.1.has_use_buff|covenant.kyrian&!trinket.1.has_cooldown|trinket.1.cooldown.remains|trinket.2.has_use_buff&(!trinket.1.has_use_buff|trinket.2.cooldown.duration>=trinket.1.cooldown.duration)|trinket.2.has_cooldown&!trinket.1.has_use_buff&trinket.2.cooldown.duration>=trinket.1.cooldown.duration)|!variable.strong_sync_up&(!trinket.1.has_use_buff&(trinket.2.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2)|trinket.1.has_use_buff&(trinket.2.has_use_buff&trinket.2.cooldown.duration>=trinket.1.cooldown.duration&(trinket.2.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2)|(!trinket.2.has_use_buff|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)&(trinket.1.cooldown.ready&trinket.1.cooldown.duration-5>variable.sync_remains&variable.sync_remains<trinket.1.cooldown.duration%2|!trinket.1.cooldown.ready&(trinket.1.cooldown.remains-5<variable.strong_sync_remains&variable.strong_sync_remains>20&(trinket.2.cooldown.duration-5<variable.sync_remains|trinket.1.cooldown.remains-5<variable.sync_remains&trinket.1.cooldown.duration-10+variable.sync_remains<variable.strong_sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2|variable.sync_up)|trinket.1.cooldown.remains-5>variable.strong_sync_remains&(trinket.2.cooldown.duration-5<variable.strong_sync_remains|!trinket.2.has_use_buff&(variable.sync_remains>trinket.2.cooldown.duration%2|variable.sync_up))))))|target.time_to_die<variable.sync_remains)|!trinket.2.has_use_buff&!covenant.kyrian&(trinket.1.has_use_buff&((!variable.sync_up|trinket.1.cooldown.remains>5)&(variable.sync_remains>20|trinket.1.cooldown.remains-5>variable.sync_remains))|!trinket.1.has_use_buff&(!trinket.1.has_cooldown|trinket.1.cooldown.remains|trinket.1.cooldown.duration>=trinket.2.cooldown.duration))

Sample Sequence

01279GGIJKMSEFNNONPNPPQNONPGGNNONPNRPPQONPQGQNPPQQPQNPQQOPNPPQQLPIKJNPOPNPGGPQNPQRQPQONPQPPQGNPPNPQQNOPQPPLGIKNJMPNONPPQGNNONPQRNOPPQGNPPQQNOPNQPQGPNPQLLIKPNJOPPQGNPQPQNPRPNPOGGPNPQQPQNPQQOPPNPPQHLGIKENMSPJHNONPPQGHNNONPRPQGHNOPPQNHQGPPQNPHQOPQ

Sample Sequence Table

Time List # Name Target Resources Buffs
Pre precombat 0 flask T27_Hunter_Marksmanship 100.0/100: 100% focus
Pre precombat 1 augmentation T27_Hunter_Marksmanship 100.0/100: 100% focus
Pre precombat 2 food T27_Hunter_Marksmanship 100.0/100: 100% focus
Pre precombat 7 aimed_shot Fluffy_Pillow 100.0/100: 100% focus
0:00.000 default 9 auto_attack Fluffy_Pillow 65.0/100: 65% focus precise_shots
0:00.000 st G steady_shot Fluffy_Pillow 65.0/100: 65% focus bloodlust, precise_shots, brons_call_to_action
0:01.139 st G steady_shot Fluffy_Pillow 83.8/100: 84% focus bloodlust, lock_and_load, precise_shots, unholy_aura, coldhearted, withering_fire, brons_call_to_action(2)
0:02.277 st I double_tap Fluffy_Pillow 100.0/100: 100% focus bloodlust, lock_and_load, precise_shots, steady_focus, unholy_aura, coldhearted, withering_fire(2), brons_call_to_action(3)
0:03.189 st J wailing_arrow Fluffy_Pillow 100.0/100: 100% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, unholy_aura, coldhearted, withering_fire(2), brons_call_to_action(3)
0:04.403 st K resonating_arrow Fluffy_Pillow 85.0/100: 85% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, unholy_aura, coldhearted, withering_fire(3), brons_call_to_action(4)
0:05.315 st M trueshot Fluffy_Pillow 92.6/100: 93% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, resonating_arrow, unholy_aura, coldhearted, withering_fire(3), brons_call_to_action(4)
0:05.315 trinkets S use_items Fluffy_Pillow 92.6/100: 93% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, withering_fire(3), brons_call_to_action(4)
0:05.315 cds E berserking Fluffy_Pillow 92.6/100: 93% focus bloodlust, double_tap, lock_and_load, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(4)
0:05.315 cds F potion Fluffy_Pillow 92.6/100: 93% focus bloodlust, berserking, double_tap, lock_and_load, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(4)
0:05.315 st N aimed_shot Fluffy_Pillow 92.6/100: 93% focus bloodlust, berserking, double_tap, lock_and_load, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(4), potion_of_spectral_agility
0:06.145 st N aimed_shot Fluffy_Pillow 100.0/100: 100% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(4), brons_call_to_action(5), potion_of_spectral_agility
0:06.974 st O rapid_fire Fluffy_Pillow 66.9/100: 67% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(4), brons_call_to_action(6), potion_of_spectral_agility
0:08.286 st N aimed_shot Fluffy_Pillow 97.8/100: 98% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(4), brons_call_to_action(6), potion_of_spectral_agility
0:09.114 st P arcane_shot Fluffy_Pillow 66.9/100: 67% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(4), brons_call_to_action(7), potion_of_spectral_agility
0:09.941 st N aimed_shot Fluffy_Pillow 58.2/100: 58% focus bloodlust, berserking, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(5), brons_call_to_action(8), potion_of_spectral_agility
0:10.769 st P arcane_shot Fluffy_Pillow 34.5/100: 34% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(5), brons_call_to_action(9), potion_of_spectral_agility
0:11.599 st P arcane_shot Fluffy_Pillow 25.8/100: 26% focus bloodlust, berserking, precise_shots, steady_focus, trueshot, resonating_arrow, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(6), brons_call_to_action(10), potion_of_spectral_agility
0:12.427 st Q steady_shot Fluffy_Pillow 17.1/100: 17% focus bloodlust, berserking, steady_focus, trueshot, resonating_arrow, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(6), brons_call_to_action(11), potion_of_spectral_agility
0:13.392 st N aimed_shot Fluffy_Pillow 45.2/100: 45% focus bloodlust, berserking, steady_focus, trueshot, resonating_arrow, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(7), brons_call_to_action(12), potion_of_spectral_agility
0:14.221 st O rapid_fire Fluffy_Pillow 21.5/100: 22% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(7), brons_call_to_action(13), potion_of_spectral_agility
0:15.616 st N aimed_shot Fluffy_Pillow 49.6/100: 50% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, soul_fragment, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(7), brons_call_to_action(13), potion_of_spectral_agility
0:16.447 st P arcane_shot Fluffy_Pillow 25.9/100: 26% focus bloodlust, berserking, precise_shots(2), steady_focus, trueshot, soul_fragment, coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(7), brons_call_to_action(14), potion_of_spectral_agility
0:17.276 st G steady_shot Fluffy_Pillow 17.2/100: 17% focus bloodlust, berserking, precise_shots, trueshot, soul_fragment(2), coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(8), brons_call_to_action(15), potion_of_spectral_agility
0:18.308 st G steady_shot Fluffy_Pillow 44.2/100: 44% focus bloodlust, precise_shots, trueshot, soul_fragment(2), coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(8), brons_call_to_action(16), potion_of_spectral_agility
0:19.447 st N aimed_shot Fluffy_Pillow 72.4/100: 72% focus bloodlust, precise_shots, steady_focus, trueshot, soul_fragment(2), coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(9), brons_call_to_action(17), potion_of_spectral_agility
0:20.359 st N aimed_shot Fluffy_Pillow 48.7/100: 49% focus bloodlust, lock_and_load, precise_shots(2), steady_focus, trueshot, soul_fragment(2), coldhearted, inscrutable_quantum_device_crit_rating, withering_fire(9), brons_call_to_action(18), potion_of_spectral_agility
0:21.271 st O rapid_fire Fluffy_Pillow 60.0/100: 60% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(2), inscrutable_quantum_device_crit_rating, brons_call_to_action(19), potion_of_spectral_agility
0:22.683 st N aimed_shot Fluffy_Pillow 88.5/100: 88% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(2), inscrutable_quantum_device_crit_rating, brons_call_to_action(19), potion_of_spectral_agility
0:23.594 st P arcane_shot Fluffy_Pillow 64.8/100: 65% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(4), inscrutable_quantum_device_crit_rating, brons_call_to_action(20), potion_of_spectral_agility
0:24.505 st N aimed_shot Fluffy_Pillow 56.1/100: 56% focus bloodlust, precise_shots, steady_focus, trueshot, soul_fragment(4), inscrutable_quantum_device_crit_rating, withering_fire, brons_call_to_action(21), potion_of_spectral_agility
0:25.584 trinkets R use_items Fluffy_Pillow 34.4/100: 34% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(4), inscrutable_quantum_device_crit_rating, withering_fire, brons_call_to_action(22), potion_of_spectral_agility
0:25.584 st P arcane_shot Fluffy_Pillow 34.4/100: 34% focus bloodlust, precise_shots(2), steady_focus, trueshot, soul_fragment(4), inscrutable_quantum_device_crit_rating, withering_fire, brons_call_to_action(22), potion_of_spectral_agility
0:26.495 st P arcane_shot Fluffy_Pillow 25.7/100: 26% focus bloodlust, precise_shots, steady_focus, trueshot, soul_fragment(5), inscrutable_quantum_device_crit_rating, withering_fire(2), brons_call_to_action(23), potion_of_spectral_agility
0:27.404 st Q steady_shot Fluffy_Pillow 13.7/100: 14% focus bloodlust, steady_focus, soul_fragment(5), inscrutable_quantum_device_crit_rating, withering_fire(2), brons_call_to_action(24), potion_of_spectral_agility
0:28.468 st O rapid_fire Fluffy_Pillow 32.5/100: 33% focus bloodlust, steady_focus, soul_fragment(6), inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(25), potion_of_spectral_agility
0:29.938 st N aimed_shot Fluffy_Pillow 51.7/100: 52% focus bloodlust, steady_focus, soul_fragment(8), inscrutable_quantum_device_crit_rating, withering_fire(3), brons_call_to_action(25), potion_of_spectral_agility
0:31.456 st P arcane_shot Fluffy_Pillow 29.2/100: 29% focus bloodlust, precise_shots, steady_focus, soul_fragment(9), withering_fire(3), brons_call_to_action(26)
0:32.368 st Q steady_shot Fluffy_Pillow 16.7/100: 17% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(4), brons_call_to_action(26)
0:33.432 st G steady_shot Fluffy_Pillow 35.5/100: 36% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(4), brons_call_to_action(27)
0:34.495 st Q steady_shot Fluffy_Pillow 54.3/100: 54% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(5), brons_call_to_action(28)
0:35.558 st N aimed_shot Fluffy_Pillow 73.1/100: 73% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(6), brons_call_to_action(29)
0:37.074 st P arcane_shot Fluffy_Pillow 50.6/100: 51% focus bloodlust, precise_shots(2), steady_focus, soul_fragment(9), withering_fire(6), brons_call_to_action(30)
0:37.986 st P arcane_shot Fluffy_Pillow 38.1/100: 38% focus bloodlust, precise_shots, steady_focus, soul_fragment(9), withering_fire(7), brons_call_to_action(30)
0:38.897 st Q steady_shot Fluffy_Pillow 25.6/100: 26% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(8), brons_call_to_action(31)
0:39.961 st Q steady_shot Fluffy_Pillow 44.4/100: 44% focus bloodlust, steady_focus, soul_fragment(9), withering_fire(8), brons_call_to_action(32)
0:41.025 st P arcane_shot Fluffy_Pillow 61.3/100: 61% focus steady_focus, soul_fragment(9), withering_fire(9), brons_call_to_action(33)
0:42.209 st Q steady_shot Fluffy_Pillow 48.8/100: 49% focus steady_focus, soul_fragment(9), withering_fire(9), brons_call_to_action(33)
0:43.590 st N aimed_shot Fluffy_Pillow 67.6/100: 68% focus steady_focus, soul_fragment(9), brons_call_to_action(34)
0:45.561 st P arcane_shot Fluffy_Pillow 45.1/100: 45% focus precise_shots, steady_focus, soul_fragment(9), brons_call_to_action(35)
0:46.745 st Q steady_shot Fluffy_Pillow 32.6/100: 33% focus steady_focus, soul_fragment(10), withering_fire, brons_call_to_action(35)
0:48.126 st Q steady_shot Fluffy_Pillow 51.4/100: 51% focus steady_focus, soul_fragment(10), withering_fire(2), brons_call_to_action(36)
0:49.506 st O rapid_fire Fluffy_Pillow 70.2/100: 70% focus steady_focus, soul_fragment(10), withering_fire(2), brons_call_to_action(37)
0:51.289 st P arcane_shot Fluffy_Pillow 88.5/100: 89% focus steady_focus, soul_fragment(11), withering_fire(2), brons_call_to_action(37)
0:52.474 st N aimed_shot Fluffy_Pillow 76.0/100: 76% focus steady_focus, soul_fragment(12), withering_fire(2), brons_call_to_action(38)
0:54.444 st P arcane_shot Fluffy_Pillow 53.6/100: 54% focus precise_shots(2), steady_focus, soul_fragment(12), withering_fire(3), brons_call_to_action(39)
0:55.628 st P arcane_shot Fluffy_Pillow 41.1/100: 41% focus precise_shots, steady_focus, soul_fragment(13), withering_fire(3), brons_call_to_action(39)
0:56.813 st Q steady_shot Fluffy_Pillow 28.6/100: 29% focus steady_focus, soul_fragment(13), withering_fire(4), brons_call_to_action(40)
0:58.194 st Q steady_shot Fluffy_Pillow 47.4/100: 47% focus steady_focus, soul_fragment(13), withering_fire(4), brons_call_to_action(41)
0:59.575 st L steady_shot Fluffy_Pillow 66.2/100: 66% focus steady_focus, soul_fragment(14), withering_fire(5), brons_call_to_action(42)
1:00.954 st P arcane_shot Fluffy_Pillow 84.9/100: 85% focus steady_focus, soul_fragment(14), withering_fire(6), brons_call_to_action(43)
1:02.137 st I double_tap Fluffy_Pillow 72.4/100: 72% focus steady_focus, unholy_aura, soul_fragment(14), withering_fire(6), brons_call_to_action(43)
1:03.460 st K resonating_arrow Fluffy_Pillow 80.9/100: 81% focus double_tap, steady_focus, unholy_aura, soul_fragment(14), withering_fire(7), brons_call_to_action(43)
1:04.646 st J wailing_arrow Fluffy_Pillow 88.4/100: 88% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire(7), brons_call_to_action(44)
1:06.223 st N aimed_shot Fluffy_Pillow 83.4/100: 83% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire(8), brons_call_to_action(45)
1:08.194 st P arcane_shot Fluffy_Pillow 60.9/100: 61% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire(9), brons_call_to_action(46)
1:09.379 st O rapid_fire Fluffy_Pillow 48.5/100: 48% focus precise_shots, steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire(9), brons_call_to_action(46)
1:11.240 st P arcane_shot Fluffy_Pillow 67.3/100: 67% focus precise_shots, steady_focus, resonating_arrow, soul_fragment(14), withering_fire(9), brons_call_to_action(46)
1:12.423 st N aimed_shot Fluffy_Pillow 54.8/100: 55% focus steady_focus, resonating_arrow, soul_fragment(14), withering_fire(9), brons_call_to_action(47)
1:14.394 st P arcane_shot Fluffy_Pillow 32.3/100: 32% focus precise_shots, steady_focus, soul_fragment(14), brons_call_to_action(48)
1:15.578 st G steady_shot Fluffy_Pillow 19.4/100: 19% focus chaos_bane, brons_call_to_action(48)
1:17.054 st G steady_shot Fluffy_Pillow 38.2/100: 38% focus chaos_bane, withering_fire, brons_call_to_action(49)
1:18.533 st P arcane_shot Fluffy_Pillow 57.0/100: 57% focus steady_focus, chaos_bane, withering_fire, brons_call_to_action(50)
1:19.718 st Q steady_shot Fluffy_Pillow 44.5/100: 45% focus steady_focus, chaos_bane, withering_fire(2), brons_call_to_action(50)
1:21.098 st N aimed_shot Fluffy_Pillow 63.3/100: 63% focus steady_focus, chaos_bane, withering_fire(3), brons_call_to_action(51)
1:23.068 st P arcane_shot Fluffy_Pillow 40.8/100: 41% focus precise_shots, steady_focus, chaos_bane, withering_fire(3), brons_call_to_action(52)
1:24.253 st Q steady_shot Fluffy_Pillow 28.4/100: 28% focus steady_focus, chaos_bane, withering_fire(4), brons_call_to_action(52)
1:25.635 trinkets R use_items Fluffy_Pillow 47.1/100: 47% focus steady_focus, chaos_bane, withering_fire(4), brons_call_to_action(53)
1:25.635 st Q steady_shot Fluffy_Pillow 47.1/100: 47% focus steady_focus, chaos_bane, withering_fire(4), brons_call_to_action(53)
1:27.016 st P arcane_shot Fluffy_Pillow 65.9/100: 66% focus steady_focus, chaos_bane, withering_fire(5), brons_call_to_action(54)
1:28.200 st Q steady_shot Fluffy_Pillow 53.4/100: 53% focus steady_focus, chaos_bane, withering_fire(6), brons_call_to_action(54)
1:29.582 st O rapid_fire Fluffy_Pillow 72.2/100: 72% focus steady_focus, chaos_bane, withering_fire(6), brons_call_to_action(55)
1:31.404 st N aimed_shot Fluffy_Pillow 90.8/100: 91% focus steady_focus, withering_fire(6), brons_call_to_action(55)
1:33.374 st P arcane_shot Fluffy_Pillow 65.0/100: 65% focus precise_shots, steady_focus, withering_fire(6), brons_call_to_action(56)
1:34.560 st Q steady_shot Fluffy_Pillow 52.6/100: 53% focus steady_focus, withering_fire(7), brons_call_to_action(56)
1:35.943 st P arcane_shot Fluffy_Pillow 71.4/100: 71% focus steady_focus, withering_fire(7), brons_call_to_action(57)
1:37.127 st P arcane_shot Fluffy_Pillow 58.9/100: 59% focus steady_focus, withering_fire(8), brons_call_to_action(57)
1:38.311 st Q steady_shot Fluffy_Pillow 46.4/100: 46% focus steady_focus, withering_fire(8), brons_call_to_action(58)
1:39.690 st G steady_shot Fluffy_Pillow 65.2/100: 65% focus lock_and_load, steady_focus, soul_fragment, withering_fire(9), brons_call_to_action(59)
1:41.072 st N aimed_shot Fluffy_Pillow 83.9/100: 84% focus lock_and_load, steady_focus, soul_fragment, brons_call_to_action(60)
1:42.257 st P arcane_shot Fluffy_Pillow 91.5/100: 91% focus precise_shots(2), steady_focus, soul_fragment, brons_call_to_action(60)
1:43.442 st P arcane_shot Fluffy_Pillow 79.0/100: 79% focus precise_shots, steady_focus, soul_fragment, withering_fire, brons_call_to_action(61)
1:44.626 st N aimed_shot Fluffy_Pillow 66.5/100: 67% focus steady_focus, soul_fragment, withering_fire, brons_call_to_action(62)
1:46.598 st P arcane_shot Fluffy_Pillow 44.1/100: 44% focus precise_shots, steady_focus, soul_fragment(2), withering_fire(2), brons_call_to_action(63)
1:47.782 st Q steady_shot Fluffy_Pillow 31.6/100: 32% focus steady_focus, soul_fragment(2), withering_fire(2), brons_call_to_action(63)
1:49.163 st Q steady_shot Fluffy_Pillow 50.4/100: 50% focus steady_focus, soul_fragment(2), withering_fire(3), brons_call_to_action(64)
1:50.543 st N aimed_shot Fluffy_Pillow 69.1/100: 69% focus steady_focus, soul_fragment(2), withering_fire(4), brons_call_to_action(65)
1:52.515 st O rapid_fire Fluffy_Pillow 46.7/100: 47% focus precise_shots, steady_focus, soul_fragment(3), withering_fire(4), brons_call_to_action(66)
1:54.374 st P arcane_shot Fluffy_Pillow 65.5/100: 65% focus precise_shots, steady_focus, soul_fragment(3), withering_fire(4), brons_call_to_action(66)
1:55.558 st Q steady_shot Fluffy_Pillow 53.0/100: 53% focus steady_focus, soul_fragment(4), withering_fire(4), brons_call_to_action(67)
1:56.939 st P arcane_shot Fluffy_Pillow 71.8/100: 72% focus steady_focus, soul_fragment(4), withering_fire(5), brons_call_to_action(68)
1:58.126 st P arcane_shot Fluffy_Pillow 59.3/100: 59% focus steady_focus, soul_fragment(4), withering_fire(5), brons_call_to_action(68)
1:59.311 st L steady_shot Fluffy_Pillow 46.9/100: 47% focus steady_focus, soul_fragment(4), withering_fire(6), brons_call_to_action(69)
2:00.692 st G steady_shot Fluffy_Pillow 65.6/100: 66% focus steady_focus, soul_fragment(5), withering_fire(6), brons_call_to_action(70)
2:02.074 st I double_tap Fluffy_Pillow 84.4/100: 84% focus steady_focus, unholy_aura, soul_fragment(6), withering_fire(7), brons_call_to_action(71)
2:03.461 st K resonating_arrow Fluffy_Pillow 93.2/100: 93% focus double_tap, steady_focus, unholy_aura, soul_fragment(7), withering_fire(7), brons_call_to_action(71)
2:04.646 st N aimed_shot Fluffy_Pillow 100.0/100: 100% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(7), withering_fire(8), brons_call_to_action(72)
2:06.617 st J wailing_arrow Fluffy_Pillow 65.0/100: 65% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(7), withering_fire(9), brons_call_to_action(73)
2:08.196 st M trueshot Fluffy_Pillow 60.1/100: 60% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(7), withering_fire(9), brons_call_to_action(74)
2:08.196 st P arcane_shot Fluffy_Pillow 60.1/100: 60% focus precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(7), withering_fire(9), brons_call_to_action(74)
2:09.382 st N aimed_shot Fluffy_Pillow 51.4/100: 51% focus precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(8), brons_call_to_action(74)
2:10.565 st O rapid_fire Fluffy_Pillow 27.6/100: 28% focus precise_shots(2), steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(9)
2:12.331 st N aimed_shot Fluffy_Pillow 54.5/100: 54% focus precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(9)
2:13.515 st P arcane_shot Fluffy_Pillow 30.8/100: 31% focus precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(9)
2:14.700 st P arcane_shot Fluffy_Pillow 22.1/100: 22% focus precise_shots, steady_focus, trueshot, soul_fragment(9), withering_fire
2:15.885 st Q steady_shot Fluffy_Pillow 13.4/100: 13% focus steady_focus, trueshot, soul_fragment(9), withering_fire
2:17.267 st G steady_shot Fluffy_Pillow 41.4/100: 41% focus trueshot, soul_fragment(9), withering_fire(2)
2:18.744 st N aimed_shot Fluffy_Pillow 69.6/100: 70% focus steady_focus, trueshot, soul_fragment(10), withering_fire(2)
2:19.928 st N aimed_shot Fluffy_Pillow 45.9/100: 46% focus precise_shots, steady_focus, trueshot, soul_fragment(10), withering_fire(3)
2:21.113 st O rapid_fire Fluffy_Pillow 22.2/100: 22% focus precise_shots(2), steady_focus, trueshot, soul_fragment(10), withering_fire(3)
2:22.919 st N aimed_shot Fluffy_Pillow 50.4/100: 50% focus precise_shots(2), steady_focus, trueshot, soul_fragment(10), withering_fire(3)
2:24.103 st P arcane_shot Fluffy_Pillow 26.7/100: 27% focus precise_shots(2), steady_focus, trueshot, soul_fragment(10), withering_fire(3)
2:25.288 st Q steady_shot Fluffy_Pillow 18.0/100: 18% focus precise_shots, steady_focus, trueshot, soul_fragment(10), withering_fire(4)
2:26.668 trinkets R use_items Fluffy_Pillow 46.1/100: 46% focus precise_shots, steady_focus, trueshot, soul_fragment(10), withering_fire(4)
2:26.668 st N aimed_shot Fluffy_Pillow 46.1/100: 46% focus precise_shots, steady_focus, trueshot, soul_fragment(10), withering_fire(4)
2:27.853 st O rapid_fire Fluffy_Pillow 22.4/100: 22% focus precise_shots(2), steady_focus, trueshot, soul_fragment(10), withering_fire(5)
2:29.684 st P arcane_shot Fluffy_Pillow 51.3/100: 51% focus precise_shots(2), steady_focus, soul_fragment(10), withering_fire(5)
2:30.870 st P arcane_shot Fluffy_Pillow 38.8/100: 39% focus precise_shots, steady_focus, soul_fragment(10), withering_fire(5)
2:32.056 st Q steady_shot Fluffy_Pillow 26.3/100: 26% focus steady_focus, soul_fragment(10), withering_fire(6)
2:33.436 st G steady_shot Fluffy_Pillow 45.1/100: 45% focus steady_focus, soul_fragment(10), withering_fire(6)
2:34.816 st N aimed_shot Fluffy_Pillow 63.4/100: 63% focus steady_focus, soul_fragment(11), withering_fire(7)
2:36.787 st P arcane_shot Fluffy_Pillow 41.0/100: 41% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(8)
2:37.972 st P arcane_shot Fluffy_Pillow 28.5/100: 28% focus precise_shots, steady_focus, soul_fragment(11), withering_fire(8)
2:39.157 st Q steady_shot Fluffy_Pillow 16.0/100: 16% focus steady_focus, soul_fragment(11), withering_fire(9)
2:40.537 st Q steady_shot Fluffy_Pillow 34.8/100: 35% focus steady_focus, soul_fragment(11), withering_fire(9), brons_call_to_action
2:41.918 st N aimed_shot Fluffy_Pillow 53.6/100: 54% focus steady_focus, soul_fragment(11), brons_call_to_action(2)
2:43.889 st O rapid_fire Fluffy_Pillow 31.1/100: 31% focus precise_shots, steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(3)
2:45.781 st P arcane_shot Fluffy_Pillow 50.1/100: 50% focus precise_shots, steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(3)
2:46.966 st N aimed_shot Fluffy_Pillow 37.6/100: 38% focus steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(4)
2:48.935 st Q steady_shot Fluffy_Pillow 15.2/100: 15% focus precise_shots, steady_focus, soul_fragment(12), withering_fire(2), brons_call_to_action(5)
2:50.315 st P arcane_shot Fluffy_Pillow 33.9/100: 34% focus precise_shots, steady_focus, soul_fragment(12), withering_fire(2), brons_call_to_action(6)
2:51.500 st Q steady_shot Fluffy_Pillow 21.5/100: 21% focus steady_focus, soul_fragment(12), withering_fire(3), brons_call_to_action(6)
2:52.882 st G steady_shot Fluffy_Pillow 40.2/100: 40% focus steady_focus, soul_fragment(12), withering_fire(4), brons_call_to_action(7)
2:54.263 st P arcane_shot Fluffy_Pillow 59.0/100: 59% focus steady_focus, soul_fragment(12), withering_fire(4), brons_call_to_action(8)
2:55.444 st N aimed_shot Fluffy_Pillow 46.5/100: 47% focus steady_focus, soul_fragment(12), withering_fire(5), brons_call_to_action(8)
2:57.635 st P arcane_shot Fluffy_Pillow 25.5/100: 25% focus precise_shots(2), steady_focus, soul_fragment(13), withering_fire(6), brons_call_to_action(9)
2:58.820 st Q steady_shot Fluffy_Pillow 13.0/100: 13% focus precise_shots, steady_focus, soul_fragment(13), withering_fire(6), brons_call_to_action(9)
3:00.200 st L steady_shot Fluffy_Pillow 31.8/100: 32% focus precise_shots, steady_focus, soul_fragment(13), withering_fire(7), brons_call_to_action(10)
3:01.579 st L steady_shot Fluffy_Pillow 50.5/100: 51% focus precise_shots, steady_focus, unholy_aura, soul_fragment(13), withering_fire(7), brons_call_to_action(11)
3:02.960 st I double_tap Fluffy_Pillow 69.3/100: 69% focus precise_shots, steady_focus, unholy_aura, soul_fragment(13), withering_fire(8), brons_call_to_action(12)
3:04.144 st K resonating_arrow Fluffy_Pillow 76.8/100: 77% focus double_tap, precise_shots, steady_focus, unholy_aura, soul_fragment(13), withering_fire(8), brons_call_to_action(12)
3:05.328 st P arcane_shot Fluffy_Pillow 84.3/100: 84% focus double_tap, precise_shots, steady_focus, resonating_arrow, unholy_aura, soul_fragment(13), withering_fire(9), brons_call_to_action(13)
3:06.514 st N aimed_shot Fluffy_Pillow 71.9/100: 72% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(13), withering_fire(9), brons_call_to_action(14)
3:08.485 st J wailing_arrow Fluffy_Pillow 49.4/100: 49% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), brons_call_to_action(15)
3:10.063 st O rapid_fire Fluffy_Pillow 44.4/100: 44% focus precise_shots(2), steady_focus, resonating_arrow, unholy_aura, soul_fragment(14), withering_fire, brons_call_to_action(16)
3:11.828 st P arcane_shot Fluffy_Pillow 62.7/100: 63% focus precise_shots(2), steady_focus, resonating_arrow, soul_fragment(14), withering_fire, brons_call_to_action(16)
3:13.012 st P arcane_shot Fluffy_Pillow 50.2/100: 50% focus precise_shots, steady_focus, resonating_arrow, soul_fragment(14), withering_fire, brons_call_to_action(17)
3:14.196 st Q steady_shot Fluffy_Pillow 37.7/100: 38% focus steady_focus, resonating_arrow, soul_fragment(14), withering_fire(2), brons_call_to_action(18)
3:15.576 st G steady_shot Fluffy_Pillow 56.5/100: 56% focus steady_focus, soul_fragment(14), withering_fire(2), brons_call_to_action(19)
3:16.956 st N aimed_shot Fluffy_Pillow 75.1/100: 75% focus steady_focus, soul_fragment(14), withering_fire(3), brons_call_to_action(20)
3:18.927 st P arcane_shot Fluffy_Pillow 52.6/100: 53% focus precise_shots, steady_focus, soul_fragment(14), withering_fire(3), brons_call_to_action(21)
3:20.110 st Q steady_shot Fluffy_Pillow 40.1/100: 40% focus steady_focus, soul_fragment(14), withering_fire(4), brons_call_to_action(21)
3:21.491 st P arcane_shot Fluffy_Pillow 58.9/100: 59% focus steady_focus, soul_fragment(14), withering_fire(5), brons_call_to_action(22)
3:22.675 st Q steady_shot Fluffy_Pillow 46.4/100: 46% focus steady_focus, chaos_bane, withering_fire(5), brons_call_to_action(22)
3:24.054 st N aimed_shot Fluffy_Pillow 65.2/100: 65% focus steady_focus, chaos_bane, withering_fire(6), brons_call_to_action(23)
3:26.024 st P arcane_shot Fluffy_Pillow 42.7/100: 43% focus lock_and_load, precise_shots(2), steady_focus, chaos_bane, withering_fire(7), brons_call_to_action(24)
3:27.208 trinkets R use_items Fluffy_Pillow 30.2/100: 30% focus lock_and_load, precise_shots, steady_focus, chaos_bane, withering_fire(7), brons_call_to_action(24)
3:27.208 st P arcane_shot Fluffy_Pillow 30.2/100: 30% focus lock_and_load, precise_shots, steady_focus, chaos_bane, withering_fire(7), brons_call_to_action(24)
3:28.391 st N aimed_shot Fluffy_Pillow 17.8/100: 18% focus lock_and_load, steady_focus, chaos_bane, withering_fire(8), brons_call_to_action(25)
3:29.576 st P arcane_shot Fluffy_Pillow 25.3/100: 25% focus precise_shots(2), steady_focus, chaos_bane, withering_fire(8), brons_call_to_action(26)
3:30.763 st O rapid_fire Fluffy_Pillow 12.8/100: 13% focus precise_shots, steady_focus, chaos_bane, withering_fire(9), brons_call_to_action(27)
3:32.756 st G steady_shot Fluffy_Pillow 32.2/100: 32% focus precise_shots, chaos_bane, withering_fire(9), brons_call_to_action(27)
3:34.233 st G steady_shot Fluffy_Pillow 50.9/100: 51% focus precise_shots, chaos_bane, withering_fire(9), brons_call_to_action(28)
3:35.710 st P arcane_shot Fluffy_Pillow 69.7/100: 70% focus precise_shots, steady_focus, chaos_bane, brons_call_to_action(29)
3:36.892 st N aimed_shot Fluffy_Pillow 57.2/100: 57% focus steady_focus, brons_call_to_action(29)
3:38.863 st P arcane_shot Fluffy_Pillow 34.7/100: 35% focus precise_shots, steady_focus, soul_fragment, withering_fire, brons_call_to_action(30)
3:40.048 st Q steady_shot Fluffy_Pillow 22.3/100: 22% focus steady_focus, soul_fragment, withering_fire(2), brons_call_to_action(30)
3:41.429 st Q steady_shot Fluffy_Pillow 41.1/100: 41% focus steady_focus, soul_fragment, withering_fire(2), brons_call_to_action(31)
3:42.810 st P arcane_shot Fluffy_Pillow 59.8/100: 60% focus steady_focus, soul_fragment, withering_fire(3), brons_call_to_action(32)
3:43.995 st Q steady_shot Fluffy_Pillow 47.4/100: 47% focus steady_focus, soul_fragment(2), withering_fire(3), brons_call_to_action(32)
3:45.375 st N aimed_shot Fluffy_Pillow 66.1/100: 66% focus steady_focus, soul_fragment(2), withering_fire(4), brons_call_to_action(33)
3:47.346 st P arcane_shot Fluffy_Pillow 43.7/100: 44% focus precise_shots, steady_focus, soul_fragment(3), withering_fire(5), brons_call_to_action(34)
3:48.531 st Q steady_shot Fluffy_Pillow 31.2/100: 31% focus steady_focus, soul_fragment(3), withering_fire(5), brons_call_to_action(34)
3:49.911 st Q steady_shot Fluffy_Pillow 50.0/100: 50% focus steady_focus, soul_fragment(3), withering_fire(6), brons_call_to_action(35)
3:51.291 st O rapid_fire Fluffy_Pillow 68.7/100: 69% focus steady_focus, soul_fragment(3), withering_fire(6), brons_call_to_action(36)
3:53.052 st P arcane_shot Fluffy_Pillow 86.9/100: 87% focus steady_focus, soul_fragment(3), withering_fire(6), brons_call_to_action(36)
3:54.236 st P arcane_shot Fluffy_Pillow 74.4/100: 74% focus steady_focus, soul_fragment(3), withering_fire(6), brons_call_to_action(37)
3:55.421 st N aimed_shot Fluffy_Pillow 62.0/100: 62% focus steady_focus, soul_fragment(4), withering_fire(7), brons_call_to_action(38)
3:57.392 st P arcane_shot Fluffy_Pillow 39.5/100: 40% focus precise_shots(2), steady_focus, soul_fragment(4), withering_fire(7), brons_call_to_action(39)
3:58.576 st P arcane_shot Fluffy_Pillow 27.0/100: 27% focus precise_shots, steady_focus, soul_fragment(4), withering_fire(8), brons_call_to_action(39)
3:59.760 st Q steady_shot Fluffy_Pillow 14.5/100: 15% focus steady_focus, soul_fragment(4), withering_fire(8), brons_call_to_action(40)
4:01.140 st H kill_shot Fluffy_Pillow 33.3/100: 33% focus steady_focus, unholy_aura, soul_fragment(4), withering_fire(9), brons_call_to_action(41)
4:02.323 st L steady_shot Fluffy_Pillow 30.8/100: 31% focus steady_focus, unholy_aura, soul_fragment(4), withering_fire(9), brons_call_to_action(41)
4:03.703 st G steady_shot Fluffy_Pillow 49.6/100: 50% focus steady_focus, unholy_aura, soul_fragment(4), brons_call_to_action(42)
4:05.083 st I double_tap Fluffy_Pillow 68.4/100: 68% focus steady_focus, unholy_aura, soul_fragment(5), withering_fire, brons_call_to_action(43)
4:06.270 st K resonating_arrow Fluffy_Pillow 75.9/100: 76% focus double_tap, steady_focus, unholy_aura, soul_fragment(5), withering_fire, brons_call_to_action(43)
4:07.454 cds E berserking Fluffy_Pillow 83.4/100: 83% focus double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(5), withering_fire(2), brons_call_to_action(44)
4:07.454 st N aimed_shot Fluffy_Pillow 83.4/100: 83% focus berserking, double_tap, steady_focus, resonating_arrow, unholy_aura, soul_fragment(5), withering_fire(2), brons_call_to_action(44)
4:09.246 st M trueshot Fluffy_Pillow 61.0/100: 61% focus berserking, precise_shots, steady_focus, resonating_arrow, unholy_aura, soul_fragment(6), withering_fire(2), brons_call_to_action(45)
4:09.246 trinkets S use_items Fluffy_Pillow 61.0/100: 61% focus berserking, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(6), withering_fire(2), brons_call_to_action(45)
4:09.246 st P arcane_shot Fluffy_Pillow 61.0/100: 61% focus berserking, precise_shots, steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(6), withering_fire(2), brons_call_to_action(45)
4:10.323 st J wailing_arrow Fluffy_Pillow 52.3/100: 52% focus berserking, steady_focus, trueshot, resonating_arrow, unholy_aura, soul_fragment(6), withering_fire(3), brons_call_to_action(45)
4:11.757 st H kill_shot Fluffy_Pillow 52.3/100: 52% focus berserking, steady_focus, trueshot, resonating_arrow, soul_fragment(6), withering_fire(4), brons_call_to_action(46)
4:12.835 st N aimed_shot Fluffy_Pillow 53.6/100: 54% focus berserking, steady_focus, trueshot, resonating_arrow, soul_fragment(6), withering_fire(4), brons_call_to_action(46)
4:13.912 st O rapid_fire Fluffy_Pillow 29.9/100: 30% focus berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(6), withering_fire(5), brons_call_to_action(47)
4:15.599 st N aimed_shot Fluffy_Pillow 58.6/100: 59% focus berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(6), withering_fire(5), brons_call_to_action(47)
4:16.677 st P arcane_shot Fluffy_Pillow 34.9/100: 35% focus berserking, precise_shots(2), steady_focus, trueshot, resonating_arrow, soul_fragment(7), withering_fire(5), brons_call_to_action(48)
4:17.751 st P arcane_shot Fluffy_Pillow 26.2/100: 26% focus berserking, precise_shots, steady_focus, trueshot, soul_fragment(7), withering_fire(6), brons_call_to_action(49)
4:18.828 st Q steady_shot Fluffy_Pillow 17.5/100: 17% focus berserking, steady_focus, trueshot, soul_fragment(7), withering_fire(6), brons_call_to_action(50)
4:20.084 st G steady_shot Fluffy_Pillow 45.0/100: 45% focus trueshot, soul_fragment(7), withering_fire(7), brons_call_to_action(51)
4:21.563 st H kill_shot Fluffy_Pillow 73.2/100: 73% focus steady_focus, trueshot, soul_fragment(7), withering_fire(7), brons_call_to_action(52)
4:22.940 st N aimed_shot Fluffy_Pillow 76.3/100: 76% focus steady_focus, trueshot, soul_fragment(8), withering_fire(8), brons_call_to_action(53)
4:24.125 st N aimed_shot Fluffy_Pillow 52.6/100: 53% focus precise_shots, steady_focus, trueshot, soul_fragment(8), withering_fire(8), brons_call_to_action(54)
4:25.310 st O rapid_fire Fluffy_Pillow 28.9/100: 29% focus precise_shots(2), steady_focus, trueshot, soul_fragment(8), withering_fire(9), brons_call_to_action(55)
4:27.178 st N aimed_shot Fluffy_Pillow 57.7/100: 58% focus precise_shots(2), steady_focus, trueshot, soul_fragment(8), withering_fire(9), brons_call_to_action(55)
4:28.362 st P arcane_shot Fluffy_Pillow 34.0/100: 34% focus precise_shots(2), steady_focus, trueshot, soul_fragment(8), withering_fire(9), brons_call_to_action(56)
4:29.546 trinkets R use_items Fluffy_Pillow 25.3/100: 25% focus precise_shots, steady_focus, trueshot, soul_fragment(9), brons_call_to_action(57)
4:29.546 st P arcane_shot Fluffy_Pillow 25.3/100: 25% focus precise_shots, steady_focus, trueshot, soul_fragment(9), brons_call_to_action(57)
4:30.729 st Q steady_shot Fluffy_Pillow 16.0/100: 16% focus steady_focus, soul_fragment(9), brons_call_to_action(58)
4:32.109 st G steady_shot Fluffy_Pillow 34.8/100: 35% focus steady_focus, soul_fragment(9), withering_fire, brons_call_to_action(59)
4:33.490 st H kill_shot Fluffy_Pillow 53.5/100: 54% focus steady_focus, soul_fragment(9), withering_fire, brons_call_to_action(60)
4:34.675 st N aimed_shot Fluffy_Pillow 51.1/100: 51% focus steady_focus, soul_fragment(9), withering_fire(2), brons_call_to_action(60)
4:36.646 st O rapid_fire Fluffy_Pillow 28.6/100: 29% focus precise_shots(2), steady_focus, soul_fragment(10), withering_fire(3), brons_call_to_action(61)
4:38.477 st P arcane_shot Fluffy_Pillow 47.2/100: 47% focus precise_shots(2), steady_focus, soul_fragment(10), withering_fire(3), brons_call_to_action(61)
4:39.660 st P arcane_shot Fluffy_Pillow 34.8/100: 35% focus precise_shots, steady_focus, soul_fragment(10), withering_fire(3), brons_call_to_action(62)
4:40.842 st Q steady_shot Fluffy_Pillow 22.3/100: 22% focus steady_focus, soul_fragment(11), withering_fire(4), brons_call_to_action(63)
4:42.222 st N aimed_shot Fluffy_Pillow 41.0/100: 41% focus steady_focus, soul_fragment(11), withering_fire(4), brons_call_to_action(64)
4:44.192 st H kill_shot Fluffy_Pillow 18.6/100: 19% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(5), brons_call_to_action(65)
4:45.377 st Q steady_shot Fluffy_Pillow 16.1/100: 16% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(5), brons_call_to_action(65)
4:46.758 st G steady_shot Fluffy_Pillow 34.9/100: 35% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(6), brons_call_to_action(66)
4:48.137 st P arcane_shot Fluffy_Pillow 53.6/100: 54% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(7), brons_call_to_action(67)
4:49.322 st P arcane_shot Fluffy_Pillow 41.2/100: 41% focus precise_shots, steady_focus, soul_fragment(11), withering_fire(7), brons_call_to_action(67)
4:50.507 st Q steady_shot Fluffy_Pillow 28.7/100: 29% focus steady_focus, soul_fragment(11), withering_fire(8), brons_call_to_action(68)
4:51.888 st N aimed_shot Fluffy_Pillow 47.5/100: 47% focus steady_focus, soul_fragment(11), withering_fire(8), brons_call_to_action(69)
4:53.859 st P arcane_shot Fluffy_Pillow 25.0/100: 25% focus precise_shots(2), steady_focus, soul_fragment(11), withering_fire(9), brons_call_to_action(70)
4:55.043 st H kill_shot Fluffy_Pillow 12.5/100: 13% focus precise_shots, steady_focus, soul_fragment(11), brons_call_to_action(70)
4:56.230 st Q steady_shot Fluffy_Pillow 10.1/100: 10% focus precise_shots, steady_focus, soul_fragment(11), brons_call_to_action(71)
4:57.611 st O rapid_fire Fluffy_Pillow 28.8/100: 29% focus precise_shots, steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(72)
4:59.321 st P arcane_shot Fluffy_Pillow 46.7/100: 47% focus precise_shots, steady_focus, soul_fragment(12), withering_fire, brons_call_to_action(72)
5:00.505 st Q steady_shot Fluffy_Pillow 34.2/100: 34% focus steady_focus, soul_fragment(13), withering_fire, brons_call_to_action(73)

Stats

Level Bonus (60) Race Bonus (troll) Raid-Buffed Unbuffed Gear Amount
Strength 274 1 293 275 0
Agility 450 2 1750 1636 1107 (794)
Stamina 414 0 2911 2773 2107
Intellect 369 -3 403 366 0
Spirit 0 0 0 0 0
Health 58220 55460 0
Focus 100 100 0
Spell Power 403 366 0
Crit 38.86% 38.86% 1010
Haste 18.79% 18.79% 620
Versatility 4.62% 4.62% 185
Attack Power 1838 1636 0
Mastery 12.36% 12.36% 412
Armor 1024 1024 1024
Run Speed 7 0 60

Gear

Source Slot Average Item Level: 256.00
Local Head Shadowsteel Facecage
ilevel: 252, stats: { 130 Armor, +205 Sta, +48 Crit, +112 Haste, +104 AgiInt }
item effects: { equip: Chaos Bane }
Local Neck Interplanar Keystone
ilevel: 259, stats: { +125 Sta, +72 Crit, +197 Haste }, gems: { +16 Mastery }
Local Shoulders Epaulettes of the Master Ranger
ilevel: 259, stats: { 124 Armor, +167 Sta, +87 Haste, +37 Vers, +83 AgiInt }, enchant: { +60 RunSpeed }
item effects: { equip: Winds of Winter }
Local Chest Conjunction-Forged Chainmail
ilevel: 252, stats: { 173 Armor, +205 Sta, +108 Crit, +52 Mastery, +104 AgiInt }, enchant: { +20 StrAgi }
item effects: { equip: Blood Link }
Local Waist Ceremonial Construct Clasp
ilevel: 259, stats: { 102 Armor, +167 Sta, +88 Haste, +36 Mastery, +83 AgiInt }
item effects: { equip: Chaos Bane }
Local Legs Hyperdense Greaves
ilevel: 252, stats: { 151 Armor, +205 Sta, +109 Crit, +51 Mastery, +104 AgiInt }
item effects: { equip: Blood Link }
Local Feet Ragebound Leg Irons
ilevel: 252, stats: { 108 Armor, +153 Sta, +80 Crit, +40 Mastery, +78 AgiInt }, enchant: { +15 Agi }
item effects: { equip: Winds of Winter }
Local Wrists Bands of the Fallen House
ilevel: 259, stats: { 90 Armor, +125 Sta, +29 Haste, +64 Vers, +62 AgiInt }, gems: { +16 Mastery }
Local Hands Demigaunts of Predestination
ilevel: 252, stats: { 97 Armor, +153 Sta, +82 Crit, +38 Vers, +78 AgiInt }
Local Finger1 Tarnished Insignia of Quel'Thalas
ilevel: 259, stats: { +125 Sta, +222 Crit, +46 Vers }, gems: { +16 Mastery }, enchant: { +16 Mastery }
Local Finger2 Shadowghast Ring
ilevel: 262, stats: { +130 Sta, +137 Crit, +137 Mastery }, gems: { +16 Mastery }, enchant: { +16 Mastery }
item effects: { equip: Serpentstalker's Trickery }
Local Trinket1 Relic of the Frozen Wastes
ilevel: 259, stats: { +105 Agi }
item effects: { equip: Relic of the Frozen Wastes, use: Frostlord's Call }
Local Trinket2 Inscrutable Quantum Device
ilevel: 252, stats: { +98 StrAgiInt }
item effects: { use: Inscrutable Quantum Device, equip: Inscrutable Quantum Device }
Local Back Dark Ranger's Quiver
ilevel: 259, stats: { 49 Armor, +62 Agi, +125 Sta, +62 Crit, +31 Haste }
item effects: { equip: Withering Fire }
Local Main Hand Rae'shalare, Death's Whisper
ilevel: 259, weapon: { 212 - 288, 3 }, stats: { +111 Agi, +222 Sta, +90 Crit, +76 Haste }, enchant: sinful_revelation, temporary_enchant: Shadowcore Oil
item effects: { equip: Banshee's Lament }

Profile

hunter="T27_Hunter_Marksmanship"
source=default
spec=marksmanship
level=60
race=troll
role=attack
position=ranged_back
talents=1101032
covenant=kyrian
soulbind=forgelite_prime_mikanikos,brons_call_to_action/soulglow_spectrometer/effusive_anima_accelerator/enfeebled_mark:9:1/powerful_precision:9:1/sharpshooters_focus:9:1
renown=80

# Default consumables
potion=spectral_agility
flask=spectral_flask_of_power
food=feast_of_gluttonous_hedonism
augmentation=veiled
temporary_enchant=main_hand:shadowcore_oil

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat+=/augmentation
actions.precombat+=/food
actions.precombat+=/snapshot_stats
actions.precombat+=/fleshcraft
actions.precombat+=/tar_trap,if=runeforge.soulforge_embers
actions.precombat+=/double_tap,precast_time=10,if=active_enemies>1|!covenant.kyrian&!talent.volley
actions.precombat+=/aimed_shot,if=active_enemies<3&(!covenant.kyrian&!talent.volley|active_enemies<2)
actions.precombat+=/steady_shot,if=active_enemies>2|(covenant.kyrian|talent.volley)&active_enemies=2

# Executed every time the actor is available.
actions=auto_shot
actions+=/counter_shot,line_cd=30,if=runeforge.sephuzs_proclamation|soulbind.niyas_tools_poison|(conduit.reversal_of_fortune&!runeforge.sephuzs_proclamation)
actions+=/call_action_list,name=trinkets,if=covenant.kyrian&cooldown.trueshot.remains&cooldown.resonating_arrow.remains|!covenant.kyrian&cooldown.trueshot.remains
actions+=/newfound_resolve,if=soulbind.newfound_resolve&(buff.resonating_arrow.up|cooldown.resonating_arrow.remains>10|fight_remains<16)
actions+=/call_action_list,name=cds
actions+=/call_action_list,name=st,if=active_enemies<3
actions+=/call_action_list,name=trickshots,if=active_enemies>2

actions.cds=berserking,if=(buff.trueshot.up&buff.resonating_arrow.up&covenant.kyrian)|(buff.trueshot.up&buff.wild_spirits.up&covenant.night_fae)|(covenant.venthyr|covenant.necrolord)&buff.trueshot.up|fight_remains<13|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<73)
actions.cds+=/blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
actions.cds+=/lights_judgment,if=buff.trueshot.down
actions.cds+=/potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26|(covenant.kyrian&buff.resonating_arrow.up&fight_remains<72)

actions.st=steady_shot,if=talent.steady_focus&(prev_gcd.1.steady_shot&buff.steady_focus.remains<5|buff.steady_focus.down)&(buff.resonating_arrow.down|!covenant.kyrian)
actions.st+=/kill_shot
actions.st+=/double_tap,if=(covenant.kyrian&(cooldown.resonating_arrow.remains<gcd)|!covenant.kyrian&!covenant.night_fae|covenant.night_fae&(cooldown.wild_spirits.remains<gcd|cooldown.wild_spirits.remains>30)|fight_remains<15)&(!raid_event.adds.exists|raid_event.adds.up&(raid_event.adds.in<10&raid_event.adds.remains<3|raid_event.adds.in>cooldown|active_enemies>1)|!raid_event.adds.up&(raid_event.adds.count=1|raid_event.adds.in>cooldown))
actions.st+=/flare,if=tar_trap.up&runeforge.soulforge_embers
actions.st+=/tar_trap,if=runeforge.soulforge_embers&tar_trap.remains<gcd&cooldown.flare.remains<gcd
actions.st+=/explosive_shot
actions.st+=/wild_spirits,if=!raid_event.adds.exists|!raid_event.adds.up&raid_event.adds.duration+raid_event.adds.in<20|raid_event.adds.up&raid_event.adds.remains>19|active_enemies>1
actions.st+=/flayed_shot
actions.st+=/death_chakram,if=focus+cast_regen<focus.max
actions.st+=/a_murder_of_crows
actions.st+=/wailing_arrow,if=cooldown.resonating_arrow.remains<gcd&(!talent.explosive_shot|buff.bloodlust.up)|!covenant.kyrian|cooldown.resonating_arrow.remains|target.time_to_die<5
actions.st+=/resonating_arrow,if=(buff.double_tap.up|!talent.double_tap|fight_remains<12)&(!raid_event.adds.exists|!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<10|raid_event.adds.count=1)|raid_event.adds.up&raid_event.adds.remains>9|active_enemies>1)
actions.st+=/volley,if=buff.resonating_arrow.up|!covenant.kyrian&(buff.precise_shots.down|!talent.chimaera_shot|active_enemies<2)
actions.st+=/steady_shot,if=covenant.kyrian&focus+cast_regen<focus.max&((cooldown.resonating_arrow.remains<gcd*3&(!soulbind.effusive_anima_accelerator|!talent.double_tap))|talent.double_tap&cooldown.double_tap.remains<3)
actions.st+=/trueshot,if=buff.precise_shots.down&(covenant.venthyr|covenant.necrolord|talent.calling_the_shots)|buff.resonating_arrow.up|buff.wild_spirits.up|buff.volley.up&active_enemies>1|fight_remains<25
actions.st+=/rapid_fire,if=runeforge.surging_shots&talent.streamline&(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)
actions.st+=/aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(!talent.chimaera_shot|active_enemies<2)|buff.trick_shots.remains>execute_time&active_enemies>1
actions.st+=/rapid_fire,if=(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down&buff.eagletalons_true_focus.down|talent.streamline)
actions.st+=/chimaera_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
actions.st+=/arcane_shot,if=buff.precise_shots.up|focus>cost+action.aimed_shot.cost
actions.st+=/serpent_sting,target_if=min:remains,if=refreshable&target.time_to_die>duration
actions.st+=/barrage,if=active_enemies>1
actions.st+=/rapid_fire,if=(cooldown.resonating_arrow.remains>10&runeforge.surging_shots|!covenant.kyrian|!talent.double_tap|soulbind.effusive_anima_accelerator)&focus+cast_regen<focus.max&(buff.double_tap.down|talent.streamline)
actions.st+=/bag_of_tricks,if=buff.trueshot.down
actions.st+=/fleshcraft,if=soulbind.pustule_eruption&buff.trueshot.down
actions.st+=/steady_shot

actions.trickshots=steady_shot,if=talent.steady_focus&in_flight&buff.steady_focus.remains<5
actions.trickshots+=/kill_shot,if=runeforge.pouch_of_razor_fragments&buff.flayers_mark.up
actions.trickshots+=/flayed_shot,if=runeforge.pouch_of_razor_fragments
actions.trickshots+=/double_tap,if=(covenant.kyrian&cooldown.resonating_arrow.remains<gcd|!covenant.kyrian&!covenant.night_fae|covenant.night_fae&(cooldown.wild_spirits.remains<gcd|cooldown.wild_spirits.remains>30)|target.time_to_die<10|cooldown.resonating_arrow.remains>10&active_enemies>3)&(!raid_event.adds.exists|raid_event.adds.remains>9|!covenant.kyrian)
actions.trickshots+=/tar_trap,if=runeforge.soulforge_embers&tar_trap.remains<gcd&cooldown.flare.remains<gcd
actions.trickshots+=/flare,if=tar_trap.up&runeforge.soulforge_embers
actions.trickshots+=/explosive_shot
actions.trickshots+=/wild_spirits,if=!raid_event.adds.exists|raid_event.adds.remains>10|active_enemies>=raid_event.adds.count*2
actions.trickshots+=/wailing_arrow,if=cooldown.resonating_arrow.remains<gcd&(!talent.explosive_shot|buff.bloodlust.up)|!covenant.kyrian|cooldown.resonating_arrow.remains>10|target.time_to_die<5
actions.trickshots+=/resonating_arrow,if=(cooldown.volley.remains<gcd|!talent.volley|target.time_to_die<12)&(!raid_event.adds.exists|raid_event.adds.remains>9|active_enemies>=raid_event.adds.count*2)
actions.trickshots+=/volley,if=buff.resonating_arrow.up|!covenant.kyrian
actions.trickshots+=/barrage
actions.trickshots+=/trueshot,if=buff.resonating_arrow.up|cooldown.resonating_arrow.remains>10|!covenant.kyrian|target.time_to_die<20
actions.trickshots+=/rapid_fire,if=runeforge.surging_shots&(cooldown.resonating_arrow.remains>10|!covenant.kyrian|!talent.double_tap)&buff.trick_shots.remains>=execute_time
actions.trickshots+=/aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.trick_shots.remains>=execute_time&(buff.precise_shots.down|full_recharge_time<cast_time+gcd|buff.trueshot.up)
actions.trickshots+=/death_chakram,if=focus+cast_regen<focus.max
actions.trickshots+=/rapid_fire,if=(cooldown.resonating_arrow.remains>10&runeforge.surging_shots|!covenant.kyrian|!runeforge.surging_shots|!talent.double_tap)&buff.trick_shots.remains>=execute_time
actions.trickshots+=/multishot,if=buff.trick_shots.down|buff.precise_shots.up&focus>cost+action.aimed_shot.cost&(!talent.chimaera_shot|active_enemies>3)
actions.trickshots+=/chimaera_shot,if=buff.precise_shots.up&focus>cost+action.aimed_shot.cost&active_enemies<4
actions.trickshots+=/kill_shot,if=buff.dead_eye.down
actions.trickshots+=/a_murder_of_crows
actions.trickshots+=/flayed_shot
actions.trickshots+=/serpent_sting,target_if=min:dot.serpent_sting.remains,if=refreshable
actions.trickshots+=/multishot,if=focus>cost+action.aimed_shot.cost&(cooldown.resonating_arrow.remains>5|!covenant.kyrian)
actions.trickshots+=/tar_trap,if=runeforge.nessingwarys_trapping_apparatus
actions.trickshots+=/freezing_trap,if=runeforge.nessingwarys_trapping_apparatus
actions.trickshots+=/bag_of_tricks,if=buff.trueshot.down
actions.trickshots+=/fleshcraft,if=soulbind.pustule_eruption&buff.trueshot.down
actions.trickshots+=/steady_shot

actions.trinkets=variable,name=sync_up,value=buff.resonating_arrow.up|buff.trueshot.up
actions.trinkets+=/variable,name=strong_sync_up,value=covenant.kyrian&buff.resonating_arrow.up&buff.trueshot.up|!covenant.kyrian&buff.trueshot.up
actions.trinkets+=/variable,name=strong_sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains<?cooldown.trueshot.remains,value_else=cooldown.trueshot.remains,if=buff.trueshot.down
actions.trinkets+=/variable,name=strong_sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains,value_else=cooldown.trueshot.remains,if=buff.trueshot.up
actions.trinkets+=/variable,name=sync_remains,op=setif,condition=covenant.kyrian,value=cooldown.resonating_arrow.remains>?cooldown.trueshot.remains,value_else=cooldown.trueshot.remains
actions.trinkets+=/use_items,slots=trinket1,if=(trinket.1.has_use_buff|covenant.kyrian&trinket.1.has_cooldown)&(variable.strong_sync_up&(!covenant.kyrian&!trinket.2.has_use_buff|covenant.kyrian&!trinket.2.has_cooldown|trinket.2.cooldown.remains|trinket.1.has_use_buff&(!trinket.2.has_use_buff|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)|trinket.1.has_cooldown&!trinket.2.has_use_buff&trinket.1.cooldown.duration>=trinket.2.cooldown.duration)|!variable.strong_sync_up&(!trinket.2.has_use_buff&(trinket.1.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2)|trinket.2.has_use_buff&(trinket.1.has_use_buff&trinket.1.cooldown.duration>=trinket.2.cooldown.duration&(trinket.1.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2)|(!trinket.1.has_use_buff|trinket.2.cooldown.duration>=trinket.1.cooldown.duration)&(trinket.2.cooldown.ready&trinket.2.cooldown.duration-5>variable.sync_remains&variable.sync_remains<trinket.2.cooldown.duration%2|!trinket.2.cooldown.ready&(trinket.2.cooldown.remains-5<variable.strong_sync_remains&variable.strong_sync_remains>20&(trinket.1.cooldown.duration-5<variable.sync_remains|trinket.2.cooldown.remains-5<variable.sync_remains&trinket.2.cooldown.duration-10+variable.sync_remains<variable.strong_sync_remains|variable.sync_remains>trinket.1.cooldown.duration%2|variable.sync_up)|trinket.2.cooldown.remains-5>variable.strong_sync_remains&(trinket.1.cooldown.duration-5<variable.strong_sync_remains|!trinket.1.has_use_buff&(variable.sync_remains>trinket.1.cooldown.duration%2|variable.sync_up))))))|target.time_to_die<variable.sync_remains)|!trinket.1.has_use_buff&!covenant.kyrian&(trinket.2.has_use_buff&((!variable.sync_up|trinket.2.cooldown.remains>5)&(variable.sync_remains>20|trinket.2.cooldown.remains-5>variable.sync_remains))|!trinket.2.has_use_buff&(!trinket.2.has_cooldown|trinket.2.cooldown.remains|trinket.2.cooldown.duration>=trinket.1.cooldown.duration))
actions.trinkets+=/use_items,slots=trinket2,if=(trinket.2.has_use_buff|covenant.kyrian&trinket.2.has_cooldown)&(variable.strong_sync_up&(!covenant.kyrian&!trinket.1.has_use_buff|covenant.kyrian&!trinket.1.has_cooldown|trinket.1.cooldown.remains|trinket.2.has_use_buff&(!trinket.1.has_use_buff|trinket.2.cooldown.duration>=trinket.1.cooldown.duration)|trinket.2.has_cooldown&!trinket.1.has_use_buff&trinket.2.cooldown.duration>=trinket.1.cooldown.duration)|!variable.strong_sync_up&(!trinket.1.has_use_buff&(trinket.2.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2)|trinket.1.has_use_buff&(trinket.2.has_use_buff&trinket.2.cooldown.duration>=trinket.1.cooldown.duration&(trinket.2.cooldown.duration-5<variable.sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2)|(!trinket.2.has_use_buff|trinket.1.cooldown.duration>=trinket.2.cooldown.duration)&(trinket.1.cooldown.ready&trinket.1.cooldown.duration-5>variable.sync_remains&variable.sync_remains<trinket.1.cooldown.duration%2|!trinket.1.cooldown.ready&(trinket.1.cooldown.remains-5<variable.strong_sync_remains&variable.strong_sync_remains>20&(trinket.2.cooldown.duration-5<variable.sync_remains|trinket.1.cooldown.remains-5<variable.sync_remains&trinket.1.cooldown.duration-10+variable.sync_remains<variable.strong_sync_remains|variable.sync_remains>trinket.2.cooldown.duration%2|variable.sync_up)|trinket.1.cooldown.remains-5>variable.strong_sync_remains&(trinket.2.cooldown.duration-5<variable.strong_sync_remains|!trinket.2.has_use_buff&(variable.sync_remains>trinket.2.cooldown.duration%2|variable.sync_up))))))|target.time_to_die<variable.sync_remains)|!trinket.2.has_use_buff&!covenant.kyrian&(trinket.1.has_use_buff&((!variable.sync_up|trinket.1.cooldown.remains>5)&(variable.sync_remains>20|trinket.1.cooldown.remains-5>variable.sync_remains))|!trinket.1.has_use_buff&(!trinket.1.has_cooldown|trinket.1.cooldown.remains|trinket.1.cooldown.duration>=trinket.2.cooldown.duration))

head=shadowsteel_facecage,id=186341,bonus_id=7187/1498/6935,gem_id=187320
neck=interplanar_keystone,id=186379,bonus_id=7187/1498/6935,gem_id=173130
shoulders=epaulettes_of_the_master_ranger,id=186342,bonus_id=7187/1498,gem_id=187319,enchant=60runspeed
back=dark_rangers_quiver,id=186439,bonus_id=7187/1498
chest=conjunctionforged_chainmail,id=186340,bonus_id=7187/1498,gem_id=187318,enchant=eternal_skirmish
wrists=bands_of_the_fallen_house,id=186365,bonus_id=7187/1498/6935,gem_id=173130
hands=demigaunts_of_predestination,id=186345,bonus_id=7187/1498
waist=ceremonial_construct_clasp,id=186338,bonus_id=7187/1498/6935,gem_id=187315
legs=hyperdense_greaves,id=186344,bonus_id=7187/1498
feet=ragebound_leg_irons,id=186343,bonus_id=7187/1498,gem_id=187312,enchant=eternal_agility
finger1=tarnished_insignia_of_quelthalas,id=186377,bonus_id=7187/1498/6935,gem_id=173130,enchant=tenet_of_mastery
finger2=shadowghast_ring,id=178926,bonus_id=7013/6647/6648/1559/6935,gem_id=173130,enchant=tenet_of_mastery
trinket1=relic_of_the_frozen_wastes,id=186437,bonus_id=7187/1498
trinket2=inscrutable_quantum_device,id=179350,bonus_id=6536/1566/6646
main_hand=raeshalare_deaths_whisper,id=186414,bonus_id=7187/1498,enchant=sinful_revelation

# Gear Summary
# gear_ilvl=256.40
# gear_agility=1107
# gear_stamina=2107
# gear_crit_rating=1010
# gear_haste_rating=620
# gear_mastery_rating=412
# gear_versatility_rating=185
# gear_speed_rating=60
# gear_armor=1024

Simulation & Raid Information

Iterations: 1004
Threads: 2
Confidence: 95.00%
Fight Length (fixed time): 240 - 360 ( 300.0 )

Performance:

Total Events Processed: 5600237
Max Event Queue: 61
Sim Seconds: 301231
CPU Seconds: 58.1595
Physical Seconds: 29.1130
Speed Up: 5179

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Execute Count Crit% Avoid% G% B% Interval Combined Duration
T27_Hunter_Marksmanship T27_Hunter_Marksmanship aimed_shot 19434 891615 2972 11.01 10061 21936 54.1 55.1 51.6% 0.0% 0.0% 0.0% 5.46sec 1273583 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship aimed_shot_double_tap 19434 109563 365 1.07 11324 23715 0.0 5.4 73.5% 0.0% 0.0% 0.0% 0.00sec 156500 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship arcane_shot 185358 621244 2071 12.93 6402 13335 64.7 64.6 46.3% 0.0% 0.0% 0.0% 4.48sec 621244 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship augmentation 347901 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship auto_shot 75 203260 677 21.91 1254 2573 109.8 109.5 45.6% 0.0% 0.0% 0.0% 2.74sec 290337 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship berserking 26297 0 0 0.00 0 0 2.0 0.0 0.0% 0.0% 0.0% 0.0% 228.17sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship chaos_bane 356046 18376 61 0.46 5458 11182 2.3 2.3 43.8% 0.0% 0.0% 0.0% 108.80sec 18376 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship double_tap 260402 0 0 0.00 0 0 5.4 0.0 0.0% 0.0% 0.0% 0.0% 60.51sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship effusive_anima_accelerator ticks -353248 93056 310 7.99 1369 2754 5.5 39.9 69.4% 0.0% 0.0% 0.0% 60.16sec 93056 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship eternal_skirmish 323889 16087 54 4.41 486 1000 22.1 22.1 47.4% 0.0% 0.0% 0.0% 13.20sec 16087 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship flask 307185 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship food 308462 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship frostlords_call 355303 0 0 0.00 0 0 5.0 0.0 0.0% 0.0% 0.0% 0.0% 60.77sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship nerubian_ambush 355912 35646 119 1.00 7155 0 0.0 5.0 0.0% 0.0% 0.0% 0.0% 0.00sec 50917 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship frosttinged_carapace_spikes 357409 4275 14 1.00 858 0 0.0 5.0 0.0% 0.0% 0.0% 0.0% 0.00sec 4275 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship frozen_heart 355759 44343 148 21.48 276 568 107.4 107.4 46.9% 0.0% 0.0% 0.0% 2.78sec 44343 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship inscrutable_quantum_device 330323 0 0 0.00 0 0 2.0 0.0 0.0% 0.0% 0.0% 0.0% 241.69sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship inscrutable_quantum_device_execute 330373 20859 70 0.11 0 37861 0.6 0.6 100.0% 0.0% 0.0% 0.0% 0.00sec 20859 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship kill_shot 53351 71835 239 1.20 7599 17494 6.0 6.0 44.5% 0.0% 0.0% 0.0% 10.70sec 102609 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship master_marksman ticks -269576 277798 926 28.81 1929 0 194.1 144.0 0.0% 0.0% 0.0% 0.0% 1.54sec 277798 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship potion 307159 0 0 0.00 0 0 1.4 0.0 0.0% 0.0% 0.0% 0.0% 301.21sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship rapid_fire ticks -257044 256917 856 26.66 1232 2560 19.1 133.3 52.8% 0.0% 0.0% 0.0% 15.69sec 366980 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship resonating_arrow 308491 6740 22 1.09 885 1771 5.5 5.5 39.5% 0.0% 0.0% 0.0% 60.16sec 6740 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship serpent_sting 271788 64524 215 11.00 755 1567 0.0 55.0 51.5% 0.0% 0.0% 0.0% 0.00sec 214078 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship serpent_sting ticks -271788 149555 499 26.38 758 1558 0.0 131.9 46.9% 0.0% 0.0% 0.0% 0.00sec 214078 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship shadowcore_oil_blast 336463 17703 59 8.86 267 550 44.3 44.3 46.8% 0.0% 0.0% 0.0% 6.68sec 17703 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship steady_shot 56641 176586 589 13.14 1901 3823 65.8 65.7 40.9% 0.0% 0.0% 0.0% 4.54sec 252235 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship trueshot 288613 0 0 0.00 0 0 3.0 0.0 0.0% 0.0% 0.0% 0.0% 120.98sec 0 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship wailing_arrow 355589 129326 431 1.05 14313 28505 5.3 5.3 72.2% 0.0% 0.0% 0.0% 62.05sec 129326 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship withering_fire 353515 10730 36 2.10 681 1398 10.5 10.5 47.7% 0.0% 0.0% 0.0% 27.63sec 10730 300.03sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship_bron anima_cannon 332525 5523 131 5.97 943 1881 4.2 4.2 39.7% 0.0% 0.0% 0.0% 28.55sec 5523 42.16sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship_bron melee 0 9814 233 27.60 364 728 19.4 19.4 39.1% 0.0% 0.0% 0.0% 5.51sec 14018 42.16sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship_bron smash 341163 6591 156 3.94 1721 3434 5.5 2.8 38.4% 0.0% 0.0% 0.0% 19.64sec 6591 42.16sec
T27_Hunter_Marksmanship T27_Hunter_Marksmanship_bron vitalizing_bolt 332526 0 0 0.00 0 0 8.4 0.0 0.0% 0.0% 0.0% 0.0% 13.16sec 0 42.16sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
10137.2 0.0 Health 0.00% 0.0 100.0% 100%
Talents
  • 15: None
  • 25: None
  • 30: None
  • 35: None
  • 40: None
  • 45: None
  • 50: None

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Exsanguinated 1.0 314.8 0.0sec 0.5sec 149.7sec 49.88% 0.00% 314.8 (314.8) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_exsanguinated
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.1s / 2.5s
  • trigger_pct:100.00%
  • duration_min/max:119.6s / 179.8s

Stack Uptimes

  • exsanguinated_1:49.88%

Spelldata

  • id:356372
  • name:Exsanguinated
  • tooltip:Taking $w1% more damage from $@auracaster.
  • description:{$@spelldesc355721=|CFF20ff20Your damage is increased by ${$s1/100}.2% when you have $s2% or more health than your target.|R}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Frozen Heart 1.0 106.4 0.0sec 2.8sec 297.7sec 99.20% 100.00% 106.4 (106.4) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_frozen_heart
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 10.1s
  • trigger_pct:100.00%
  • duration_min/max:236.4s / 358.5s

Stack Uptimes

  • frozen_heart_1:99.20%

Spelldata

  • id:355759
  • name:Frozen Heart
  • tooltip:Marked by $@auracaster's Relic of the Frozen Wastes.
  • description:
  • max_stacks:1
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Scouring Touch 1.0 655.9 0.0sec 0.5sec 299.6sec 99.87% 0.00% 653.9 (653.9) 0.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_scouring_touch
  • max_stacks:3
  • base duration:4.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.01
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.1s / 2.5s
  • trigger_pct:100.00%
  • duration_min/max:239.9s / 359.3s

Stack Uptimes

  • scouring_touch_1:0.12%
  • scouring_touch_2:0.05%
  • scouring_touch_3:99.70%

Spelldata

  • id:356329
  • name:Scouring Touch
  • tooltip:Damage taken from $@auracaster increased by ${$W1}.2%.
  • description:{$@spelldesc355755=|CFF20ff20Damaging a target increases your damage done to that target by ${$s1/100}.2% for {$356329d=4 seconds}, stacking up to $356329U times.|R}
  • max_stacks:3
  • duration:4.00
  • cooldown:0.00
  • default_chance:101.00%
Sinful Revelation 10.5 6.3 28.0sec 17.0sec 12.7sec 44.41% 0.00% 6.3 (6.3) 10.0

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_sinful_revelation
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.06
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:10.0s / 84.9s
  • trigger_min/max:0.0s / 66.1s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 61.6s

Stack Uptimes

  • sinful_revelation_1:44.41%

Spelldata

  • id:324260
  • name:Sinful Revelation
  • tooltip:Damage taken from $@auracaster increased by $w1%.
  • description:
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Soulglow Spectrometer 19.9 0.0 15.5sec 15.5sec 14.6sec 97.05% 0.00% 0.0 (0.0) 18.9

Buff Details

  • buff initial source:T27_Hunter_Marksmanship
  • cooldown name:buff_soulglow_spectrometer
  • max_stacks:5
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.01
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:disabled
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:3.00

Trigger Details

  • interval_min/max:15.0s / 17.3s
  • trigger_min/max:15.0s / 17.3s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 15.0s

Stack Uptimes

  • soulglow_spectrometer_1:19.80%
  • soulglow_spectrometer_2:19.60%
  • soulglow_spectrometer_3:19.41%
  • soulglow_spectrometer_4:19.22%
  • soulglow_spectrometer_5:19.01%

Spelldata

  • id:352939
  • name:Soulglow Spectrometer
  • tooltip:Damage taken from $@auracaster increased by $w1%.
  • description:{$@spelldesc352186=Damaging or healing a target analyzes its merit over {$352940d=15 seconds}, increasing your damage or healing to it by $352939s1%, increasing by an additional $352939s1% every $352939t4 sec. Cannot start a new analysis of each type until the previous one has finished.}
  • max_stacks:5
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:15.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
Chaos Brand

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by $s1%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by $1490s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by $w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by $113746s1%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Resources

Change Start Gain/s Loss/s Overflow (Total) End (Avg) Min Max

Statistics & Data Analysis

Fight Length
Fluffy_Pillow Fight Length
Count 1002
Mean 300.03
Minimum 240.29
Maximum 359.66
Spread ( max - min ) 119.38
Range [ ( max - min ) / 2 * 100% ] 19.89%
DPS
Fluffy_Pillow Damage Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Fluffy_Pillow Priority Target Damage Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Fluffy_Pillow Damage Per Second (Effective)
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Fluffy_Pillow Damage
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Fluffy_Pillow Damage Taken Per Second
Count 1002
Mean 10815.30
Minimum 9796.68
Maximum 11943.31
Spread ( max - min ) 2146.63
Range [ ( max - min ) / 2 * 100% ] 9.92%
Standard Deviation 333.1695
5th Percentile 10287.69
95th Percentile 11373.56
( 95th Percentile - 5th Percentile ) 1085.87
Mean Distribution
Standard Deviation 10.5252
95.00% Confidence Interval ( 10794.67 - 10835.93 )
Normalized 95.00% Confidence Interval ( 99.81% - 100.19% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 37
0.1% Error 3646
0.1 Scale Factor Error with Delta=300 948
0.05 Scale Factor Error with Delta=300 3791
0.01 Scale Factor Error with Delta=300 94758
HPS
Fluffy_Pillow Healing Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Fluffy_Pillow Healing Per Second (Effective)
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Fluffy_Pillow Heal
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Fluffy_Pillow Healing Taken Per Second
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Fluffy_Pillow Theck-Meloree Index
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Fluffy_PillowTheck-Meloree Index (Effective)
Count 1002
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
MSD
Fluffy_Pillow Max Spike Value
Count 501
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (63) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0 0 0
Agility 0 0 0 0 0
Stamina 0 0 0 0 0
Intellect 0 0 0 0 0
Spirit 0 0 0 0 0
Health 0 2715385 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 1071 1071 1071
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
25 none none none
30 none none none
35 none none none
40 none none none
45 none none none
50 none none none

Profile

enemy="Fluffy_Pillow"
source=default
spec=unknown
level=63
race=humanoid
role=tank
position=front
talents=0000000

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Execute

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Count

Average count of impacts per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Theck-Meloree Index

Measure of damage smoothness, calculated over entire fight length. Related to max spike damage, 1k TMI is roughly equivalent to 1% of your health. TMI ignores external healing and absorbs. Lower is better.

TMI bin size

Time bin size used to calculate TMI and MSD, in seconds.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

Uptime Average Duration

The average duration of an instance of the tracked uptime.

TMI Range

This is the range of TMI values containing 95.00% of the data, roughly centered on the mean.

TMI/MSD Window

Window length used to calculate TMI and MSD, in seconds.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 300.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.